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Serious Rp


Kigen
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Should HG have a Serious RP PERP server  

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  • Executive Council

A thought is we could overhaul the current server's rules and consider it a "semi-serious" server.

 

We are planning to overhaul the rules anyway. That is the point of this meeting.

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GUYS HOLD YOUR HORSES. I GOT AN IDEA.

Okay here it is, I remember a while back we were talking about dividing Evocity into different color zones. If we make this a semi serious I know what we can do.

Blue zone: No random raids. Orgs/players can only own one building, if the player has been playing a lot he can only use the room for 2 hours.

Yellow zone: raid every 10-30 minutes however you see fit to add, but still a raiding limit on orgs.

Red zone: raid to your hearts content as long as you don't break NLR. Can be mugged ONLY in these zones.

Blue zone areas: Tides hotel. Car dealership AND ALL STREETS.

Yellow zone: Apartments and Suburban houses,

Red zone: Industrial, country, Old Inn and Hersh, Yellow Warehouse, Lake houses.

This way, players new to the server can grow without fear of being raided, players can't abuse this, and people can raid as much as they want as long as they are in red zone.

Evading rule suggestion: Can't evade unless warranted or you have a gun on your back.

Driving: Try to RP drive 90% of the time.

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SA-MP isn't a ghost town, we actually have a host problem that's being fixed soon that didn't put us on the internet list and we just found out (hence we only have HG members) Either-way converting to a lower form of HEAVY-RP would be a excellent idea for GMOD and you'll probably be one of the first servers giving a good experience for players.

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I should modify my old thread, or recreate it.

 

I enjoy the idea of doing whatever the server allows you to do.

 

ive seen like...only 5% people giving a shit about rp factor...many randoms just get a gun and mow random people down - because the game allows those features..and its fun (even though its possible to code a fix - but it would ruin some rp aspect)

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  • Executive Council

I should modify my old thread, or recreate it.

 

I enjoy the idea of doing whatever the server allows you to do.

 

ive seen like...only 5% people giving a shit about rp factor...many randoms just get a gun and mow random people down - because the game allows those features..and its fun (even though its possible to code a fix - but it would ruin some rp aspect)

 

Well, creating super strict coded situation doesn't allow for creativity. A lack of creativity would result in a dead server. The more freedom a player has the better.

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Honestly, being more serious than it currently is couldn't go bad. The game right now is a counter strike source version of cs_crackhouse. The objective is to get the hostages (cocaine) and the terrorists protect it with simple added on weapons. No one does anything else unless it regards money (opening shops which get instantly mollies) or new/veteran players screwing around as government officials.

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Honestly, being more serious than it currently is couldn't go bad. The game right now is a counter strike source version of cs_crackhouse. The objective is to get the hostages (cocaine) and the terrorists protect it with simple added on weapons. No one does anything else unless it regards money (opening shops which get instantly mollies) or new/veteran players screwing around as government officials.

 

Yeah, but crackhouse is awesome :D

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  • 4 weeks later...

The difference between what is light roleplay and heavy roleplay isn't binary or on a single-rail slider, heavy roleplay doesn't mean abandoning the 'freedom' that the lite server (more or less) provides. PERP is action focused, it doesn't revolve around putting character development into text like Clockwork or the SA:MP servers do. The way in which HG balances the 'lite', action-y aspect of the server means making the action entirely superficial and curtailing it with either rules or code.

 

 

Like, say, a government employee can not at all be corrupt, or things like gang-wars and raids have to be very rigidly planned as to avoid breaking the rules and ending up a ban-spree, because, in all honesty, just going on with it in a server with any sort of 'lite' atmosphere where the values and consequences of actions only effect people monetarily would cause constant chaos.

In a lite environment, rules like those are to be expected, to keep the balance between fun and order, but they are clanky as hell and does not let the player act very imaginatively.

 

In a heavy environment, where every large action has a heavier consequence than just a lost of profit or having to repair a vehicle, and the 'story' developed by players is more continuous (this doesn't mean giant blocks of text, actions speak louder than words, really). In a heavy environment, where there is room for more benefits and consequences and more political things, a raid or gang war would be costly (and therefore easier to control without the use of stupid rules that aren't really followed now anyway) but have much more benefits than just some money or coke to the winning party.

 

 

Crimes would be less about going about and exploding things and more about careful planning and the manipulation of others, possibly with a nice touch of exploding things and shooting people thrown in. Violence would become the stuffing and the gravy on the turkey instead of the other way around. People who cause too much chaos could face much, much larger losses than those who wait and plan, and so instead of extensive amounts of bans being handed out, the way the game is played itself could stop them in their tracks. The rogue police officer could extort (not mugging) businesses or something else, but not without the risk of losing their job and possibly their freedom for an amount of time. Think of that as taking the demotion tool and making it something used as an In-Character device as well as something used to get rid of idiot players (obviously the consequences for doing bad things ICly are lesser than getting a week long job backlist or a ban, though, maybe a ban from doing corrupt things for awhile or until they 'start' a new character).

 

 

A hitman could make tens of thousands off of a single target, though with the dynamic of how players are expected to function on a heavier server, his target could know damn well about his allies and enemies, and regardless of whether or not he didn't, the assassin would have to plan rigorously to avoid suffering the consequences of failing. There would be no slap on the wrist for getting arrested after committing, or attempting to commit the act. If he fucked up, he'd lose the respect of the populace, lose massive amounts of money, lose his ability to really do anything without garnering the suspicion of others. Until he started a new character (NLR is superficial and is a non-IC thing to balance the game, a new character means a new everything) he'd not really be able to kill anyone else for money, or be able to gain another foothold in the underground world without a FUCKTON of effort.

 

 

Player run businesses could be made much more lucrative and present, weapons, which allow for all of the conflict and 'fun' in a lite server and therefore are the lifeblood of the HG PERP server, wouldn't have to be the only valuable thing anymore. Money earned from the drug dealer could sometimes have to be laundered to be used in player based or NPC based trading. Things like furniture could be more useful as storage or utility mechanisms to players if they have more of a reason to decorate their homes and interact with the environment. The NPC traders could be much more cutthroat about their prices, though their items could be much more valuable.

 

Blood and things, which would definitely garner police attention after an unknown event (since detective work and evidence would be much more important) could be wiped away with the towel or bleach. Buffers like coffee or water or drugs could give a huge bonus compared to what they do now, and although it wouldn't be exactly realistic then, it would still force a player stimulated economy.

 

 

Things illegally obtained like the more powerful, unregistered weapons or bombs could be worth far, far more than they are, too, forcing players to make a large effort to obtain them, and forcing to use those weapons carefully, lest they lose them in a failed attempt on someone's life. Larger organizations like Necessary Evil would, however, be more inclined to sell them off for a profit because of this, but so would other organizations or individuals, provoking competition, especially if selling off discount weapons meant gaining more of a profit than selling a couple hundred bags of coke to the Drug Dealer.

 

 

Do changes like those mean hundreds of lines of /me's and /it's (if the /it command is added)? No. Do changes like those mean giving a huge amount of power and choice directly to the players without causing constant chaos or making things extremely boring? Yes.

 

 

TLDR: Being serious about roleplay doesn't mean writing books worth of character development. Increasing the consequences, requirements and profits of high-risk activities a huge amount means alleviating a lot of rules that actually need to be there on a lite server and not a heavy one. Players that do their own homework, work with their words more than bullets, and manipulate the game to their wants rather than going along with the common populace are those who succeed. Stupid people who can easily be manipulated or count more on their reflex than their smarts will wither and fail unless they follow in the footsteps of the successful.

 

If a player succeeds, they get money, lots of money, and an amount of power that wouldn't be there if everything was lite and therefore had to be balanced by scripts or administrators. If a player loses, they lose hard, and they won't be able to just get back up and cause more ruckus for awhile, but both winning and losing would take a lot of effort from both sides of the fence.

 

This means the server can almost entirely administrate itself, things can be serious, the ferocious competition inspired by all of this will give the veterans much more to do than abuse new players, AND THE BLOOD WILL STILL FLOW LIKE RIVER WATER.

 

AHAHAHAHAHA.

Edited by COIA
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