Jareth26 Posted February 3, 2019 Share Posted February 3, 2019 I don't know what exactly is wrong with it, but it causes some issues. Maybe the hitbox is just insanely large, but it just doesn't feel right. For example, the doors on zs_hg_space_street_67_h3 cause damage and kill me as Wild Poison, even if I moved into the room before the door started to close. It felt like my hitbox lagged behind my actual position, where the game thought I was still in the doorway when I was in the middle of the room. Also, walking as a Wild Poison is jarring, constantly jittering about, almost as if it keeps getting stuck on the floor itself Quote Link to comment Share on other sites More sharing options...
Smecklingdorf Posted February 4, 2019 Share Posted February 4, 2019 This problem also applied to Venom Headcrabs, i don't know why these 2 zombies have jittering movements Quote Link to comment Share on other sites More sharing options...
Talbot Posted February 4, 2019 Share Posted February 4, 2019 Yes, besides, it can even get humans stuck just by walking next to walls. Quote Link to comment Share on other sites More sharing options...
F00L Posted February 4, 2019 Share Posted February 4, 2019 Agreed with talbot I got stuck twice already, this may seem like a little thing due to most people not using those classes but jesus is it anoying when it happens. A fix is needed Quote Link to comment Share on other sites More sharing options...
Lady Luck Posted February 4, 2019 Share Posted February 4, 2019 This problem is known and was already reported. This thread is redundant. Quote Link to comment Share on other sites More sharing options...
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