iProbie Posted June 15, 2016 Share Posted June 15, 2016 Everytime a Tickle Monster is chosen as boss in Obj maps, the gamemode ZS tends to break and therefore server needs a restart by the end of the obj map. Not sure if this applies to all Obj maps but I've seen this happen in Vertigo, Dump, Lambdacore. Quote Link to comment Share on other sites More sharing options...
Webflashing Posted June 15, 2016 Share Posted June 15, 2016 It is the ticklemare. Quote Link to comment Share on other sites More sharing options...
Scrubbubbles Posted June 15, 2016 Share Posted June 15, 2016 This problem was already addressed to Skay and will be fixed shortly. Best thing to do right now whenever the ticklemare pops up is for either a goldmin + to slay the boss to help prevent server lag; if there isn't anyone to slay the boss have the player who is the ticklemare type kill in console. 1 Quote Link to comment Share on other sites More sharing options...
ForrestMarkX Posted June 15, 2016 Share Posted June 15, 2016 (edited) I already fixed the issue when I saw it, the problem is that m_NightmareBoneOffsets was being set after the bone position calls so the script would error and not continue and they'd never be set it would end up being a infinite loop of errors, I removed the system since it looked weird as it kept resetting the bones back to there original positions. I also removed him from from obj maps as he was intended to be a bonus crate boss only Edited June 15, 2016 by ForrestMarkX Quote Link to comment Share on other sites More sharing options...
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