ForrestMarkX Posted January 12, 2017 Share Posted January 12, 2017 (edited) Clarifications I am not removing every weapon only unused ones I cleaned up the player models because no one wants to download 5 200mb workshop uploads I added Speak (https://scriptfodder...-chat-framework) because it has almost 0 FPS impact unlike HatsChat and Atlas I'm trying to reduce the massive amounts of downloads required to get into the server I don't want 50 weapons that are not used at all and just add more downloads If you are concerned on player models. Please refer to this on the changes and what have been kept/added (I used the best quality I could find and made them as small I could to fit in 2 workshop uploads) http://steamcommunity.com/sharedfiles/filedetails/?id=702884250 Edited January 12, 2017 by ForrestMarkX 7 Quote Link to comment Share on other sites More sharing options...
Manchu_OPFOR Posted January 13, 2017 Share Posted January 13, 2017 omg your not dead I missed you Quote Link to comment Share on other sites More sharing options...
Yumori Posted January 14, 2017 Share Posted January 14, 2017 rip double barrel Quote Link to comment Share on other sites More sharing options...
Marco Posted January 14, 2017 Share Posted January 14, 2017 20 Well here are some problems I have with the current debug build: Figd in-game workshop mounting tool: There is very little gain to why contents should be downloaded while in an active game already, it only causes lags and framerate drops by the time you should be playing (even after you already downloaded all of the contents, it lags the game). I'd rather spend a couple of more seconds at loading screen. Not to mention it breaks the beat track music player of ZS. Speak: I simply do not like the look and feel of that chatbox (it also reminds me of Nox), what was wrong with hatschat and atlas chat? Only to get a <1 FPS gain? Also current version of Speak suffers from a bug where pressing console key while typing brings up the console instead of entering that character to chat. Removal of some of the weapons, namely Chainsaw, Halo 2 Energy Sword, Grenade Launcher and Sawed off double barreled shotgun: They were used, useful and not too OP (well energy sword and grenade launcher were OP, but very limited in stock). Those are at least for me a reason to play even less on HG ZS then what I already do. 5 Quote Link to comment Share on other sites More sharing options...
Watch Posted January 14, 2017 Share Posted January 14, 2017 Removal of some of the weapons, namely Chainsaw, Halo 2 Energy Sword, Grenade Launcher and Sawed off double barreled shotgun: They were used, useful and not too OP (well energy sword and grenade launcher were OP, but very limited in stock). Chainsaw was probably the most used melee weapon I've seen next to the DNA Katana, I didn't know it was removed. Also Grenade Launcher was almost always purchased when the game gets to that wave. Why remove 'em when they we're actually used? 4 Quote Link to comment Share on other sites More sharing options...
Neugenx Posted January 14, 2017 Share Posted January 14, 2017 Grenade Launcher was almost always purchased when the game gets to that wave. For me this is why I'm glad it's gone. It did massive damage in a large radius with no counter play for the zombies. If they were in the GL sights they were dead. It's only drawbacks were its slow firing rate (Only an issue when others in a cade aren't shooting) and it was very expensive (this doesn't matter on a point saving server). It was just a very unfun and unfair weapon to go up against. Quote Link to comment Share on other sites More sharing options...
Trazix Posted January 14, 2017 Share Posted January 14, 2017 (edited) For me this is why I'm glad it's gone. It did massive damage in a large radius with no counter play for the zombies. If they were in the GL sights they were dead. It's only drawbacks were its slow firing rate (Only an issue when others in a cade aren't shooting) and it was very expensive (this doesn't matter on a point saving server). It was just a very unfun and unfair weapon to go up against. 2 grenade launcher below 70% human died was injuste and OP for human but anyway next update tier 6 is unlock only with 80% human dead so it will no longer be a problem, GL can stay ingame Edited January 14, 2017 by Trazix 6 Quote Link to comment Share on other sites More sharing options...
Porter2455 Posted January 14, 2017 Share Posted January 14, 2017 (edited) For me this is why I'm glad it's gone. It did massive damage in a large radius with no counter play for the zombies. If they were in the GL sights they were dead. It's only drawbacks were its slow firing rate (Only an issue when others in a cade aren't shooting) and it was very expensive (this doesn't matter on a point saving server). It was just a very unfun and unfair weapon to go up against. That's why there is a max of two per game. I don't believe it's overpowered to the point of removal, as you have to get to wave 6, which is not an easy feat on a lot of maps. We've had the gernade launcher on the server for a while now, and I don't feel that it breaks the balance between humans and zombie team. The gun also gives solocaders a weapon other than the photon to damage zombies. It's the only wave 6 gun in the game, it's supposed to be good. It's such a unique and fun to use weapon and I would be very sad to see it go. Edited January 14, 2017 by Porter2455 Quote Link to comment Share on other sites More sharing options...
Neugenx Posted January 14, 2017 Share Posted January 14, 2017 It's such a unique and fun to use weapon and I would be very sad to see it go. It's NOT fun for zombies though. There are 2 sides to this game and it's completely broken for the zombie side. How can zombies counter a GL. Even zombines get juggled around and get barely 1 hit or 2 in. There is 0 counterplay for the zombies when the GL is out. It turns waves 6 from an exciting final hold to a boring point form where zombies just get farmed. Yes its fun to use but only for the wielder and definitely not for the other 50% of the players (zombies). Quote Link to comment Share on other sites More sharing options...
baltii Posted January 14, 2017 Share Posted January 14, 2017 I dont agree with the removal of ANY weapons. Maybe slight balancing would be good. I love to play ZS and buy random weapons that I dont normally use, ad different weapons bring character to the game. Quote Link to comment Share on other sites More sharing options...
Porter2455 Posted January 14, 2017 Share Posted January 14, 2017 It's NOT fun for zombies though. There are 2 sides to this game and it's completely broken for the zombie side. How can zombies counter a GL. Even zombines get juggled around and get barely 1 hit or 2 in. There is 0 counterplay for the zombies when the GL is out. It turns waves 6 from an exciting final hold to a boring point form where zombies just get farmed. Yes its fun to use but only for the wielder and definitely not for the other 50% of the players (zombies). I will say there are several maps in which the beatdown of zombies becomes worse due to gernade launcher. Banana mall and pub come to mind. However, I truly feel that the gernade launcher doesn't solely determine a win or loss for the humans very often. Those two people who get the gernade launcher certainly benefit, but there are other great weapons that own the zombies as much as it does. The photon is incredibly good, easy to profit on, and has no stock. A cade that is well built and in tact by wave 5 is probably going to survive on wave 6 even without gernade launchers. A cade on its heels going into wave 6 is not going to survive a zombine onslaught just because of the GLs. And as trazix mentioned, the unlock percentage is going to be increased, balancing it where it is fair to be called overpowered. Quote Link to comment Share on other sites More sharing options...
Neugenx Posted January 14, 2017 Share Posted January 14, 2017 The GL still defeats the purpose of zombines. Powerful zombie with 400+ hp and does 40dmg a claw? Dies in seconds before it can even get a claw off. No a GL doesn't always determine a win or lose but it still has a huge impact when it comes out. For humans to die on wave 6 now the cade would have to be already very near dead or poorly built. The only way I see the GL fair is serving as a desperation weapon. Making it unlocked only when the 80% dies and not as a wave unlock. Yes there are other powerful weapons in the game but they felt fair and never felt cheap or too overpowered to go up against. Quote Link to comment Share on other sites More sharing options...
ForrestMarkX Posted January 14, 2017 Author Share Posted January 14, 2017 (edited) I completely reversed the Super Terrible weapon removals, weapons are fully handled by Duby now Edited January 14, 2017 by ForrestMarkX 1 Quote Link to comment Share on other sites More sharing options...
Duby Posted January 15, 2017 Share Posted January 15, 2017 Noted. Cheers Forrest. I'll have a look at the weapons once I've finished my other updates and got a feel for what people like. For those who don't know who I am. I'm a friend across the pond. 3 Quote Link to comment Share on other sites More sharing options...
Something you can eat Posted January 17, 2017 Share Posted January 17, 2017 Can anyone give me a lesson of new stuff? Just came back from the grave Quote Link to comment Share on other sites More sharing options...
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