EngineTrap Posted April 11, 2016 Share Posted April 11, 2016 It reminds me when I did zs_obj_the_bridge, I thought the map was perfect without any problem but I have not learned the bases of hammer, I may be discouraged you, but I'll help you on some things I you're sending a private message to explain every problem because this map is not playable No in fact it was just what I needed, I Uploaded the map because I needed to field test it to see if everything worked. So thanks for the help! Quote Link to comment Share on other sites More sharing options...
Northground Posted April 11, 2016 Share Posted April 11, 2016 I would recomend these maps to be added zm_backwoods_b4 http://steamcommunity.com/sharedfiles/filedetails/?id=139731945&searchtext=basin zm_basin_b3fix http://steamcommunity.com/sharedfiles/filedetails/?id=139731945&searchtext=basin zm_diamondshoal_a2 http://steamcommunity.com/sharedfiles/filedetails/?id=139731945&searchtext=basin zm_downtown_v1 http://steamcommunity.com/sharedfiles/filedetails/?id=139731945&searchtext=basin zm_gasdump_b4 http://steamcommunity.com/sharedfiles/filedetails/?id=139731945&searchtext=basin zm_gilmanhouse_v2 http://steamcommunity.com/sharedfiles/filedetails/?id=139731945&searchtext=basin zm_mine_shaft_v1 http://steamcommunity.com/sharedfiles/filedetails/?id=139731945&searchtext=basin zm_sanatorium_b6 http://steamcommunity.com/sharedfiles/filedetails/?id=139731945&searchtext=basin zm_subbstation_b10 http://steamcommunity.com/sharedfiles/filedetails/?id=139731945&searchtext=basin zs_obj_countrytrain http://steamcommunity.com/sharedfiles/filedetails/?id=209725725&searchtext=zs_obj_countrytrain zs_brightside http://steamcommunity.com/sharedfiles/filedetails/?id=325973723&searchtext=zs_brightside zs_despair http://steamcommunity.com/sharedfiles/filedetails/?id=180575524&searchtext=zs_despair zs_dl_powercliff http://steamcommunity.com/sharedfiles/filedetails/?id=386397916&searchtext=zs_dl_powercliff zs_equilibre_final http://steamcommunity.com/sharedfiles/filedetails/?id=273034998&searchtext=zs_equilibre_final zs_filth_v3 http://steamcommunity.com/sharedfiles/filedetails/?id=334534493&searchtext=zs_filth_v3 zs_lighthouse http://steamcommunity.com/sharedfiles/filedetails/?id=180853396&searchtext=zs_lighthouse zs_mojave_b1 http://steamcommunity.com/sharedfiles/filedetails/?id=487938382&searchtext=zs_mojave_b1 zs_nowhere http://steamcommunity.com/sharedfiles/filedetails/?id=180500020&searchtext=zs_nowhere zs_stormier_v1 http://steamcommunity.com/sharedfiles/filedetails/?id=157194940&searchtext=zs_stormier_v1 zs_vector http://steamcommunity.com/sharedfiles/filedetails/?id=469975710&searchtext=zs_vector zs_zedders_mall http://steamcommunity.com/sharedfiles/filedetails/?id=177775589&searchtext=zs_zedders mu_penitentiary_v1 http://steamcommunity.com/sharedfiles/filedetails/?id=632531806&searchtext=mu_penitentiary_v1 Quote Link to comment Share on other sites More sharing options...
EngineTrap Posted April 11, 2016 Share Posted April 11, 2016 its .wav or mp3 songs sound? I already talked with Trazix and after fixing some shit Im realeasing the new fixed update which reduced about 85% of the map size, it is comming probably tonight, so expect either an updated version of zs_obj_exulansis_v6 or v7 comming in the night. Quote Link to comment Share on other sites More sharing options...
elementalgooch Posted May 6, 2016 Share Posted May 6, 2016 Add Gauntlet to the map rotation please. Gimme free points. Quote Link to comment Share on other sites More sharing options...
Matt B Posted May 9, 2016 Share Posted May 9, 2016 were hoping to get some testing done this upcoming weekend and get new maps on the server. my last final is tuesday and i'll get some freedom for a short while LOL Quote Link to comment Share on other sites More sharing options...
Matt B Posted May 11, 2016 Share Posted May 11, 2016 I SWEAR TO GOD THAT IF BUNGALOWS IS NOT ON THAT LIST IM GOING TO FLIP SHIT ( ͡° ͟ʖ ͡°) thats not looking to be very likely LOL Okay finals are done, going to download and go through all the maps in this thread as well as the ones hiding in some other places.... GO Quote Link to comment Share on other sites More sharing options...
dank_narre Posted May 11, 2016 Share Posted May 11, 2016 half life map pls http://steamcommunity.com/sharedfiles/filedetails/?id=466332352 Quote Link to comment Share on other sites More sharing options...
Matt B Posted May 11, 2016 Share Posted May 11, 2016 Here's the list of maps we've got going right now. This post is still under construction.... Maps to be uploaded and tested zm_backwoods_b4 zm_basin_b3fix zm_diamondshoals_a2 zm_downtown_v1 zm_gasdump_b4 zm_gilmanhouse_v2 zm_mine_shaft_v1 zm_sanatorium_b6 zm_substation_b10 zs_ambush_v4 zs_barren_vb zs_brightside zs_castle_keep_snowy zs_clav_massive zs_darkside zs_despair zs_equilibre_final zs_filth_v3 zs_glacier_v2 zs_highschool_v4b zs_killinghouse_v4b zs_last_day_z zs_last_day_z2 zs_necrotic_v3b zs_obj_countrytrain_v3 zs_obj_vertigo_v20 zs_slugde_fixed3 zs_snowedin_vb zs_splinter_v4 zs_stanley_parable_v2 zs_swimming_pool_v2c zs_tag_sealed_fix1 zs_underpass_330_v4b zs_zedders_mall_f4 zs_zedders_mall_v1_7 zs_scrapmetal_v2_fixed zs_bungalows_opt_b1 Maps to be tested already uploaded zm_airport_panic_bobpoblo2 zs_abandonded_mall_v6b zs_bunker_vb zs_cheap_hotel_v2 zs_dl_powercliff zs_dryfield_v3 zs_farmhouse_v4 zs_krusty_krab_v4 zs_lighthouse_v1 zs_mojave_b1 zs_nowhere zs_obj_dump_v10 zs_obj_lambdacorev16 zs_obj_minecave zs_pathogen zs_splinter_v2 - needs to be added to fast dl zs_stormier_v1 zs_urban_strain zs_vector Maps pending retesting for possible removal zs_nestlings_v3 (small, poorly made) zs_obj_827_tp_phoenix_v10 (keycard exploit at end, humans camping zombies) zs_ravine (limited cading spots, skycading) zs_seige_v2 zs_infected_turbine (need to pack the textures in) [spoiler=Map Testing 05/15/2016 details] Approved Maps this Testing: Zm_airport_panic_bobpoblo2 Zs_abandoned_mall_v6b Zs_cheap_hotel_v2 Zs_dl_powercliff Zs_farmhouse_v4 Zs_krustykrab_v4; exception to be like obj maps and come up less in rotation Zs_lighthouse_v1 Zs_obj_dump_v10 Zs_obj_lambdacorev16 Zs_pathogen Zs_vector Zm_airport_panic_bobpoblo2 Marche-overpowered for humans especially with the vents Marche-you can easily get lost IMI4tth3w - i think map still thinks time on the server to determine how human OP it is Zs_abandonded_mall_v6b IMI4tth3w - community wants both versions of abandonded mall on the rotation Zs_bunker_vb IMI4tth3w - can still get on roof; garage door in sewage area still not breakable; tires are fixed now; IMO needs the garage door to sewage area to be breakable but still okay to bring back Zs_cheap_hotel_v2 IMI4tth3w - Should be re-added to server rotation; good map, just got boring. Wider map selection should make it fun again zs_dl_powercliff IMI4tth3w - good map, was approved in a previous testing but never made it to live. Not bad. Worth putting on rotation Marche- Worth for a good map zs_dryfield_v3 Our version is different from the official version. This map needs to be fixed and changed name; well texture is still fucked up. Good map needs to be fixed Zs_farmhouse_v4 IMI4tth3w - small map but an original to zs. Good to be added. Zs_krusty_krab_v4 IMI4tth3w - great old map. Could possibly be added to come up on rotation less like objective maps do. Zs_lighthouse_v1 IMI4tth3w - another classic map. Should be added to rotation. Might be a few OP skycading spots that need to be looked at if/when it goes live. A bit zombie sided, has roller mines that might need to be removed Marche - Needs fair balance from zombie side, Humans can actually win this map by 70/30 with skycades only. 6/10. Zs_mojave_b1 IMI4tth3w - 1, maybe 2 places to cade. Large with few props and little going on. Zombie sided for sure. Marche - Even from far range, humans can actually snipe the spawn with rifles if the dusty environment is removed. Keep the environment. Zombie Sided especially with headcrabs. Zs_nowhere IMI4tth3w - elevator that can be broken and abused…. Removed elevator and it will be okay; sliding glass door at gas station needs to be removed as it can be abused Marche - Let a human stay at the closing door of an elevator and it can be exploited so easily. Zs_obj_dump_v10 IMI4tth3w - removed due to trolling with key at beggining. Needs to be changed to a switch; even still it is frequently votemapped on live with few issues. Zs_obj_lambdacorev16 IMI4tth3w - some possible bugs but would be a good obj map. Should be okay to have on live. Also there was noted that lots of lag on the tram. Zs_obj_minecave IMI4tth3w - REALLY long map. Some issues with elevator. Everyone phased through. Will need to be tested again. Too buggy for live IMO Zs_pathogen IMI4tth3w - latest gmod has no more issues with this map. Doors are visible. Map is fixed and good to go Zs_vector IMI4tth3w - map made by same person as pathogen; overwhelmingly yes for this map Zs_scrapmetal_v2_fixed IMI4tth3w - needs to be added to debug and fast dl.. Rip Zs_splinter_v2 IMI4tth3w - needs to be added to fastdl Zs_stormier_v1 IMI4tth3w - just another version of zs_storm. Its okay i guess. If we are looking for quantity it will be okay for server. Zs_urban_strain IMI4tth3w - human OP and very easy to troll zombie spawn. No until these issues are fixed. Quote Link to comment Share on other sites More sharing options...
OpposedThrone Posted May 11, 2016 Share Posted May 11, 2016 (edited) [spoiler=Please don't entire quote massive posts.] I'm creating this thread for players to vote on and show different maps that can be added to the ZS server. I hope this will atleast catch Dreamys attention Here we go zs_obj_minecave http://steamcommunit...s/?id=345214265 ---------------------------------------------------------------------------------------------------------------------------------------------------------- zs_obj_countrytrain http://steamcommunit...s/?id=209725725 ---------------------------------------------------------------------------------------------------------------------------------------------------------- [ZS] Scrap Metal V2 http://steamcommunit...s/?id=176085804 ---------------------------------------------------------------------------------------------------------------------------------------------------------- zs_castle_keep_snowy http://steamcommunit...s/?id=340180450 ---------------------------------------------------------------------------------------------------------------------------------------------------------- zs_equilibre_final http://steamcommunit...s/?id=273034998 ---------------------------------------------------------------------------------------------------------------------------------------------------------- zs_clav_massive http://steamcommunit...s/?id=172051398 ---------------------------------------------------------------------------------------------------------------------------------------------------------- zs_splinter_v2 http://steamcommunit...s/?id=230962145 ---------------------------------------------------------------------------------------------------------------------------------------------------------- zs_lighthouse_v1 http://steamcommunit...s/?id=180853396 ---------------------------------------------------------------------------------------------------------------------------------------------------------- zs_last_day_z http://steamcommunit...s/?id=319254405 ---------------------------------------------------------------------------------------------------------------------------------------------------------- zs_zedders_mall http://steamcommunit...s/?id=177775589 ---------------------------------------------------------------------------------------------------------------------------------------------------------- zs_ambush_v4 http://steamcommunit...s/?id=180029752 ---------------------------------------------------------------------------------------------------------------------------------------------------------- zs_glacier_v2 http://steamcommunit...s/?id=180572988 ---------------------------------------------------------------------------------------------------------------------------------------------------------- I honestly hope these maps gets added to the rotation, because the majority of people only votes for the same maps that are on the rotation right now and almost every day on. If these maps gets added, it would make a big difference and deal, as i personally like maps that have or are never played. (This is my personal opinion only however, as I only think it's for the better good ) EDIT: Sorry for quoting the massive post, will not do it in the future. - Bostondunn Edited May 12, 2016 by Bostondunn Quote Link to comment Share on other sites More sharing options...
OpposedThrone Posted May 11, 2016 Share Posted May 11, 2016 In case you are looking for other maps Forrest, i have a collection of my own on the Steam (Garry's Mod) workshop that has alot of ZS maps, which i took my time to add the collection. Feel free to check it out if you want, however some maps may be outdated and old, since the owners hasn't seemed to update them in a while. http://steamcommunity.com/sharedfiles/filedetails/?id=346591327 1 Quote Link to comment Share on other sites More sharing options...
Matt B Posted May 11, 2016 Share Posted May 11, 2016 I honestly hope these maps gets added to the rotation, because the majority of people only votes for the same maps that are on the rotation right now and almost every day on. If these maps gets added, it would make a big difference and deal, as i personally like maps that have or are never played. (This is my personal opinion only however, as I only think it's for the better good ) In case you are looking for other maps Forrest, i have a collection of my own on the Steam (Garry's Mod) workshop that has alot of ZS maps, which i took my time to add the collection. Feel free to check it out if you want, however some maps may be outdated and old, since the owners hasn't seemed to update them in a while. http://steamcommunit...s/?id=346591327 I am the one you want to talk to. I'll check out those maps and see if we can add more to the map testing list. thanks 1 Quote Link to comment Share on other sites More sharing options...
OpposedThrone Posted May 12, 2016 Share Posted May 12, 2016 Oh, I didn't know you were the one responsible for the testing, adding, etc. Thought it was Forrest or Skay that handled it, but now i know Quote Link to comment Share on other sites More sharing options...
Matt B Posted May 12, 2016 Share Posted May 12, 2016 Oh, I didn't know you were the one responsible for the testing, adding, etc. Thought it was Forrest or Skay that handled it, but now i know skay and dreamy are the ones who can upload maps to the server, but i like to try and make it easy for them and take care of the dirty work as well as keep yall updated in threads like the maps on the server thread. forrest handles updates to the zs server such as new zombies, new guns, and some map fixes, among many other things. those guys have their plates full and i just try and do what i can to keep the map cycle fresh. unfortunately my school schedule this past semester has kept me insanely busy until now that the semester is over. i'm hoping to make up for it by getting a really nice selection of maps added to the server 2 Quote Link to comment Share on other sites More sharing options...
Guest Posted May 15, 2016 Share Posted May 15, 2016 Love all the new maps being added except zs_obj_minecave Quote Link to comment Share on other sites More sharing options...
OpposedThrone Posted May 16, 2016 Share Posted May 16, 2016 So has the new maps been added yet or are they still being tested and yet to be added? Quote Link to comment Share on other sites More sharing options...
Matt B Posted May 16, 2016 Share Posted May 16, 2016 Love all the new maps being added except zs_obj_minecave It was only tested, and it has several issues that will keep it off of the live server. Don't you worry that pretty little head of yours. So has the new maps been added yet or are they still being tested and yet to be added? Did about 10 hours of map testing this weekend but there are still about 15 more left to test. as of now there are 19 approved maps, but a couple of them may not last depending on how they work out with the server population. its fewer than i was hoping to approve, so i'll also try working on some edits for the disapproved maps to get more in the server. however, map edits are not as easy as everyone thinks. Quote Link to comment Share on other sites More sharing options...
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