Trazix Posted October 29, 2016 Share Posted October 29, 2016 (edited) For this quality video I use Reshade Rampage was built from scratch and take place in an unique environment, the gameplay is more action-oriented with inside bullet cade compared to Rescape, this map is exclusively for HGZS (yes this map only for HG).I estimate the cade on objective map are useless and boring, there are almost no cades to build, players are going to use their guns if they want to stay alive. Most of the zombie spawns are close to the humans. This is another big objective map to come, taking around 43 mins to complete. CREDITS Map by Trazix Optimisations and Help - How Super Terrible Alpha-Testing and Feedback - Master Tof - AzoNa Models and materials use by Crowbar Collective Back Mesa Team Transmissions: Element 120 L4D2 Campaign from "Day Break" Sountrack list [spoiler=25 music remixed] Many of these music are not full, music around 3 minutes was shortcut Twelve Titans Music - Monolith (Epic Massive Trailer Action) (random) 1_1 Battlefield 1 _ Single Player Story _ Cesc vil Aullina (RSM) - Suns And Stars (random) 1_2 Cliff Lin - Pioneers Of The Apocalypse Cliff Lin - A Call To Arms (random) 3_1 Cliff Lin - Poison Control (random) 3_2 Cliff Lin - How The East Was Lost Cliff Lin - Dawn Awaits Audiomachine - Earth Shaker (Massive Hybrid Drums) Cliff Lin - Scorched Earth (random) 7_1 Blue Stahli - Not Over Til We Say So (feat. Emma Anzai of Sick Puppies) (random) 7_2 The Legion of Doom - Lolita's Medicine (random) 7_3 Cliff Lin - The Only Way Out Is In Cliff Lin - Nightfall Cliff Lin - Waiting (random) 10_1 Cliff Lin - Everyday Superstar (random) 10_2 Immediate Music - The Path I Have Chosen (Intense Dramatic Action) Rampage level Album 1 (random) Pendulum - Crush Voicians - Birthright feat. Martin Harp (Celldweller Cover) Pendulum - Fountain Paul Udarov & Voicians - Inside Linkin Park - Lost in the Echo (Remix by Paul Udarov) ---------- Album 2 (random) West One Music - Race to the Line Devil May Cry 4 - Shall Never Surrender Devil May Cry 3 - Devil Never Cry DragonForce - Through the Fire and Flames (random) 25_1 My Demons - Starset (random) 25_2 DOWNLOAD Do not forget to download Reshade for best quality Use Zombie Survival gamemod for play this map (in local) Size 253 Mo (153 Mo bz2) zs_obj_rampage_v1 Join the group steam: Link Workshop: never MEGA: 12 SCREENSHOTS OF THE MAP [spoiler=Pucture] Edited June 13, 2017 by Trazix 14 Quote Link to comment Share on other sites More sharing options...
Trazix Posted October 29, 2016 Author Share Posted October 29, 2016 (edited) Some things to know - First version will be the beta of rampage the gameplay is easy to give a chance to finish this map, in the future of this map I will multiply the difficulty (add many boss, remove props/cade, aegis, heal and zombie advance more faster etc..) - I remixed all music for increase the sound (+6dB around), in rescape people shooting so hard almost we cant hear the music, if you try alone in local this map the music will be very strong - There are 25 music in total with 12 music random to avoid hearing the same music at the same moment. - There are 36 spawn zombie with 18 spawn dynamic (2 spawn at same time) for avoid spawn kill. - There are 25 spot anti-aegis (you guys tired me put aegis everywhere for spawn kill) Edited November 21, 2016 by Trazix 1 Quote Link to comment Share on other sites More sharing options...
EngineTrap Posted October 29, 2016 Share Posted October 29, 2016 (edited) Looks amazing af, Good work! Edited October 29, 2016 by EngineTrap Quote Link to comment Share on other sites More sharing options...
Caain Posted October 29, 2016 Share Posted October 29, 2016 (edited) Shiny! Edited October 29, 2016 by Cainisanurd Quote Link to comment Share on other sites More sharing options...
dank_narre Posted October 29, 2016 Share Posted October 29, 2016 im getting black mesa flashbacks because of one of the leaked pictures Quote Link to comment Share on other sites More sharing options...
Grim Raper Posted October 29, 2016 Share Posted October 29, 2016 Once again, amazing work Trazix and Super. Can't wait to play this! Quote Link to comment Share on other sites More sharing options...
TheRealFIrestorm Posted October 31, 2016 Share Posted October 31, 2016 When this map gets released? and what time? Quote Link to comment Share on other sites More sharing options...
Trazix Posted October 31, 2016 Author Share Posted October 31, 2016 When this map gets released? and what time? When the map is available ?The map will not be released before November 18th as I want to improve the gameplay some more, this map is really big i cant release without test, this is going to take some time. I'll be busy most of the first part of November, then I'll have more free time again 2 Quote Link to comment Share on other sites More sharing options...
TheRealFIrestorm Posted October 31, 2016 Share Posted October 31, 2016 fuk me didn't read the topic im just too lazy Quote Link to comment Share on other sites More sharing options...
Yumori Posted October 31, 2016 Share Posted October 31, 2016 made my day Quote Link to comment Share on other sites More sharing options...
pikachu 2013 Posted October 31, 2016 Share Posted October 31, 2016 cool cant wait to play Quote Link to comment Share on other sites More sharing options...
TheRealFIrestorm Posted November 3, 2016 Share Posted November 3, 2016 (edited) I have question; Can we download the map around 16th so that we don't have to download the map while joining the server? And what time you guys will be playing the map for first time? Otherwise, I'm super hype about this. GET ON HYPE OBJ TRAIN!!!! Edited November 3, 2016 by Firestormâ„¢ Quote Link to comment Share on other sites More sharing options...
Trazix Posted November 3, 2016 Author Share Posted November 3, 2016 (edited) I had planned to try the map for the first time on a Saturday night with 70 ppls I would be here for records but yes I will upload it before. Edited November 3, 2016 by Trazix 2 Quote Link to comment Share on other sites More sharing options...
Trazix Posted November 13, 2016 Author Share Posted November 13, 2016 (edited) Music from 8 last minutes of the map. Map time: 43 min and 24 min of music around [spoiler=Soundtrack list] Many of these music are not full, music around 3 minutes was shortcut Twelve Titans Music - Monolith (Epic Massive Trailer Action) (random) 1_1 Battlefield 1 _ Single Player Story _ Cesc vil Aullina (RSM) - Suns And Stars (random) 1_2 Cliff Lin - Pioneers Of The Apocalypse Cliff Lin - A Call To Arms (random) 3_1 Cliff Lin - Poison Control (random) 3_2 Cliff Lin - How The East Was Lost Cliff Lin - Dawn Awaits Audiomachine - Earth Shaker (Massive Hybrid Drums) Cliff Lin - Scorched Earth (random) 7_1 Blue Stahli - Not Over Til We Say So (feat. Emma Anzai of Sick Puppies) (random) 7_2 Cliff Lin - The Only Way Out Is In Cliff Lin - Nightfall Cliff Lin - Waiting (random) 10_1 Cliff Lin - Everyday Superstar (random) 10_2 Immediate Music - The Path I Have Chosen (Intense Dramatic Action) Rampage level Album 1 (random) Pendulum - Crush Voicians - Birthright feat. Martin Harp (Celldweller Cover) Pendulum - Fountain Paul Udarov & Voicians - Inside Linkin Park - Lost in the Echo (Remix by Paul Udarov) ---------- Album 2 (random) West One Music - Race to the Line Devil May Cry 4 - Shall Never Surrender Devil May Cry 3 - Devil Never Cry DragonForce - Through the Fire and Flames (random) 25_1 My Demons - Starset (random) 25_2 Edited November 13, 2016 by Trazix 1 Quote Link to comment Share on other sites More sharing options...
Trazix Posted November 19, 2016 Author Share Posted November 19, 2016 (edited) Map is now available you can download it in my first post. This is the beta of rampage the time between waiting door open and defend it seem be incorrect at some part thank you for your consideration. Edited November 22, 2016 by Trazix Quote Link to comment Share on other sites More sharing options...
Trazix Posted November 20, 2016 Author Share Posted November 20, 2016 For people who missed the first time. Quote Link to comment Share on other sites More sharing options...
FoxHound Posted November 20, 2016 Share Posted November 20, 2016 this map is exclusively for HGZS (yes this map only for HG) Map is now available you can download it in my first post. um... Quote Link to comment Share on other sites More sharing options...
Trazix Posted November 20, 2016 Author Share Posted November 20, 2016 (edited) um... Map is too hard for other server, normal server can play it but they will die in 5 min so its useless. Map is designed for bulletcade with zombie spawn very close only hgzs can do it. Edited November 20, 2016 by Trazix 1 Quote Link to comment Share on other sites More sharing options...
Trazix Posted November 22, 2016 Author Share Posted November 22, 2016 Version 2 of the beta is done. zs_obj_rampage_beta_v2: Link Changelog - Gameplay a bit more easier - Needed player clip around lighthouse - Change trigger_hurt for avoid spawn kill to zombie gass - Add some trigger push for avoid spawn kill - Add 5 other anti-aegis - Add a "bit" more props (3 around) - Add 4 new message beacon (for help) - Add some free heal and 5 medic - Add HG logo at the begin - Elevator gonna down in 5 sec and remake spawn zombie at this part (too hard) - Reduce defend 30 to 24 sec after laser part + door open more faster (zombie spawn too close) - Remake the middle where there are water green (too hard) - Remake the part where you need break the door with blowtorch (too hard) - minor fix difficulte to explain 2 Quote Link to comment Share on other sites More sharing options...
Trazix Posted November 24, 2016 Author Share Posted November 24, 2016 (edited) 30 VS 30 Watch the video in HD 1080p ! Edited November 24, 2016 by Trazix Quote Link to comment Share on other sites More sharing options...
Trazix Posted December 8, 2016 Author Share Posted December 8, 2016 (edited) Last version beta of rampage specially for balanced the begin of the map again, we should no longer die before the turbine part now. Also new system difficulty is based on "zombie advance" I forgot some of these messages, some part we getting 2.20x difficulty, well is now fixed For rampage_v1 I have project to make a fight harrier/fighter jet vs manta from black mesa this version will not be done before 2017 Changelog: EDITS: Remove boss spawn every 5 min Remove wraith, fresh dead, bolated, chem, magic shade Set aegis 5 to 10 Change place zombie spawn before the map start https://postimg.org/image/5uft6ebjr/ Change time to cade at laser part 20 > 26 sec Change speed elevator 95 > 100 Change speed blowtorch 4 > 5 Change speed mini lift 32 > 42 (before rampage level) Change damage green water 10 > 5 /s Change texture from water before turbine (this water is lag) Change HP fence ground from turbine 2000 > unbreakable (break after 28sec anyway) Change the size fence ground from turbine (Zombie can not able to hit humans now) Time reduce c4 part 70 > 60 seconds Time reduce pipe part 60 > 50 seconds Time reduce green water part (around 6 seconds) Time reduce small room after turbine 60 > 50 seconds Remove ladder after laser part and add water below (this was causing lot of dead) Add some zombie advance missing (for fix difficulty) Add zombie gass at the first zombie spawn Add message beacon on the blowtorch Add 3 other anti-aegis Add 2 other trigger_push Add 1 free aegis Add some free heal Fix all button with spam message Minor change ... Around 40 seconds removed of the map If you dont want to be a zombie go to near the light house now Edited December 10, 2016 by Trazix 3 Quote Link to comment Share on other sites More sharing options...
Droog White-Haired Posted December 8, 2016 Share Posted December 8, 2016 DAMN YOU, HOMEWORK AND STUDIES! LET ME GO PLAY FOR ONCE! Quote Link to comment Share on other sites More sharing options...
Porter2455 Posted December 8, 2016 Share Posted December 8, 2016 (edited) zs_obj_rampage_beta_v3 -> Download Last version beta of rampage specially for balanced the begin of the map again, we should no longer die before the turbine part now. Also new system difficulty is based on "zombie advance" I forgot some of these messages, some part we getting 2.20x difficulty, well is now fixed For rampage_v1 I have project to make a fight harrier/fighter jet vs manta from black mesa this version will not be done before 2017 Changelog: Change place zombie spawn before the map start https://postimg.org/image/5uft6ebjr/ Change time to cade at laser part 20 > 26 sec Change speed elevator 95 > 100 Change speed blowtorch 4 > 5 Change speed mini lift 32 > 42 (before rampage level) Change damage green water 10 > 5 /s Change texture from water before turbine (this water is lag) Change HP fence ground from turbine 2000 > unbreakable (break after 28sec anyway) Change the size fence ground from turbine (Zombie can not able to hit humans now) Time reduce c4 part 70 > 60 seconds Time reduce pipe part 60 > 50 seconds Time reduce green water part (around 6 seconds) Time reduce small room after turbine 60 > 50 seconds Remove ladder after laser part and add water below (this was causing lot of dead) Add some zombie advance missing (for fix difficulty) Add zombie gass at the first zombie spawn Add message beacon on the blowtorch Add 3 other anti-aegis Add 2 other trigger_push Add 1 free aegis Add some free heal Fix all button with spam message Minor change ... Around 40 seconds removed of the map If you dont want to be a zombie go to near the light house now Awesome! Can't wait to see if we make it farther now, there is a lot of map I haven't made it to yet. Edited December 8, 2016 by Porter2455 Quote Link to comment Share on other sites More sharing options...
Watch Posted December 8, 2016 Share Posted December 8, 2016 zs_obj_rampage_beta_v3 -> Download Last version beta of rampage specially for balanced the begin of the map again, we should no longer die before the turbine part now. Also new system difficulty is based on "zombie advance" I forgot some of these messages, some part we getting 2.20x difficulty, well is now fixed For rampage_v1 I have project to make a fight harrier/fighter jet vs manta from black mesa this version will not be done before 2017 Changelog: Change place zombie spawn before the map start https://postimg.org/image/5uft6ebjr/ Change time to cade at laser part 20 > 26 sec Change speed elevator 95 > 100 Change speed blowtorch 4 > 5 Change speed mini lift 32 > 42 (before rampage level) Change damage green water 10 > 5 /s Change texture from water before turbine (this water is lag) Change HP fence ground from turbine 2000 > unbreakable (break after 28sec anyway) Change the size fence ground from turbine (Zombie can not able to hit humans now) Time reduce c4 part 70 > 60 seconds Time reduce pipe part 60 > 50 seconds Time reduce green water part (around 6 seconds) Time reduce small room after turbine 60 > 50 seconds Remove ladder after laser part and add water below (this was causing lot of dead) Add some zombie advance missing (for fix difficulty) Add zombie gass at the first zombie spawn Add message beacon on the blowtorch Add 3 other anti-aegis Add 2 other trigger_push Add 1 free aegis Add some free heal Fix all button with spam message Minor change ... Around 40 seconds removed of the map If you dont want to be a zombie go to near the light house now mrw we can reach even further in rampage now fuck yeah trazix 1 Quote Link to comment Share on other sites More sharing options...
Trazix Posted December 10, 2016 Author Share Posted December 10, 2016 (edited) Yes its time to win next version ! Changelog was edited EDITS:Remove boss spawn every 5 min Remove wraith, fresh dead, bolated, chem, magic shade Set aegis stock 5 to 10 Edited December 10, 2016 by Trazix Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.