Fallen Posted November 29, 2012 Share Posted November 29, 2012 (edited) I'm going to make a list. I shall list. Post more and I shall add. Demos (MUST BE FIXED ASAP) - When played it shows the Welcome to PERP 3.0 title screen and you can hear the demo advancing but it doesn't visually. [ERROR] gamemodes/perp2.5/entities/weapons/god_stick/shared.lua:857: attempt to call method 'IsASSAdmin' (a nil value) 1. v - gamemodes/perp2.5/entities/weapons/god_stick/shared.lua:857 2. unknown - lua/includes/modules/hook.lua:75 Bank breaks - Occurs when you fill your inventory, or when buying things from shops. CBaseEntityList::AddNonNetworkableEntity: no free slots! CBaseEntityList::AddNonNetworkableEntity: no free slots! [ERROR] gamemodes/perp2.5/gamemode/vgui/warehouse.lua:66: Tried to use a NULL entity! 1. LookupSequence - [C]:-1 2. unknown - gamemodes/perp2.5/gamemode/vgui/warehouse.lua:66 Driving/Cars - Models aren't handled properly and do not transfer to first person. Multiple car sounds don't work such as mini cooper, not wealthy enough to own them all to list all their names. Murcielago wheels float, and passenger in the second seat floats outside the car. Certain cars need to be waited such as Bugatti and SL65. PVP - Uzi's have extremely low damage rates. Deagles have extremely low damage rates. Reload takes multiple times occasionally. Menus - Cocaine doesn't show in inventory, icon is distorted. Equiped items are extremely enlarged. Inventory and Trade menu can both be opened causing glitches. When having a full inventory or one empty from full and you trade someone money and hit accept it notifies you that your inventory is full and when you try to trade anyone (you and your person you were trading) you cannot trade until you rejoin. Gangs - The F3 menu is broken, and isn't synced, MOTD part is useless does nothing. When gang members are removed they don't show that they were removed from the list, and same with when they're added. Weed - The model isn't set to be downloaded so you can't see it unless you have it previously downloaded. Radio - Bass module is still broken. Warranting - On the list you can warrant people for the default warrant reason which says "Warrant Reason..." Regeneration - Regeneration is significantly decreased and doesn't work at lower levels. Balloons - Occurs when baloons pop [ERROR] ...modes/perp2.5/entities/effects/perp_balloon_pop/init.lua:46: attempt to call local 'Color' (a userdata value) 1. unknown - ...modes/perp2.5/entities/effects/perp_balloon_pop/init.lua:46 Lockpicking - Can't lock pick cars, alarm doesn't go off for it either. Unclassified Errors - No such variable "$refracttexture" for material "nature/water_canals_water2_dx70" No such variable "$refracttexture" for material "nature/water_canals_water2_dx70" No such variable "$refracttexture" for material "nature/water_canals_water2_dx70" Edited December 2, 2012 by Fallen Quote Link to comment Share on other sites More sharing options...
DarkMonotone Posted November 29, 2012 Share Posted November 29, 2012 Also, you can't jump through the fence at the police station. Quote Link to comment Share on other sites More sharing options...
Suicide Posted November 29, 2012 Share Posted November 29, 2012 Also, you can't jump through the fence at the police station. Please tell me this is a joke. Please... 1 Quote Link to comment Share on other sites More sharing options...
Puppymew Posted November 29, 2012 Share Posted November 29, 2012 Last night Tyler Blessing's Audi was able to keep on driving after it ran out of gas. It was stuck on 44.4, and when you tried to turn it off it said "This car is out of gas!" not a bad glitch. Wouldn't mind if it wasn't fixed I mean, never filling up your car again? Awesomeness. Quote Link to comment Share on other sites More sharing options...
eclipse Posted November 29, 2012 Share Posted November 29, 2012 (edited) DONT FUCKING FORGET FALL DAMAGE and add onto weighted cars Porsche Cayman, hydralics sink into ground Edited November 29, 2012 by EcLipse Quote Link to comment Share on other sites More sharing options...
Fallen Posted November 29, 2012 Author Share Posted November 29, 2012 Last night Tyler Blessing's Audi was able to keep on driving after it ran out of gas. It was stuck on 44.4, and when you tried to turn it off it said "This car is out of gas!" not a bad glitch. Wouldn't mind if it wasn't fixed I mean, never filling up your car again? Awesomeness. They kinda have to know how to reproduce it to even bother listing it. Quote Link to comment Share on other sites More sharing options...
DarkMonotone Posted November 29, 2012 Share Posted November 29, 2012 Please tell me this is a joke. Please... Lol. Quote Link to comment Share on other sites More sharing options...
WhataWackaMonk Posted November 29, 2012 Share Posted November 29, 2012 Swat Van is glitchy as well.......Don't have enough knowledge to list files or be specific, but the wheels sink into the ground when going onto a curve or up a ramp and the vehicle refuses to move. Even when it is slammed, the wheels wont move the van. Will kill anyone who goes near (@BigJohn). Quote Link to comment Share on other sites More sharing options...
Fallen Posted December 2, 2012 Author Share Posted December 2, 2012 (edited) Added Baloons and Lockpicking Edited December 2, 2012 by Fallen Quote Link to comment Share on other sites More sharing options...
Homer Posted December 5, 2012 Share Posted December 5, 2012 Thanks. Check https://hellsgamers.com/topic/57540-perp-changelog/ for updates. Quote Link to comment Share on other sites More sharing options...
Puppymew Posted December 5, 2012 Share Posted December 5, 2012 LSD doesn't work. Quote Link to comment Share on other sites More sharing options...
Puppymew Posted December 7, 2012 Share Posted December 7, 2012 Clocks are also invisible. Only the hands show. Quote Link to comment Share on other sites More sharing options...
Lemonade! Posted December 7, 2012 Share Posted December 7, 2012 Dont forget to let cocaine stay if someone disconnects/times out Quote Link to comment Share on other sites More sharing options...
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