Gandalfâ„¢ Posted June 12, 2016 Share Posted June 12, 2016 These zombies are too overpowered in objective maps, especially when considering a full server. Playing rescape was hard enough, only getting to the bit with the elevator shaft. A lot of people want these removes as well, please consider it. 5 Quote Link to comment Share on other sites More sharing options...
plianes766 Posted June 12, 2016 Share Posted June 12, 2016 agree 1 Quote Link to comment Share on other sites More sharing options...
FoxHound Posted June 12, 2016 Share Posted June 12, 2016 (edited) i like wraiths but -fast -zombine Edited June 12, 2016 by FoxHound 2 Quote Link to comment Share on other sites More sharing options...
TheRealFIrestorm Posted June 12, 2016 Share Posted June 12, 2016 Wraiths, posion headcrab and fasties are annoying in OBJ maps. I agree, however, we should keep posion zombie, bloated, and zombines because zombies are too tried to play the same zombie. Quote Link to comment Share on other sites More sharing options...
Trazix Posted June 12, 2016 Share Posted June 12, 2016 (edited) We are destroyed by fasties on enervation Edit: Fast zombie can break the map on Rescape and Enervation Edited June 12, 2016 by Trazix 3 Quote Link to comment Share on other sites More sharing options...
Scrubbubbles Posted June 12, 2016 Share Posted June 12, 2016 This shouldn't have never been touch in the first place. I dislike the boss zombies + having certain zombies unlock on obj maps and mostly on specific parts on the map. For example, having fasties on the bridge in enervation is pure chaos. Another thing: * Not being able to buy high tier guns on intermission while being on an obj should be removed too. Some new players who really don't have enough points can't buy some guns without the 20% off. Already been a few new players complain about this recently - which causes some players too leave. 5 Quote Link to comment Share on other sites More sharing options...
Kevinyock Posted June 12, 2016 Share Posted June 12, 2016 The wave system and zombie unlock by the update is not what objective maps should have. All of the Objective maps has a allwaves entity, where when the wave start it lock all of the classes then unlock certain zombies. They are placed for a reason. Also it does not make sense to buy the high tier weapons as the objective just started rather than during intermission with the 20% off. Quote Link to comment Share on other sites More sharing options...
zoomy Posted June 12, 2016 Share Posted June 12, 2016 (edited) As kevin said, they are placed in BY the map maker. Have a problem with it? consult the map maker, as most map makers do not like other people editing their maps. EDIT: nvm, it was forest's addition. not a good idea, as maps are made for certain zombies only to be unlocked. through's off all balance of a map. While you may think it may be a good idea, this isn't the best way of going about it. A better idea would be to increase the basic zombie health. Take evac for example. At the gas part, the fast zombies are meant for that part. However, they are not meant for any of the other parts. Edited June 12, 2016 by zoomy Quote Link to comment Share on other sites More sharing options...
Chiken ಠ͜�ಠPosted June 12, 2016 Share Posted June 12, 2016 The fact is if there is a specific aspect destroying the game more then helping it, that problem should be removed. There is no reasoning that it should stay in. I dont mean to be rude but we should probably test the new changes before adding them on the live server to keep it from map glitches. Quote Link to comment Share on other sites More sharing options...
FoxHound Posted June 12, 2016 Share Posted June 12, 2016 The fact is if there is a specific aspect destroying the game more then helping it, that problem should be removed. There is no reasoning that it should stay in. I dont mean to be rude but we should probably test the new changes before adding them on the live server to keep it from map glitches. we have been but its only like 6 people testing so stuff slips through the cracks 1 Quote Link to comment Share on other sites More sharing options...
ForrestMarkX Posted June 13, 2016 Share Posted June 13, 2016 Fast Zombies in obj were unintentional (No clue how they're getting unlocked, I heard it was from the infliction rate bullcrap that shouldn't be applied in obj maps. Anyway there's a cvar that Skay or Dreamy can change that can disable certain classes entirly unless they are unlocked by the map), tiers unlocked until wave 2 was also unintentional and being fixed so please calm down Quote Link to comment Share on other sites More sharing options...
ForrestMarkX Posted June 13, 2016 Share Posted June 13, 2016 (edited) Suggestions from Web are going to be added for the bosses, it will be a random human with a random boss. Also the current disabled classes that should stay locked are Legion, Fast Zombie, Fast Headcrab, Poison Headcrab and Revenant Edited June 13, 2016 by ForrestMarkX 1 Quote Link to comment Share on other sites More sharing options...
dnascot Posted June 13, 2016 Share Posted June 13, 2016 Im kinda scared of immolators as well tbh. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.