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Map Removal: Underpass


Laces115
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This map has a 23% winrate as of the time of writing this, and humans just won without losing a single cade, with both supplies.

 

This is not the first time I have seen this happen either. Humans win an insultingly large amount of the time in this map, and the problem is just inflated now with the nerf of zombie poison and the buffing of a bunch of human weapons.

 

The truth is that this map is just not fun to play on as a zombie, because the map revolves around spawn camping: the teleports zombies use lead to rooms that humans have barricaded and thus keep you from even doing much outside of spawning.

 

Even if you DO break the cade, the entire map is basically hallway after hallway.

 

Fuck this map.

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Instead of removing yet another map out of spite, why don't we just modify it? It's relatively easy to decompile the map, edit the vmf, and recompile it. When I can find the time, i'd be happy to do it.

 

I'm not even sure how you'd balance it though. The problem is that the entire map revolves around camping the zombie teleports. Which is boring.

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everytime we play that map zombies give up because they want to be humans rather than zombies. They either afk or leave. The map isnt op neither is the humans. Forrest has done a good job of making them balanced with the zombies. Maybe edit spawn points by adding another one in one of those rooms but other than that its a fine map

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Instead of removing yet another map out of spite, why don't we just modify it? It's relatively easy to decompile the map, edit the vmf, and recompile it. When I can find the time, i'd be happy to do it.

 

I've been thinking for a while about remaking this map and expanding it further beyond just "oh look its a hallway fallback after hallway fallback" but im still not sure.

 

The map is either completely zombie sided or completely human sided based on random luck at the moment anyways. So i might give it a shot and see how it turns out.

Edited by EngineTrap
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