Quantcast
Jump to content

Welcome to HeLLsGamers

Welcome to HeLLsGamers, like most online communities you must register to view or post in our community, but don't worry this is a simple free process that requires minimal information for you to signup. Be apart of HeLLsGamers by signing in or creating an account.
  • Start new topics and reply to others
  • Subscribe to topics and forums to get email updates
  • Get your own profile page and make new friends
  • Send personal messages to other members.
Fredrich Rath

Suggestions (ZS) | Suggestions | Part 1

Recommended Posts

Weapons

"Brit" Revolver

Link: https://steamcommunity.com/sharedfiles/filedetails/?id=307566239

----------------------------------------------------------------------------------------------------------------------

"Chestburster" Shotgun

Link: https://steamcommunity.com/sharedfiles/filedetails/?id=307566239

----------------------------------------------------------------------------------------------------------------------

 

Zombie Bosses

Lava Pus

Health: 2560

Spews lava from mouth to burn humans.

Appearance: A burning and orange-y colored puke pus

First Person View: Same as Puke or Electro Pus (None?)

Can be available at Wave 5

----------------------------------------------------------------------------------------------------------------------

Brute

Health: 2990

Charges at humans or barricades and does a lot of damage (Cooldown 10s)

Appearance: A reddish bloated zombie

First Person View: Same as Zombie

Can be available at Wave 3

----------------------------------------------------------------------------------------------------------------------

 

 

Share this post


Link to post
Share on other sites

I think 'Lava pus' can be too OP,  'Brute' could probably need more features than just being a boss that charges at cades, like resistance to bullets and hurting people around on charge attack (sort of doomcrab). About the weapons, what tier would these guns be?

Share this post


Link to post
Share on other sites
Awards

As general concepts, these suggested weapons and Zombie Bosses sound uniquely-intriguing. If possible, I would like to see more detail on the weapons in-terms of:

  • Damage (base per pullet)
  • DPS
  • Rate of Fire
  • Clip Size
  • Reload Speed
  • Worth Menu, Arsenal Menu, or both
  • Point or Worth cost

 

For the Zombie Bosses, there should be more detail pertaining to:

  • Model scaling
  • Damage
  • Attack Speed
  • Movement Speed
  • Unique Attributes (if any)
  • Death Animation (if any)

 

Unless more detail is provided, I can't provide any feedback reflecting on balance or gameplay changes, but I can say that the names and weapon models for the new weapons are intriguing and cool, while the names for the Zombie Bosses, what they do, and their appearance information sound interesting to see in-game.

Share this post


Link to post
Share on other sites
Awards

Quote

Just do it yourself, you're like the McDonalds of Gaming.

@Fredrich Rath

Okay, look, I'm sorry if I sounded demanding for better design in the past. That's how I am now when it comes to game design because I want people who want to suggest things for the game to make something worthwhile, rather than dumping s**t for no good reason.

 

This is just how my feedback goes.

Share this post


Link to post
Share on other sites
Awards

Quote

Ok

@Fredrich Rath

If you didn't understand the implication behind that, I'm basically telling you don't stop coming up with suggestions for Zombie Survival. Any is welcome, and feedback is provided to make them better.

  • Haha 1

Share this post


Link to post
Share on other sites
Awards

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy