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Showing content with the highest reputation on 07/31/2019 in all areas

  1. 3 points
    Like I would ever do that, and I'm broke in points anyways. None of you better be getting ideas That aside, I would like to say a huge congratulations to -hg- Winterlynx on his promotion to GFX Team Member! Feel free to spam the living hell out of his profile status with congratulations.
  2. 3 points
    After celebrating 4years with HG happy for the year to come, shout to everybody!
  3. 1 point
    Garry's Mod is one of Valve's popular games in Steam, and is mostly known for its poor optimization for today's systems which mostly compromise of 8 threads or more. By default, Garry's Mod runs on 32-bit, but there is a 64-bit version of Garry's Mod you probably haven't heard of. Simply put, it's a much more optimized version of Garry's Mod, and it's suppose to utilize more computer resources to the game. But does it make a difference? Here, I have a benchmark that compares the difference in framerate (32-bit vs 64-bit) in gm_construct. For all of these tests, I will be using a Ryzen 7 2700X with an overclocked GTX 1050 Ti. Garry's Mod is not really GPU-bound, so atrong graphics card like an RTX 2060 is unnecessary. In addition, many of the players in the Garry's Mod community have low-end systems. The Ryzen 7 2700X has a similar IPC performance of an i5-9400F, so these benchmarks should represent a lot of budget PCs out there. In these benchmarks, I will be using vocabulary not many people will know such as 1% Lows and 0.1% Lows. If you want to learn about them, here is a video that explains what 1% & 0.1% Lows are. Credits to Bitwit for making the video. Here, we see around a 26.4% performance increase in average FPS with 64-bit Garry's Mod. In addition, the 1% and 0.1% lows are much more higher in 64-bit than in 32-bit. This was done on gm_construct at high graphical settings. However, this is not the only benchmark so far. Out of curiosity, I decided to compare the famous -threads with 64-bit to see if there were any vast improvements in terms of performance. Average framerate didn't happen to change at all; only at around 4.24% (2-10 frames difference). Surprisingly, the 0.1% lows were consistent, but the -threads 8 had the worst 1% low out of all the three with around 10-20 fps difference. Multicore was enabled with the console command gmod_mcore_test 1, cl_threaded_bone_setup 2, and mat_queue_mode -1. It still seems Garry's Mod is not that resource hungry when it comes to cores. If you have a quad-core (8 threads) or duo-core (4 threads) processor, you won't have to invest more on a better CPU if you can't get good framerate. If you can't run Garry's Mod on high graphical settings, you will need to get a better GPU instead such as a GTX 750 Ti if you're only going to play Garry's Mod and other Valve games. In addition, a better GPU will guarantee you better framerate in triple A-titled games such as Rise of the Tomb Raider and Assassin's Creed Odyssey. Since this is a 64-bit & 32-bit comparison test on zombie survival, I went on the server to compare the framerate. Apparently, 64-bit is somewhat buggy and unstable which left itself with much more worst 0.1% and 1% lows than the 32-bit version. However, both the 64-bit and 32-bit are playing above 60 fps which is fine for most users. However, 144hz users like me would prefer the 64-bit version over the 32-bit version. Here again, the 64-bit version gains a huge performance impact in framerate (40-50 FPS difference; 63.15% difference). The 1% low is better than the 32-bit which most users won't mind, but the 0.1% low is slightly worst. This is another map in zombie survival, and it's pretty old and classic. In here, we see there's very little difference in average framerate, but 1% lows are much more better in the 64-bit. In short, 64-bit build is unstable, but has greater fps than the 32-bit build. How to get 64-bit Garry's Mod It's pretty self explanatory: 1. Open Steam and go to Garry's Mod in the Steam Library 2. Right click Garry's Mod and go to Properties 3. Go to Betas and select x86-64 - Testing 64-bit builds 4. Done! Enjoy 64-bit!
  4. 1 point
    Congratulations on becoming a full member of the community @Bart Simpson.
  5. 1 point
    I will have make two lists, one of the top 5 that actually have remarkable skills that outstand, like they actually show uniqueness and not just by making loads of profit but how they play because here is one thing that most don't notice, making a lot of points does not necessarily make one skillful. And the other one will have top 5 who profit well every round and are good overall. First list 1- Blueberry, this guy is basically the ultimate ZS player even though he exploits sometimes but even without doing that he has great potential that I don't see in any regular currently. 2- QUIQUENRIQUE, even though this guy zmains a lot if you see him play you would understand what I mean, he makes use of some weapons that people don't like to use and show the potential in them. To me the following two players are almost as skillful as one another so both of them will be the third place. 3 - Dr_Hamster170 and Silent Both are very good at what they do as humans especially using T6 weapons they carry the team in OBJ maps and not by using GL. 4- A White Kleiner, has a great understanding of ZS mechanics and knowledgeable about how things in the game mode work that it is like he studied it thoroughly. Second list: these players will be in no particular order - Pho - Moo - Kor - Wanderer - Grim And the list goes on, many are on the level of these in the second list. But this topic is only asking for top 10.
  6. 1 point
    wow maine is staff so cool omg amazing wowww
  7. 1 point
    this thread is immediately dumb because it fell apart at the letter J and it should CLEARLY MEESA JARJARBINKS
  8. 1 point
    Some of y’all have already seen it but I was a little drunk the other night, I just got a new tattoo gun and was fuckin around. Here’s one of 9 tattoos I gave myself, thought y’all might enjoy. https://i.imgur.com/9yzSlcS.jpg
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