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New Weapon (Melee): Scythe


iProbie
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Premise:

The idea is to introduce a melee weapon that is viable for later stages of the game. Introducing the Scythe. When Death wants to be a lot more sadistic in its job, It throws away Its beloved Grim Reaper Machine Gun and pulls out its trusty Scythe. Heavy, but capable of purging the weak while incapacitating others within a nice range, the Scythe is more than capable of mowing down hordes of shambling mutated undead and harvesting corncobs.

"Oh yes, there will be blood" -Jigsaw

 

780x248.jpg

 

Name: "Cleanup in Aisle 3" Reaper's Scythe

 

Weapon stats

Slot: Melee (press 1, you stupid)

Cost: 200 points

Damage: 180

Range: 125

Movement speed: 200

Rate of Fire: 1.2 (1 swing every 1.2 seconds)

DPS: 150

Headshot multiplier: 2.0

Additional info:

***The Scythe can hit multiple zombies, similar to the Impaler Crossbow***

 

 

Why?

A late game melee weapon!!! With a reach longer than the Katana and the ability to hit multiple zombies, the Scythe is the perfect tool for cade defense.

 

WIth enough damage to gib a fastie, chem or ghoul in one swing, those zombies would think twice before trying to attack a cade with a scythe-wielding madman defending it.

 

Insta-kill a regular zombie with a headshot! Now you can feel like a sniper without even holding a sniper rifle! Also has the possibility of instagibbing a Bloated, assuming their resistance is low enough.

 

Those zombies have a Wave 4 Shade? Do you think the Crossbow is too medieval and cowardly for your taste? Fear no more! The Scythe can make you feel manly while being even more medieval at the same time.

 

Wave 1 Fast Zombies in zs_cabin? Do not fret! Rack up easy points by slaying multiple "stupid fast zombie picker in cabin lol" zombies.

 

Want to duel a Tickle Monster in a cade? This is your chance! Let's see how the Tickle Monster would love it when a giant scythe is shoved up its rectum.

 

People are shitcading? This is your chance! Scythe has a reach longer than Squidward's nose! Now you do not have to vote zlist everyone!

 

Is the Scythe too heavy? Don't worry, its damage and reach is high enough that fasties and Fresh Deads will run the other way.

 

Those Wraiths think they're so tough? Let's see how they love it when the scythe splits them in half with one swing.

 

Only for 200 points, you can have all these benefits! Thanks to the courteous discount provided by cratewhores during intermissions, you can get a Scythe for as cheap as 160 points!

 

 

Disclaimer: Might be inspired from Killing Floor.

 

 

 

 

TL;DR It's a scythe. It chops zombies. It's a scythe.

Edited by iProbie
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That will be the risk you take for purchasing a weapon this powerful. There needs to be downfalls to weapons like this, because it would be very overpowered if it wasn't there.

The katana earns itself back in a under 1 wave easily.

 

At 200 cost, slow swing rate, and lack of higher hp zombies in the beginning rounds, the fact that it slices through multiple zombies is hardly going to help you break even, because 50 kleiners with worth weapons will basically take most of the kills.

 

Once buffer zombies appear in mid to late game, you will be hard pressed to dodge poison and explosive damage and still earn a decent amount of points. The Impaler is a much safer and more profitable buy since

1) it has range

And

2) zombies pile onto the range of the scythe less since high tier weapons are unlocked

 

My point is without something logical, balanced, interesting but VIABLE done to this weapon, I find it basically next to useless. The katana shines because despite the relatively higher point cost compared to current melee, it has quite the reach and moderate damage output.

Edited by TheAtrocity
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This is meant to be a Late Game weapon, If theres still 50 kleiners by wave 3 or 4 thats a miracle

 

Definitely check this out by wave 4+

Late game melee weapons are rendered virtually obsolete due to poison headcrabs, bloated zombies, chem and zombines.

 

Don't forget this

Once buffer zombies appear in mid to late game, you will be hard pressed to dodge poison and explosive damage and still earn a decent amount of points.

 

There are many people with worth weapons UNTIL wave 4+, and by then, the points you'll earn is basically up against 20 kleiners with worth and 8 with impaler/grim, the rest dead. Which is to say things just got worse for melee weapons, for 1 half-decent person with a grim or impaler matches the firepower of 10 kleiners if not more.

[spoiler=What's this?]You'll earn profit, yes, if by wave 3 there are about 50 dead kleiners running in as zombies but if that happens, you might as well remove the cade beacuse you are definitely not winning that map.

 

Edited by TheAtrocity
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The point of the scythe suggestion is weapon that is relatively "cheap", high risk but potentially high reward.

 

With 180 damage per swing, it costs exactly the first 7 grim ammo in a 100 mag to deal that much damage.

 

Grim is low risk, high reward but expensive to buy and maintain. Risks associated with grim usually comes in the form of cade quality, either too many or too little zombies and the zombies' relative skill level and the player's ammo management.

 

Scythe is high risk, high reward but cheaper and requires no ammo maintenance.

Great dps that can match the Grim while at the same time 40% cheaper than the Grim and needs no ammo, but at the cost of being close enough to take damage from chems, poison and zombines.

 

I'm not sure what is the radius of explosion from chems, bloated and zombines are. But if they're the same as 125 range, then the scythe can be used skillfully to completely dodge explosions from those zombies via hit and run.

Edited by iProbie
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The point of the scythe suggestion is weapon that is relatively "cheap", high risk but potentially high reward.

 

With 180 damage per swing, it costs exactly the first 7 grim ammo in a 100 mag to deal that much damage.

 

Grim is low risk, high reward but expensive to buy and maintain. Risks associated with grim usually comes in the form of cade quality, either too many or too little zombies and the zombies' relative skill level and the player's ammo management.

 

Scythe is high risk, high reward but cheaper and requires no ammo maintenance.

Great dps that can match the Grim while at the same time 40% cheaper than the Grim and needs no ammo, but at the cost of being close enough to take damage from chems, poison and zombines.

 

I'm not sure what is the radius of explosion from chems, bloated and zombines are. But if they're the same as 125 range, then the scythe can be used skillfully to completely dodge explosions from those zombies via hit and run.

 

Alright that's when we're assuming they all come at once and all die at once. Which they don't. Then there's headcrabs. You're dead meat standing that close to the cade, period. Try it with a katana. This is an all risk no reward weapon. I don't know how else to put it if you keep insisting on the same stats and same techniques as a megamasher.

 

Did you know it's also roughly 3 grim rounds for 180 damage?

 

Grim gives you points mad, and a good player can earn the deficit back in a wave or 2. On zombine wave, it earns itself AND profit in under 2 minutes. With or without cade. Very low risk, high reward.

Edited by TheAtrocity
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Not all weapons have a role. For example, what unique role does the XM shotty have? The only difference is that it fires faster. The scythe actually has more diffrences to itself than to other weapons, and a lot of weapons have no specific roles; take the smgs for example.

I almost shit in my pants reading this.

 

If your logic is like that, what unique role does am inferno, persuader have? yeah lol.

 

The scythe idea sounds cool, but the stats and the explanation behind the conceptualization are just way too radical and basically a silly idea for implementation. It's not at all viable. If added I guarantee you people will be giving you (and us) grief over how bad the weapon is.

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