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  1. McLovin

    McLovin

    HG Veteran


    • Points

      5

    • Posts

      405


  2. Icon

    Icon

    Friend of HG


    • Points

      4

    • Posts

      1755


  3. Technium

    Technium

    Friend of HG


    • Points

      2

    • Posts

      53


  4. ne0g33k

    ne0g33k

    HG Member


    • Points

      2

    • Posts

      26


Popular Content

Showing content with the highest reputation on 06/27/20 in all areas

  1. BECAUSE BEHOLD KING DUPHIN CONGRATS TO MR. AND MRS. DUPHIN!!!
    4 points
  2. Fine, i'll do boost jump thing. m4m is staying, if you don't want to play it don't choose it. Working on the wipeout thing. I don't want to extend the time for LRing even more. Chicken hunt readded, idk why it was removed, it thought it was a good idea. Can't really condense LRs more, I guess we could do like "KZ/Movement" style LRs, if you can thing of any that can/should be grouped together let me know. 3rd tier jump readded (eventually, need to test some stuff)
    2 points
  3. Oh boy. This is going to be a long one. Trade 1 Pros: 1. Overworld Has Many Unique Buildings While Maintaining Open Space 2. Great Attention To Detail 3. Secret Rooms are Enjoyable 4. The Cable Car 5. Height Is Ideal For Jetpack Users 6. Spawn Exits Are Designed To Help Counter Spawn-Camping 7. Snowy Environment Cons: 1. Lack Of Dimensions 2. Christmas Decorations Get Old After Time. 3. Skybox Lacks Detail 4. Boxing Ring Susceptible To Portal Glitching 5. The Health-Draining Area In Spawn 6. The Fun House Doesn't Match The Minecraft Theme Trade 2 Pros: 1. Pyro's Playhouse 2. Multitude Of Secret Rooms 3. Boxing Room Portals Are Glitch-Proof 4. Layout Is Ideal For Jetpack Skating 5. Detailed Skybox Cons: 1. Height Is Too Restricting. Admiral Would Say Otherwise. 2. Too Much Distance Between Each Structure 3. Some Structures Don't Look Like Ones From Minecraft 4. Bad Detail 5. Some Rooms Are Unnecessary Trade 3 Pros: 1. Spawn Is Virtually Camp-Proof Thanks To The Biome Portals 2. Well-Designed Dimensions, Especially The Nether 2.5. Inclusion Of The Aether 3. Overworld Is Well-Designed And Diverse 4. The Uber Room 5. Well-Designed Skybox 6. Phenomenal Attention To Detail Cons: 1. That Darn Watermark 2. Grappling Hook Is Disabled 3. Some Secret Rooms Aren't So Secret Trade 4 Pros: 1. The Launch Cannon 2. Interesting Nether 3. Buildings And Platforming 4. Boxing Room Is Glitch-Proof Cons: 1. Some Rooms Feel Unnecessary 2. Map Is Generally Too Cramped 3. Grass Is Hard On The Eyes 4. Lack Of Secret Rooms 5. Nether Is Limited To A Single Fortress Trade 5 Pros: 1. Overworld Is Ideal For A 1v1 2. Good-Looking Pixel Arts Exist Cons: 1.Too Flat 2. Colors Are Hard On The Eyes 3. Not Enough Height 4. Lack Of Secret Rooms 5. Amazing Pixel Arts Are Hard To See, One Is Completely Hidden 6. HHH Boss Is Stuck Welp, these are my favorite/least favorite aspects of each trade map.
    2 points
  4. How about I make custom jump LRs? Like follow the leader?
    1 point
  5. jump from catwalk rails to top of big cage lr
    1 point
  6. ight ima hide this shit post
    1 point
  7. Hey all, I'm making this post as a way of saying goodbye. for the past 3 years I've basically been playing zombie survival non stop, during those 3 years I've took breaks from them, every break I've always came back, and during the last couple of months I've not been playing ZS, I thought this was just another break but it wasn't, I've gotten burnt out on the game, and plus I'm having more fun on other games, I'd just like to say that the ZS community made those 3 years amazing, and that it really does suck to leave, you're all amazing people, I'll still be in the discord and maybe I'll go into the game every now and then. But hey who knows, maybe I'll come back Also if any division members or leaders are watching remove my recruit role, I don't want to have it anymore Stay cool everyone <3 -stErFry
    0 points
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