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Map Update Request Thread


Ryze
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Map name: Zs_Luxury

Current version Zs_Luxury v2

New Version Zs_Luxury v3s

https://drive.google.com/open?id=1nIoTtSPTVxgZv21WaZbdDirfSoBAgFtq

-Made the vent cade less op

-added point_worldhint to guide players where to go

-added sigils placement for supply crates placement

-remade the office area

-added soundscape

-made it more optimize

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Map Name: Zs_Luxury

Current Version: zs_luxury_v3s

New Version: zs_luxury_v4s

https://drive.google.com/open?id=14T8rp33sPU6NLkgj0mya-M6P3WXpl0AP

-replace free boomstick with reaper ump

-made vent cade little bit less op

-removed a ton of door so cader can't make the ultimate door cade

-made the hallway for the apartment area less op

-added a new event where the window breaks now 

-fixed the nodraw on the hot tub

-made the room able to connect to each other in the apartment room

Edited by Nightstar_91
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  • 2 months later...

Re-post due to inactivity:

Map Name: Forlorn Bunker

Current version on the server: zs_forlornbunker_v2

New version: zs_forlornbunker_v4

Link to map download or thread containing the download: https://steamcommunity.com/sharedfiles/filedetails/?id=1561104187

Reason for update (if applicable): New map version

I've put together a new version of the map on the workshop. Significantly improved from its predecessor in terms of gameplay, optimization, and quality, among other things.

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Map Name: 1home reborn

current version on the server: zs_1home_reborn_v2a

new version: zs_1home_reborn_v2b

Link: http://www.mediafire.com/file/5vvj7cgn2zaafaa/zs_1home_reborn_v2b.bsp/file

Reason for update: removed the sigil placements screwing the supply crate and optimization with the introduction of areaportals.

https://imgur.com/a/vj0PiGQ

Edited by Kevinyock
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  • 3 weeks later...
  • 1 month later...

Map Name: Starrylit Moon Haven

Current version on the server: zs_starrylit_moon_haven_v1c

New version: zs_starrylit_moon_haven_v2

Link to map download or thread containing the downloadhttp://www.mediafire.com/file/nev3ryb9ianvn1e/zs_starrylit_moon_haven_v2.rar/file

 

Reason for update: After seeing the map for the first time on the hg server, I was disgusted, embarrassed, and depressed how shitty it turned out to be. 

The music was headache inducing, humans felt alittle too op, still a bit too big for my tastes as map size goes. 

What this new version fixes and changes include:

-music was changed and fixed using soundscapes since I was crazy using ambient generics with play everywhere set and triggers setting it on and off which caused the sound seizures

-removed the blue area, the ice area

-moved the mushroom house to another cell and changed its look to be more applicable as well as getting rid of the stupid maze inside by changing it into a more appropriate floor

-moved things around such as replacing the mushroom house spot with the tower from the blue area 

-slime quest is still in and probably easier to accomplish

-instead of a trigger that activated a death when someone falls off the main hub area and star area, u get sent into an area were u can have a last stand but if u desire to suicide, u can just jump off the platform

-balanced many areas were i thought would be needed

-changed the look of the green area a bit

-other changes i can't remember since i have a memory span of a goldfish

I wanted to get this update sooner but I had to hold off for about two weeks.

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Map Name: Starrylit Moon Haven

Current version on the server: zs_starrylit_moon_haven_v2

New version: zs_starrylit_moon_haven_v3

Link to map download or thread containing the download: http://www.mediafire.com/file/3d7d4roqjx5p96l/zs_starrylit_moon_haven_v3.rar/file

Reason for update: Sorry, I'm back again. I overhauled the map a bit more as I still wasn't satisfied with the v2 changes.

 

What version 3 includes:

-Removed the bottom tunnel area to make the map smaller again

-Moved some things around like the rainbow dome building thing

-Bit more optimization

-changed some lighting to try and get that more mysterious feel to the map

-AI bot pathing so bots should be able to move around the map

-other changes such as fixing a ladder texture that wasn't present in the v2 version

Edited by Cinnamystic
text was weird showing white lines so had to fix it
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  • 2 weeks later...

Map Name: Starrylit Moon Haven

Current version on the server: zs_starrylit_moon_haven_v2 I guess still

New version: zs_starrylit_moon_haven_v3b

Link to map download or thread containing the download: http://www.mediafire.com/file/no6r4pd3zpwov6v/zs_starrylit_moon_haven_v3b.rar/file

 

Guess who's back again, however, I promise this is the last update for this map, at least for a long while. This is what i believe to be the definitive version of this map.

Here's the changes:

-fixed an issue with an invisible seam on the giant mushroom that was present in the earlier v3 version

-removed another room, the star like room

-moved some places around

-added a gate to the entrance that leads to another room, in order to open the gate, one must stand on a red switch which traps them inside a gate until the timer is up.

Switch is on the bottom floor 

-balanced more areas, i don't want this map to be frustrating for zombies

-the reward for completing the final quest, the pink star, instead of just healing hp, I changed what it does to be more interesting and fun. There is a cooldown for the stars power.

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  • 7 months later...
  • 2 months later...

Map Name: Starrylit Moon Haven 

Current Version on Server: Gone

New Version: zs_starrylit_moon_haven_v4

Link to Map Download or Thread Containing the Download: http://www.mediafire.com/file/u4ylruom5j71z3q/starrylithavenv4.rar/file

 

After a long hiatus, here is what has changed from my previous version:

-The map has been shortened significantly, it was just a bit to big, now its just the forest area

-Spruced up a few places for visual pleasure

-Added a few quality of life changes 

-Couldn't figure out the whole info node ai thing so I replaced it with nav generation, hopefully should make bots actually move, maybe not.

-Made the map a bit more difficult for humans

 

Yup thats all the changes I can remember from my last version.

 

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Map Name: zs_sunday

Current version on the server: zs_sunday_v2

New version: zs_sunday_v3a

Link to map download or thread containing the download:

Reason for update (if applicable):

+ Added 3D skybox
+ Added painted sky (less texture packing)
+ Add stars to sky
+ Add map fog
+ Added support for HDR (added cubemaps)
- Removed off-map room
/\ Fixed vine decals on sides of building

Edited by relavis
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