Papa John Posted August 23, 2013 Share Posted August 23, 2013 (edited) So the idea, which I will try to keep working on for the next month or so, is introducing a leveling system (for both humans and zombies) into ZS. The idea isn't for it to be anything major but to be a basic RPG element you use to level up your zombie/human to get level specific perks (no skill trees or other nonsense, at least in the foreseeable future). The perks could be additional health, ammo, damage, ect. and I am trying to see if the community has any other suggestions. The suggestions can range from the perk itself to how you believe the actual leveling system itself should work. Keep in mind, in the interest of balance, these perks shouldn't allow a human to destroy waves of zombies or a regular zombie being able to absorb as much damage as a boss zombie. The last piece of information I want to know in this thread is if you believe such a leveling system would either be good for or hinder zs on a general basis (on not just on specific implementation). I will attempt to keep this thread up to date as possible, and hopefully I will have more information going forward. Edited August 23, 2013 by Papa John 1 Quote Link to comment Share on other sites More sharing options...
WhataWackaMonk Posted August 23, 2013 Share Posted August 23, 2013 (edited) The last piece of information I want to know in this thread is if you believe such a leveling system would either be good for or hinder zs on a general basis (on not just on specific implementation). A leveling system, though nice for regulars, will make it tougher on any joining for the first time, who is unsure of what is going on. The perks mentioned above, will give players something to work towards, but if it is too stacked, it becomes too much for the new guys. I suggest the perks be cosmetic changes, similar to the CSS and CSGO shops. Trails, hats, etc..... This does not effect gameplay what so ever, but lets the oldies show off and gives the newbies something to work towards. Edited August 23, 2013 by WhataWackaMonk Quote Link to comment Share on other sites More sharing options...
JJK Posted August 23, 2013 Share Posted August 23, 2013 it would be a great way to keep out regulars active. my main interet in zs is whoring points, i would also love to whore levels 1 Quote Link to comment Share on other sites More sharing options...
MyMindIsBlank Posted August 23, 2013 Share Posted August 23, 2013 I would kinda actually like the leveling Idea. I dont like the damage depending on the upcoming future of the ZS. Quote Link to comment Share on other sites More sharing options...
Webflashing Posted August 23, 2013 Share Posted August 23, 2013 I would like the leveling system, and also would help who is a noob and who is a smart player my suggestion could be that you can get hats or trails after certain levels. Quote Link to comment Share on other sites More sharing options...
JangoD'soul Posted August 23, 2013 Share Posted August 23, 2013 (edited) I think i have a idea...if your going to make it like a RPG of a lvling system make it so that player can see someone lvl on scoreboard, chat, or below the player name. also make custom titles like a lvl:1 should be called "Survivor" then killing about 100 zombies "Zombie Slayer" and so on....plus give some titles to zombies too my suggestion could be that you can get hats or trails after certain levels. nope.....more models Edited August 23, 2013 by JangoD'soulâ„¢ Quote Link to comment Share on other sites More sharing options...
ChrisNoobSlayer Posted August 24, 2013 Share Posted August 24, 2013 If you're gonna make a leveling system. make it so that there are only improvements in health, speed, repair rates, etc, like the worth menu perks. Quote Link to comment Share on other sites More sharing options...
TheRiceDr Posted August 24, 2013 Share Posted August 24, 2013 would you be able to stack the perks like (lvl 1 you get speed and lvl 4 you get health) would you be able to run fast with more health of health or only one or two at a time. suggestion- faster recharge on medkit Quote Link to comment Share on other sites More sharing options...
Homer Posted August 24, 2013 Share Posted August 24, 2013 I suggest the perks be cosmetic changes, similar to the CSS and CSGO shops. Trails, hats, etc..... This is actually something separate from this threads leveling idea that we are already working on. Quote Link to comment Share on other sites More sharing options...
JangoD'soul Posted August 24, 2013 Share Posted August 24, 2013 Adding to my suggesting level up each time with human get sum amount of ammo receive from resupply crate, also more ammo from the start of the game. while for zombies that would be add more heath and longer infrared ranged. A new UI would be nice to see someone progress when leveling and show their current level and titles... Trails don't fit in Zs server...hats maybe Quote Link to comment Share on other sites More sharing options...
sharp_shooter Posted August 24, 2013 Share Posted August 24, 2013 I don't think a leveling system would bode well for our server. Every zs server I've played on with a leveling system has been sparsely populated and simply not fun to play. The great thing about zs is anyone can join and have the same chance of survival as anyone else on the server. I had a suggestion for a new tab on the worth menu for perks that would help you a lot but also hider you in a strong way. Once stuff in my life is worked out I'll get to argueing all my reasons but till then know that I have a good reason to be against this. Quote Link to comment Share on other sites More sharing options...
Papa John Posted August 29, 2013 Author Share Posted August 29, 2013 Dragon Ball Z references all day, everyday. @Sharp These levels are not intended as being huge buffs which allow you to slaughter the entire zombie/human team. They are small in scope, intended to be stacked with the purchased perks. Quote Link to comment Share on other sites More sharing options...
JJK Posted August 29, 2013 Share Posted August 29, 2013 The idea is to keep our long term players interested and occupied before we lose them and population falls anymore, the past 15 days has been losing players at a large rate. Quote Link to comment Share on other sites More sharing options...
JangoD'soul Posted August 29, 2013 Share Posted August 29, 2013 The idea is to keep our long term players interested and occupied before we lose them and population falls anymore, the past 15 days has been losing players at a large rate. school? Quote Link to comment Share on other sites More sharing options...
JJK Posted August 29, 2013 Share Posted August 29, 2013 school? came to read your reply, stayed to see deepthroat banana 3 Quote Link to comment Share on other sites More sharing options...
sharp_shooter Posted August 30, 2013 Share Posted August 30, 2013 Alright I'll be open minded to this and see how it plays out. Quote Link to comment Share on other sites More sharing options...
Bioblade Posted September 2, 2013 Share Posted September 2, 2013 The idea is to keep our long term players interested and occupied before we lose them and population falls anymore, the past 15 days has been losing players at a large rate. yes, the sudden loss of population is mostly cuz of school. My personal play time was cut by more than half bcuz of full-time college and part time work. I would like to see how this new leveling system works out as long as it doesnt create an unbalance in humans vs zombies. Quote Link to comment Share on other sites More sharing options...
Psycho83 Posted September 16, 2013 Share Posted September 16, 2013 (edited) I suggest the perks be cosmetic changes, similar to the CSS and CSGO shops. Trails, hats, etc..... This is actually something separate from this threads leveling idea that we are already working on. Read this and thought of: https://www.youtube.com/watch?v=31g0YE61PLQ Have mercy kind sirs... Please... no hats.. No more hats.. Have you seen the cluttered mess that Noxious became? It's like a psychotic toddlers birthday party mixed with Texas Chainsaw Massacre in there.Those damned hats/trails also stoke egos that would dwarf the Hindenburg; encouraging elitism and marginalizing newbies. The HG ZS server is usually ranked 3rd or 4th plays among all gmod servers! The flavor/feel of the server works damn good as it is! Let's be really careful not to change it up too much and loose that standing. The leveling system is really interesting though. I'm excited to see what comes of it. Edited September 16, 2013 by Psycho83 3 Quote Link to comment Share on other sites More sharing options...
Tomomo Posted September 16, 2013 Share Posted September 16, 2013 (edited) Please, no hats and trails. I used to play on a server then they got trails and hats etc. It was like a blur of colours that would make someone with motion sickness die instantly. Imagine 50+ humans with neon trails it would be like hours of non stop nyan cat. See said example: its fun for the first 20 seconds then you get the urge to murder anything bright an instantly become envious of the deaf and blind. http://www.youtube.com/watch?v=wZZ7oFKsKzY If anything being able to level to unlock new character models would be a nice touch but nothing out of theme with zombie survival. Maybe an idea is giving those who level a title and they start off with more worth points at the beginning of rounds? No more palsy to afford that new gun! (OR new weapons only available to higher levels like steel knuckles, chainsaw, shotguns akimbo etc) Edited September 16, 2013 by Tomomo Quote Link to comment Share on other sites More sharing options...
sharp_shooter Posted September 16, 2013 Share Posted September 16, 2013 I can assure you that trails are strongly being considered in the "no" pile of things we want to do to this server for some of the reasons you have provided and several others. As for hats and skins, I guess you'll just have to wait and find out. Quote Link to comment Share on other sites More sharing options...
Gamma.CM Posted September 16, 2013 Share Posted September 16, 2013 Oh god, not trails. Maybe hats, though only if they're subtle and become transparent with the rest of the player model when you get close to someone. I could go for some sweet player skins, though. Maybe different skins for the zombie team since they tend to get a little same-y. Quote Link to comment Share on other sites More sharing options...
sharp_shooter Posted September 19, 2013 Share Posted September 19, 2013 Let's keep this topic on topic. If you want to post masses quantities of pictures and videos then make a post in the general section of the forums. Quote Link to comment Share on other sites More sharing options...
JangoD'soul Posted October 1, 2013 Share Posted October 1, 2013 When the update....ಠ__ಠ. Quote Link to comment Share on other sites More sharing options...
Matt Marche Posted October 1, 2013 Share Posted October 1, 2013 I believe Jango suggested this: More voting power at higher levels. Not sure how you guys feel about the current votepower system, but I think the upper players should have more say, especially with maps like gravity still onboard. 2 Quote Link to comment Share on other sites More sharing options...
Space Rash Posted October 4, 2013 Share Posted October 4, 2013 I think this is a good idea to show how long someone is committed to the server. Extinguishing the pros from the nubs, just because. Quote Link to comment Share on other sites More sharing options...
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