Gamma.CM Posted September 15, 2013 Share Posted September 15, 2013 (edited) I agree that phoenix and farmhouse should be kept, but canyon? really? That map is terrible. And PLEASE get rid of the spongebob maps. They don't even fit the theme. Edited September 15, 2013 by Gamma.CM Link to comment Share on other sites More sharing options...
Webflashing Posted September 16, 2013 Share Posted September 16, 2013 (edited) phoenix crashes because of the amount of players, canyon and farmhouse are good maps if you know how to play them, but theres a map in the server called zs_defection_v4 that crashes and is a map that kills a considerable amount of players even before the round starts, needs to be removed. also, i dont see a reason to remove urbandecay, its a good and old map, i havent see a problem with the map everytime people votes for it Edited September 16, 2013 by Webflashing Link to comment Share on other sites More sharing options...
Matt Marche Posted September 17, 2013 Share Posted September 17, 2013 I don't like farmhouse. There's nothing 'wrong" with it but it's very boring to me. Gravity is the worst map on the server imo, and everytime it's picked everyone decent on the team complains. That one has to be removed for sure. Abstraction night has potential, but that room everyone cades in makes it repetitive and boring. Maybe someone could re-do this map and make other areas more viable, because the graphics, etc. are really nice. Nacht Der Untoten is winnable, just very difficult. Otherwise, I like the idea of tons of entry points for zombies. It makes it much more intense. No opinion on the rest. Link to comment Share on other sites More sharing options...
Psycho83 Posted September 17, 2013 Share Posted September 17, 2013 Vote for remove: zs_crest_of_waves zs_nachet_der_untoten zs_marsh_fixed zs_alexg_motel zs_gravity zs_urbanroofs_fixed Vote for keep: zs_deadmount_reborn - It's a neat map. Nice ambience. Good teamwork can win here. zs_stormier - Classic map. Good for nostalgia. Hopeless but intense rounds here. zs_canyon - Nothing wrong with it. Great spawn-camping in the first couple rounds. Advantage flips to zombs when wave 3 hits. I really thing it's good to have a few hopeless maps on the server. It encourages creative cading and teamwork! Link to comment Share on other sites More sharing options...
Gamma.CM Posted September 18, 2013 Share Posted September 18, 2013 (edited) zs_stormier - Classic map. Good for nostalgia. Hopeless but intense rounds here. zs_storm_v1 is the classic, stormier is the remake that nearly always crashes because of the props Edited September 18, 2013 by Gamma.CM Link to comment Share on other sites More sharing options...
Loco tK Posted November 18, 2013 Share Posted November 18, 2013 A new zombie. Kid Zombie Model http://www.nomoreroominhell.com/forums/index.php?showtopic=10837 Link to comment Share on other sites More sharing options...
X7 sword Posted November 19, 2013 Share Posted November 19, 2013 A new zombie. Kid Zombie Model http://www.nomoreroo...showtopic=10837 WOW!!! WE NEED THIS! Link to comment Share on other sites More sharing options...
sharp_shooter Posted November 19, 2013 Share Posted November 19, 2013 This thread is supposed to be for suggestions not discussion. Either suggest a new idea and give some examples or don't post. We have the rest of the forums for discussion. Link to comment Share on other sites More sharing options...
camperfriend Posted November 24, 2013 Share Posted November 24, 2013 Can We please Remove the Nacht Der Untoten map, it has been causing people to use the mystery box the whole round and there are almost 0 good places to cade. I think we should either extend the map so we have places to cade or remove it. Link to comment Share on other sites More sharing options...
Little Boy Blue Posted November 30, 2013 Share Posted November 30, 2013 Pukepus hp or dmg resist increase If I had to pick one boss to never be again, it would be puke. His high hp is good, but enough considering his clipping issues. Pukepus is one of the most OP bosses in the game, its the boss with the highest dps. The reason why it seems weak is due to the fact that on HG servers, in a not complaining way, has point saving system. Meaning you can buy boomsticks on wave 1. In other servers, pukepus would usually wreck people who are in puking range. Try to kill it w/o any high tier weapons, you'll have a harder time killing it. My suggestion is IMO pukepus should maybe have increased health?*which maybe make him op* or maybe a high resistance. As what Matt said, its hit box is extremely glitchy, sometimes I get stuck on the ground for no reason or keep getting a lag effect *getting pull back to the spot i just left*. Link to comment Share on other sites More sharing options...
sharp_shooter Posted November 30, 2013 Share Posted November 30, 2013 This thread is supposed to be for suggestions not discussion. Either suggest a new idea and give some examples or don't post. We have the rest of the forums for discussion. If you want a discussion you can PM the person or if you want feedback make your own topic. DirtyDNA is no longer working on this (not sure if he has access or not) and he doesn't know enough LUA to do the stuff you're wanting to do. Link to comment Share on other sites More sharing options...
camperfriend Posted December 12, 2013 Share Posted December 12, 2013 Is there anyway we could add one more Trait in the worth?? I was thinking faster hitting speed so you can hit faster with melee weapons. 1 Link to comment Share on other sites More sharing options...
Javier Teo Posted December 12, 2013 Share Posted December 12, 2013 We need incendiary ammo that deals damage to zombie over time. Link to comment Share on other sites More sharing options...
Tomomo Posted December 12, 2013 Share Posted December 12, 2013 1) A kill button or menu option for zombies (people dont know how to use console to type kill and have to explain it every round.) 2) Turn off dynamic spawn on AFK zombies (People die, dont want to be zombie and go AFK in the worst possible points of the map.) 3) Increase time between map replays ( More variety in maps played rather then the same maps over and over.) Number 2 isn't too bad considering you can press R as a zombie to go to zombie spawn but its just an idea. Link to comment Share on other sites More sharing options...
sharp_shooter Posted December 12, 2013 Share Posted December 12, 2013 Those will be considered. Don't expect anything anytime soon, all our resources are being spent on perp and darkrp. Link to comment Share on other sites More sharing options...
Slime Posted December 15, 2013 Share Posted December 15, 2013 Maximum percentage of damage resistance for zombies is 25%, this could be useful if it was changed Either by changing the Max value all together, or dynamically changing it with player count. Link to comment Share on other sites More sharing options...
ツNCwarrior99 Posted December 25, 2013 Share Posted December 25, 2013 Putting name on spot lights which people are trolling with it 1 Link to comment Share on other sites More sharing options...
lalalalala Posted January 2, 2014 Share Posted January 2, 2014 I really would like to see a win reward, say if the human team won they would get x amount of points for the map. The harder the map the more the points, now that is for all the dA+ to decide, but I would really like to see it. Link to comment Share on other sites More sharing options...
Matt Marche Posted January 2, 2014 Share Posted January 2, 2014 Some form of dynamic zombie damage resistance scaling as the game goes on that uses the human--> zombie ratio. Link to comment Share on other sites More sharing options...
camperfriend Posted January 6, 2014 Share Posted January 6, 2014 It would be good if we could add a weapon, in the 50 points price range. Link to comment Share on other sites More sharing options...
Webflashing Posted January 25, 2014 Share Posted January 25, 2014 Please get rid of mall of the dead, Heres the reasons why it sucks for both teams. Humans: 99% cades in the most OP vents in the whole game, i rarely see people cading the sewers. There is ALWAYS some noob that opens the door next to the vents, killing people and screwing the few fun people are having in the most intense game of mall, and if its not a noob, its a troll. Its not a fun game most of the time, sitting in the vents for 30 mins watching people getting killed by zombies that are on top of the vents, and someone rarely makes 300+ points on this map Zombies: Like the human counterpart, troll spawns are here, you are for the first time having fun breaking the human cade, and then you spawn on the sewers, shortly, a new person spawns there and goes afk, causing too much trouble for the zombies Zombies have dificlty trying to get to the vents, you jump and you miss, and so on, definetly not balanced. The vents are too large, you can do a 50+ stack and you wont do nothing because of its extreme OP level. Im not sure if someone is working to make this map less OP, but as it stands now, humans win more than 70% of the time. 3 Link to comment Share on other sites More sharing options...
Webflashing Posted January 28, 2014 Share Posted January 28, 2014 Underpass has the same issues with balances: On V1 you couldnt even get inside elevator without thinking you will get door-killed, right now, you can even cade on it... The vents are too large, it takes like 30 secs to get from the spawn to the first human cade, only to deal 30 dmg or so. Secret room keeps being OP. The zombie spawn doesnt work for most zombies bosses, sometimes you either spawn on the red room or in the human spawn, which screws zombie teamwork. And bassically, 4 rounds of zombies ragequiting and 2 of gameplay. 2 Link to comment Share on other sites More sharing options...
sharp_shooter Posted January 28, 2014 Share Posted January 28, 2014 underpass_v4 is not the optimal version. It's being adjusted to favor the zombie team while still being fun for humans and retaining the basic feel of the original map. Same with mall of the dead. It is also being adjusted to balance it out. Link to comment Share on other sites More sharing options...
Webflashing Posted January 28, 2014 Share Posted January 28, 2014 Maybe increase the space between ressuplies a round, its not funny to see 10+ ressuplies one next to each other. 1 Link to comment Share on other sites More sharing options...
Webflashing Posted February 1, 2014 Share Posted February 1, 2014 Fix tickle hitbox, i have noticed if you shoot at the head and chest no dmg is given, and maybe have something that prevents Butcher being picked after wave 4 when humans are already on a cade. (Like really, you do 1 dmg to cades as butcher and you insta die, as well just suicide.) Link to comment Share on other sites More sharing options...
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