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Cards


Ser Aland
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I know it was a data base issue, and the server had a huge crash, so they are fixing it as we speak. I know the will be back up, just unknown when. We are lucky points didnt get removed, as that is part of the data base aswell.

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Facepunch failed to mention that SQLite fails when the database reaches above 1000 entries, so we have to move everything that uses SQLite to MySQL. The things being moved are Ragequit count, Cards, and Leaderboards entries

They tend to fail a lot lately :ph34r:

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Moving everything from one database to another takes times, especially as big as ours given our server population.

 

Its funny that facepunch didn't even mention about the limitation of SQLite but no surprise, there is a lot of things that gmod set up but never finished. *cough* Multi-core processing *cough*. I would prob get 50 - 60 fps on source games that fully support multicore rendering yet get around 30 in gmod with the added bonus of having a chance of my game to crash when loading a map(and seeing everyone else crash when they load the map).

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