Trazix Posted June 27, 2017 Share Posted June 27, 2017 (edited) For this quality video I use Reshade for Gmod This map was pain for make it I absolutely wanted to finish it before the summer holiday. Third and my ultimate objective map, that take me too much time for make it and waste time part of my life for no benefit I just wanted to create new gameplay into this game mode, my job is finish, Rescape the Rampage of NPST I like HARD MAP if an objective map is winning only 5 times past the year is enough for me, determined and never give up because NPST is the massive biggest objective map record of the size of the map and 66 zombie spawn with 24 spawn dynamic (89 in total), well that can may be scary you so I made almost every part of the map cadable for keep people alive opposite of rampage, NPST is not really a bullet cade map (except for the last 10 minutes). Your mission is to clean the infected NPST station and come back where do you come at the begin for escape Level design is my priority I favored to active HDR and make the atmosphere pretty convincing and look good than rampage with 60mb waste of musics. Map really complete with some events dynamic interact into the map. Gameplay made for HGZS server but available for all server, map really complicated depend the server, admin room has been added at the spawn for balance the map [spoiler=Extra Note]Ho yes French obj map cannot exist if there is no elevator crashing and a boomstick sign at the spawn CREDITS Map made by Trazix Optimisations and Help - How Super Terrible ? Alpha-Testing and Feedback - Master Tof - AzoNa - Ray Models and materials use by Crowbar Collective Back Mesa Team Completely remake of some part from L4D2 Campaign Damn it by Tom Baldry Soundtrack: Pendulum - Granite Rogue Souls - Toxic Rain Half-Life 3 Inspirational Track 1 and 2 Transformers 3 Battle Track Resident Evil Retribution - Flying Through The Air Blue Stahli - The Destroyer of all Things H1Z1 King of the Kill Soundtrack - Final Battle Muzzy - Children of Hell Muzzy - Get Crazy Muzzy - Play Muzzy - Junction Seven DOWNLOAD Use Zombie Survival gamemod for play this map (in local) Size 253 Mo (140 Mo bz2) zs_obj_NPST_v1 Join the group steam: Workshop: maybe MEGA: Download (HG Version) MEGA: Download (All other server) SCREENSHOTS OF THE MAP Background 1920x1080 Link Edited February 1, 2019 by Trazix 14 Quote Link to comment Share on other sites More sharing options...
Ryze Posted June 27, 2017 Share Posted June 27, 2017 Nice work Trazix! Looking forward to adding to to rotation when the time comes! 4 Quote Link to comment Share on other sites More sharing options...
FoxHound Posted June 27, 2017 Share Posted June 27, 2017 all aboard the baguette hype train boys 1 Quote Link to comment Share on other sites More sharing options...
Grim Raper Posted June 27, 2017 Share Posted June 27, 2017 I can't wait to play this 1 Quote Link to comment Share on other sites More sharing options...
pikachu 2013 Posted June 28, 2017 Share Posted June 28, 2017 looks amazing cant wait to play Quote Link to comment Share on other sites More sharing options...
Guest Posted June 28, 2017 Share Posted June 28, 2017 me like Quote Link to comment Share on other sites More sharing options...
Guy. Posted June 28, 2017 Share Posted June 28, 2017 Can't wait to play! Quote Link to comment Share on other sites More sharing options...
Imbeast Posted June 28, 2017 Share Posted June 28, 2017 My eyes, it's too beautiful. Quote Link to comment Share on other sites More sharing options...
Master ToF Posted June 28, 2017 Share Posted June 28, 2017 FRENCH QUALITY MAPS (say yes or ban) Quote Link to comment Share on other sites More sharing options...
Snowyamur Posted June 28, 2017 Share Posted June 28, 2017 HYPE TRAIN RUNNING!!! Quote Link to comment Share on other sites More sharing options...
Trazix Posted June 28, 2017 Author Share Posted June 28, 2017 I named the train [spoiler=name train]the_damn_god_fucking_train_who_is_going_to_fuck_your_ass_before_the_end This train will be an ragequit counter you are forced to jump because you have zombie just behind your ass compared to rescape you can take the time for jump, 1 Quote Link to comment Share on other sites More sharing options...
Lunar Posted June 29, 2017 Share Posted June 29, 2017 Wooo hoo Quote Link to comment Share on other sites More sharing options...
Ray ' Posted June 29, 2017 Share Posted June 29, 2017 I warn you, you are not ready for NPST, this map is so huge, the work of Trazix is just amazing ! Looking forward to seeing you again on NPST ! Quote Link to comment Share on other sites More sharing options...
Trazix Posted July 8, 2017 Author Share Posted July 8, 2017 (edited) Map is available you can download it on the first post. I saw some bullshit part human doesnt have the time to react and multiple fix and balance needed , let me time to make beta v2 Edited July 8, 2017 by Trazix Quote Link to comment Share on other sites More sharing options...
Trazix Posted July 9, 2017 Author Share Posted July 9, 2017 (edited) Lot of change and balance for the 15 first minutes of the map difficult to explain but the most important you need to know is: - One part is missing message and indication so everyone was triggered - Add player clip at the red laser part (people must follow the path correctly now) and reduce damage from the laser a lot - Reviewed the saw part: make this part cadable but reduce the speed of the saw 2.4 to 0.8 and removed one office left side side - The metal cage at the kitchen is noz unbreakable but I resize the hallway - Disable 2 spawn dynamic (the second spawn and one outside) - Reviewed 3 bullshit zombie spawn enable too fast - Fixed models trashbin vertex error invisible props after changing map - Fixed elevator crashing completely broken - And a lot of minor fix and balance difficult to explain zs_obj_NPST_b2 Download: Link Edited July 9, 2017 by Trazix 3 Quote Link to comment Share on other sites More sharing options...
FriskyPiranha Posted July 10, 2017 Share Posted July 10, 2017 (edited) Yes, I can see this having 5 wins in a year, all 5 being late night when zombies aren't doing much of anything. The real back breaker lies in any part where zombies drop directly on top of humans, the first instance of that I saw being after the fire jet shooting into the elevator and killing our top score player. Funniest grief in from a map i've ever seen, that. Just because it was so unexpected, pointless, and lethal. Edited July 10, 2017 by FriskyPiranha Quote Link to comment Share on other sites More sharing options...
Destroy Posted July 10, 2017 Share Posted July 10, 2017 unlike other obj maps its basically just a zombie escape map. Like it literally gives us no time to rest just for a second and put arsenals down and such like other obj maps. Hope most of its fixed last time we played it XD. also maps pretty confusing so some arrows that could point to our direction would help Quote Link to comment Share on other sites More sharing options...
Trazix Posted July 10, 2017 Author Share Posted July 10, 2017 (edited) I try to balance at least until the end of the office, this map is pain for balance because human doesn't have 20 sec of rest for 30 minutes but I wanted that gameplay. Balance - Put 1.3x damage multiple by default OnMapSpawn - Removed headcrab and fast headcrab completely - Removed fresh dead completely - Removed 2 spawn dynamic (tunnel part at the begin and after the first elevator office part) - Disable only one side of laser red (zombie must follow the same path like human now) - Add 15seconds defend at the part where the first ceilling roof explose - The part where you need to put the saw is more easy to cade also increase the speed of the saw 0.8 to 1.3 and increase hp from the window office left side - Removed the zombie spawn where you need to defend both side and review the time for defend at this part - Review zombie spawn outside when the big elevator is open it was a real panic - Moved the fast zombie unlocked later on the map - Moved the poison zombie unlocked at the end - And a lot other balance I dont know how explain..... Others - Increase the time before the map start 180 to 260 seconds (4.20min) - Add some messages indications when the door is going to open - Reviewed some zombie spawn delay enabled too fast - Resize 2 some zombiegass (reduce raduis) - Add 2 new HUD Timer - Add 1 other free resupply - Add 2 other free hammer - Add 4 other free medic - Add 3 free medical bomb (for HG) - Fixed fog doesn't reset color after replay zs_obj_NPST_b3 Link: Download Edited July 10, 2017 by Trazix Quote Link to comment Share on other sites More sharing options...
Snowyamur Posted July 10, 2017 Share Posted July 10, 2017 I named the train [spoiler=name train]the_damn_god_fucking_train_who_is_going_to_fuck_your_ass_before_the_end This train will be an ragequit counter you are forced to jump because you have zombie just behind your ass compared to rescape you can take the time for jump, Nice name. Quote Link to comment Share on other sites More sharing options...
Trazix Posted July 22, 2017 Author Share Posted July 22, 2017 LAST VERSION OF THE BETA Few day ago human has survived 33 minutes, they could not win due to some last change needed, with that last version of the beta we should win for the first time. More people will know the map and it will be increasingly easy in the future so I prepare 2, 3 others version during this years for increase the difficulty zs_obj_NPST_b4 Download: Link Changelog - Reduce the time before the map start 240 from 260 (4 minutes) - Moved human spawn on the top for save late joiner - Add a beacon for show the right way to get outside at the begin - Reduce damage from the first headcrabcanister a little - Resize the hallway on the first elevator and increase the time elevator door close (5 to 8 seconds) - Reduce the speed of the saw 1.2 from 1.3 - Reduce damage turret bullet outisde 28 from 45 - Moved fast zombie unlocked on the big elevator outside - Reduce speed of the water increassing level 5 from 6 - Reviewed 3 zombie spawn advance too fast - Reviewed 4 zombie spawn where human can spawn kill easily - Reviewed 8 part time for defend (mostly time reduced) - Removed 2 spawn dynamic (too OP) - Removed button multiple damage 1.6x - Change refire interval logic_timer spawn dynamic 2 from 3 seconds - Fixed exploit where everyone can go inside admin room - Fixed baterry and the saw at the begin you can now craft it - The big door for go outside shouldn't anymore killed people - Reduce .bsp size (lost 7 mb) - Lot of minor fix and change... LUA add (HG only) - Reduce resistance damage spawn kill 80% to 30% - Increase replay time 8 to 20 minutes - Add +5 extra aegis (10 total) 2 Quote Link to comment Share on other sites More sharing options...
Trazix Posted September 2, 2017 Author Share Posted September 2, 2017 (edited) My last post here about map update changelog because I believe that the map is mostly finished. I always plan to make 1, 2 others version during this year but this will be less important, only some balance zs_obj_NPST_v1 Download Link (not bz2) The map should be "winnable" now Changelog Nerf map Review 7 last minute of the map it was too HARD (and add props for cade) Removed 14 retarded zombiegass too near from a spot for cade or defend Review 3 zombie spawn advanced too fast The big door from the first zombie spawn open more gently Add player clip below the bridge if someone is hurt by the headcrabcanister he cant fell Removed spawn fast zombie outside at the begin Review completely elevator crash part (human doesnt need anymore to get inside the elevator) Moved 1 zombie spawn too OP (first spawn when human get inside the facility at begin) Add double ladder in the hole for climb up more easier at the water increasing level Minor change for facilitate humans side Buff map Disable 1.3x damage multiple by default (now 1.0x) Review some zombie spawn where human can spawn kill easily Add bullet block to the way where the laser is not disable at the begin office Add bullet block at the kitchen fence Add one new zombie spawn at the kitchen Increase damage fire trap big elevator 50 to 65 damage Moved 1 zombie spawn useless Others Make the ground elevator teleport func_brush (human cant put arsenal or resu) Human cant anymore jump at left side of the bridge This part https://postimg.org/image/50786n4yt/ change the insta kill anti-delay to 5damage/s only Review 90% bad english and grammar Change some texture office part Removed 1 props fucked after changing map Change the pizza model to baguette model !!! Add 1 more free aegis (5 total) Add 3 other timer (30sec) Add env_spark on the side of the big elevator Fixed one door who can kill human Add 4 new EPIC music +8 Mo for the bsp Edited September 2, 2017 by Trazix 2 Quote Link to comment Share on other sites More sharing options...
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