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Showing content with the highest reputation on 01/17/19 in all areas
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Just to be clear we are talking about ZS Gmod Server.. So our wonderful staff updated the server yesterday & my favorite thing about it is the new arsenal crates, they look bad ass! Sad to say along with every new update spawns a new bug.. not anything major tho its just I joined in a ZS game right before I went to court today, which was a hour & a half ago took 30 minutes to get there, 30 minutes of talking & 30 minutes back, when I came back I was in a whole NEW GAME on WAVE 3 with no indication of being AFK or a kick timer I was just spectating & I realized it wasn't just me getting this AFK BUG because we had a AFK boss on our team the rest of the game & people kept making polls to get him kicked but nothing happened so I just made this forum so it could get fixed, thank you.4 points
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Here is a few suggestions I think will make the game more fun & orderly for both humans & Zombies Name: ORBIT Stock: 2 Cost: 500 Points from the "utilities" tab from the Supply Crate Orbit is a stationary medic health rejuvantor that heals 4 humans at once automatically once placed. (redeployable) Name: Funky Bomb Stock: 2 Cost: 200 points from the "other" tab from the arsenal when thrown does constant damage for 10 seconds at a rate of 50 damage per second with a range of 200! after the 10 seconds are up the funky bomb explodes just as a regular grenade would with a damage of 150. (funky bombs also plays a little 10 second song) damage can be upgraded by using the card system. Name: Scraper Stock: 2 Cost: 50 points from the "other" tab fron the arsenal Can be used to scrap guns, tools & melee weapons in exchange for any ammunition, the more rare/expensive the object the more ammo you can get the owner of the scraper also gets a profit from when others use their scraper. Name: Zeus Stock: 2 Cost: Cost 400 from the tier 5 weapons tab A single firing tactical rifle that shoots electrically charged shock rounds(fusion cells), Zeus uses & needs 50 of fusion cells for a shot, after that one shot is fired that electrocutes & slows down zombies for 5 seconds while dealing 200 damage a blast, any 3 zombies within the proximity of the electrocuted zombie will also be stunned then you will have to reload. Name: Reptile Howler A Reptile varient of the Howler Boss unlocked at wave 5 The Howler is immune to the Zeus & when the Reptile Howler howls, all nearby zombies within the proximity of the howl will become immune to the zeus for a matter of 10 seconds If the Howler howls in front of the humans face & they are affected by the howl they will become blind for 4 seconds & be un able to hear aswell Reptile Howler howls at the same speed of the original Howler Name: Menace Unlocked by using 7500 Barricade points as a zombie using blood crate Every hit on a barricade darkens any enemies screen who is in the proximity of the barricade, similarly to Doom Crab's Burrow Name: Shield Rock Stock: 3 Cost: 150 points from the "utilities" tab in Supply Crate Shield Rock is a transparent deployable shield that once deployed acts as an extra layer of protection field bubble of energized particles that inflate into a stationary bubble that only humans (Holds 6 People) can walk inside & out & can fire outside while still inside to kill zombies, zombies can't walk inside the Shield Rock bubble but they can attack it & destroy it, shield rock is redeployable so you can move it around after obtaining it again, another con is that Electro puss can short the Shield Rock as if it was a force field emmiter (think of the Shield Rock as like the Shield Rock from the halo series & the force field that the Droideka drones used from star wars) Electro Puss Update *now shortens shield rocks Name: Stun Grenade Stock: 20 Cost: 25 points from the "other" tab from the arsenal crate When thrown stuns any nearby zombies in the radius slowing them down & nearly blinding them for 5 seconds while inflicting 50 damage on impact2 points
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The AFK kick system was disabled since I noticed that the hook it added "StartCommand" was insanely expensive to call at high player counts. I'll re-enable it since I found the cause of the massive serverside lag2 points
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-Remove 60 Second God Mode -Remove 90 Second Bottomless Clip 30 second god mode and 30 second bottomless clip was already overpowered and unbalanced, why buff it? Shits whack bruh1 point
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How To Acquire Evidence This page will talk about how to get evidence of rule breakers and how to locate the evidence. This page will also talk about some useful commands and scripts you might want to use while moderating the servers. Now, if you’re an admin or moderator, it is recommended that you read over the enforcement procedures page before proceeding with any administrator actions. You can find the page here. If you have any further questions feel free to ask a TF2 Division Staff or Division Leader. How to get evidence: When there are issues on voice chat, screenshots won’t do much so, make sure to record, however, if the issue is in text chat it is recommended that you take screenshots, so our staff don't have to watch demos. When using screenshots of chat please go here. This will allow you to link their real history which can't be edited or touched. Please also make sure to take a screenshot of that chat history as it disappears after some time. It is recommended that you also highlight the field of their chat history that you want us to focus on (you can use CTRL + F and type in what they are saying). To start recording a DEMO, do “record <name>” in the console. However, you can also do “ds_record” in the console to start a demo with the name of the date To stop the DEMO recording, do “stop” in the console if you're using just the “record <name>” command. or “ds_stop” if you're using the “ds_record” command. To take a screenshot hit F12 on your keyboard. That will save a screenshot into your steam directory Evidence Locations: When you have caught someone breaking rules or you have banned someone you can go to these locations to get the proof/evidence. To get the demo files for the “record <name>” command go to “Steam/Steamapps/common/Team Fortress 2/tf/” However if you're using the “ds_record” command go to “Steam/Steamapps/common/Team Fortress 2/tf/demos/” To get screenshots go to “Steam/Userdata/<USERID>/760/remote/440/screenshots/” These locations could be changed to “Steamlibrary” instead of “Steam” if your games are located on another drive in your computer. Watching Demos: To watch a demo that was recorded with the "record <name>" command, you type "playdemo <DEMONAME>" in console and it will open the demo. To watch a demo that was recorded with the "ds_record" command, you type "demoui" or "demoui2" into console and search for the demo file in your demos folder. The 2 main commands for watching demos are "demoui" and "demoui2", they allow the user to do a multitude of things while watching the demo. Uploading evidence: Currently, the uploader is broken for HG so you have to use something like Mediafire for demos and Imgur for screenshots. How to upload screenshots. So since the uploader is broken on HG you will need to use something like imgur. To upload screenshots you can either make an album with all of the screenshots or just upload each screenshot one at a time (it's easier to use an album). Please never remove the proof as it could cause issues if the person appeals the ban. How to upload demos. You can use google drive, Mega, Dropbox, or Mediafire. Use one of these sites. DO not upload the proof via the post on the ban, as the uploader is currently broken. After you have posted the proof please never remove the proof of the site. If you do, and the person appeals then there could be issues, so it's best if you don't remove any of the proof. If you run out of space on one of the sites make an account for one of the other sites. Useful Commands: This contains useful information when recording demos for both normal users and admins If your using the “ds_record” command, you can do “ds_mark” which will place a marker at that tick mark. This could be useful as you could mark when you warn, slay, kick, etc. This command also supports an optional single-word description. You could utilize this feature by doing something like “ds_mark warning” or “ds_mark kick” so we know what each marker is for. However, for us utilize this feature you will need to include the .json file in the demos folder as that is what contains the markers. This is what it should look like if you have markers with the single-word description example. That json file will be named the same as the demo just instead of .dem it will be .json. Another useful command is “cl_showdemooverlay <0-1>” This command will display a pulsating red box saying “REC” at the top right of your screen when a demo is recording. This command can be used so you always know when your recording. Please note this command default is 0 so quitting the game will reset it. A useful command for demos is "voice_loopback <0-1>" this command will playback your voice so your voice can be recorded in demos. The default is 0 for the command so, restarting the game will turn off the command. Useful Scripts/key binds: Please note making auto demo key binds or scripts will only work for ds_record as it doesn’t need a name input. The first press of the bound key after game startup requires you to hit the bound key twice however, after that you only need to hit it once. the script attached to this page will make a toggle key for your desired key that will start and stop demos just by pressing the key. Please note this script utilizes the ds_record command so all demos will be in the demos folder in your tf2 directory. This script also includes the “cl_showdemooverlay 1” command in the script, this will stop the command from resetting to 0 after a game restart. How to install: To install the script go to this directory “Steam/Steamapps/common/Team Fortress 2/tf/cfg/” then paste the “autoexec.cfg” file into the directory. The default key is “Q” to change it you need to change the 3 letters to a different letter (all three must be the same). If you don’t want to use a script, there is another alternative. You can bind 2 keys into a key bind for stopping and starting demos. Like said at the top this will only work with ds_record since it doesn’t require a name field. However, you can also bind with the normal record function but, it would always be the same name and it would overwrite the previous demo. To make an automatic demo key bind for ds_record do “bind <key> ds_record” and “bind <key> ds_stop” This will bind both the record function and the stop function. You can also do "bind <key> ds_mark" so you can hit a key when you warn, kick, etc to someone, as this would be much easier than doing ds_mark in console every time you want to place a marker. To do a key bind for record <name> do “bind <key> “record FILENAME"” and “bind <key> stop” This will start the demo and set the file name and allow the demo to be stopped. However, it will always be the same name and always overwrite the previous demo unless the name is changed. It is recommended that you just stick with ds_record as it is much better for users to use. For those who already have an autoexec.cfg file, here is the command so you can just paste it in. Remember that the Q key is default so you might need to change it. Going undercover: You can disable admin/VIP tags and colored name with this command. ("bind <KEY> "sm_items; wait 50; slot3; wait 50; slot10; sm_disguise"). To apply this command you must first find out the slot number for "stealth mode." To do so you must first type "/items" in chat. Next, a menu should appear and you should see a list of functions, you must make note of the number beside stealth mode (for example: Mine says "3. Stealth Mode"). Now in the command replace slot3 with slot and then the number beside Stealth Mode (EX: if you see "2. Stealth Mode" then your number is "2" which means do "slot2"). This means when the command opens the menu it will select the slot position for stealth mode. This command was created by @reploidzerox so all credit goes to him. alias stop "ds_record;bind Q record" alias record "ds_stop;bind Q stop" bind Q record1 point
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