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Ser Aland
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Moving everything from one database to another takes times, especially as big as ours given our server population.

 

Its funny that facepunch didn't even mention about the limitation of SQLite but no surprise, there is a lot of things that gmod set up but never finished. *cough* Multi-core processing *cough*. I would prob get 50 - 60 fps on source games that fully support multicore rendering yet get around 30 in gmod with the added bonus of having a chance of my game to crash when loading a map(and seeing everyone else crash when they load the map).

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