JhaJha Posted October 24, 2009 Share Posted October 24, 2009 Looking good fa****. Finish it already so I can have play on that map. Quote Link to comment Share on other sites More sharing options...
vandium Posted October 24, 2009 Author Share Posted October 24, 2009 Whats up part-timer. :diaf: Quote Link to comment Share on other sites More sharing options...
JhaJha Posted October 24, 2009 Share Posted October 24, 2009 I will be around more now bitch. I was just busy for the last 4 months. Quote Link to comment Share on other sites More sharing options...
I Love Lamp Posted October 25, 2009 Share Posted October 25, 2009 You better be unbusy now, faggle. We're working on making Dust2 super awesome again. We found out it's population problem. Quote Link to comment Share on other sites More sharing options...
JhaJha Posted October 25, 2009 Share Posted October 25, 2009 For sure man. Hope it gets popular again. It was fun pubbing on there. Quote Link to comment Share on other sites More sharing options...
weinerchomper Posted November 11, 2009 Share Posted November 11, 2009 Looks pretty sexy. I know it isn't finished but you should add some skyboxes with buildings in them etc so it's not just sky outside everywhere Quote Link to comment Share on other sites More sharing options...
vandium Posted January 19, 2010 Author Share Posted January 19, 2010 Just started messing with this again. As you can see, things have changed a lot since the beginning. Next time I will have a game plan..... It takes time to re-arrange. :/ I finally located the second bombsite, and am still reviewing spawns. I am also adding a location(s) that takes time to get to, and you have to boost a player over, and run all the way back. Adding a somewhat tactical move, with advantage and disadvantage at the same time. Once I get map closed, lighting fixed, and some sample spawns, I will release a beta. Shouldn't be too long, it I get back on it again. But I am probably lying. *The middle building is a nodraw texture, a new building will go there. *The windows will not be white like that, and lighting is still changed constantly. Quote Link to comment Share on other sites More sharing options...
Artillery Posted January 19, 2010 Share Posted January 19, 2010 NICE HAX VANDIUM - FLYING AROUND AND STUFF WHERE'D YOU GET THEM!?!?!!11One!!! Jk. Anyway, on a more serious note, that map looks really good, glad to see that you're still trucking away on it. Can't wait to try out the finished version, or at least get in there to do some testing. Quote Link to comment Share on other sites More sharing options...
Homer Posted January 19, 2010 Share Posted January 19, 2010 get her done. map looks great, let me know when you have a beta. Quote Link to comment Share on other sites More sharing options...
Darkplanner Posted January 19, 2010 Share Posted January 19, 2010 Wow. Well done on the map so far. Looks very clean and precise. What were you thinking of adding for a distant background? To fill up the white space. Quote Link to comment Share on other sites More sharing options...
vandium Posted January 19, 2010 Author Share Posted January 19, 2010 Thanks guys. I am not sure what I am going to fill the void with just yet. Most of the open area is not seen when the player is on the ground. But other areas where the skyline looks empty, I will add something. (trees, buildings, etc) I think what had stopped me from working on it for a while was the location of the second site. I have re-organized a lot of things (a lot of underground work) and have found the location. Once I connect the dots on some area's, and close them, I will release a beta. Quote Link to comment Share on other sites More sharing options...
NOMNOM Posted January 19, 2010 Share Posted January 19, 2010 It needs more penis shaped towers. Take some advice from the Little Mermaid. Quote Link to comment Share on other sites More sharing options...
Slazenger Posted January 19, 2010 Share Posted January 19, 2010 It looks awesome vandium. I can't add much more to what everyone else said, but I too am excited to see the finished version. I was doing some careful studying of this and it looks like it will be extremely well balanced. Can't tell for sure until we play on it. Keep it up. =D Quote Link to comment Share on other sites More sharing options...
LAPD Posted January 19, 2010 Share Posted January 19, 2010 awsome.. cant wait to play on it.. =D Quote Link to comment Share on other sites More sharing options...
vandium Posted January 19, 2010 Author Share Posted January 19, 2010 Thanks. Yeah, I have actually stood in certain areas and timed myself getting to certain spots. Spawns are still not located 100% located. But I am thinking the ct's will be by the train, and the t's will be by the trees on the lower left side. There is an underground area there too, which is where they may actually be placed. I was also thinking of a new style in which the spawns are not always located in the same area. This would make the playablity more dynamic, due to the players having to adjust to the different spawns and play spots. Although, people may not like that. As I start working, I always get new ideas and things change. As you can see from the progress screens.. Hopefully I can stay on track and actually complete it. Quote Link to comment Share on other sites More sharing options...
Dr.jiggles Posted January 19, 2010 Share Posted January 19, 2010 Really good looking also I like how there's a lot of cover, also isn't hard to be a left handed gamer. Quote Link to comment Share on other sites More sharing options...
Chris12 Posted January 20, 2010 Share Posted January 20, 2010 GJ Quote Link to comment Share on other sites More sharing options...
vandium Posted February 13, 2010 Author Share Posted February 13, 2010 (edited) New Screenshots! Bombsite B is now located next to ct spawn in the warehouse. I have added many things and repositioned and changed a lot too. There are several boost spots I am adding to adjust gameplay a little. I hope to work quite a bit on it this weekend. Still not complete, because I want even the beta to look good. The lower half hasn't been focused on as much as the upper side. But maybe I will close some loose ends really quick for a beta. Edited February 13, 2010 by vandium Quote Link to comment Share on other sites More sharing options...
vandium Posted February 27, 2010 Author Share Posted February 27, 2010 *UPDATE* Sorry I havn't been around the boards lately. Working on and off the clock lately.... Had some time recently to work on this a bit more. B Site is coming along, however I am resizing and adjusting the map as I go. T Spawn is tree side bottom left. CT Spawn is behind trains. A Site is under the middle building. (Lower Floor) B Site is by the warehouses. (still trying to locate) Quote Link to comment Share on other sites More sharing options...
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