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Objective Rampage


Trazix
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372788Background2.png

 

For this quality video I use

Reshade

 

 

Rampage was built from scratch and take place in an unique environment, the gameplay is more action-oriented with inside bullet cade compared to Rescape, this map is exclusively for HGZS (yes this map only for HG).I estimate the cade on objective map are useless and boring, there are almost no cades to build, players are going to use their guns if they want to stay alive. Most of the zombie spawns are close to the humans. This is another big objective map to come, taking around 43 mins to complete.

 

 

 

 

 

CREDITS

 

Map by Trazix

 

 

Optimisations and Help

- How Super Terrible

 

 

Alpha-Testing and Feedback

- Master Tof

- AzoNa

 

 

Models and materials use by Crowbar Collective Back Mesa Team

Transmissions: Element 120

L4D2 Campaign from "Day Break"

 

Sountrack list

 

[spoiler=25 music remixed]

Many of these music are not full, music around 3 minutes was shortcut

 

Twelve Titans Music - Monolith (Epic Massive Trailer Action) (random) 1_1

Battlefield 1 _ Single Player Story _ Cesc vil Aullina (RSM) - Suns And Stars (random) 1_2

Cliff Lin - Pioneers Of The Apocalypse

Cliff Lin - A Call To Arms (random) 3_1

Cliff Lin - Poison Control (random) 3_2

Cliff Lin - How The East Was Lost

Cliff Lin - Dawn Awaits

Audiomachine - Earth Shaker (Massive Hybrid Drums)

Cliff Lin - Scorched Earth (random) 7_1

Blue Stahli - Not Over Til We Say So (feat. Emma Anzai of Sick Puppies) (random) 7_2

The Legion of Doom - Lolita's Medicine (random) 7_3

Cliff Lin - The Only Way Out Is In

Cliff Lin - Nightfall

Cliff Lin - Waiting (random) 10_1

Cliff Lin - Everyday Superstar (random) 10_2

Immediate Music - The Path I Have Chosen (Intense Dramatic Action)

 

Rampage level

 

Album 1 (random)

 

Pendulum - Crush

Voicians - Birthright feat. Martin Harp (Celldweller Cover)

Pendulum - Fountain

Paul Udarov & Voicians - Inside

Linkin Park - Lost in the Echo (Remix by Paul Udarov)

----------

Album 2 (random)

 

West One Music - Race to the Line

Devil May Cry 4 - Shall Never Surrender

Devil May Cry 3 - Devil Never Cry

DragonForce - Through the Fire and Flames (random) 25_1

My Demons - Starset (random) 25_2

 

 

 

 

 

DOWNLOAD

 

Do not forget to download Reshade for best quality

Use Zombie Survival gamemod for play this map (in local)

Size 253 Mo (153 Mo bz2)

 

zs_obj_rampage_v1

  • Join the group steam: Link
  • Workshop: never
  • MEGA:

12 SCREENSHOTS OF THE MAP

 

[spoiler=Pucture]

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Edited by Trazix
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Some things to know

 

- First version will be the beta of rampage the gameplay is easy to give a chance to finish this map, in the future of this map I will multiply the difficulty

(add many boss, remove props/cade, aegis, heal and zombie advance more faster etc..)

- I remixed all music for increase the sound (+6dB around), in rescape people shooting so hard almost we cant hear the music, if you try alone in local this map the music will be very strong

- There are 25 music in total with 12 music random to avoid hearing the same music at the same moment.

- There are 36 spawn zombie with 18 spawn dynamic (2 spawn at same time) for avoid spawn kill.

- There are 25 spot anti-aegis (you guys tired me put aegis everywhere for spawn kill)

Edited by Trazix
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When this map gets released? and what time?

 

When the map is available ?

The map will not be released before November 18th as I want to improve the gameplay some more, this map is really big i cant release without test, this is going to take some time. I'll be busy most of the first part of November, then I'll have more free time again

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  • 2 weeks later...

 

Music from 8 last minutes of the map.

Map time: 43 min and 24 min of music around

 

 

 

[spoiler=Soundtrack list]

Many of these music are not full, music around 3 minutes was shortcut

 

Twelve Titans Music - Monolith (Epic Massive Trailer Action) (random) 1_1

Battlefield 1 _ Single Player Story _ Cesc vil Aullina (RSM) - Suns And Stars (random) 1_2

Cliff Lin - Pioneers Of The Apocalypse

Cliff Lin - A Call To Arms (random) 3_1

Cliff Lin - Poison Control (random) 3_2

Cliff Lin - How The East Was Lost

Cliff Lin - Dawn Awaits

Audiomachine - Earth Shaker (Massive Hybrid Drums)

Cliff Lin - Scorched Earth (random) 7_1

Blue Stahli - Not Over Til We Say So (feat. Emma Anzai of Sick Puppies) (random) 7_2

Cliff Lin - The Only Way Out Is In

Cliff Lin - Nightfall

Cliff Lin - Waiting (random) 10_1

Cliff Lin - Everyday Superstar (random) 10_2

Immediate Music - The Path I Have Chosen (Intense Dramatic Action)

 

Rampage level

 

Album 1 (random)

 

Pendulum - Crush

Voicians - Birthright feat. Martin Harp (Celldweller Cover)

Pendulum - Fountain

Paul Udarov & Voicians - Inside

Linkin Park - Lost in the Echo (Remix by Paul Udarov)

----------

Album 2 (random)

 

West One Music - Race to the Line

Devil May Cry 4 - Shall Never Surrender

Devil May Cry 3 - Devil Never Cry

DragonForce - Through the Fire and Flames (random) 25_1

My Demons - Starset (random) 25_2

 

 

Edited by Trazix
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Version 2 of the beta is done.

zs_obj_rampage_beta_v2: Link

 

Changelog

 

- Gameplay a bit more easier

- Needed player clip around lighthouse

- Change trigger_hurt for avoid spawn kill to zombie gass

- Add some trigger push for avoid spawn kill

- Add 5 other anti-aegis

- Add a "bit" more props (3 around)

- Add 4 new message beacon (for help)

- Add some free heal and 5 medic

- Add HG logo at the begin

- Elevator gonna down in 5 sec and remake spawn zombie at this part (too hard)

- Reduce defend 30 to 24 sec after laser part + door open more faster (zombie spawn too close)

- Remake the middle where there are water green (too hard)

- Remake the part where you need break the door with blowtorch (too hard)

- minor fix difficulte to explain

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  • 2 weeks later...

Last version beta of rampage specially for balanced the begin of the map again, we should no longer die before the turbine part now.

Also new system difficulty is based on "zombie advance" I forgot some of these messages, some part we getting 2.20x difficulty, well is now fixed

For rampage_v1 I have project to make a fight harrier/fighter jet vs manta from black mesa this version will not be done before 2017

 

 

Changelog:

 

 

EDITS:

Remove boss spawn every 5 min

Remove wraith, fresh dead, bolated, chem, magic shade

Set aegis 5 to 10

 

Change place zombie spawn before the map start https://postimg.org/image/5uft6ebjr/

Change time to cade at laser part 20 > 26 sec

Change speed elevator 95 > 100

Change speed blowtorch 4 > 5

Change speed mini lift 32 > 42 (before rampage level)

Change damage green water 10 > 5 /s

Change texture from water before turbine (this water is lag)

Change HP fence ground from turbine 2000 > unbreakable (break after 28sec anyway)

Change the size fence ground from turbine (Zombie can not able to hit humans now)

Time reduce c4 part 70 > 60 seconds

Time reduce pipe part 60 > 50 seconds

Time reduce green water part (around 6 seconds)

Time reduce small room after turbine 60 > 50 seconds

Remove ladder after laser part and add water below (this was causing lot of dead)

Add some zombie advance missing (for fix difficulty)

Add zombie gass at the first zombie spawn

Add message beacon on the blowtorch

Add 3 other anti-aegis

Add 2 other trigger_push

Add 1 free aegis

Add some free heal

Fix all button with spam message

Minor change ...

 

 

Around 40 seconds removed of the map

If you dont want to be a zombie go to near the light house now

Edited by Trazix
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zs_obj_rampage_beta_v3 -> Download

 

Last version beta of rampage specially for balanced the begin of the map again, we should no longer die before the turbine part now.

Also new system difficulty is based on "zombie advance" I forgot some of these messages, some part we getting 2.20x difficulty, well is now fixed

For rampage_v1 I have project to make a fight harrier/fighter jet vs manta from black mesa this version will not be done before 2017

 

 

Changelog:

 

Change place zombie spawn before the map start https://postimg.org/image/5uft6ebjr/

Change time to cade at laser part 20 > 26 sec

Change speed elevator 95 > 100

Change speed blowtorch 4 > 5

Change speed mini lift 32 > 42 (before rampage level)

Change damage green water 10 > 5 /s

Change texture from water before turbine (this water is lag)

Change HP fence ground from turbine 2000 > unbreakable (break after 28sec anyway)

Change the size fence ground from turbine (Zombie can not able to hit humans now)

Time reduce c4 part 70 > 60 seconds

Time reduce pipe part 60 > 50 seconds

Time reduce green water part (around 6 seconds)

Time reduce small room after turbine 60 > 50 seconds

Remove ladder after laser part and add water below (this was causing lot of dead)

Add some zombie advance missing (for fix difficulty)

Add zombie gass at the first zombie spawn

Add message beacon on the blowtorch

Add 3 other anti-aegis

Add 2 other trigger_push

Add 1 free aegis

Add some free heal

Fix all button with spam message

Minor change ...

 

 

Around 40 seconds removed of the map

If you dont want to be a zombie go to near the light house now

 

Awesome! Can't wait to see if we make it farther now, there is a lot of map I haven't made it to yet.

Edited by Porter2455
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zs_obj_rampage_beta_v3 -> Download

 

Last version beta of rampage specially for balanced the begin of the map again, we should no longer die before the turbine part now.

Also new system difficulty is based on "zombie advance" I forgot some of these messages, some part we getting 2.20x difficulty, well is now fixed

For rampage_v1 I have project to make a fight harrier/fighter jet vs manta from black mesa this version will not be done before 2017

 

 

Changelog:

 

Change place zombie spawn before the map start https://postimg.org/image/5uft6ebjr/

Change time to cade at laser part 20 > 26 sec

Change speed elevator 95 > 100

Change speed blowtorch 4 > 5

Change speed mini lift 32 > 42 (before rampage level)

Change damage green water 10 > 5 /s

Change texture from water before turbine (this water is lag)

Change HP fence ground from turbine 2000 > unbreakable (break after 28sec anyway)

Change the size fence ground from turbine (Zombie can not able to hit humans now)

Time reduce c4 part 70 > 60 seconds

Time reduce pipe part 60 > 50 seconds

Time reduce green water part (around 6 seconds)

Time reduce small room after turbine 60 > 50 seconds

Remove ladder after laser part and add water below (this was causing lot of dead)

Add some zombie advance missing (for fix difficulty)

Add zombie gass at the first zombie spawn

Add message beacon on the blowtorch

Add 3 other anti-aegis

Add 2 other trigger_push

Add 1 free aegis

Add some free heal

Fix all button with spam message

Minor change ...

 

 

Around 40 seconds removed of the map

If you dont want to be a zombie go to near the light house now

 

mrw we can reach even further in rampage now

PAeGuGK.gif

 

fuck yeah trazix

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