>>> Random Zombie Perks that i pulled out of my ass <<<
1. Blast Cap (8000 BP) - Increases the blast radius of Chem Zombies, Zombine Nade, and Bonemesh Gas Balls' by either 10% or 15%~
2. Bomb Training (6000 BP) - Hitting an explosive (C4, Claymores, and/or SLAM Mines) will have a 40% chance of defusing resulting a cease of explosion (cuz bosses today are scared of a shit-load of C4s in one room)
3. Mirror Shield (25000 BP) - Rack up additional damage by tanking bullets; each damage taken is calculated by this:
Every 22 Damage = 1%
MP40 does 37 per bullet so that equals to 1.68%
The maximum limit is 40%
So the outcome is if a Nightmare manage to rack up the maximum additional damage of 40% + 1.37% avg. difficulty when both supplies were down, the next hit results in 274 (hence the high price tag)
Mirror Shield resets every time you hit something, no matter if it's a barricade, a loose prop, a human, a wall, or even your fellow zombie friends.
4. Fighting Spirit (1000 BP) - Receive extra seconds of Howler's Buff
5. Thicker Skin (12000 BP) - Reduces the bullet penetration by 15% when being hit first (Makes Shades and Bloated an even better bullet shields)
comment if it's good or bad idc HG is never gunna add these