Laces115 Posted August 8, 2018 Share Posted August 8, 2018 This map has a 23% winrate as of the time of writing this, and humans just won without losing a single cade, with both supplies. This is not the first time I have seen this happen either. Humans win an insultingly large amount of the time in this map, and the problem is just inflated now with the nerf of zombie poison and the buffing of a bunch of human weapons. The truth is that this map is just not fun to play on as a zombie, because the map revolves around spawn camping: the teleports zombies use lead to rooms that humans have barricaded and thus keep you from even doing much outside of spawning. Even if you DO break the cade, the entire map is basically hallway after hallway. Fuck this map. Quote Link to comment Share on other sites More sharing options...
Techmo Posted August 8, 2018 Share Posted August 8, 2018 Instead of removing yet another map out of spite, why don't we just modify it? It's relatively easy to decompile the map, edit the vmf, and recompile it. When I can find the time, i'd be happy to do it. 1 Quote Link to comment Share on other sites More sharing options...
Laces115 Posted August 8, 2018 Author Share Posted August 8, 2018 Instead of removing yet another map out of spite, why don't we just modify it? It's relatively easy to decompile the map, edit the vmf, and recompile it. When I can find the time, i'd be happy to do it. I'm not even sure how you'd balance it though. The problem is that the entire map revolves around camping the zombie teleports. Which is boring. Quote Link to comment Share on other sites More sharing options...
Boxsnake Posted August 8, 2018 Share Posted August 8, 2018 LOLOLOLOLOLOL thats dumb reasoning. zombies are just retarded half the time. its not the map. if the zombies work together than gg. 2 Quote Link to comment Share on other sites More sharing options...
Player101 Posted August 8, 2018 Share Posted August 8, 2018 It wasn’t the map’s fault, it’s just that sometimes the zombie team becomes extremely retarded and then humans win easily with both supplies 1 Quote Link to comment Share on other sites More sharing options...
McLovin Posted August 8, 2018 Share Posted August 8, 2018 everytime we play that map zombies give up because they want to be humans rather than zombies. They either afk or leave. The map isnt op neither is the humans. Forrest has done a good job of making them balanced with the zombies. Maybe edit spawn points by adding another one in one of those rooms but other than that its a fine map Quote Link to comment Share on other sites More sharing options...
EngineTrap Posted August 8, 2018 Share Posted August 8, 2018 (edited) Instead of removing yet another map out of spite, why don't we just modify it? It's relatively easy to decompile the map, edit the vmf, and recompile it. When I can find the time, i'd be happy to do it. I've been thinking for a while about remaking this map and expanding it further beyond just "oh look its a hallway fallback after hallway fallback" but im still not sure. The map is either completely zombie sided or completely human sided based on random luck at the moment anyways. So i might give it a shot and see how it turns out. Edited August 8, 2018 by EngineTrap Quote Link to comment Share on other sites More sharing options...
TheDarkDevilRo3 Posted August 8, 2018 Share Posted August 8, 2018 For what do we have the fire crabs for? just get bloody hopper with fire crabs and its gg if you have a good IQ then you know how to play with tickle mare Quote Link to comment Share on other sites More sharing options...
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