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Zombie Survival Map Downloads And Their Update Logs


Kevinyock
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All of the map that were either made/modified/optimized by me are listed down below.

 

Post any problems on the map with this format:

Map Name:

Date:

Issue(Be specific as possible):

 

 

Maps in Progress

zs_obj_redqueen_v1

zs_biolab_v5

An upcoming underwater survival map

Map Downloads

Map Pack:

 

*contain only the updated version of space street and ancient sand

 

 

 

 

[spoiler=zs_olive_estate_v2a]

Update Log:

-- 1/18/17 --

Version 2a

- Increase the size of the zombie portal

- make more windows breakable

- removed sticked out props

- reduced map brightness

- more optimization

 

[spoiler=zs_hg_italy_night]

Update Log:

--1/20/17--

Version 2

-Optimization

-Song Removed by the community vote

- An Additional Cading Spot

-Couple of Texture are fixed

-Replace couple of func_breakable with func_door_rotating

-unveil 2 secret spots and expand them

-more props

-fruit room now contain 200% more fruits

--6/16/17--

Version 3

-Removed OP spot

-changed the zombie chamber spot

-removed the door in the center of the map

-removed wine cellar func_illusionary

 

[spoiler=zs_hg_ancient_sand_v3b]

Update Log:

--1/28/17--

1st Version

-Lowered the brightness of the map

-Lots of Optimization/reduce file size

-added trigger_push at zombie tunnel

-Added a vphysic clip to prevent people from cading the teleport

--3/5/17--

Version 3b

-replaced the black mesa water texture with dev_water4

-Reduced the number of visleaves

 

[spoiler=zs_hg_space_street_67_h3]

Update Log:

--2/17/17--

-Removed all TTT entities

-created large amounts of cading spots

-you can now access the underground complex

-removed all teleports

-optimize the level

 

--3/28/17--

-Fixed missing texture issue

 

[spoiler=zs_hg_preppertown_v4]

Update Log:

--2/18/17--

- fixed the invisible wall issue

-added a func_ladder to backyard fallout shelter

-removed invisible geometry that were pointless/unnecessary

-improved cading spots at the houses

 

 

[spoiler=zs_obj_redqueen]

Update Log:

 

--[Coming Soon]--

-

 

[spoiler=Coming Soon]

Update Log:

----

 

[spoiler=zs_closed_factory_02]

Update Log:

--6/16/17--

Add 2 more ladders

Optimization

Increase the elevator button delay time

Removed 3 signs because of missing textures

 

 

[spoiler=Upcoming Underwater map]

Update log:

Edited by Great Leader Kevin
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  • 2 weeks later...

[spoiler = ‘zs_hg_space_street_67_h1’]

Update Log:

--2/17/17--

-Removed all TTT entities

-created large amounts of cading spots

-you can now access the underground complex

-removed all teleports

-optimize the level

 

[spoiler = ‘zs_hg_preppertown_v4’]

Update Log:

--2/18/17--

- fixed the invisible wall issue

-added a func_ladder to backyard fallout shelter

-removed invisible geometry that were pointless/unnecessary

-improved cading spots at the houses

 

Thank you for the constant effort you put into fixing/updating maps. I'm really looking forward to playing the new versions of preppertown and space_street (especially space_street)! :)

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http://images.akamai...3CAE52FB502053/

 

Mhm?

 

Make sure test your map before upload to Live.

 

I've tested the map several times

 

This is what i get when i loaded my map

 

http://images.akamai...0D424A98DC2D66/

 

Edit: Water was a texture from black mesa,pakrat it in the new fixed version

Edited by Great Leader Kevin
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OMG THANK YOU, thet map was to bright

 

You're welcome. The map was unnessary bright.

 

Hey Kevin not to burst your bubble but space street is missing textures in various places (I forgot to get screenshots) just letting you know.

 

The missing textures is fixed along with some changes to the gameplay(roofs)

 

Also,the pack has been updated along with the new links for the newest version of ancient sand and space street.

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  • 3 months later...

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