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For What It's Worth Event Summary


Snowyamur
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For What It's Worth Event Summary

When only the husks of the dead walk the earth, is it even worth to keep fighting?

Combat the undead nightmare during the survivors' darkest hour of the apocalypse and prove your worth!

 

General Event Info

Event Calendar:

Event Host(s): Snowyamur w/ Talbot & McLovin

Event Manager: Snowyamur

Leadership Present:

  • Talbot
  • McLovin
  • Snowyamur
  • Admiral MacK

Clan Members Present:

  • Kevinyock
  • Uni
  • pikachu2013
  • Techmo
  • welchnome
  • darkcup(jay)
  • Ducky
  • rhino
  • Wonderland
  • Jareth26
  • MrKiller
  • Red_McCloud
  • Redr
  • specify_

Friends of HG Present:

  • N/A

Number of Attendees

18

Event Feedback

Friends of HG Feedback:

  • N/A

Clan Members Feedback:

  • Jareth26 - "very fun; loved it"
  • Redr - "only the zombies need a nerf; the HP was too much"
  • Ducky - "not fun its mostly a Zmain event"
  • welchnome - "it was fun and a refreshing change"
  • specify_ - "zombies too OP"
  • Kevinyock - "Little clunky start but was fun overall"

Leadership Feedback:

  • N/A

Prizes & More

Prizes:

  • Event badge (staying in TS + game server for at least an hour)
    • Talbot
    • McLovin
    • Uni
    • pikachu2013
    • Redr
    • Techmo
    • darkcup(jay)
    • Red_McCloud
    • Snowyamur
    • rhino
    • Ducky
    • Kevinyock
    • Jareth26
    • MrKiller
    • welchnome
    • specify_
  • Raffle prizes (3500 ZS points raffled off to 5 participants each)
    • Redr - 3500 ZS points
    • pikachu2013 - 3500 ZS points
    • Red_McCloud - 3500 ZS points
    • Kevinyock - 3500 ZS points
    • specify_ - 3500 ZS points

Videos/Screenshots:

ucsr6Dc.png

mgzY3dP.jpg

Additional Info:

The event plugin had some issues at the beginning, but Techmo, Forrest, and Pyrrhic got it to work; I owe all three of them for that; thanks guys! We really need more playtesting for ZS events, let alone a separate, more stable playtesting space before events go live to avoid these complications in the long run.

For the most part, the event went well and some enjoyed it, while some didn't. Can't impress everyone, but I believed it was a refreshing change for a lot of our regulars on the server, and there were very few problems after the plugin was fixed.

From now on, Garry's Mod Division events will only last for 1 hour. Doing these events for 2 hours straight is exhausting, and when people can't stay for the entire duration of an event, there rises complications and more work for future Events staff who choose to run this division when I'm gone. As the head of events for the Garry's Mod Division, I can't allow this to continue happening, hence the change I'm deciding to make.

Events like these need to happen more often, not just 2x or 3x point events, because these kinds of events are unique and actually fun. I've received public feedback from players who are outside of HG and will use that feedback my events in the future.

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maybe some QA testing before events? I believe thats still around 

If our QA team is even active @Silly. There were complications testing this plugin because the ZS server was down at the time, so the developers for the Gmod Division couldn't get any good testing in. Given our server is back up and continuing to be maintained and fixed, I think testing is much more doable now, but we still need an active QA team.

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