1) Harder for humans to win?
>We lose most of the maps anyways. Population is unskilled, as usual. Unless people know the map very well and there is a clear form of communication between a halfway competent cade and the rest of the team, zombies are going to win majority of the time.
2) What do you mean Lord Atro?
>No cade, no win. No defenders, no win. Since we can easily see that it takes a cade with considerable HP (doorcades) since HG ZS has far too many people on, most of the better skilled (higher than average skill level relative to HG ZS server) are buying the confirmed current best high-tier weaponry. This clearly means that humans having a chance to win is entirely dependent on early-wave preparation only. The rest will follow suit.
3) So what does this tier idea mean then?
>For starters, it almost completely abolishes the entire idea of pointsaving. At 850 (and 550 for Wave 3), which is very very hard to accomplish at wave 4 unless you already have 60+ zombies, your profits should be at the point where buying a tier 5 gun WITHOUT pointsaving is feasible. But of course, by that time, the cade is done and dead. Half health and out of repairs, there's no point in continuing the resistance. This also alienates newer players on the server and gives them no incentive to stay.
4) So what about scenarios where we have lower population?
>You can forget about buying higher end weaponry then. At lower population, nobody can cade. You have terrible defenders. Might as well log off and wait until the late afternoon times.
5) Writing off the lower population, it seems like a fair system. Gets people to buy/try out lower end guns right?
>Good point. Except that the lower end weaponry are literally useless and downright nigh impossible to profit off of. There's too many unbalanced and underpowered/outdated guns to be effective at all for the users. Forget earning your point quota's for the tiers.
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It seems we are tackling the point system incorrectly. The good hearted intention is there, but this should not be the way to solve this problem. Too many 2-3x point events and mini boss events have given everyone too many points. We need to find a logically sound way to reduce points. It should be hard to profit off a grim, etc | it should be a huge point loss that takes months to earn back if one does a party | increase cader incentives | increase zombie effectiveness early rounds. These are just some possible directions we should think about instead of addressing a fix that works in such a specific circumstance. We all know there are many situations and the solution needs to address as many of these as possible, not from a singular standpoint.