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An idea to make all weapons worthy


Worst Meepo World
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A great variety of weapons are unused for one specific reason: they cant pay themselves. But how does it happen? Well the point-gain you recieve is directly linked to the damage-per-bullet you do with your weapon and not the overall DPS, making most weapons with massive fire-rate unwanted and detrimental from a point-gain perspective.

The idea is to make ammo completely free and reduce point-gain from damage by 50% or more, increasing the weapon variety humans use. I know what youre thinking: Wouldn't that make humans overpowered or break the economy of the server? Not one bit, humans can already have infinite ammo as long they have a arsenal and reducing the amount of points you get from damaging zombies to balance the free ammo you recieve would make it perfectly fine, either focusing in repairing or being a zombie can grant a much larger sum of points. "But ammo is a resource that must be calculated and if youre not careful with it you should be punished for it!" Either a ricochet and turrets are examples of weapons with "Infinite ammo", a ressuply is everything you need to feed your Ricochet and giving a turret ammo grants you points back, paying for the ammo. This change would not only make humans use a greater portion of the weapons, but also reduce the point-gain effectives from weapons entirely dedicated to point-gain/damage-per-bullet. This change wouldn't affect gameplay of the server, the only difference is that people will now start getting points from any weapon they use. Reminder that they do still have to buy the weapons. Instead of buffing/nerfing weapons for points, just change ammo in a point-oriented way. "Do you believe it's fair to get points without spending a large amount of points?" Repairing is a great way for humans to make points and the cost in points is 0. Some zombies are capable of making 500+ in points in 6 waves and they dont spend a single point doing that. New players also are constantly punished for going DPS, i've seen more than one time they go dry in points for defending the cade and not even being able to buy ammo, veterans/regulars with thousands of points are unaffected by this. This change is focused to make point-gain DPS related instead of the current Damage-Per-Bullet related while also allowing new-players to defend the cade without being punished. This changes can also be applied to medpower, free but reduced point-gain. You may have noticed that the ressuply is not going to serve any purpose in this scenario, it wouldn't be a bad idea to just remove it. To avoid abuse, point-gain from supplying turrets should be removed as well. Taking into account that humans will always have ammo, it will make balancing easier overall, considering we will be avoid scenarios that people just run out of ammo and then "Zombies op".

However to prevent someone from buying 20k ammo wave 1 and never have to worry about buying from an arsenal again, an ammo cap for each ammo type should be added, making an arsenal obrigatory for all stages in the game for ammo sustain.

Edited by Worst Meepo World
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This is one strange idea and I'm against it, you can call it (punishment) but then someone else can say (use your ammo wisely) it is true that humans already have infinite ammo but making it free will cause them to shoot randomly non stop and beat the purpose of trying to know how to use your resources, with this idea you are basically trying to put everyone in almost the same level. There has to be difference between players and competition. And about zombies gaining this much points they deserve, being killed every few seconds using melee only and trying to beat armed humans behind a cade for 6 waves (as you said above) makes it just right they can earn this much, before zombie point gain was a thing, becoming a zombie was basically a nightmare you feel like you are dying over and over for no reason. At least now you feel rewarded for entertaining humans especially in objective maps.

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@Old Bill

"Making it free will cause them to shoot randomly non stop and beat the purpose of trying to know how to use your resources"

We do this already, even in wave 1. Be it a tau-cannon or a ricochet, you will just get in the cade corner and keep firing endlessly that "zombie line" thats made from them spawning and going the same direction. You just have to shoot the main line of zombies non-stop.

"with this idea you are basically trying to put everyone in almost the same level. There has to be difference between players and competition."

What do you mean with difference between players and competition? Newer players and veterans? As far im aware the cards do serve that purpose.

" And about zombies gaining this much points they deserve, being killed every few seconds using melee only and trying to beat armed humans behind a cade for 6 waves (as you said above) makes it just right they can earn this much, before zombie point gain was a thing, becoming a zombie was basically a nightmare you feel like you are dying over and over for no reason."

I've never suggested reducing the point-gain zombies received, what im trying to say is that defending a cade is either extremely rewarding or detrimental based on the weapon you're using and comparing that to repairing, healing or being a zombie are great ways for recieving points with no investment involved.

" At least now you feel rewarded for entertaining humans especially in objective maps. "

This is something that most likely isn't going to change objective maps, top scores range from -1900 points to +1000 points for the human team in objective maps just from farming zombie spawns, but thats the thing, even if they have to make a huge investment they'll do it anyways and zombies having little to no power to fight back in obj is not something point related.

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@Worst Meepo World

Quote

We do this already, even in wave 1. Be it a tau-cannon or a ricochet, you will just get in the cade corner and keep firing endlessly that "zombie line" thats made from them spawning and going the same direction. You just have to shoot the main line of zombies non-stop.

You just see many people shooting at the same time that you think everyone is shooting non stop randomly, you don't know what each person was aiming for the second they shoot, it is true some do that but remember that people with high ping might try to shoot a zombie but they get killed before they could so it looks like what you said above. People are trying to contribute to defend the cade and are not doing what you said (most of them at least)

Quote

What do you mean with difference between players and competition? Newer players and veterans? As far im aware the cards do serve that purpose.

I mean everyone, every single player. Also about the cards since we are talking about weapons onlytheir buffs are close to minimum having a higher level does not necessarily give you the upper-hand but helps you to it.

 

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@Old Bill

I belive what youre trying to say is that people will "Spray n' pray"? There's no reason for humans to do that, even with free ammo because it would result in a smaller return of points and damage dealt, resulting in possible death/loss, he'll be able to do it but its going to affect him in a very negative way. It would be like if in ZE humans didnt try to aim at the zombies. Even with this change people will have to reload their weapons.

Edited by Worst Meepo World
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  • 2 weeks later...

If we made ammo free while reducing point-gain in the process, that would not stop the economy from breaking, on top of making the concept of earning points itself a boring venture.

Putting price tags on ammunition exists both as a balance mechanic, as well as a way for humans to think carefully about what they buy. Allowing free, near-infinite ammo up to a certain limit would just make humans shoot more carelessly, instead of focusing their shots and firing only when necessary. This change would also ruin the fun of thinking about what to buy, how much to shoot, and how much loss must be made to profit later on in a round. Worst of all is that even with a 50% reduction in points received/ bullet damage, it's free points.

This sounds like another change dedicated to point-whoring, albeit more slowly, and this would be horribly-unfair for zombies because part of them being able to win is player reluctance to spend points in-game when profit is the main focus. Most of the time, the profit loss comes from spending on the ammunition, not the gun, so this would just make humans harder to fight back against.

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