TestingM Posted July 25, 2017 Share Posted July 25, 2017 I'm designing an endless wave for the MvM servers. So far I have scouts and someone has suggested mixing in some spies. Ideas? The main idea is to help people get the robots killed achievements without making it abusable for getting VIP. 2 Quote Link to comment Share on other sites More sharing options...
Jxhn Posted July 25, 2017 Share Posted July 25, 2017 I recommend you use a website for this. I believe they have one for designing custom waves. Quote Link to comment Share on other sites More sharing options...
Zeused Posted July 25, 2017 Share Posted July 25, 2017 bushwaka snipers hehe 1 Quote Link to comment Share on other sites More sharing options...
Admiral MacK Posted July 25, 2017 Share Posted July 25, 2017 (edited) Making it so it can't be abused to get VIP will be hard. 1. You can add more health to the bots making it so you have more players to kill a large amount of the bots. 2. Adding a code where there must be a certain amount of players to start the game. (possibly 3 or more) 3. Lower the ratio of points per kill so you need more kills to get a larger amount of points. Due to it being endless, lets say at the start of the round every 3 kills gets you 1 point. After you continue further into the game with more bots and more difficulty it will become like 5 kills to 1 point. Thus disallowing to easily farm off points. Also an idea for the type of game modes within the round would be waves of certain classes. As you said you currently have scouts. But what if you added in a round of engineers and pyros? Engies would be attempting at building a set route of sentries and teleporters to the bomb drop zone while pyros will be defending the already set buildings while there would be a big robot carrying in the bomb after the buildings are set. Edited July 25, 2017 by Admiral Owl 1 Quote Link to comment Share on other sites More sharing options...
Zeused Posted July 25, 2017 Share Posted July 25, 2017 to start off you can delete getting points from building stuff as an engi. (so far you can get 5 points from sentry and dispenser and 2 points from tele) -how most people in mvm (when it was active) got 10k points ezpz within a few hours next, you only get points from getting a godlike. (20 kills) i think its like.. 5-10 points i cant remember (because i dont survive long enough) also, delete any way to get cash for people that are not leadership. /setcash is overpowered so now you can give everyone in the game 30k for max upgrades. only /addcash for mods+ never delete !ready @all 1. its so useful oh my god add !kick @ct ( ͡° ͜ʖ ͡°) erm, delete jetpack so spies dont just sap and jetpack away while new players are killing themselves from rocket jumping while calling fly hacks. remove some of the useless rtds (beacon wtf?) Quote Link to comment Share on other sites More sharing options...
TestingM Posted July 25, 2017 Author Share Posted July 25, 2017 I recommend you use a website for this. I believe they have one for designing custom waves. I know about the website but it is limited in what it can do. Also, it is buggy. I did do the Coaltown / Tickletown mission from scratch... :-) 1 Quote Link to comment Share on other sites More sharing options...
Jxhn Posted July 25, 2017 Share Posted July 25, 2017 A few bosses here and there is nice. Make sure you open the shop during the wave so people have to take turns shopping! Quote Link to comment Share on other sites More sharing options...
(evko)KingSlayer Posted July 25, 2017 Share Posted July 25, 2017 (edited) Dont link the server to the premium system.(As in make it so you dont get points for doing stuff.) Edited July 25, 2017 by KingSlayer Quote Link to comment Share on other sites More sharing options...
Combine Posted July 31, 2017 Share Posted July 31, 2017 i think it is a good idea. but would it lag the server at all? cause what if you are playing on that mission for lots of hours. Quote Link to comment Share on other sites More sharing options...
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