Aquarius145 Posted January 12, 2019 Share Posted January 12, 2019 (edited) Boss Name: Ricky Swift Health: 200 Armor: 750 Playermodel Link: https://steamcommunity.com/sharedfiles/filedetails/?id=121566734 Playermodel Codename: "models/jessev92/player/l4d/m9-hunter.mdl" Speed: Same as Fast Zombie Description: A person with an sightly-dark aqua blue jacket and a sightly-dark brow pants First-Person View: c_arms_citizen_hands (Citizen Hands) Weapon: "Akimbo Sprayer" Uzi 9mm Damage Per Hit: 29 Rate of Fire: 0.075 Number of Shots: 1 Clip Size: 80 Movement Speed: 225 Codename: weapon_zs_uzi_duel Weapon: Grenade Rate of Fire: 1.25 Clip Size: 40 Movement Speed: 232 Codename: projectile_harpoon This is the best I can do to overhaul it.. Edited January 17, 2019 by Fredrich Rath Edit Quote Link to comment Share on other sites More sharing options...
Snowyamur Posted January 12, 2019 Share Posted January 12, 2019 (edited) I like the way you did the overhaul for the boss; definitely can see all the mechanics for how it will work in-game. I'm a little worried about the armor value, though, because I think General Roasterrock has about 1000 armor, and 150 armor can get torn to shreds really fast, especially by multiple players going Fast Zombie without having some way to insta-kill them. Unless Ricky Swift moves faster than the Fast Zombies to outrun and dodge them, or has maybe half the armor of GR, the last Human player alive that becomes Ricky Swift might get gibbed really fast. Edited January 12, 2019 by Snowyamur 1 Quote Link to comment Share on other sites More sharing options...
Aquarius145 Posted January 12, 2019 Author Share Posted January 12, 2019 Just go the way like that. Quote Link to comment Share on other sites More sharing options...
Snowyamur Posted January 12, 2019 Share Posted January 12, 2019 Quote Just go the way like that. @Fredrich Rath I'm just saying that an armor value that low would result in the last Human player selected as Ricky Swift being easily-killed. GR has high armor, that's how he's able to live, and I know he's a tank, but unlike regular Human players, the last Human Boss is exceptionally-stronger and more durable. Ricky Swift shouldn't be a tank, but needs to have some form of durability that distinguishes it from the crowd. Sure, Ricky Swift is very fast, so he can't be attacked by most Zombie types and Bosses, but he's going to get hit by something at some point, and because armor mitigates damage, and he has low armor, he's going to lose it fast, leaving his health wide-open. 1 Quote Link to comment Share on other sites More sharing options...
TheDarkDevilRo3 Posted January 12, 2019 Share Posted January 12, 2019 Yes and the weapons arent really good agaisnt 30 zombies . It Should get like a boosted weapon like a hurricane with 200 bullets or smth or those dual uzi 60 dmg and 150 clip size maybe and should have high jump power and take 80% less fall dmg and -90% knockdown time 1 Quote Link to comment Share on other sites More sharing options...
Aquarius145 Posted January 12, 2019 Author Share Posted January 12, 2019 Yes, of course but I really don't know about this.. Quote Link to comment Share on other sites More sharing options...
TheDarkDevilRo3 Posted January 12, 2019 Share Posted January 12, 2019 Maybe maximum of 750 Armour on 80 population and really good weapons like T6s Quote Link to comment Share on other sites More sharing options...
Aquarius145 Posted January 12, 2019 Author Share Posted January 12, 2019 That'd be great! Quote Link to comment Share on other sites More sharing options...
Snowyamur Posted January 13, 2019 Share Posted January 13, 2019 Quote Maybe maximum of 750 Armour on 80 population and really good weapons like T6s Having a system where the last Human Boss' Armor scales with the server pop. count is a great system to incorporate. Doing it this way ensures that a boss meant for 60 Zombie players to take on wouldn't be overpowered for a current pop. size of 15 - 20 Zombie players. However, 750 Armor still sounds quite large, especially when coupled with Ricky Swift's abnormally-fast movement speed. I'd say 500-600 Armor at ~80 pop. size is more doable, fair, and balanced. Quote Yes and the weapons arent really good agaisnt 30 zombies . It Should get like a boosted weapon like a hurricane with 200 bullets or smth or those dual uzi 60 dmg and 150 clip size maybe and should have high jump power and take 80% less fall dmg and -90% knockdown time I agree on this one. Giving the "Akimbo" Sprayer Uzi 9mm weapons to Ricky Swift is basically leaving him vulnerable since these weapons deal little base damage. However, akin to this boss being fast, having a high fire-rate for these weapons (as they are now) gives them high DPS, so although Ricky Swift can't insta-kill, he can dish out a lot of damage in a short amount of time. What we can do for these weapons is give them a rename to make it special and unique for Ricky Swift, while modifying it in a way that gives extremely high DPS at very low damage, that way Ricky Swift can dish out damage and kill approaching Fast Zombies or any other mobile zombie type without being easily killed or surrounded. Quote Link to comment Share on other sites More sharing options...
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