Bonbon Posted May 5, 2012 Share Posted May 5, 2012 Post ALL bugs for either premium, OR gungame here. Edit: Also, first. :3 Quote Link to comment Share on other sites More sharing options...
happyrounds Posted May 5, 2012 Share Posted May 5, 2012 What's the ip? Quote Link to comment Share on other sites More sharing options...
3V0Lu710N Posted May 5, 2012 Share Posted May 5, 2012 happyrounds said: What's the ip? 67.228.181.67:27015, quite the bug you got there also it has a password Quote Link to comment Share on other sites More sharing options...
Bonbon Posted May 5, 2012 Author Share Posted May 5, 2012 Sorry, should have specified. The gungame server is not fully released yet, this was put here because I have been grabbing people to help me find bugs on the server. WERE JUST GETTING DIS SHEET READY. But if you really want to play, the password is hgsupersecretpassword. Keep in mind though, the server is NOT RELEASED yet. There's still 1 bug (probably more, really) that I have to fix, regarding your weapon will some times randomly disappear. Quote Link to comment Share on other sites More sharing options...
Cookie Posted May 5, 2012 Share Posted May 5, 2012 you can pick up and use other people nades that were dropped, if you bought the carry more than 1 nade admin thing, not sure if glitch or not, because you can use on other levels. Quote Link to comment Share on other sites More sharing options...
Homer Posted May 5, 2012 Share Posted May 5, 2012 Cookie said: you can pick up and use other people nades that were dropped, if you bought the carry more than 1 nade admin thing, not sure if glitch or not, because you can use on other levels. If you have multi-nade, you are supposed to be able to pick up more than one nade on the ground. However for gungame, multi-nade should be disabled. We have a cvar to turn off the nades item when gungame server is live. It is enabled right now for testing. Quote Link to comment Share on other sites More sharing options...
Scott Posted May 5, 2012 Share Posted May 5, 2012 im not sure if this is a bug or not, but the bots are insanely accurate. Quote Link to comment Share on other sites More sharing options...
Dav3Schneider Posted May 5, 2012 Share Posted May 5, 2012 Scott said: im not sure if this is a bug or not, but the bots are insanely accurate. I just played 2 games and I barely won because of these bots. Also, I did not find any big bugs except for the fact that the bomb is in the middle of the map. I know it is suppose to be deathmatch type so I don't see why there is a bomb. Quote Link to comment Share on other sites More sharing options...
Bonbon Posted May 5, 2012 Author Share Posted May 5, 2012 Scott said: im not sure if this is a bug or not, but the bots are insanely accurate. Bots hack. They always have. They always will, in fact, they literally are a hack I'll play a few round again today though, and see if the difficulty needs to be turned down (off the top of my head I don't know what it's set at, actually) Dav3Schneider said: I just played 2 games and I barely won because of these bots. Also, I did not find any big bugs except for the fact that the bomb is in the middle of the map. I know it is suppose to be deathmatch type so I don't see why there is a bomb. Bomb, or bomb ZONE? Does this happen on all maps? Quote Link to comment Share on other sites More sharing options...
Dav3Schneider Posted May 5, 2012 Share Posted May 5, 2012 Bomb. If you go on T is in the middle of the map. No real access to it. I was messing around trying to find it and was unable. I believe it is on top of the sky barrier, if there is one in CS:S, or below the map. It causes no problem that is seen by me. Quote Link to comment Share on other sites More sharing options...
Oreo Posted May 5, 2012 Share Posted May 5, 2012 on the map gg_300 when the bots fall in the 300 pit they occasionally don't die and get stuck in there...atm both t bots are in there Quote Link to comment Share on other sites More sharing options...
Dav3Schneider Posted May 5, 2012 Share Posted May 5, 2012 (edited) gg_lego_arena_x You spawn under the map a couple times on the T side. But you are able to jump out of it. EDIT: One last thing is that on the two maps I played my dot on the minimap does not show everytime I spawn. Edited May 5, 2012 by Dav3Schneider Quote Link to comment Share on other sites More sharing options...
Magic Posted May 5, 2012 Share Posted May 5, 2012 Another suggestion is on large maps like gg_300 (I've only played twice) when your on knife maybe give that player a speed boost because I found myself not even getting within a close distance to a CT while trying to knife them. Also, i've been seeing the bots shooting straight when I spawn at me. So maybe enable spawn protection? (If you haven't already). Quote Link to comment Share on other sites More sharing options...
Bonbon Posted May 5, 2012 Author Share Posted May 5, 2012 Dav3Schneider said: gg_lego_arena_x You spawn under the map a couple times on the T side. But you are able to jump out of it. EDIT: One last thing is that on the two maps I played my dot on the minimap does not show everytime I spawn. Does the glitch make the map unplayable? If so, it's easiest just to remove it, because that seems like a fucked up spawn point in the map. As for the radar, the radar has always been glitchy, blame VALVe . MaGiC said: Another suggestion is on large maps like gg_300 (I've only played twice) when your on knife maybe give that player a speed boost because I found myself not even getting within a close distance to a CT while trying to knife them. Also, i've been seeing the bots shooting straight when I spawn at me. So maybe enable spawn protection? (If you haven't already). I'll consider the "speed boost" thing, but it'd be really wierd for the smaller maps. If it becomes too much of a problem, it's easiest to just remove the map, as we have like 100. And there should be spawn protection, I'll see about upping it if it's not enough. And bots... Hopefully, when the server is released, we won't have the need for bots. Quote Link to comment Share on other sites More sharing options...
Dav3Schneider Posted May 5, 2012 Share Posted May 5, 2012 Bonbon said: Does the glitch make the map unplayable? If so, it's easiest just to remove it, because that seems like a fucked up spawn point in the map. As for the radar, the radar has always been glitchy, blame VALVe . I'll consider the "speed boost" thing, but it'd be really wierd for the smaller maps. If it becomes too much of a problem, it's easiest to just remove the map, as we have like 100. And there should be spawn protection, I'll see about upping it if it's not enough. And bots... Hopefully, when the server is released, we won't have the need for bots. The thing isn't bad for that map, I just spawned and noticed it and jumped. Nbd on that. I will blame valve though. Also, for the spawn protection, it works pretty great, I have a hard time killing the bots in there spawn. I would only say make it a second or two longer. Or just keep it as is. Quote Link to comment Share on other sites More sharing options...
Bonbon Posted May 6, 2012 Author Share Posted May 6, 2012 I'll see about upping it just a bit, probably less than 0.5 seconds but a little makes a huge difference Quote Link to comment Share on other sites More sharing options...
Bonbon Posted May 7, 2012 Author Share Posted May 7, 2012 Fixed grenades not bouncing, as well as some other minor fixes. As well, HOPEFULLY fixed the fact that weapons would randomly get removed, I can't say for sure though, we'll have to wait and see if it happens again. Please post here if it does, so I can investigate further. Quote Link to comment Share on other sites More sharing options...
Plastered Posted May 7, 2012 Share Posted May 7, 2012 Throwing knifes fixed? Quote Link to comment Share on other sites More sharing options...
Bonbon Posted May 7, 2012 Author Share Posted May 7, 2012 Throwing knives does damage, but apparently to much. I will be nerfing it a bit soon. Quote Link to comment Share on other sites More sharing options...
Angel Posted May 8, 2012 Share Posted May 8, 2012 I played 2 full games last night on 2 different maps, so I'm pretty sure this bug has nothing to do with the maps at all. I was only playing with bots (no players but myself) and it seemed that when I leveled fast, like 3-4 or more really quick, the level up sound wouldn't play and in chat it didn't state what weapon I needed to get a kill with. Also about 3 times when I leveled out of the 2 games it wouldn't give me a new weapon, and I had to wait until I died to get it since you can't throw your weapons. Also a few times out of both of the games when I spawned and there were a lot of guns on the ground, I would spawn with a gun where I spawned, not the gun that I needed to get a kill with. Maybe have guns disappear when you level? Cos on 1 map last night there were tonnes of guns on the ground, like at least 100 on the whole map, and it was a small map. Other than the above, the server is AWESOME!!! Even with bots Quote Link to comment Share on other sites More sharing options...
Bonbon Posted May 8, 2012 Author Share Posted May 8, 2012 Thanks for the report Angel, late last night/technically this morning, I fixed that "random weapons would go missing" bug, and an hour before the server went live I fixed the weapons wouldn't be removed. As for the leveling up really fast, I'll have to get some bots and test this. Quote Link to comment Share on other sites More sharing options...
mccaincracker Posted May 8, 2012 Share Posted May 8, 2012 not really a bug buy on gg_assault the map IMO is pretty bad. Its like giant, and i don't feel is suits gg very well. I prefer arena type maps that are balanced/symmetrical Quote Link to comment Share on other sites More sharing options...
Mr.Tin Posted May 8, 2012 Share Posted May 8, 2012 As you can see in the pictures below; I was on the second glock level, had $16000 and tried using !buylevel, but it said the game hadn't started. This did NOT occur in the next game, so I am unsure what caused it. http://steamcommunity.com/id/MrTin/screenshot/560941285483841590?tab=public http://steamcommunity.com/id/MrTin/screenshot/560941285483826994/?tab=public Quote Link to comment Share on other sites More sharing options...
Bonbon Posted May 8, 2012 Author Share Posted May 8, 2012 mccaincracker said: not really a bug buy on gg_assault the map IMO is pretty bad. Its like giant, and i don't feel is suits gg very well. I prefer arena type maps that are balanced/symmetrical I'll check that map out now and see if it's crap. Mr.Tin said: As you can see in the pictures below; I was on the second glock level, had $16000 and tried using !buylevel, but it said the game hadn't started. This did NOT occur in the next game, so I am unsure what caused it.http://steamcommunity.com/id/MrTin/screenshot/560941285483841590?tab=public http://steamcommunity.com/id/MrTin/screenshot/560941285483826994/?tab=public Thanks, I just read up on alliedmodders about that issue and hopefully it will be fixed next map change. Quote Link to comment Share on other sites More sharing options...
Ceiling Cat Posted May 8, 2012 Share Posted May 8, 2012 I have a slight suggestion. I would suggest having you respawn faster. Waiting like 2-3 seconds to respawn seems pretty lengthy to me, but that's just my opinion:p Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.