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Zekk

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  1. Hey Gamers, Zekk here with the latest Patch drop for the rift and beyond! Lots of good qol and updated to mages and nexus blitz! See you in Game! Caden "Riot Sakaar" House Patch Highlights HEARTSTEEL Kayn, HEARTSTEEL K'Sante, HEARTSTEEL Ezreal, HEARTSTEEL Sett, HEARTSTEEL Aphelios, HEARTSTEEL Yone, Prestige HEARTSTEEL Yone, and Breakout True Damage Ekko will be available on November 8, 2023 at 20:00 UTC. Champions Brand Passive Monster damage modifier increased. E damage increased. Passive - Blaze Monster modifier: 220% ⇒ 230% E - Conflagration Damage: 65/90/115/140/165 (+50% AP) ⇒ 60/90/120/150/180 (+60% AP) Briar Q damage and Armor Shred decreased. R damage decreased. Q - Head Rush Physical Damage: 60/100/140/180/220 (+80% bonus AD) ⇒ 60/95/130/165/200 (+80% bonus AD) Armor Reduction: 10/14/18/22/26% ⇒ 10/12.5/15/17.5/20% R - Certain Death Physical Damage: 150/325/500 (+110% bonus AD) (+110% AP) ⇒ 150/300/450 (+75% bonus AD) (+110% bonus AP) Dr. Mundo E Passive bonus damage increased. E - Blunt Force Trauma Passive Bonus Attack Damage: 2/2.25/2.5/2.75/3% ⇒ 2/2.35/2.7/3.05/3.4% Gragas E cooldown reduction increased. R travel time decreased. E - Body Slam Cooldown Refund on Hit: 3 ⇒ 40% of remaining cooldown We did the math for you: 3 ⇒ 5.6/5.4/5.2/5/4.8, scaling with ability haste R - Explosive Cask Travel Time: 0.55 seconds ⇒ 0.5 seconds Graves E bonus armor per stack decreased. E - Quickdraw Bonus Armor per stack: 4/7/10/13/16 ⇒ 2/5/8/11/14 Janna Stats and abilities adjusted to fit the playstyle of a more aggressive harasser around her W and auto attacks. Base Stats Attack Range: 500 ⇒ 550 Base Mana: 350 ⇒ 360 Mana Growth: 64 ⇒ 50 Health Growth: 84 ⇒ 90 Armor Growth: 5 ⇒ 4.5 Base Attack Damage: 52 ⇒ 47 Attack Damage Growth: 3 ⇒ 2.5 Attack Windup: 22% ⇒ 20% Passive - Tailwind *Removed*: Janna no longer gains bonus move speed while facing allied champions *New*: Janna's basic attacks and W deal bonus magic damage equal to 20/25/30/35% (1/6/11/16) of her bonus Move Speed Q - Howling Gale Mana Cost: 60/70/80/90/100 ⇒ 90/95/100/105/110 Cooldown: 12 ⇒ 14 Minimum Damage: 60/85/110/135/160 (+35% AP) ⇒ 55/90/125/160/195 (+50% AP) Maximum Bonus Damage: 45/60/75/90/105 (+30% AP) ⇒ 30/45/60/75/90 (+30% AP) W - Zephyr Cooldown: 12 ⇒ 9/8.5/8/7.5/7 Mana: 50/60/70/80/90 ⇒ 50/55/60/65/70 Damage: 80/110/140/170/200 (+60% AP) ⇒ 55/90/125/160/195 (+60% AP) (+ Tailwind Bonus Damage) Slow Duration: 3 seconds ⇒ 2 seconds *New*: Zephyr passive move speed is no longer removed while on cooldown E - Eye Of The Storm Cooldown: 15/13.5/12/10.5/9 ⇒ 16/15/14/13/12 Mana: 70/80/90/100/110 ⇒ 70/75/80/85/90 Shield: 75/100/125/150/175 (+55%AP) ⇒ 80/115/150/185/220 (+55% AP) Shield Duration: 5 seconds ⇒ 4 seconds *Removed*: Shield no longer decays *Removed*: Janna no longer gains heal and shield power on CC *New*: Reduce cooldown by 20% remaining cooldown on slow/knockup. Max once per spell. K'Sante Q bonus health for minimum cast time cap increased. Q - Ntofo Strikes Required Bonus Health for Minimum Cast Time: 1200 ⇒ 1600 Kassadin E damage decreased. R non stack damage decreased. E - Force Pulse Magic Damage: 60/90/120/150/180 (+85% AP) ⇒ 60/90/120/150/180 (+80% AP) R - Riftwalk Zero-Stack Magic Damage: 70/90/110 (+60% AP) (+2% maximum mana) ⇒ 70/90/110 (+50% AP) (+2% maximum mana) Nilah Q bonus attack speed decreased. R damage over time decreased, and maximum total damage decreased. Q - Formless Blade Bonus Attack Speed: 10-60% (based on level) ⇒ 10-50% (based on level) R - Apotheosis Damage Over Time: 60/120/180 (+112% bonus AD) ⇒ 60/120/180 (+80% bonus AD) Maximum Total Damage: 185/345/505 (+232% Bonus AD) ⇒ 185/345/505 (+200% bonus AD) Rammus W bonus armor increased. W - Defensive Ball Curl Bonus Armor: 30 (+35/45/55/65/75% total armor) ⇒ 40 (+35/45/55/65/75% total armor) Senna Q damage and healing decreased. Q - Piercing Darkness Damage: 30/65/100/135/170 (+50% bonus AD) ⇒ 30/60/90/120/150 (+50% bonus AD) Healing: 40/55/70/85/100 (+30% bonus AD) (+40% AP) (+1.6 per 1 Lethality) ⇒ 40/50/60/70/80 (+30% bonus AD) (+40% AP) (+1.6 per 1 Lethality) Seraphine Passive damage adjusted. Q cooldown increased at lower levels. W shield decreased. Passive - Stage Presence Damage Per Note: : 4/8/14/25 (based on level) (+7% AP) ⇒ 5/10/18/30 (based on level) (+5% AP) Q - High Note Cooldown : 9/8/7/6/5 ⇒ 10/8.75/7.5/6.25/5 W - Surround Sound Shield: 50/75/100/125/150 (+25% AP) ⇒ 50/75/100/125/150 (+20% AP) Tahm Kench Passive bonus magic damage decreased. Passive - An Acquired Taste Bonus Magic Damage: 6-48 (based on level) (+2% AP per 100 bonus health) (+5% of his bonus health) ⇒ 6-48 (based on level) (+2% AP per 100 bonus health) (+4% of his bonus health) Ziggs Basic attack windup increased, base armor decreased. Base Stats Base Armor: 22 ⇒ 18 Basic Attack Frame: 20.8% ⇒ 20% Attack Speed Changes We're broadly doing three things here: First, we're bringing basic attack windups (this is how long into the attack animation their attack actually fires) up to a new baseline, with exceptions for champions who have innate basic attack replacements (Karthus's Lay Waste) or have a weapon that implies slow basic attacks (Mordekaiser's mace). Second, we're bringing up missile speeds to a new minimum as well, which should especially help with last hitting minions. Third, we're trying to alleviate the desire to run attack speed shards on mages who don't have any inherent attack speed synergies within their kit, through modifying their level 1 attack speed, attack speed ratios, (the degree to which champions scale with sources of bonus attack speed) and inherent attack speed growth. As many of these champions are already quite strong, we're limiting the magnitude of these changes to about 5% bonus attack speed at level 1 and we'll keep an eye out for any champions that become too strong as a result of these changes. Ahri Basic attack speed growth and windup increased. Base Stats Attack windup: 20.1% ⇒ 20% Attack Speed Ratio: 0.668 ⇒ 0.625 Base Attack Speed: 0.668 (unchanged) Attack Speed Growth: 2% ⇒ 2.2% Anivia Base attack speed increased. Base Stats Base Attack Speed: 0.625 ⇒ 0.658 Annie Base attack speed, ratio, and missile speed increased. Base Stats Base Attack Speed: 0.579 ⇒ 0.61 Attack Speed Ratio: 0.579 ⇒ 0.625 Basic Attack Missile Speed: 1200 ⇒ 1500 Cassiopeia Basic attack missile speed increased. Base Stats Basic Attack Missile Speed: 1200 ⇒ 1500 Heimerdinger Basic attack windup and speed increased. Base Stats Base Attack Speed: 0.625 ⇒ 0.658 Attack windup: 20.1% ⇒ 20% Ivern Basic attack windup increased. Restored an attack animation. Base Stats Attack windup: 23% ⇒ 20% Attack Animations: Restored an alternate attack animation which will be used 25% of the time for regular attacks and every time for critical attacks Karthus Basic attack missile speed increased. Base Stats Basic Attack Missile Speed: 1200 ⇒ 1500 LeBlanc Basic attack speed and ratio increased. Attack speed growth decreased. Base Stats Base Attack Speed: 0.625 ⇒ 0.658 Attack Speed Ratio: 0.4 ⇒ 0.625 Attack Speed Growth: 2.2% ⇒ 1.5% Lissandra Basic attack speed growth increased. Base Stats Attack Speed Growth: 1.36% ⇒ 1.5% Neeko Attack windup increased. Base Stats Attack windup: 21.5% ⇒ 20% Orianna Basic attack missile speed increased. Base Stats Basic Attack Missile Speed: 1450 ⇒ 1500 Rumble Basic attack windup increased. Base Stats Attack windup: 22.9% ⇒ 20% Ryze Basic attack speed increased. Base Stats Base Attack Speed: 0.625 ⇒ 0.658 Singed Basic attack speed, ratio, and windup increased. Base Stats Base Attack Speed: 0.613 ⇒ 0.625 Attack Speed Ratio: 0.613 ⇒ 0.625 Attack windup: 23.6% ⇒ 20% Syndra Basic attack speed increased. Base Stats Base Attack Speed: 0.625 ⇒ 0.658 Taliyah Basic attack speed increased. Base Stats Base Attack Speed: 0.625 ⇒ 0.658 Teemo Basic attack missile speed and windup increased. Base Stats Basic Attack Missile Speed: 1300 ⇒ 1500 Attack windup: 21.6% ⇒ 20% Twisted Fate Basic attack windup increased. Base Stats Attack windup: 24.4% ⇒ 20% Veigar Basic attack missile speed increased. Base Stats Basic Attack Missile Speed: 1100 ⇒ 1500 Vel'Koz Basic attack speed and growth increased. Base Stats Base Attack Speed: 0.625 ⇒ 0.643 (23-25th digits of pi) Attack Speed Growth:1.36% ⇒ 1.59% (4-6th digits of pi) Xerath Basic attack windup and speed increased. Basic attack animation pattern changed. Base Stats Basic Attack Frame: 25.1% ⇒ 20% Base Attack Speed: 0.625 ⇒ 0.658 Attack Animations: Now uses both attack animations equally instead of 75/25% Zilean Basic attack speed and missile speed increased. Base Stats Basic Attack Missile Speed: 1200 ⇒ 1500 Basic Attack Speed: 0.625 ⇒ 0.658 Zoe Basic attack speed increased. Base Stats Base Attack Speed: 0.625 ⇒ 0.658 Vision Adjustments Reveal Radius on attack: 400 ⇒ 300 Reveal circle duration: 4.5 seconds ⇒ 2 seconds Ping Changes More celebration: Within 10 seconds of getting an epic objective takedown, all allied pings directed at your champion are visible to your team. Ping lockout timer reverted: 5s/15s/30s/60s/120s ⇒ 6s/12s/16s/20s/24s. This was originally changed in 13.19 but did not make the patch notes. The “Alert” and “Enemy Missing” pings can only be used 3 times before being rate limited. ARAM Adjustments Buffs Lillia: Damage Taken: 110% ⇒ 105% Aphelios: Damage Taken: 100% ⇒ 95% Nerfs K'Sante: Damage Taken: 90% ⇒ 95% Tryndamere: Healing Done: 140% ⇒ 135% Nexus Blitz Adjustments Nexus Blitz has been live for a patch, and the team has been hard at work squashing bugs and addressing player pain points. Events Due to its high impact on game state and perceived power level, Aspect of the Dragon has been contentious ever since its addition as an event reward. Not all rewards are intended to be equal, but Elder Dragon's power was a step too far. We wanted to preserve the fantasy of obtaining the Elder Dragon buff, but restrict it only to teams who have clearly earned that power. Buffs Bard: Increased Chime Spawn Rate. First spawn at 30 seconds, spawns 2 new ones every 20 seconds Blitzcrank: Damage dealt +5% Rek'sai: Damage dealt +5%, Damage taken -10% Rod of Ages Stack Gain: 60 seconds ⇒ 30 seconds Nerfs Brand: Damage Taken: +5% ⇒ 8% Morgana: Damage Dealt -5% Sion: Damage Taken: +5% Teemo: Damage Dealt -5%, Damage Taken +5% Zyra: Damage Taken: +5% ⇒ 8% Adjustments Thresh: Doubled passive soul gain Thresh: Damage Dealt: +10% ⇒ 0% Thresh: Damage Taken: -10% ⇒ 0% Bug Fixes Rift Herald objective timer now shows when you bring up the scoreboard. Protect the Soraka event will no longer always play its sound effects at max volume regardless of sound settings. Apologies to all headphone users. Protect the Soraka event will no longer have lingering UI elements on screen when it is the first event. King of the Hill event now has a maximum time limit of 5 minutes. Landing Briar ultimate on an enemy right as URF Deathmatch or Prize fight starts will no longer perma-taunt Briar. Ivern's Triggerseed detonation now damages jungle camps when cast on himself or Daisy. Quickplay Launch In order to make sure players who own a limited number of champions have access to Quickplay, new-player-specific free to play champion rotation is expanded to Diana, Jinx, Malphite, Mordekaiser, Rammus, Yuumi, Sona, Teemo, Tristana, Vi, Caitlyn, Kai'Sa, Syndra, Leona, Sett, Pantheon, Ziggs, Talon, Amumu, and Viktor. Players can select Smite starting from Summoner Level 3 Quickplay first surrender will be available at 10 minutes and successful with 4/5 of the players agreeing Quickplay surrender at 20 minutes will be successful with 3/5 of the players agreeing Eternals will be available on Quickplay in a later patch Quickplay known bugs Purchasing a chroma in the Quickplay lobby consecutively may temporarily lock out chroma purchase ability Chroma preferences do not save when swapping to a different skin Some Quickplay data is missing in Stats Global Language Select This will go live separately from the patch at 10AM PST on Nov 8th. Global Language Select known bugs Some international fonts are currently unable to be displayed in regions that normally wouldn’t support them. (i.e. NA player selects a CN language, types in a CN font, other NA players will see blank messages). Mythic Shop Rotation Now Available Prestige Cyber Halo Janna Prestige K/DA Evelynn Prestige Arcanist Zoe Prestige Blood Moon Aatrox Mythic Chroma High Noon Senna Mythic Chroma Galaxy Slayer Zed Leaving the Mythic Shop Prestige Star Guardian Syndra Prestige Ocean Song Seraphine Prestige Dark Star Malphite Prestige Porcelain Lux Bugfixes & QoL Changes Fixed a bug that would cause Renata Glasc's Passive to instantly kill Zac when an ally attacked a Zac revive blob with her passive debuff. Fixed a bug where Pix was sometimes preventing Lulu players from earning kill credit. Fixed a bug where if the target of Briar's R is untargetable when it lands it causes a mass disconnect. Fixed an issue that caused Janna's W tooltip to display incorrect information. Fixed a bug that caused Kai'Sa and Braum's passive indicator to overlap. Fixed a bug that was causing Jungle pet's stealth VFX to appear to all enemies, and also reveal stealthed champions. Fixed a bug where Recurve Bow's tooltip was incorrect. Fixed a Skarner ASU-related bug, can't tell you what it is but we fixed it, promise. Fixed a bug where if Briar kills Baron with Snack Attack… she gets credit for all Baron-powered minion kills…. whoops. Fixed a bug where Briar's Blood Frenzy was counting as a CC in the death recap and crowd control score in the post-game stats. Fixed a bug where Briar's auto attacks would become disabled after casting her Ultimate. Fixed a bug that caused Neeko's clone to not properly display her Honor 5 or Challenger Recall. Fixed a bug that caused Briar to sometimes attack allies when Berserked. Fixed a display bug that caused Varus's Q to always show the line indicator even if the setting was disabled. Fixed an issue that caused Empyrean Jax's flame to be misplaced during his recall animation. Fixed a bug that caused Jax to play the default attack animation on his W when he has any passive stacks. Fixed a bug that caused Briar's W auto attack animations against other champions to be slowed down. Fixed an issue that caused Sylas's UI to display an incorrect Ultimate when Hijacking Neeko's Ultimate. Fixed a bug that caused Briar's Frenzy to trigger the loss of control screen flash. Fixed a bug where the jungle item could be re-added to your inventory after transformation if you used the undo feature in the shop. Upcoming Skins & Chromas The following skins will be released in this patch: HEARTSTEEL Kayn HEARTSTEEL K'Sante HEARTSTEEL Ezreal HEARTSTEEL Sett HEARTSTEEL Aphelios HEARTSTEEL Yone Prestige HEARTSTEEL Yone Breakout True Damage Ekko The following chromas will be released this patch: HEARTSTEEL Kayn HEARTSTEEL K'Sante HEARTSTEEL Ezreal HEARTSTEEL Sett HEARTSTEEL Aphelios HEARTSTEEL Yone
  2. Hey gamers, This has been up a few days but I got sick and didn't post on time - Lot's of changes so make sure to read up! -Zekk Lilu "Riot Riru" Cabreros Patch Highlights Worlds 2023 Renekton, Coven Nami, Coven Nilah, Coven Akali, Coven Elise, Old God Mordekaiser, and Prestige Coven Akali will be available October 11, 2023 at 18:00 UTC. Coven Syndra has been delayed to next patch. Redeemed Star Guardian Xayah and Rakan will be made available for purchase this patch for 1820 RP each. If you own the original Star Guardian skin, you can get the Redeemed version of the same champion for 45% off (1001 RP). If you get the Redeemed version first, you can get the original for 45% off as well. They will be available for purchase until December 31, 2023 at which point they will be removed from the shop. Jax Visual Update Champions Akshan Q bonus movement speed decreased. E base damage decreased. Q - Avengerang Bonus Movement Speed: 40% ⇒ 20/25/30/35/40% E - Heroic Swing Damage per Shot: 30/45/60/75/90 (+17.5% bonus AD) (1 + 0.3 per 100% bonus attack speed) ⇒ 25/40/55/70/85 (+17.5% bonus AD) (1 + 0.3 per 100% bonus attack speed) Bel'Veth Passive bonus attack speed after spell cast decreased. E can now critically strike, damage reduction decreased, minimum damage adjusted, on hit damage increased. R Remora health adjusted. Passive - Death In Lavender Bonus Attack Speed After Spell Cast: 25-50% (scales linearly based on level) ⇒ 20-40% (scales using stat progression multiplier) E - Royal Maelstrom newCritical Stabby Stabs: Damage from Bel'Veth's E can now critically strike. Damage Reduction: 70% ⇒ 42/49/56/63/70% Minimum Physical Damage: 8/10/12/14/16 (+6% AD) ⇒ 6/7/8/9/10 (+8% AD) Minimum On Hit Damage: 6% ⇒ 8% R - Endless Banquet Remora Health: 40/50/60% of minion's maximum health ⇒ 20/45/70% of minion's maximum health True Form Out-of-Combat Movement Speed: 25/50/75 ⇒ 10/45/80 Galio W cooldown decreased, shield restoration time decreased. W - Shield of Durand Cooldown: 18/17.5/17/16.5/16 seconds ⇒ 18/17/16/15/14 seconds Shield Out-of-Combat Timer: 12 seconds ⇒ 12/11/8 seconds (levels 1/6/11) Jinx Health growth increased. Passive bonus total attack speed now stacks. R cooldown decreased, base damage increased, AD scaling increased. Base Stats Health Growth: 100 ⇒ 105 Passive - Get Excited! newStacks on Stacks: The 25% bonus total attack speed gained from Get Excited! on takedowns now stacks. R - Super Mega Death Rocket! Cooldown: 75/65/55 seconds ⇒ 70/60/50 seconds Minimum Damage: 30/45/60 (+15% bonus AD) (+25/30/35% of target's missing health) ⇒ 32.5/47.5/62.5 (+16.5% bonus AD) (+25/30/35% of target's missing health) Maximum Damage: 300/450/600 (+150% bonus AD) (+25/30/35% of target's missing health) ⇒ 325/475/625 (+165% bonus AD) (+25/30/35% of target's missing health) K'Sante All abilities adjusted. Base Stats Base Health: 610 ⇒ 570 Health Growth: 108 ⇒ 115 Armor Growth: 4.7 ⇒ 5.2 Passive - Dauntless Instinct All Out Bonus Damage: 35% (+20% per 100 bonus armor) (+20% per 100 bonus magic resistance) ⇒ 35% Q - Ntofo Strikes newNot so Flash: Recasting K'Sante's third Q will now disable Flash during its windup newStat Check: Shift-Tooltip now shows your progress on the Armor/MR and HP for cooldown and cast time Physical Damage: 50/75/100/125/150 (+40% AD) (+30% bonus armor) (+30% bonus magic resistance) ⇒ 30/60/90/120/150 (+40% AD) (+30% bonus armor) (+30% bonus magic resistance) W - Path Maker Mana Cost: 75/80/85/90/95 ⇒ 60/65/70/75/80 newMinimum Channel Time: 0.65 seconds (Note: Maximum channel time is unchanged at 1 second) newMaximum Damage: Path Maker's damage, crowd control, dash distance, and all other outputs will no longer be tied to the ability's charge time Damage Reduction: 25% (+10% per 100 bonus armor) (+10% per 100 bonus magic resistance) (+1% per 100 bonus health) ⇒ 40-65% (based on champion level) Stun Duration:0.3/0.35/0.4/0.45/0.5 - 0.85/0.95/1.05/1.15/1.25 seconds ⇒ 1.25 seconds Damage: 2/2.25/2.5/2.75/3 - 7/7.25/7.5/7.75/8% of target's maximum health ⇒ 20/40/60/80/100 (+50% total AD) (+30% bonus armor) (+30% bonus magic resistance) (+6/7/8/9/10% of target's maximum health) W - Path Maker (All Out Version) newMinimum Channel Time: 0.5 seconds (Note: Maximum channel time is unchanged at 1 second) newMaximum Damage: Path Maker's damage, crowd control, dash distance, and all other outputs will now always deal the maximum corresponding values and will no longer be tied to the ability's charge time Damage Reduction: 30% (+12% per 100 bonus armor) (+12% per 100 bonus magic resistance) (+1.2% per 100 bonus health) ⇒ 50-75% (based on champion level) removedAll Out of Extra Damage: While All Out, Path Maker will no longer deal extra damage (aside from the bonus AD provided upon entering All Out) Cooldown: 24/22/20/18/16 seconds ⇒ 18/16.5/15/13.5/12 seconds R - All Out Maximum Health Threshold: 55% ⇒ 65% Knockback Distance: 350 ⇒ 300 Damage on Initial Cast: 35/70/105 (+ 20% AD) physical damage ⇒ 70/110/150 (+65% AP) magic damage Damage on Successful Wall Slam: 150/250/350 physical damage ⇒ 70/110/150 (+65% AP) magic damage Attack Resets: Attack reset timing has been slowed down to match K'Sante's base form newAll Out (of stacks): Casting All Out will now reset Q - Ntofo Strikes' current stacks Bonus Attack Damage Gained: 5 (+32.5% bonus armor) (+32.5% bonus magic resistance) ⇒ 15/30/45 (+25% bonus armor) (+25% bonus magic resistance) Healing: 10% (+0.75% per 100 bonus health) omnivamp ⇒ 10/15/20% healing on all damage versus champions newWeights are Off: K'Sante now gains 25/35/45% bonus attack speed when All Out Kai'Sa Base armor decreased. Base Stats Armor: 28 ⇒ 25 Milio Burn damage dealt by allies now procs Milio's items. E cooldown decreased, base shield strength increased. R healing AP ratio increased. Passive - Fired Up On Fire: Burn damage now counts as Milio's damage even when applied through allies, allowing it to interact with a select number of items like Chemtech Putrifier. Burn damage will still grant the ally who applied the debuff the kill, preventing Milio from accidentally kill stealing confirming kills. E - Warm Hugs Cooldown: 18/17/16/15/14 seconds ⇒ 17/16/15/14/13 seconds Shield Strength: 60/85/110/135/160 (+30% AP) ⇒ 60/90/120/150/180 (+30% AP) R - Breath Of Life Healing: 150/250/350 (+30% AP) ⇒ 150/250/350 (+50% AP) Morgana W AP ratio increased, damage to monsters increased. E cooldown increased early. R movement speed increased, stun duration increased, magic damage increased. W - Tormented Shadow Magic Damage per Second: 12/22/32/42/52 (+14% AP) ⇒ 12/22/32/42/52 (+17% AP) Monster Damage Modifier: 155% ⇒ 165% E - Black Shield Cooldown: 24/22/20/18/16 seconds ⇒ 26/23.5/21/18.5/16 seconds R - Soul Shackles Bonus Movement Speed: 5/30/55% while facing towards tethered enemies ⇒ 10/35/60% in all directions Stun Duration: 1.5 seconds at all ranks ⇒ 1.5/1.75/2 seconds Magic Damage: 150/225/300 (+70% AP) ⇒ 175/250/325 (+80% AP) (Note: this will still hit twice, once upon initial cast and a second time when the tether stuns) Quinn Base health decreased, base movement speed decreased, attack damage growth increased. Base Stats Base Health: 603 ⇒ 565 Movement Speed: 335 ⇒ 330 Attack Damage Growth: 2.4 ⇒ 2.7 Zed W cooldown increased. W - Living Shadow Cooldown: 20/18.5/17/15.5/14 seconds ⇒ 20/19.25/18.5/17.75/17 seconds Ziggs Q hitbox increased. Q - Bouncing Bomb Explosion Hitbox: 150 ⇒ 180 Items Blighting Jewel Total Price: 1250 gold ⇒ 1100 gold Duskblade of Draktharr Ability Haste: 20 ⇒ 15 Damage Amplification: 0-18% (at 0-70% missing health) ⇒ 0-16% (at 0-70% missing health) Lord Dominik's Regards Giant Slayer Passive: 0-25% increased Physical and Magic damage against targets with more maximum health than the user (maximum at 2500 more) ⇒ 0-22% increased Physical and Magic damage against targets with more maximum health than the user (maximum at 2500 more) newUpdated Math: Passive - Giant Slayer now applies before Shields and Lifesteal are calculated Youmuu's Ghostblade Spectral Shard Lethality: 3-12 (level 7-18) ⇒ 7-18 (level 7-18) Jungle Adjustments Smite Damage to Champions/Pets: 20-160 (levels 1-18) ⇒ 40 at all levels Close Only Counts in Horseshoes, Hand Grenades, and Epic Smites: Smite now has 350 units of targeting forgiveness against Epic Monsters. This means if your cursor is near their model but not on top of another valid target it will act as though you are targeting them. Damage Type: Spell ⇒ Proc (Note: this means that Smite will no longer trigger on-spell effects like Demonic Embrace, similar to Ignite) Primal Smite AoE Damage when Smiting Monsters: 50% of Smite's damage ⇒ 100% of Smite's damage JUNGLE COMPANION UPGRADES removedAll Primal Smites: Junglers with Primal Smite no longer take 20% less damage from epic monsters when two or more allies are nearby Gustwalker Movement Speed: While in a brush, gain 45% bonus movement speed, decaying over 2 seconds after leaving the brush. Killing a large monster increases this effect to 60% for 2 seconds ⇒ While in a brush, gain 30% bonus movement speed, decaying over 2 seconds after leaving the brush. Killing a large monster increases this effect to 45% for 2 seconds Mosstomper Shield: 60-281 (levels 1-18) ⇒ 180-300 (levels 10-18) removedMosstomper Tenacity and Slow Resist: Mosstomper will no longer grant the user tenacity or slow resistance Scorchclaw Damage Type Requirement: Any damage ⇒ Attacks and Spells (Note: this means that Smite will no longer trigger Scorchclaw's slow and burn) NORMAL CAMP HEALTH MONSTER HEALTH VALUES Blue Sentinel Health: 2300-4600 (levels 1-11) ⇒ 2300-6210 (levels 1-18) Red Brambleback Health: 2300-4600 (levels 1-11) ⇒ 2300-6210 (levels 1-18) Sir Gromp Health: 2050-4100 (levels 1-11) ⇒ 2050-4817.5 (levels 1-18) Crimson Raptor Health: 1100-2585 (levels 1-11) ⇒ 1200-2820 (levels 1-18) Raptors Health: 500-1000 (levels 1-11) ⇒ 500-1175 (levels 1-18) Greater Murk Wolf Health: 1600-3200 (levels 1-11) ⇒ 1600-3760 (levels 1-18) Murk Wolves Health: 630-1260 (levels 1-11) ⇒ 630-1480.5 (levels 1-18) Ancient Krug Health: 1350-2700 (levels 1-11) ⇒ 1350-3172.5 (levels 1-18) Krug Health: 650-1300 (levels 1-11) ⇒ 650-1527.5 (levels 1-18) Mini Krugs Health: 60-105 (levels 1-11) ⇒ 60-141 (levels 1-18) MONSTER HEALTH SCALING FORMULAS Health Scaling - Crimson Raptor: 100/135/160/185/210/235% of base health (levels 1/3/5/7/9/11) ⇒ 100/100/120/130/140/150/160/170/180/190/200% of base health (levels 1-11), +5% per level up to 235% at level 18 Health Scaling - Krugs & Mini Krugs: 100/112.5/125/140/150/160/175% of base health (levels 1/3/5/7/8/9/11) ⇒ 100/100/120/130/140/150/160/170/180/190/200% of base health (levels 1-11), +5% per level up to 235% at level 18 Health Scaling - Red Brambleback & Blue Sentinel: 100/120/140/160/180/200% of base health (levels 1/3/5/7/9/11) ⇒ 100/100/120% of base health (levels 1/2/3), +10% per level up to 270% at level 18 Health Scaling - All Other Jungle Monsters (excluding Scuttle): 100/120/140/160/180/200% of base health (levels 1/3/5/7/9/11) ⇒ 100/100/120/130/140/150/160/170/180/190/200% of base health (levels 1-11), +5% per level up to 235% at level 18 RIFT SCUTTLER Health:1550-3202.5 (levels 1-18, linear scaling) ⇒ 1550-5580 (levels 1-18, non-linear scaling) Gold Given: 55-99 (levels 1-9, linear scaling) ⇒ 55-126.5 (levels 1-18, non-linear scaling) Experience Given: 20-180 (levels 1-9, linear scaling) ⇒ 20-230 (levels 1-18, non-linear scaling) Krug Experience Adjustments Mini Krug Experience: 16-21.6 (levels 1-9) ⇒ 16-23.2 (levels 1-9) Krug Experience: 10-13.5 (levels 1-9) ⇒ 10-14.5 (levels 1-9) MONSTER ATTACK DAMAGE AND CHAMPION CLEAR HEALTH MONSTER ATTACK DAMAGE FORMULA Monster Attack Damage Formula: 100/100/120/120/130/130/140/150/180/180/200/220/230/250/260/280/300/300% of base AD ⇒ 100/100/110/115/120/125/135/145/155/165/180/195/210/225/240/260/280/300% of base AD SUSTAIN IN THE JUNGLE Health Restored on Large Monster Kill: 30-166 (up to 2.25x based on missing health) ⇒ 12% missing health Mana Restored on Large Monster Kill: 19-87 (up to 2.25x based on missing mana) ⇒ 20% missing mana JUNGLE COMPANION SCALING Jungle Companion Damage: 16 (+10% bonus AD) (+12% AP) (+10% bonus armor) (+10% bonus magic resistance) (+3% bonus health) true damage ⇒ 16 (+10% bonus AD) (+10% AP) (+20% bonus armor) (+20% bonus magic resistance) (+3% bonus health) (Note: the armor and magic resistance changes mean that bonus armor/MR will provide similar damage per gold to bonus health) Companion Damage Radius: 900 ⇒ 650 (Note: this makes it less likely that your companion will damage Epic monsters while fighting Rift Scuttler) Companion Heal per Second: 70% of damage dealt (note: this is unchanged) newCompanion Heal per Second Cap: Companion's heal per second is now capped at 12-45 (levels 1-12) ANTI-POACHING ADJUSTMENTS Jungle Item Bonus Damage to non-Epic Monsters: 20% ⇒ 42% Large Monster Armor & Magic Resistance: 20 ⇒ 42 Small Monster Armor & Magic Resistance: 0 ⇒ 20 LANE MINION EXPERIENCE ADJUSTMENTS FOR JUNGLERS Minion Experience Penalty Disable: 1.1 levels behind the game average ⇒ 1.5 levels behind the game average Minion Experience Received: 40-75% at minutes 0-14, then 100% ⇒ 30-100% at minutes 0-20 Bugfix: Minion Experience penalty is no longer locked in whenever jungle item is finished STARTER ITEM BUFFS One at a Time: All champions may now only buy one Doran's item Doran's Blade Attack Damage: 8 ⇒ 10 Health: 80 ⇒ 100 Doran's Ring Ability Power: 15 ⇒ 18 Health:70 ⇒ 90 Doran's Shield Health: 80 ⇒ 110 Regeneration when Damage: 0-40 health over 8 seconds ⇒ 0-45 over 8 seconds (Note: maximum is unchanged at 25% remaining health) Dark Seal Stack Friendly: Dark Seal is not unique with other Doran's items, so feel free to pick both up Health: 40 ⇒ 50 Relic Shield Ability Power: 5 ⇒ 7 Health: 30 ⇒ 50 Steel Shoulderguards Attack Damage: 3 ⇒ 4 Health: 30 ⇒ 50 Spectral Sickle Attack Damage: 5 ⇒ 6 Health: 10 ⇒ 25 Spellthief's Edge Ability Power: 8 ⇒ 10 Health: 10 ⇒ 25 Waterwalking Adaptive Force: 5-30 (based on level) ⇒ 13-30 (based on level) Movement Speed: 25 ⇒ 10 Snowballing Adjustments DRAGON SLAYER Cloud Drake: 7% slow resistance and out-of-combat movement speed ⇒ 5% slow resistance and out-of-combat movement speed Hextech Drake: 7.5 ability haste and 7.5% bonus attack speed ⇒ 5 ability haste and 5% bonus attack speed Infernal Drake: 5% attack damage and ability power ⇒ 3% attack damage and ability power Mountain Drake: 8% bonus armor and magic resistance ⇒ 5% bonus armor and magic resistance Ocean Drake: restore 2.5% missing health every 5 seconds ⇒ restore 2% missing health every 5 seconds DRAGON SOUL Cloud Drake: 15% bonus movement speed ⇒ 20% bonus movement speed Hextech Drake: 40% base slow (30% for ranged champions) ⇒ 45% base slow (35% for ranged champions) Infernal Drake: 80 base adaptive damage for explosion ⇒ 100 base adaptive damage for explosion Mountain Drake: 180 base shield after not taking damage for 5 seconds ⇒ 220 base shield after not taking damage for 5 seconds Ocean Drake: 130 base heal, 80 base mana regeneration ⇒ 150 base heal, 100 base mana regeneration RIFT HERALD Local Gold Given: 200 ⇒ 100 BARON NASHOR Base Health: 12600 ⇒ 15000 (Note: health scaling of +180 health per minute is unchanged) DEATH TIMER ADJUSTMENTS Level 1 Death Timer: 6 seconds ⇒ 6 seconds (unchanged) Level 2 Death Timer: 8 seconds ⇒ 6 seconds Level 3 Death Timer: 10 seconds ⇒ 8 seconds Level 4 Death Timer: 12 seconds ⇒ 8 seconds Level 5 Death Timer: 14 seconds ⇒ 10 seconds Level 6 Death Timer: 16 seconds ⇒ 12 seconds Level 7 Death Timer: 21 seconds ⇒ 16 seconds Level 8 Death Timer: 27.5 seconds ⇒ 21 seconds Level 9 Death Timer: 30 seconds ⇒ 26 seconds TURRET PLATING Gold per Plate: 175 ⇒ 125 Rune Adjustments Conqeror Attack Damage per Stack: 1.2-2.7 (based on level) bonus AD ⇒ 1.08-2.4 (based on level) bonus AD Ability Power per Stack: 2-4.5 (based on level) AP ⇒ 1.8-2.4 (based on level) AP Attack Damage at Maximum Stacks: 14.4-32.4 (based on level) bonus AD ⇒ 12.96-28.8 (based on level) bonus AD Ability Power at Maximum Stacks: 24-54 (based on level) bonus AP ⇒ 21.6-48 (based on level) bonus AP Lethal Tempo Attack Speed per Stack (Melee): 10-15% ⇒ 9-13.5% Attack Speed per Stack (Ranged): 4-9% ⇒ 3.6-8% Electrocute Damage: 30-180 (based on level) (+40% bonus AD) (+25% AP) ⇒ 30-220 (based on level) (+10% bonus AD) (+5% AP) Dark Harvest Adaptive Damage: 20-60 (based on level) (+ 5 per Soul) (+25% bonus AD) (+15% AP) ⇒ 20-80 (based on level) (+ 5 per Soul) (+10% bonus AD) (+5% AP) Arcane Comet Adaptive Damage: 30-100 (based on level) (+35% bonus AD) (+20% AP) ⇒ 30-130 (based on level) (+10% bonus AD) (+5% AP) Summon Aery Adaptive Damage: 10-40 (based on level) (+15% bonus AD) (+10% AP) ⇒ 10-50 (based on level) (+10% bonus AD) (+5% AP) Shield: 30-75 (based on level) (+35% bonus AD) (+22.5% AP) ⇒ 30-100 (based on level) (+10% bonus AD) (+5% AP) Fleet Footwork Heal: 10-100 (based on level) (+30% bonus AD) (+20% AP) ⇒ 10-130 (based on level) (+10% bonus AD) (+5% AP) First Strike Bonus True Damage: 9% ⇒ 8% Taste of Blood Healing: 16-30 (based on level) (+15% bonus AD) (+8% AP) ⇒ 16-40 (based on level) (+10% bonus AD) (+5% AP) Press the Attack Exposed Damage: 8-12% ⇒ 8% ARAM Adjustments BUFFS Rek'Sai: 100% Damage Dealt ⇒ 105% Damage Dealt NERFS Jhin: 100% Damage Taken ⇒ 105% Damage Taken Lissandra: 95% Damage Dealt ⇒ 90% Damage Dealt Malzahar: 75% Minion AoE Damage ⇒ 60% Minion AoE Damage Behavioral Systems ARAM and Rotating/Event Game Modes will no longer count toward the 5 game ranked restriction penalty Ping Adjustments Allied scoreboard pings are now sent to your premade party instead of being self only. For 10 seconds after getting a champion takedown, all allied scoreboard pings directed at your champion are visible to the team. The bait ping has been replaced with the enemy vision ping, and the hold ping has been replaced with the need vision ping. The vision cleared ping and the vision ping wheel have been removed. Worlds Clash For Worlds Clash participants with Premium tickets who finish between 1st - 7th place: (1) Championship Skin Permanent For all Worlds Clash participants (Premium and Basic tickets) who finish 1st place: (1) World's Event Capsule For Worlds Clash participants with Premium tickets who finish between 8th - 15th place: (1) Championship Skin Shard Basic Ticket: 0W, 3L: 3 Win XP Boost, 1 Mystery Icon, 1 Clash Logo Basic Ticket: 1W, 3L: 1 Mystery Emote, 640 Ward Skin, 1 Clash Logo Basic Ticket: 2W, 2L: 640 Ward Skin, 975 Skin Shard,1 Mystery Icon, 1 Mystery Emote, 1 Clash Logo, 1 Basic Ticket Basic Ticket: 3W, 1L: 640 Ward Skin, 975 Skin Shard, 1350 Skin Shard, 1 Mystery Icon, 1 Mystery Emote, 1 Chibi Icon, 1 Clash Logo, 1 Basic Ticket Basic Ticket: [World's Clash ONLY] 4W: 640 Ward Skin, 975 Skin Shard, 1350 Skin Shard, 1 Mystery Icon, 1 Mystery Emote, 1 Chibi Icon, 1 Clash Logo, 1 Basic Ticket, Worlds Orb/Capsule Premium Ticket: 0W, 3L: 1 Basic Ticket, 500 OE, 750 Skin Shard, 1 Logo Premium Ticket: 1W, 3L: 1 Basic Ticket, 500 OE, 750 Skin Shard, 975 Skin Shard, 1350 Skin Shard, 1 Logo Premium Ticket: 2W, 2L: 1 Basic Ticket, 750 OE, 750 Skin Shard, 975 Skin Shard, 1350 Skin Shard, 1820 Skin Shard, 1 Logo Premium Ticket: 3W, 1L: 1 Basic Ticket, 750 OE, 750 Skin Shard, 975 Skin Shard, 1350 Skin Shard, 1820 Skin Shard,1 Chibi Icon, 10 Mythic Essence, 1350 Skin, 1 Logo Premium Ticket: [World's Clash ONLY] 4W: 1 Basic Ticket, 750 OE, 750 Skin Shard, 975 Skin Shard, 1350 Skin Shard, 1820 Skin Shard,1 Chibi Icon, 10 Mythic Essence, 1350 Skin, 1 Logo, Worlds Orb/Capsule Mythic Shop Rotation NOW AVAILABLE Prestige Star Guardian Syndra Prestige Ocean Song Seraphine Prestige Dark Star Malphite Prestige Porcelain Lux Neo PAX Jax LEAVING THE MYTHIC SHOP Prestige Star Guardian Ekko Prestige Pulsefire Lucian Prestige Spirit Blossom Teemo Prestige Battle Queen Diana Mythic Chroma Star Guardian Jinx Bugfixes & QoL Changes Fixed a bug that caused Kraken Slayer and Stormrazor to ignore Shen's W - Spirit Refuge. Fixed a bug that caused Aatrox's movement speed buff VFX from his R - World Ender to disappear prematurely when it should have been extended from a takedown. Fixed a bug that caused the scoreboard to desync if a takedown occurred while blinded. Fixed a bug with the shop that would cause visual issues with the UI when searching for certain items. Fixed a bug that caused the Elemental Drakes and Elder Dragons' leash ranges to be inconsistent. Fixed a bug that caused Vayne's Passive - Night Hunter buff to not display the movement speed speed buff in the buff bar when activated. Fixed a bug that caused Illaoi's E - Test of Spirit to not work on Briar unless she was frenzied. Fixed a bug that caused Mecha Kingdom Jax's E - Counter Strike VFX ring to remain after counterattacking multiple hits in a single cast. Fixed a bug where Invictus Gaming Rakan would snap back to his idle position when Zhonya's Hourglass was activated during his Recall (B). Fixed a bug where Star Guardian Rakan's Homeguard animation would not play as intended if activated prior to the 14 minute mark. Fixed a bug where some of the on-ground VFX were not following the moving target during Bewitching Elise's Rappel (E). Upcoming Skins & Chromas The following skins will be released in this patch: Worlds 2023 Renekton Redeemed Star Guardian Rakan & Xayah Coven Nami Coven Nilah Coven Akali Coven Elise Old God Mordekaiser Prestige Coven Akali Neo PAX Jax Coven Syndra has been delayed to next patch. The following chromas will be released this patch: Worlds 2023 Renekton Coven Nami Coven Nilah Coven Akali Coven Elise Old God Mordekaiser Nemesis Jax Mecha Kingdoms Jax Empyrean Jax
  3. Hey Gamers! This patch is sadly another World Championship balance patch so Riot is going to be making changes to help or hurt the top 1% of players during this patch. Usually it has unintended consequences for the rest of us down here in the day to day play so take a good look and see how your favorite champs have been squeezed this time! Lilu "Riot Riru" Cabreros Patch Highlights La Ilusión Nidalee, La Ilusión Renata Glasc, La Ilusión Ziggs, La Ilusión Qiyana, La Ilusión Draven, La Ilusión Gnar, and Prestige La Ilusión Renata Glasc will be available September 27, 2023 at 21:00 UTC. Champions Azir Q cooldown increased. Q - Conquering Sands Cooldown: 12/10.5/9/7.5/6 seconds ⇒ 14/12/10/8/6 seconds Briar Attack speed growth decreased. W healing decreased, damage against minions and monsters increased, maximum percent health damage against minions and monsters decreased. Various quality of life changes and bugfixes. Base Stats Attack Speed Growth: 2.5% ⇒ 2.3% Q - Head Rush newLogic Update: Q is now properly tagged as an attack reset for interactions like Hail of Blades W - Blood Frenzy newShow Me the Fury: Added a Fury Bar to display the remaining duration of Frenzy Tooltip Update: W - Blood Frenzy's tooltip now clarifies that casting W does not remove or replace the empowered Blood Frenzy granted by R. W - Snack Attack Healing: 35/42.5/50/57.5/65% ⇒ 36/42/48/54/60% Increased Damage Against Minions and Monsters: 20% ⇒ 10% Maximum Percent Missing Health Damage Against Minions and Monsters: 500 ⇒ 400 Bugfix: Fixed a bug that caused the percent missing health damage to be able to critically strike. newSlow Down There: Added a short minimum cooldown after casting Snack Attack to prevent double casts with high haste builds. E - Chilling Scream Bugfix: Fixed a bug where knocked back enemies would sometimes not be stunned after hitting player-created terrain. R - Certain Death newINCOMING!: Pinging R now tells teammates which enemies are in range. Bugfix: Fixed a bug where Briar would become stuck attacking the wrong targets if Certain Death's target died during the cast time. Miscellaneous Challenges: Briar is now properly tagged as a Noxian champion for Challenges. Item Recommendations: Briar's recommended items have been updated. Rune Recommendations: Briar's recommended runes have been updated. Galio R cooldown decreased. R - Hero's Entrance Cooldown: 200/180/160 seconds ⇒ 180/160/140 seconds Gangplank R cooldown decreased, Death's Daughter upgrade slow increased, Raise Morale upgrade movement speed increased. R - Cannon Barrage Cooldown: 180/160/140 seconds ⇒ 170/150/130 seconds Upgrade - Death's Daughter Slow: 60% for 1 second ⇒ 75% for 1 second Upgrade - Raise Morale Movement Speed: 30% for 2 seconds ⇒ 40% for 2 seconds Jhin R minimum physical damage increased. R - Curtain Call Minimum Physical Damage: 50/125/200 (+25% total AD) ⇒ 64/154/244 (+25% total AD) LeBlanc Attack speed ratio decreased, attack speed growth increased, AD growth decreased, mana growth decreased, mana regeneration growth decreased. W magic damage increased. E magic damage increased. Base Stats Attack Speed Ratio: 0.625 ⇒ 0.4 Attack Speed Growth: 1.4% ⇒ 2.2% Attack Damage Growth: 3.5 ⇒ 2.7 Mana Growth: 55 ⇒ 25 Mana Regeneration Growth: 1 ⇒ 0.8 W - Distortion Magic Damage: 75/115/155/195/235 (+60% AP) ⇒ 75/115/155/195/235 (+65% AP) E - Ethereal Chains Magic Damage from Initial Cast: 50/70/90/110/130 (+30% AP) ⇒ 50/70/90/110/130 (+35% AP) Lee Sin Base armor increased. W lifesteal and spell vamp increased. E magic damage increased. Base Stats Base Armor: 34 ⇒ 36 W - Iron Will Lifesteal and Spell Vamp: 5/10.5/16/21.5/27% ⇒ 10/14/18/22/26% E - Tempest Magic Damage: 35/65/95/125/155 (+100% AD) ⇒ 35/60/85/110/135 (+100% AD) Lissandra W root duration increased. W - Ring of Frost Root Duration: 1.1/1.2/1.3/1.4/1.5 seconds ⇒ 1.25/1.35/1.45/1.55/1.65 seconds Nunu & Willump E AP ratio increased. E - Snowball Barrage Magic Damage per Hit: 16/24/32/40/48 (+10% AP) ⇒ 16/24/32/40/48 (+15% AP) Maximum Total Magic Damage: 144/216/288/360/432 (+90% AP) ⇒ 144/216/288/360/432 (+135% AP) (Note: Including the damage upon rooting an enemy, this totals to 164/246/328/411/492 (+215% AP)) Pyke Health growth increased. W cooldown decreased. Base Stats Health Growth: 104 ⇒ 110 W - Ghostwater Dive Cooldown: 12/11.5/11/10.5/10 seconds ⇒ 12/11/10/9/8 seconds Rek'Sai Passive heal decreased. Q damage decreased. W - Unburrow movement speed decreased. W - Unburrow base damage increased. Passive - Fury of the Xer'Sai Maximum Heal when Burrowed: 15-125 (+2-12% maximum health (increases every 3 levels)) ⇒ 10 (+2-10% maximum health (increases each individual level)) Q - Queen's Wrath Bonus Physical Damage: 34/38/42/46/50% Total AD ⇒ 30/35/40/45/50% Total AD W - Burrow Bonus Movement Speed: 15/20/25/30 (levels 1/6/11/16) ⇒ 5/10/15 (levels 1/6/11) W - Un-burrow Physical Damage: 50/65/80/95/110 (+80% Bonus AD) ⇒ 50/85/120/155/190 (+80% Bonus AD) Renekton Base magic resistance decreased. Base Stats Base Magic Resistance: 32 ⇒ 28 Syndra Q magic damage increased. Q - Dark Sphere Magic Damage: 70/105/140/175/210 (+70% AP) ⇒ 75/110/145/180/215 (+70% AP) Twitch R missile speed increased. R - Spray And Pray Missile Speed: 4000 ⇒ 5000 Zeri Base movement speed decreased. Base Stats Base Movement Speed: 335 ⇒ 330 Items Randuin's Omen Total Cost: 3000 ⇒ 2700 Seeker's Armguard Armor: 15 ⇒ 20 Statikk Shiv Electroshock Damage to Minions: 200 ⇒ 150 ARAM Adjustments Buffs Briar: 100% Healing ⇒ 130% Healing, 100% Damage Taken ⇒ 95% Damage Taken, 100% Damage Dealt ⇒ 105% Damage Dealt Nerfs Galio: 95% Damage Dealt ⇒ 90% Damage Dealt Kennen: 95% Damage Taken ⇒ 100% Damage Taken Taliyah: 105% Damage Dealt ⇒ 100% Damage Dealt OS Minimum Spec Updates Behavioral Systems Ranked Restrictions: Now when receiving penalties for disruptive behavior you can receive ranked restrictions in addition to your other penalties. These keep you from playing ranked game modes until you clear them. Reenabling Ranked: Get rid of your ranked restriction by playing 5 games of a non-ranked mode. These queues include Blind Pick, Draft Pick, ARAM, and Rotating Game Modes. Ping Adjustments Allied Portrait (Alive and Time until Respawn) Allied Level Allied Ultimate Cooldown Allied Primary and Secondary Rune Trees Allied Summoner Spell 1 and 2 Allied Item Slots 1-6 Allied Trinket Slot Pinging your own information in the scoreboard pings as normal to allies. Pinging neutral and enemy information in the scoreboard (dragon timers, enemy summoner spells, etc) prints out as normal to allies. Pinging your own character portrait prints out that value for your team. Accessibility Update You can now opt into visual notifications for global sound effects in game (Sion Ultimate, Corki Package, Briar Ultimate etc.) This notification will be off by default. When enabled, they will appear next to the kill callouts you're already familiar with. You can enable this feature in the "Interface" tab of the game settings menu in a new section called "Accessibility." The option is labeled: "Display Champion Sound Notifications" Intro Bot PBE Test Bugfixes & QoL Changes Fixed a bug that caused Malzahar's E - Malefic Visions to not spread if it was cast on a minion as it was dying. Fixed a bug that caused Ivern's E - Triggerseed to not apply the second shield if he had Moonstone. Fixed a bug that caused Ornn's Passive - Living Forge to not increase his bonus stats by 4% when upgrading additional Mythic items into Masterwork items. Fixed a bug that caused Evelynn to be unable to hear her Q cast if it hit the target at max range. Fixed a bug where Briar's R - Certain Death leap would inflict AoE damage when the leap is canceled by the mark/dash Summoner Spell. Fixed bugged interactions between Briar's R - Certain Death and Tahm Kench and Kalista's ultimate abilities. Fixed a bug that caused Karthus's passive form to deal damage to allied teammates when he was slain by Briar in a berserk state. Fixed a bug that allowed Briar's R to maintain vision of enemies if Briar was in a revive state. Fixed a bug that was causing Briar's R - Certain Death VFX to not play when cast at maximum range. Fixed a bug that caused Briar's W dash to cancel existing move commands. Fixed a bug that caused Briar's Q to not bring her over walls if the target was standing next to said wall. Fixed a bug that caused Street Demon Briar's E SFX to not play correctly. Fixed a bug that caused Briar's Passive to be applied by abilities through spell shields under certain conditions. Fixed a bug that caused Briar's R true sight to stop working on Yuumi while she was untargetable. Fixed a bugged interaction with Briar's W and R that would cause Briar to not be in a Berserk state upon reaching the target and create two explosions under certain conditions. Fixed a bug that caused Briar's transition between attacks to her idle animations to not play correctly. Fixed a bug that caused Hextech Drake's lightning chain to not trigger while the drake was attacking. Fixed a bug that caused First Strike to not grant gold for abilities that had killed a target. Fixed a bug that caused First Strike to not grant gold for damage dealt to enemy shields. Fixed a bug where First Strike would not grant gold for damage dealt right before the effect ended. Fixed a bug where self-casting abilities like Lulu's shield near one of Naafiri's packmates would grant the shield to Naafiri instead. Fixed a bug that caused Naafiri's packmates to ignore crowd control effects. Fixed a bug that caused execution announcements to play for both teams even if the champion was executed in the Fog of War. Note: This should still play for both teams in situations where a champion is executed by an Epic monster. Fixed a bug where the camera would lock for a moment if a player was slain or untargetable during K'Sante's ultimate ability animation. Fixed a bug that caused Rift Herald to be able to charge the same tower twice if the original target was destroyed. Fixed a bug that sometimes caused Ahri's Q to not properly update its location when returning to Ahri if she was in the Fog of War. Fixed a bug that caused Orianna's R - Command: Shockwave to be castable beyond its intended range. Fixed a bug that caused Viego to fail to possess enemies within his attack range if he attempted to do so while Berserked. Fixed a bug with Unsealed Spellbook where you could get stuck with Unleashed Teleport if it upgraded while you were swapped to it. Fixed a bug that caused Jhin to use his homeguards running animation to play instead of his normal running animation. Fixed a bug that caused visual issues with Renata Glasc's model if she cast her ultimate ability while she was running. Fixed a bug where Duskblade and Heartsteel's effects would not reset upon dying. Fixed a bug that caused Bard's R stasis to not stop the drake from moving. Fixed a bug that caused Jax's E and R ability VFX to be visible from the Fog of War. Fixed a bug that caused Neeko's ultimate ability VFX to be visible from the Fog of War. Fixed a bug that caused Yone's E to fail to return him to his original position if he was Bard ulted during a specific time. Fixed a bug that was causing Duskblade's granted invulnerability to not correctly interact with other forms of invulnerability. Fixed a bug that was causing Warden Jax's cape and shoulder armor to clip with the champion's model during certain animations. Fixed a bug where Battle Boss Ziggs' Satchel Charge (W) VFX was cut off on elevated terrain. Fixed a bug where Odyssey Ziggs' Satchel Charge (W) VFX was cut off on elevated terrain. Upcoming Skins & Chromas The following skins will be released in this patch: La Ilusión Nidalee La Ilusión Renata Glasc La Ilusión Ziggs La Ilusión Qiyana La Ilusión Draven La Ilusión Gnar Prestige La Ilusión Renata Glasc The following chromas will be released this patch: La Ilusión Nidalee La Ilusión Renata Glasc La Ilusión Ziggs La Ilusión Qiyana La Ilusión Draven La Ilusión Gnar iG Fiora (Tenfold Triumph) iG Kai'Sa (Tenfold Triumph) iG Leblanc (Tenfold Triumph) High Noon Lucian (Tenfold Triumph) FPX Malphite (Tenfold Triumph) Poro Rider Sejuani (Tenfold Triumph) Obsidian Dragon Sett (Tenfold Triumph) Soulstealer Vayne (First Decennial) Soulstealer Vayne (Tenfold Triumph) EDG Yuumi (Tenfold Triumph) EDG Zoe (Tenfold Triumph)
  4. Hey Gamers, This patch is going to be taking aim at making fighters a bit more tanky. It will be adjusting some of your favorite fighters and fixing some pick rates of items that were not optimal and thus not being picked to make your fighter be more than a glass cannon. Quite a few item changes, so read up so as not to be surprised. Some of the changes are a bit interesting so get out there and try them out! -Zekk Lilu "RiotRiru" Cabreros Patch Highlights Cosmic Matriarch Bel'Veth, Cosmic Paladin Nautilus, Cosmic Paladin Sion, Cosmic Paladins Nunu & Willump, and Dark Cosmic Erasure Jhin will be available August 30, 2023 at 20:00 UTC. Champions Aatrox Passive damage type adjusted to magic damage. W damage type adjusted to magic damage. Passive - Deathbringer Stance Damage Type: Physical ⇒ Magic W - Infernal Chains Damage Type: Physical ⇒ Magic Akshan Health growth increased, armor growth increased, attack damage growth decreased. Base Stats Health Growth: 104 ⇒ 107 Armor Growth: 4.2 ⇒ 4.7 Attack Damage Growth: 3.5 ⇒ 3 Blitzcrank Base health and magic resistance increased, base attack speed and attack speed ratio decreased. Passive shield value adjusted. W mana cost decreased, bonus attack speed decreased. E AD ratio increased, mana cost decreased, bonus damage to non-champions removed. R passive damage increased. Base Stats Base Health: 633 ⇒ 650 Magic Resistance: 28 ⇒ 32 Base Attack Speed: 0.65 ⇒ 0.625 Attack Speed Ratio: 0.7 ⇒ 0.625 Passive - Mana Barrier Shield Strength: 15-45% (based on level) of Maximum Mana ⇒ 30% of Maximum Mana W - Overdrive Mana Cost: 85 ⇒ 75 Bonus Attack Speed: 30/43/56/69/82% ⇒ 30/40/50/60/70% E - Power Fist Bonus Physical Damage: 75% AD (+25% AP) ⇒ 100% AD (+25% AP) Mana Cost: 40 ⇒ 25 removedBonus Damage to Non-Champions: E no longer deals a bonus 150% AD (+125% AP) to non-champions R - Static Field Passive Damage: 50/100/150 (+50% AP) ⇒ 50/100/150 (+50% AP) (+2% Maximum Mana) Elise Passive bonus magic damage and healing on basic attacks increased. E stun duration increased. Passive - Spider Queen Bonus Magic Damage on Basic Attacks: 10/20/30/40 (+20% AP) ⇒ 12/22/32/42 (+20% AP) On-Hit Healing on Basic Attacks: 4/6/8/10 (+8% AP) ⇒ 6/8/10/12 (+8% AP) E - Cocoon Stun Duration: 1.6/1.7/1.8/1.9/2 seconds ⇒ 1.6/1.8/2/2.2/2.4 seconds Gnar Mega Gnar Q base damage increased. Mega Gnar W base damage increased. Q - Boulder Toss (Mega Gnar) Physical Damage: 25/70/115/160/205 (+140% AD) ⇒ 45/90/135/180/225 (+140% AD) W - Wallop (Mega Gnar) Physical Damage: 25/55/85/115/145 (+100% AD) ⇒45/75/105/135/165 (+100% AD) Hecarim Base mana, base mana regeneration, and mana regeneration growth increased, mana growth decreased. Q mana cost decreased. W mana cost decreased, omnivamp decreased. Base Stats Base Mana: 277 ⇒ 280 Mana Growth: 60 ⇒ 40 Base Mana Regeneration: 6.5 ⇒ 7 Mana Regeneration Growth: 0.6 ⇒ 0.8 Q - Rampage Mana Cost: 30 at all ranks ⇒ 28/26/24/22/20 W - Spirit of Dread Mana Cost: 50/60/70/80/90 ⇒ 50/55/60/65/70 Omnivamp: 25% (+2% of 100 bonus AD) of damage dealt ⇒ 20% of damage dealt (Note: this is still post-mitigation damage dealt) Kayn W AD ratio decreased. W - Blade's Reach Physical Damage: 90/135/180/225/270 (+130% bonus AD) ⇒ 85/130/175/220/265 (+110% bonus AD) QoL Change New Me, New Health and Mana Bar: Kayn now restores himself to maximum health and mana upon transforming into Shadow Assassin or Darkin Slayer. (Note: This feature is disabled on ARAM.) Kha'Zix Q AD ratio decreased. Q - Taste Their Fear Physical Damage: 70/95/120/145/170 (+115% bonus AD) ⇒ 70/95/120/145/170 (+110% bonus AD) Kindred E slow and percent missing health damage decreased. E - Mounting Dread Physical Damage: 80/100/120/140/160 (+80% bonus AD) (+8% (+0.5% per Mark Mark) target’s missing health) ⇒ 80/100/120/140/160 (+80% bonus AD) (+5% (+0.5% per Mark Mark) target’s missing health) Slow: 50% (+5% per 100 AP) for 1 second ⇒ 30% (+5% per 100 AP) for 1 second Lux Base mana regeneration decreased. Passive damage increased. Q cooldown now decreased with rank. E base damage decreased. Base Stats Base Mana Regeneration: 8 ⇒ 7 Passive - Illumination Magic Damage: 20-190 (based on level) (+20% AP) ⇒ 30-200 (based on level) (+25% AP) Q - Light Binding Cooldown: 11 seconds at all ranks ⇒ 11/10.5/10/9.5/9 seconds E - Lucent Singularity Magic Damage: 70/120/170/220/270 (+80% AP) ⇒ 65/115/165/215/265 (+80% AP) Naafiri Base health decreased. Passive cooldown increased, packmates now take bonus damage from melee attacks. Q damage and heal decreased. E damage decreased. Base Stats Base Health: 650 ⇒ 635 Passive - We are more Cooldown: 25-10 (based on level) ⇒ 30-15 (based on level) newDown Doggo: Naafiri’s Packmates will now take 100% bonus damage from melee attacks Q - Darkin Daggers Recast Minimum Damage: 35/50/65/80/95 (+70% bonus AD) ⇒ 30/45/60/75/90 (+40% bonus AD) Recast Maximum Damage: 70/100/130/160/190 (+70% bonus AD) ⇒ 60/90/100/130/180 (+70% bonus AD) Recast Heal Amount: 45/65/85/105/125 (+40% bonus AD) ⇒ 45/60/75/90/105 (+40% bonus AD) E - Eviscerate Dash Physical Damage: 35/50/65/80/95 (+60% bonus AD) ⇒ 35/50/65/80/95 (+50% bonus AD) Flurry Physical Damage: 65/100/135/170/205 (+90% bonus AD) ⇒ 65/100/135/170/205 (+80% bonus AD) Orianna Health growth increased. W base damage increased. Base Stats Health Growth: 105 ⇒ 110 W - Command: Dissonance Magic Damage: 60/105/150/195/240 (+70% AP) ⇒ 70/120/170/220/270 (+70% AP) Quinn Health growth increased. Q base damage decreased. E base damage decreased. Base Stats Health Growth: 99 ⇒ 107 Q - Blinding Assault Physical Damage: 20/45/70/95/120 (+80/90/100/110/120% AD) (+50% AP) ⇒ 20/40/60/80/100 (+80/90/100/110/120% AD) (+50% AP) E - Vault Physical Damage: 40/70/100/130/160 (+20% bonus AD) ⇒ 40/65/90/115/140 (+20% bonus AD) Samira Base health increased. Base Stats Base Health: 600 ⇒ 630 Tryndamere Attack range increased. Attack damage decreased Base Stats Attack Range: 125 ⇒ 175 Attack Damage: 72 ⇒ 68 Twisted Fate Q damage increased. Q - Wild Cards Magic Damage: 60/100/140/180/220 (+80% AP) ⇒ 60/100/140/180/220 (+90% AP) Vex Q base damage increased. W cooldown decreased. Q - Mistral Bolt Magic Damage: 60/105/150/195/240 (+70% AP) ⇒ 70/115/160/205/250 (+70% AP) W - Personal Space Cooldown: 20/18/16/14/12 seconds ⇒ 16/15/14/13/12 seconds Vi Passive shield health scaling increased. W cooldown reduction increased. E cooldown decreased. R damage decreased. Passive - Blast Shield Shield Strength: 10% of Vi’s maximum health ⇒ 12% of Vi’s maximum health W - Denting Blows Passive Cooldown Reduction: 3 seconds ⇒ 4 seconds E - Relentless Force Cooldown: 14/12.5/11/9.5/8 seconds ⇒ 12/11/10/9/8 seconds R - Cease and Desist Physical Damage: 150/325/500 (+110% bonus AD) ⇒ 150/275/400 (+90% bonus AD) Xerath Base mana regeneration decreased. Passive cooldown refunded on unit kill increased. W mana cost increased. Base Stats Base Mana Regeneration: 8 ⇒ 6.85 Passive - Mana Surge Cooldown Refunded on Unit Kill: 2 seconds ⇒ 2.5 seconds W - Eye of Destruction Mana Cost: 70/80/90/100/110 ⇒ 80/90/100/110/120 Xin Zhao Passive heal adjusted. The math on Determination works out to being a strict buff with no item purchases at all, a nerf if every item gives AD and no health, and a buff with even a single hybrid durability item like Trinity Force, Goredrinker, or Black Cleaver. Passive - Determination Heal on Third Stack: 6-74 (based on level) (+10% AD) (+65% AP) ⇒ 3/3.5/4% (levels 1/6/11) (+65% AP) of maximum health Zoe Base health regeneration increased. Magic resistance reduction increased. Base Stats Base Health Regeneration: 6.5 ⇒ 7.5 E - Sleepy Trouble Bubble Magic Resistance Reduction: 20/22.5/25/27.5/30% ⇒ 30% at all ranks Items Bloodthirster Engorge Health Requirement for Bonus AD: above 50% health ⇒ above 70% health Duskblade of Draktharr removedMore Like the Rest: Nightstalker passive has been changed to functionally match other untargetable effects. Duskblade will still not block towers. removedSlippery, but not Invincible: No longer makes the owner immune to damage while untargetable. newBut still Slippery: Now destroys incoming non-tower projectiles when triggered. Evenshroud Coruscation Damage Amplification: 10% ⇒ 7% Goredrinker Item Recipe: Ironspike Whip + Caulfield’s Warhammer + Kindlegem ⇒ Ironspike Whip + Phage + Kindlegem (Note: Total cost unchanged) Health: 300 ⇒ 400 Immortal Shieldbow Lifeline Shield: 215-500 (levels 11-18) ⇒ 290-500 (levels 11-18) Spear of Shojin Item Recipe: Caulfield’s Warhammer + B.F. Sword + Kindlegem ⇒ Caulfield’s Warhammer + Pickaxe + Kindlegem Combine Cost: 100 ⇒ 525 (Note: total item cost is unchanged.) Attack Damage: 65 ⇒ 60 Health: 350 ⇒ 500 Dragonforce: 8 (+8% bonus AD) Haste for Melee Champions / 6 (+6% bonus AD) Haste for Ranged Champions ⇒ 16 (+4% bonus AD) Haste for Melee Champions / 12 (+3% bonus AD) Haste for Ranged Champions (Note: this is a buff before 200 bonus AD.) Statikk Shiv Bonus Damage Against Champions: 100-180 (based on level) (+30% AP) ⇒ 100-180 (based on level) (+15% AP) Stridebreaker Health: 300 ⇒ 375 Runes Future's Market Debt Limit: starts at 145 gold + 5 per minute ⇒ starts at 100 gold + 8 per minute (Note: this is a buff starting at 18 minutes.) Systems CATCHUP EXPERIENCE DRAGON PATIENCE newImpatient Dragons: Added a patience bar and leashing range indicator to all dragons. ARAM Adjustments BUFFS Anivia: 100% Damage Taken ⇒ 95% Damage Take Gnar: 0 Total Attack Speed Increase ⇒ 2.5% Total Attack Speed Increase Kennen: 100% Damage Dealt ⇒ 105% Damage Dealt Trundle: 95% Healing Done ⇒ 100% Healing Done Zilean: 0 Ability Haste ⇒ 10 Ability Haste NERFS Brand: 0 Ability Haste ⇒ -10 Ability Haste Kayle: 103% Damage Taken ⇒ 105% Damage Taken Maokai: 105% Damage Taken ⇒ 110% Damage Taken Nasus: 105% Damage Taken ⇒ 110% Damage Taken Samira: 100% Damage Taken ⇒ 105% Damage Taken Tryndamere: 115% Damage Dealt ⇒ 110% Damage Dealt Vladimir: 100% Healing Done ⇒ 90% Healing Done BUGFIXES Fixed a bug that caused Viego to be able to shop on Howling Abyss after using his Passive - Sovereign’s Domination to possess an opponent. Blue Essence Emporium New Champion Illustration Icons Bugfixes & QoL Changes QoL CHANGES The in-lobby chat window has been updated to include placeholder texts and new fonts and colors for better visibility. Pressing ‘Enter’ while in a lobby will now activate typing in chat. Added visual clarifications between Role and Role Description. Drastically improved performance when viewing Ranked Ladders in the League Client. The page should load much faster and, once loaded, will scroll through the list significantly smoother. BUGFIXES Fixed a bug that caused Frozen Heart’s snowflake VFX to appear above non-champions. Fixed a bug that caused Heal to not grant movespeed to the ally healed. Fixed a bug that caused Sett’s R - The Show Stopper to suppress targets for an extended duration if the knockup from the ability was blocked by a Spellshield. Fixed a bug that was cursing the Target Dummy’s name to display as “Unknown” in the practice tool. Fixed a bug that caused Draven’s R - Whirling Death to play the incorrect SFX when it was sent out and when it returned. Fixed a bug that was causing Taliyah’s R - Weaver’s Wall animation speed to play slower than intended. Fixed a bug that allowed Camille to determine if Neeko was disguised due to her Passive - Adaptive Defenses. Fixed a bug that would allow Aery to provide vision as it was heading back to base. Fixed a bug that caused Sylas’ E - Abduct to not CC opponents for the proper duration. Fixed a bug that caused Twisted Fate’s R - Curtain Call eyeball VFX to last longer than intended. Fixed a bug that was causing wards to not show up when pushed aside by Epic Monsters. Fixed a bug that caused champions to be revealed by Oracle Lens if they dashed onto the exact space the ward was located. Fixed a bug that caused Font of Life to not trigger Lucian’s Passive - Lightslinger. Fixed a bug that caused Lissandra’s Q - Ice Shard to be canceled if she was CC’d while she was casting it. SKIN BUGFIXES Fixed a bug where Fright Night Nautilus’ model moved unintentionally when Q - Dredge Line was cast. Fixed a bug where Shan Hai Scrolls Jhin did not have a pulsating overlay. Fixed a bug where Dark Cosmic Jhin’s R - Curtain Call and Passive - Whisper VO lines for casting the abilities did not play. Fixed a bug where Project Zed’s lower body was frozen without motion when he performed attacks that triggered his Passive - Contempt for the Weak. Fixed a bug where smoke during Dragonslayer Kayle’s Recall had a rectangular shape. Fixed a bug where the VFX overlay on PsyOps Sona would glitch unintentionally when Passive - Power Cord was ready. Fixed a bug where Cafe Cuties’ Soraka Q - Starcall VFX indicating bonus Movement Speed was missing after she hit an enemy with her Q - Starcall. Fixed a bug where Prestige Immortal Journey Sona HUD icon was using the Classic Immortal Journey Sona splash art. Fixed a bug where Immortal Journey Kayle’s Scoreboard and Minimap icon did not reflect level 11 Classic Kayle Splash Art changes. Fixed a bug that was causing Mecha Kingdom Jax’s E - Counter Strike VFX to remain after dodging multiple hits in a single E cast. Fixed a bug that caused Caitlyn’s Pulsefire skin (and chromas) to not display the headshot ready indicator VFX. ARENA BUGFIXES Fixed a bug that caused the Evocation augment to not be affected by summoner spell haste. Fixed a bug that caused Navori Quickblades’ Mythic Passive to not grant additional Attack Damage to Legendary Items Upcoming Skins & Chromas The following skins will be released in this patch: Cosmic Matriarch Bel'Veth Cosmic Paladin Nautilus Cosmic Paladin Sion Cosmic Paladins Nunu & Willump Dark Cosmic Erasure Jhin The following chromas will be released this patch: Cosmic Matriarch Bel'Veth Cosmic Paladin Nautilus Cosmic Paladin Sion Cosmic Paladins Nunu & Willump
  5. PATCH 13.16 NOTES 5 DAYS AGO AUTHORRIOT RIRU Lilu "Riot Riru" Cabreros Mid-Patch Updates 8/17/2022 Arena Updates Diana Passive AP Ratio: 50% ⇒ 75% W Base Shield: 45-105 ⇒ 60-160 R Base Damage: 200-400 ⇒ 300-600 Galio Q Base Damage: 70-210 ⇒ 100-280 W Ability Haste: 0 ⇒ 30 W Passive Shield Health Ratio: 6% ⇒ 10% W Passive Shield Out of Combat Timer: 12 seconds ⇒ 5 seconds R Stun Duration: 0.75 seconds ⇒ 1.5 seconds Gragas Passive Cooldown: 12 seconds ⇒ 4 seconds W Maximum Health Damage: 7% ⇒ 12% Zeke’s Convergence Damage: 50-100 (based on level) (+2.5% health) (+15% AP) ⇒ 30-70 (based on level) (+1.5% health) (+10% AP) Patch Highlights Immortal Journey Kayle, Immortal Journey Shyvana, Immortal Journey Sona, Immortal Journey Soraka, Immortal Journey Zed, Immortal Journey Zeri, Prestige Immortal Journey Sona will be available August 16, 2023 at ~20:00 UTC. Champions Akali Q energy cost decreased, base damage increased. Q - Five Point Strike Energy Cost: 130/115/100/85/70 ⇒ 110/100/90/80/70 Damage: 40/65/90/115/140 (+65% AD) (+60% AP) ⇒ 45/70/95/120/145 (+65% AD) (+60% AP) Brand Passive mana restoration increased. Q AP scaling increased. E AP scaling increased. Passive - Blaze Mana Restoration: 20-40 (based on level) ⇒ 30-50 (based on level) Q - Sear Magic Damage: 80/110/140/170/200 (+55% AP) ⇒ 80/110/140/170/200 (+65% AP) E - Conflagration Magic Damage: 70/95/120/145/170 (+45% AP) ⇒ 70/95/120/145/170 (+55% AP) Caitlyn Passive attacks per Headshot reduced. Base Stats Attacks per Headshot: 7 ⇒ 6 Ekko Q initial base damage increased, slow increased early. W base shield value increased. Q - Timewinder Initial Magic Damage: 60/75/90/105/120 (+30% AP) ⇒ 70/85/100/115/130 (+30% AP) Slow: 32/39/46/53/60% ⇒ 40/45/50/55/60% W - Parallel Convergence Shield Strength: 70/90/110/130/150 (+150% AP) ⇒ 100/120/140/160/180 (+150% AP) Karma Q AP scaling increased, ultimate Q AP scaling increased. R cooldown decreased. Q - Inner Flame Magic Damage: 70/120/170/220/270 (+40% AP) ⇒ 70/120/170/220/270 (+50% AP) Ultimate Empowered Q: 35/140/245/350 (+60% AP) &rArr 35/140/245/350 (+70% AP) R - Mantra Cooldown: 40/38/36/34 seconds ⇒ 40/37/34/31 seconds Lucian Passive on-hit damage increased. Passive - Lightslinger Bonus Magic Damage On-Hit: 10 (+15% AD) ⇒ 15 (+15% AD) Lulu Health growth increased. Q AP scaling increased. E AP scaling increased. Base Stats Health Growth: 88 ⇒ 92 Q - Glitterlance Magic Damage: 70/105/140/175/210 (+40% AP) ⇒ 70/105/140/175/210 (+50% AP) E - Help, Pix! Magic Damage: 80/120/160/200/240 (+40% AP) ⇒ 80/120/160/200/240 (+50% AP) Malzahar E damage tick rate increased, minion execute threshold decreased. E - Malefic Visions Damage Tick Rate: 0.5 seconds ⇒ 0.25 seconds Minion Execute Threshold: 15-45 health (based on level) ⇒ 10-30 (based on level) Milio Q damage increased. E base shield strength increased. Q - Ultra Mega Fire Kick Magic Damage: 90/135/180/225/270 (+90% AP) ⇒ 80/145/210/275/340 (+120% AP) E - Warm Hugs Shield Strength: 60/80/100/120/140 (+25% AP) ⇒ 60/85/110/135/160 (+30% AP) Naafiri Base armor, attack damage, and attack speed decreased. Base Stats Base Armor: 32 ⇒ 30 Base Attack Damage: 57 ⇒ 55 Base Attack Speed: 0.688 ⇒ 0.663 Nidalee E AD scaling added. E - Swipe Damage: 80/140/200/260 (+45% AP) ⇒ 80/140/200/260 (+40% bonus AD) (+45% AP) Rek'Sai Q damage adjusted Q - Queen's Wrath Bonus Physical Damage: 21/27/33/39/45 (+50% bonus AD) ⇒ 34/38/42/46/50% Total AD Shaco Base mana regeneration decreased. W mana cost increased. Base Stats Base Mana Regeneration: 7.15 ⇒ 6 W - Jack In The Box Mana Cost: 50/55/60/65/70 ⇒ 70 at all ranks Shyvana W AoE and on-hit damage decreased. W - Burnout Damage per Second: 20/32/45/57/70 (+30% Bonus AD) ⇒ 20/30/40/50/60 (+20% Bonus AD) On-Hit Damage: 5/8/11.25/14.25/17.5 (+7.5% Bonus AD) ⇒ 5/7/9/11/13 (+5% Bonus AD) Sylas Base mana increased. Base Stats Base Mana: 310 ⇒ 400 Target Dummy Legend has it that no champion has ever taken down this foe. It fears nothing. Except bugs. Bugs scare it. Base Stats Movement Speed: 0 ⇒ 370 (Note: this might be the biggest movement speed buff in League of Legends history.) Minimum Health: 100 ⇒ 1 (Note: living life a lot closer to the edge.) Bugfixes Hit Me with your Best Shot: The maximum amount of a single instance of damage the Target Dummy can take is no longer 900 and is now the Dummy’s maximum health minus 1. Tristana Base armor and armor growth increased, base health and magic resistance decreased. Base Stats Base Armor: 26 ⇒ 30 Armor Growth: 4.2 ⇒ 4.5 Base Magic Resistance: 30 ⇒ 28 Base Health: 670 ⇒ 640 Wukong Mana regeneration growth increased. Q mana cost decreased. W mana cost decreased. Base Stats Mana Regeneration Growth: 0.65 ⇒ 0.8 Q - Crushing Blow Mana Cost: 40 ⇒ 20 W - Warrior Trickster Mana Cost: 80/70/60/50/40 ⇒ 60/55/50/45/40 Items Axiom Arc Ultimate Cooldown Refunded: 5% (+40% Lethality) ⇒ 10% (+40% Lethality) Duskblade of Draktharr Cooldown: 10 seconds ⇒ 30 seconds Missing Health Damage: 20% ⇒ 18% Prowler's Claw Cooldown: 10 seconds ⇒ 5 seconds Damage: 85 (melee)/65 (ranged) (+45 (melee)/30 (ranged) % bonus AD) ⇒ 85 (melee)/65 (ranged) (55 (melee) /35 (ranged) % bonus AD) Serpent's Fang Lethality: 12 ⇒ 15 Umbral Glaive Lethality: 10 ⇒ 13 Arena Balance Adjustments Champion Buffs Akali Passive Damage AD Scaling: +60% bonus AD ⇒ +70% bonus AD Passive Damage AP Scaling: +55% bonus AD ⇒ +65% bonus AD W Energy Restoration: 100 ⇒ 150 Bugfix: Fixed a bug that was causing Akali to not properly receive +100 energy from the global Arena buff Cho’Gath Q Ability Haste: 0 ⇒ 25 Q Base Damage: 80/140/200/260/320 ⇒ 100/160/220/280/340 Q Slow: 60% ⇒ 70% E Base Damage: 22/34/46/58/70 ⇒ 32/44/56/68/80 E Slow: 30/35/40/45/50 ⇒ 40/45/50/55/60 R Ability Haste: 0 ⇒ 30 R Damage to Champions: 300/475/650 ⇒ 400/575/750 R Health per Stack: 80/120/160 ⇒ 100/150/200 Ekko Passive Resonance Damage: 30-140 (based on level) (+90% AP) ⇒ 33-154 (based on level) (+90% AP) Q First Hit Damage: 60/75/90/105/120 ⇒ 70/85/100/115/130 Q Second Hit Damage: 40/65/90/115/140 ⇒ 50/75/100/125/150 W Passive Damage: 3% (+3% per 100 AP) ⇒ 4% (+3% per 100 AP) Evelynn Q Base Damage: 25/30/35/40/45 (+30% AP) ⇒ 35/40/45/50/55 (+30% AP) Q Bonus Magic Damage: 15/25/35/45/55 (+25% AP) ⇒ 25/35/45/55/65 (+30%AP) W Ability Haste: 0 ⇒ 20 E Base Damage: 55/70/85/100/115 (+3% (+1.5% per 100 AP) of target's maximum health) ⇒ 5% of maximum health E Empowered Magic Damage: 75/100/125/150/175 (+4% (+2.5% per 100 AP) of target's maximum health) ⇒ 7% of maximum health Ezreal Q Damage: 20/45/70/95/120 (+130% AD) (+15% AP) ⇒ 30/60/90/110/135 (+135% AD) (+17% AP) E Ability Haste: 0 ⇒ 15 E Damage: 80/130/180/230/280 (+50% bonus AD) (+75% AP) ⇒ 90/140/190/240/290 (+50% bonus AD) (+80% AP) R Damage: 350/500/650 (+100% bonus AD) (+90% AP) ⇒ 390/540/690 (+100% bonus AD) (+95% AP) Hecarim Q Damage: 60/85/110/135/160 (+ 90% bonus AD) ⇒ 80/105/130/155/190 (90%Bonus AD) W Healing: 25% (+2% of 100 bonus AD) of the damage dealt to enemies ⇒ 35% (+3% of 100 bonus AD) of the damage dealt to enemies E Minimum Damage:30/45/60/75/90 (+50% bonus AD) ⇒ 50/65/80/95/110 (+60% bonus AD) E Maximum Damage: 60/90/120/150/180 (+100% bonus AD) ⇒ 100/130/160/190/220 (+120% bonus AD) LeBlanc Q Damage: 65/90/115/140/165 (+ 40% AP) ⇒ 75/100/125/150/175 (+ 40% AP) (Note: total damage for consuming mark now 150/200/250/300/350 (+40% AP).) W Ability Haste: 0 ⇒ 15 W Damage: 75/115/155/195/235 (+60% AP) ⇒ 75/115/155/195/235 (+70% AP) R Ability Haste: 0 ⇒ 15 R > Q Damage: 70/140/210 (+40% AP) ⇒ 90/160/230 (+50% AP) R > E Damage: 70/140/210 (+40% AP) ⇒ 90/160/230 (+50% AP) Lee Sin Q Ability Haste: 0 ⇒ 30 W Lifesteal & Spell Vamp: 5-27% ⇒ 15-35% W Shield Value: 50-250 ⇒ 60-300 E Base Damage: 35-155 ⇒ 55-195 E Slow: 20-80% ⇒ 40-80% Nidalee Passive Movement Speed: Bonus movement speed doubled Q Human Form Minimum Damage AP Ratio: 50% ⇒ 80% Q Cougar Form AD Ratio: 75% total AD ⇒ 120% total AD W Maximum Traps: 4/6/8/10 (based on level) ⇒ 100 E Human Form Base Heal: 35-95 ⇒ 60-180 E Human Form Bonus Attack Speed: 20-60% ⇒ 40-80% E Cougar Form AD Ratio: 0% ⇒ 80% Nunu & Willump Q Ability Haste: 0 ⇒ 30 Q Damage: 100/160/220/280/340 (+65% AP) (+5% bonus health) ⇒ 120/180/240/300/360(+70% AP) (+7% bonus health) W Damage: 180/225/270/315/360 (+150% AP) ⇒ 215/260/305/350/395 (+150% AP) R Damage: 625/950/1275 (+300% AP) ⇒ 655/980/1305 (+300% AP) R Shield: 65/75/85 (+150% AP) (+30/40/50% bonus health) ⇒ 85/95/105 (+150% AP) (+40/50/60% bonus health) Quinn Bonus Damage Against Vulnerable Targets: 10-95 (based on level) (+ 116%-150% (based on level) AD) bonus physical damage ⇒ 11.5-109.25 (based on level) (+ 118.4% - 157.5% (based on level) AD) physical damage Q Damage: 20/45/70/95/120 (+ 80/90/100/110/120% AD) (+50% AP) ⇒ 20/45/70/95/120 (+90/100/110/120/130% AD) (+75% AP) W Passive Attack Speed: 28 / 36 / 44 / 52 / 60% ⇒ 30 / 40 / 50 / 60 / 70% W Ability Haste: 0 ⇒ 100 R AD Ratio: 70% ⇒ 100% Sejuani Passive Stun Hit Damage: 10% maximum health ⇒ 12% maximum health CQ Ability Haste: 0 ⇒ 20 E Cooldown per Champion: 8 ⇒ 5 Sion Q Minimum Base Damage: 40/60/80/100/120 ⇒ 65/85/105/125/145 Q Maximum Base Damage: 90/155/220/285/350 ⇒ 130/195/260/325/390 CW Stacks per Champion Takedown: 15 ⇒ 45 E Armor Reduction: 20% ⇒ 40% E Slow: 40/45/50/55/60% ⇒ 55/60/65/70/75% R Minimum Damage: 150/300/450 ⇒ 200/350/500 R Maximum Damage: 400/800/1200 ⇒ 600/1000/1400 Tryndamere Passive Fury Generation: Increased by 50% Q Base Heal: 30-70 (+30% AP) ⇒ 60-140 (+50% AP) Q Heal per Fury: 0.5-2.3 (+1.2% AP) ⇒ 1-4 (+2% AP) W Slow: 30-60% ⇒ 50-80% W Ad Reduction: 20-80 ⇒ 30-120 Xerath Q Base Damage: 70/110/150/190/230 ⇒ 100/140/180/220/260 R Base Damage: 180/230/280 ⇒ 250/300/350 Champion Nerfs Cassiopeia Passive Bonus Movement Speed: Reduced by 30% W Ability Haste: 0 ⇒ -30 Fiora Passive True Damage: 3% (+4% per 100 bonus AD) ⇒ 2% (+3% per 100 bonus AD) W Ability Haste: 0 ⇒ -20 Warwick Q % Health Damage: 6-10% ⇒ 5-9% Q AD Ratio: 1.2% ⇒ 1% E Ability Haste: 0 ⇒ -20 R Base Damage: 175-525 ⇒ 100-300 Augment Buffs Banner of Command Stats Given: Increased by 15% ⇒ PIncreased by 20% Blunt Force Percent AD Given: 10% ⇒ 15% Circle of Death Healing Converted to Damage: 40% ⇒ 50% Combo Master Phase Rush Movement Speed: 15-40% ⇒ 20-60% Electrocute Damage: 30-180 (+40% bonus AD) (+25% AP) ⇒ 50-250 (+45% bonus AD) (+30% AP) Eureka AP Converted to Ability Haste: 20% ⇒ 25% First Aid Kit Heal and Shield Power: 20% ⇒ 25% From Beginning to End First Strike Damage Amplification: 11% ⇒ 15% Dark Harvest Damage: 25-75 (+30% Bonus AD) (+20% AP) (+6 per Stack) ⇒ 50-100 (+35% Bonus AD) (+25% AP) (+10 per Stack) Phenomenal Evil Cooldown: 0.75 seconds shared between all abilities ⇒ 0.75 seconds per ability spell slot Tormentor Burn Percent Maximum Health Damage: 4% ⇒ 5% Augment Nerfs Ok Boomerang Damage: 55-275 (+30% Bonus AD) (+20% AP) ⇒ 45-225 (+25% Bonus AD) (+17% AP) Restless Restoration Base Heal per 1000 Units Traveled: 50-150 ⇒ 30-150 Spirit Link Damage Redirected: 30% ⇒ 25% Healing Copied: 40% ⇒ 45% Tank it or Leave it Critical Defend Damage Reduction: 40% ⇒ 30% With Haste Haste as Movement Speed: 200% ⇒ 150% Item Buffs Ardent Censer Attack Speed Granted: 30% ⇒ 40% On-Hit Damage: 20 ⇒ 25 Edge of Night Health: 325 ⇒ 400 Everfrost Root/Slow Duration: 1 second ⇒ 1.5 seconds Galeforce Cooldown: 45 seconds ⇒ 30 seconds Attack Speed: 15% ⇒ 25% Goredrinker Health: 200 ⇒ 300 Attack Damage: 50 ⇒ 55 Imperial Mandate Initial Proc Damage: 50-90 ⇒ 70-130 Ally Proc Damage: 100-160 ⇒ 120-200 Ionian Boots of Lucidity Movement Speed: 30 ⇒ 45 Kraken Slayer Attack Damage: 35 ⇒ 40 Locket of the Iron Solari Shield Strength: 400-1000 ⇒ 600-1200 Night Harvester Cooldown: 30 seconds ⇒ 15 seconds Item Nerfs Eclipse Attack Damage: 60 ⇒ 50 Proc Percent Maximum Health Damage: 8% ⇒ 7% Radiant Virtue Health Strength: 6% of maximum health ⇒ 4% of maximum health Surrender QoL Updates The name of the player that started a surrender vote is no longer revealed. After starting a surrender vote, the player that started the surrender vote will not be able to begin another vote for 6 minutes. Note, the team cooldown on calling for a surrender vote remains unchanged at 3 minutes and takes priority over individual cooldowns. The surrender vote will automatically resolve when a vote can no longer pass and will no longer remain open waiting for players to vote. The surrender box text has been updated to reflect the type of surrender vote being called: Surrender, AFK Surrender, or Remake. ARAM Adjustments Clash - ARAM Cup Registration Begins: August 14 @ 11:00 AM (Local Time) Tournament Days: August 19 and 20 (~4-7 PM Local, varies by region) There is no ranked history/ranked placement requirement Players will receive 2 rerolls per game newScouting phase time has been reduced as scouting is less relevant in this mode newImproved matchmaking Mythic Shop Rotation Now Available Prestige Immortal Journey Sona Prestige Anima Squad Jinx Prestige True Damage Yasuo Prestige Mecha Kingdoms Garen Prestige High Noon Talon Mythic Chroma PROJECT Ashe Mythic Chroma Battle Academia Ezreal Leaving the Mythic Shop Prestige Valiant Sword Riven Prestige Lunar Beast Fiora Prestige Star Guardian Soraka Prestige Nightbringer Lee Sin Mythic Chroma Dunkmaster Darius Mythic Chroma Final Boss Veigar Bugfixes & QoL Changes QoL Changes Mass Disenchanting for shards is now available. Head to your Loot tab to try it out! In the item recommender, when hovering over a champion that the item is good against, the recommender will now tell you why it is good against them. Bugfixes Fixed a bug that was stopping the screen from flashing purple as a warning that Rift Herald was about to expire. Fixed a bug that was causing AoE damage dealt by Dragons to deal increased damage if there were multiple champions standing behind the aggroed champion. Fixed several bugs that were causing Nidalee’s VO’s to not play properly. Fixed several bugs that were causing Varus’s VO’s to not play properly. Fixed several bugs that were causing Jax’s VO’s to not play properly. Fixed a bug that was Causing Kindred’s E - Mounting Dread VFX to not properly render above impassable terrain. Fixed a bug that was causing champions to slide while Grounded. Fixed a bug that was cursing Taliyah’s Q - Threaded Volly AoE VFX to not appear. Fixed a bug where Viego would only copy the base skin and not the chroma of a champion he had possessed. Fixed a bug where Night Harvester’s item effect was not granted upon a champion using a spell shield to block the ability. Fixed a bug that was causing Dr. Mundo’s Q - Infected Bonesaw hitbox to be misleading. Fixed a bug that was causing Syndra’s orb VFX to not properly appear depending on graphic settings. Fixed a bug that was causing Leona’s sword and shield to appear pixelated. Fixed a bug that was resulting in Mikael’s Blessing being listed as a Magic Resist item in the shop. Fixed a bug where revives like Guardian Angel and Zilean’s ultimate would cause Infernal Dragon Soul’s effect to become unavailable. Fixed a bug where Ryze R was not properly teleporting all non-champion units. Fixed a bug where all players with jungle items would receive treats for contributing to take down an Epic monster when only the team that slayed the Epic monster should receive a treat. Fixed a bug that was causing Naafiri’s packmates to not receive movement speed buffs when they were trying to catch up to her. Fixed a bug that was causing Naafiri’s backflip animation to play on her W - Hound’s Pursuit when cast at point blank range. Fixed a bug that was causing Naafiri’s packmates to only attack once when fixated onto enemies after being Feared or Charmed. Fixed a bug that caused Naafiri’s Q - Darkin Daggers’ bleed VFX to now show if the second dagger hit a different opponent. Fixed a bug that was causing Naafiri’s packmates to not follow her after using certain movement methods like Hexgates, Bard’s Magical Journey, or being displaced. Fixed a bug that caused Naafiri’s Q to fire backwards after her W was completed if she buffered her Q during a W cast. Skin Bugfixes Fixed a bug where Cosmic Varus’s Piercing Arrow (Q) sound still plays regardless if Q was fired or not. Fixed a bug where Star Guardian Sona’s feet would bend backwards during death animation. Fixed a bug that was making Infernal Kennen’s VFX hard to distinguish against the character model. Upcoming Skins & Chromas The following skins will be released in this patch: Immortal Journey Kayle Immortal Journey Shyvana Immortal Journey Sona Immortal Journey Soraka Immortal Journey Zed Immortal Journey Zeri Prestige Immortal Journey Sona The following chromas will be released this patch: Immortal Journey Kayle Immortal Journey Shyvana Immortal Journey Sona Immortal Journey Soraka Immortal Journey Zed Immortal Journey Zeri
  6. Hey Gamers, Tarkov dropped a massive update! There are lots of things to learn and try in this one, including a expansion to streets! Ai has been updated to be a bit more human. and many little things have been tweaked so make sure to pay attention! We present the Escape from Tarkov 0.13.5 patch notes. Streets of Tarkov expansion Kaban Added new boss Kaban. He once had a small legal business in Tarkov, but was not afraid to use criminal methods of money acquisition. After the general evacuation he remained in the city, and his gang has grown. His size allows him to fire various heavy machine guns without resting the gun, but at the same time Kaban cannot afford to be mobile and therefore either stays in position or moves slowly from point to point during combat. He has a large number of well-armed guards, some of whom are former military men who have organized a strong defense for him. The boss dwells in the area of the car repair shop on "Streets of Tarkov". The area is heavily defended, entrances are fortified with stationary machine guns and AGS, the paths are mined, and there are snipers on the roof of the car service center. Kaban uses a custom rig to store machine gun boxes, wears body armor under his clothes, and has unquestionable authority among his guards. Scavs nearby help the boss with defense and will engage in combat for Kaban. Kit presets Added the ability to save a gear preset and quickly equip it. The player can name the preset, select the one he wants to equip, see its contents, weight, and compare it with other equipment sets; The screen of the selected equipment set is divided into two tabs: "Equipment" which will display all available gear slots; "Pouches" which displays the contents of the rigs, pockets, backpack and secured container; The selected equipment set is assembled from matching items in the player's stash. If the player does not have enough items in the stash to assemble the kit, the missing items can be purchased from merchants/the flea market; After character creation, 15 basic sets of equipment are available to the player; The player can create up to 50 custom gear sets. Random container spawn Containers will now spawn at random points. The number of spawn points for containers has been increased on all locations. Large wooden crates, some TerraGroup crates, large cash registers and file cabinets will now always spawn at their respective locations. Sidearm quick swap When the holstered weapon hotkey is pressed twice (key 1 by default), the character will swap weapons quicker. This action consumes arm stamina, and if it is insufficient, the weapon equipped in the hands will tremble. Upon training weapon mastering and corresponding with the weapon type skill the amount of arm stamina consumed on quick swapping will decrease, and the speed of action will increase. Improvements to peaceful behavior of bots Added routes for looting containers by Scavs on the "Streets of Tarkov" location; The barrel of the bots' weapons oscillates up and down slightly during peaceful walking. Peaceful routes of bots now have slight deviations from a straight line between points, mimicking the player's movement. During combat or in case of danger, bots return to "ready" mode; Reduced reloading speed of low difficulty bots; Bots can no longer rotate instantly. Now, to rotate by a significant angle while prone, the bot assumes a sitting position and continues firing; Bots now search corpses and take weapons, rigs, backpacks, whatever contents they like from them. If a bot has a backpack and a rig, it will drop the backpack and rig next to the corpse. Contents taken by bots are not refundable by insurance; Bots can share an item with a player playing as a scav by calling out to them; Improved visibility of bots at dusk. Now it corresponds more correctly to the change of light level. Flashlight still gives better visibility at this time of day; Corrected spawn time when playing as a scav on all maps. Bot groups The AI scav groups system has been improved. Now a group of scavs that will operate as a team will spawn at a certain chance. They are going to be better organized in combat and are essentially small gangs. Commands to bots When playing as scav, new commands to bots are available to the player. The chance that a bot will execute a command depends on its reputation with the Fence. All commands have a cooldown. "Help". When this command is used, all bots with a certain chance and in a significant radius will go to the player and engage in combat with the enemy on; "Spread out". With a certain chance the bots in the reasonable radius will take cover and spread out over the area; "Take cover". With a certain chance, the bot next to the player will take the nearest cover; "Quiet." With a certain chance, the bots in the reasonable radius will stop talking and start listening; "Stop". With a certain chance, the bot next to the player will stop for a short time, look at the player, and then continue moving; Now the command "Follow" when playing as scav can be given not only with a gesture, but also with the phrase "Follow me". QoL The user interface of the trade, quests, and Ragman services screens has been redesigned; The player can now quickly equip or replace an item with any of the available items in the stash via a drop-down menu by clicking on character slot; The FPS meter no longer overlaps the raid timer; Double-clicking on consumables automatically uses the item. In terms of functionality, double-clicking is similar to the "Use" option in the context menu of the item; You can turn on the tactical device or helmet-mounted lights by pressing the H key. You can switch the modes of tactical devices by pressing the CTRL + H key combination; The list of available mods for OpsCore helmet rails as well as 6B47 helmet has been expanded; When holding the 4-0 hotkeys when using the first aid kit and other medical supplies, a drop-down list of body parts to treat will now appear. When using the first aid kit, the list shows all of the character's wounds. When using other medical items, only those body parts that can be healed with the item are shown. To activate it, you need to set the hotkey mode to "release"; Added new images to the loading screens. Gun Stand A new module "Weapon Stand" has been added to the Hideout. The stand has 3 levels of pumping. Each level can hold a certain number of weapons (Level 1 - 108 cells, Level 2 - 132 cells, Level 3 - 182 cells.) Only weapons with all critical components can be placed on the shelves of the Weapon Stand. A quick sale of scav's gear A "Sell Equipment" button has been added to scav's gear transfer screen. The player can sell all the equipment he has after extracting as a scav, including currency that Fence doesn't normally buy. Improved display of the crafting process Added animation and a color indication to the icon of the module where the crafting is in progress; Finished craft is now displayed first in the module list; Clicking on the complete craft counter takes you to the module that has a ready for pickup item. Graphics and performance The visual effect of anesthetic has been changed; New technology of fog rendering has been implemented on Streets of Tarkov; Added a new culling system to the Lighthouse location; Improved the culling system on Streets of Tarkov, increased the accuracy and performance of the system; Optimization of resource consumption by the sound system. Weapons and equipment Added: SVT-40 and AVT-40 rifles; AK-12 assault rifle; PKM and PKP light machine guns; Ryzhy’s sawed off; PM and PB pistols have been updated. New ammo: .300 Blackout CBJ; 12/70 Piranha; 4.6x30mm JSP SX; 7.62x39mm FMJ; 7.62x39mm SP; 7.62x39mm PP gzh; 7.62x54mm R FMJ; 7.62x54mm R HP BT; 7.62x54mm R SP BT; 9x19mm FMJ M882. Added a number of new weapon modifications, equipment models. Balance changes Various balancing changes to the characteristics of the ammo; Various balancing of trade changes; Various balancing changes to crafts. Adjusted resizing for the following mods JP Enterprises Flat-Top 30mm ring scope mount; Recknagel Era-Tac 30mm ring scope mount; Recknagel Era-Tac 34mm ring scope mount; Nightforce Magmount 34mm ring scope mount with Ruggedized Accessory Platform; Burris AR-P.E.P.R. 30mm ring scope mount; Steyr AUG 5.56x45 42-round magazine; STANAG magazine receiver for HK G36; HK G36 STANAG magwell; VPO-101 "Vepr-Hunter" stock; VPO-101 "Vepr-Hunter" SVD-style stock. Balancing changes to quests Adjusted quests: The Huntsman Path - Trophy; The Huntsman Path - Sellout; The Huntsman Path - Woods Keeper; Hunting Trip; Tourists; Psycho Sniper; A Shooter Born in Heaven; The Tarkov Shooter - Part 8; Capturing Outposts; The Stylish One; Farming - Part 4; Grenadier; Crisis; Insomnia; Sew it Good - Part 3; Test Drive - Part 1. Shooting range Reduced requirements for building a level one module, new requirements: Lighting: 1 level; Rubles: 20,000; Nuts: 1 pcs; Bolts: 1 pcs; Metal spare parts: 1 pc. Defective Wall New conditions for the module construction: Medblock: Level 1; Water collector: 1 level. Gym Added new conditions for module construction: Lighting: level 2; Ventilation: level 2. Corrections Fixed the problem of the client hanging after pressing the "back" button upon reconnect; Fixed incorrect display of player's hands when using stationary weapons; Fixed bugs causing soft-locks when using underbarrel grenade launchers; Fixed missing sounds of grenade explosion thrown by bot in some cases; Fixed incorrect positions of Zryachiy and his guards at the raid start; Fixed a number of visual artifacts on Streets of Tarkov location; Fixed a number of visual artifacts in Hideout; Fixed incorrect calculation of target visibility through bushes and trees for bots; Fixed visual artifacts in optics on Interchange; Fixed unnatural viewing angle when going in/out of aiming with the "Berserk" perk (with the elite skill "Stress Resistance"); Fixed errors when using flashlights, IR flashlights, NV and thermal imagers; Fixed bugs that in some cases caused locations to take longer to load; Fixed the lack of sound when firing the RSP-30; Fixed lack of container looting sound in third-person. The stash upgrade, obtained as a reward for the quest "The TerraGroup trail" and for the ranking season prize, will occur during August.
  7. Hey gamers! They snuck this patch past me, Sorry it's a bit late! Lilu "RiotRiru" Cabreros Mid-Patch Updates 8/3/2023 Bel'Veth, Bard & Arena Fixes Bugfixes Restored Bel'Veth's directional Q - Void Surge indicators Fixed a bug that was causing Bard’s W - Caretaker’s Shrine to heal at either the minimum or maximum amount only. Arena Soul Fighter Viego’s cameo has been disabled due to a critical bug. We are currently working on a fix to get him back into the action. Fixed a bug where Alistar's R - Unbreakable Will did literally nothing when activated. Alistar has been re-enabled. Edge of Night's spellshield no longer immediately refreshes after being broken for the first time Fixed a bug with the Soul Fighter Viego cameo where, if Aphelios was the one to transform into Viego, he would still have his unique HUD and swap between weapons Fixed a bug with the Soul Fighter Viego cameo where a player transformed into Viego would instantly die if the match went into overtime The version of Guinsoo's Rageblade created by the Thief's Gloves augment no longer cause Yasuo and Yone's attacks to deal a million damage The version of Guinsoo's Rageblade created by the Thief's Gloves augment no longer cause Yasuo and Yone's attacks to deal a million damage 8/2/2023 Bard Updates Bard Fixed a bug where W - Caretaker's Shrine wasn't healing allies Arena only - Chimes per Meep Upgrade: 2 ⇒ 5 Arena only - Meep AP ratio: 0.6 ⇒ 0.3 Patch Highlights Prestige Soul Fighter Shaco, Soul Fighter Evelynn, Soul Fighter Gwen, Soul Fighter Jhin, Soul Fighter Shaco, Soul Fighter Viego will be available August 3, 2023 at 20:00 UTC. Apex MMR Duo Restriction Champions Aatrox Q damage decreased. Q - The Darkin Blade First Cast Damage: 10/25/40/55/70 (+60/70/80/90/100% AD) ⇒ 10/25/40/55/70 (+60/67.5/75/82.5/90% AD) (Note: The second cast of Q will still deal 25% more than base damage and the third cast will still deal 50% more.) Caitlyn Passive critical strike chance scaling increased. R critical strike chance additional damage increased. Passive - Headshot Critical Strike Rate Coefficient: 1.2 ⇒ 1.3 (Note: this will grant +27 base damage at 100% critical strike chance) R - Ace in the Hole Critical Strike Chance to Damage Ratio: 2.5% additional damage per 10% critical strike chance ⇒ 3.5% additional damage per 10% critical strike chance Camille AD growth increased. R on-hit damage increased. Base Stats Attack Damage Growth: 3.5 ⇒ 3.8 R - The Hextech Ultimatum Base Bonus Magic Damage per Attack: 5/10/15 ⇒ 20/30/40 Gwen Base health regeneration increased. W bonus armor and MR increased. Base Stats Health Regeneration per 5 seconds: 8.5 ⇒ 9 W - Hallowed Mist Bonus Armor and Magic Resistance: 17/19/21/23/25 (+7% AP) ⇒ 22/24/26/28/30 (+7% AP) Ivern Magic resistance decreased. W ally on-hit damage increased. E shield strength adjusted. R Daisy! duration decreased, armor and MR decreased, health decreased, attack damage decreased. Base Stats Magic Resistance: 32 (+2.05 per level) ⇒ 30 (+1.3 per level) (Note: this is typical for other ranged champions) W - Brushmaker Ally On-Hit Damage: 5/7.5/10/12.5/15 (+10% of Ivern's AP) ⇒ 10/15/20/25/30 (+10% of Ivern's AP) E - Triggerseed Shield Strength: 80/115/150/185/220 (+75% AP) ⇒ 85/125/165/205/245 (+50% AP) (Note: this will be a buff until Ivern’s gets 20/40/60/80/100 AP) R - Daisy! Duration: 60 seconds ⇒ 45 seconds Armor and Magic Resistance: 20/50/100 (+5% AP) ⇒ 30-90 (levels 6-18) Health: 1300/2600/3900 (+50% AP) ⇒ 1000-4400 (levels 6-18, nonlinear scaling) (+50% AP) (Note: this is approximately a 5% durability decrease) Daisy! Attack Damage: 70/100/130 (+30% AP) ⇒ 70/100/130 (+15% AP) (Note: final shockwave damage is unchanged) Kai’Sa Base health decreased. Q damage decreased. W cooldown increased. Base Stats Base Health: 670 ⇒ 640 Q - Icathian Rain Damage per Missile: 40/55/70/85/100 (+50% bonus AD) (+ 30% AP) ⇒ 40/55/70/85/100 (+50% bonus AD) (+ 20% AP) Maximum Single-Target Damage (Unevolved): 90/123.75/157.5/191.25/225 (+112.5% bonus AD) (+67.5% AP) ⇒ 90/123.75/157.5/191.25/225 (+112.5% bonus AD) (+45% AP) Maximum Single-Target Damage (Evolved): 150/206.25/262.5/318.75/375 (+187.5% bonus AD) (+112.5% AP) ⇒ 150/206.25/262.5/318.75/375 (+187.5% bonus AD) (+75% AP) W - Void Seeker Cooldown Reduction after Evolution: 77% ⇒ 75% (Note: this is functionally an 8.7% cooldown increase on hit) Maokai Q damage to monsters decreased. Q - Bramble Smash Bonus Damage to Monsters: 100/120/140/160/180 ⇒ 80/100/120/140/160 Nami Passive bonus movement speed increased. Q base damage increased. Passive - Surging Tides Bonus Movement Speed: 90 (+20% AP) ⇒ 100 (+25% AP) Q - Aqua Prison Magic Damage: 75/130/185/240/295 (+50% AP) ⇒ 90/145/200/255/310 (+50% AP) Rell Multiple QoL adjustments made to Rell. Passive - Break the Mold Consistency is Key: All spells and auto attacks now apply the damage first, THEN apply the passive. (Note: Previously Q, W2, and R would apply passive, then damage, but E and auto attacks would do the opposite.) Q - Shattering Strike Q Flash Interaction: Q maintains the original target location after flashing ⇒ Q maintains the absolute direction after flashing. (Note: This should feel more intuitive and in line with expected outcomes.) W - Ferromancy: Mount Up QoL Change: Increased dash speed before the flip once she's locked onto a target. This should both solve some bugs and make the ability feel quicker and more responsive. Monster Mounting Maneuver: Fixed a bug that was causing Rell’s W - Mount Up to not apply bonus damage to Epic monsters. Sejuani W base damage decreased. W - Winter’s Wrath Initial Cast Damage: 20/25/30/35/40 (+20% AP) (+2% of maximum health) ⇒ 10/15/20/25/30 (+20% AP) (+2% of maximum health) Second Cast Damage: 30/70/110/150/190 (+60% AP) (+6% of maximum health) ⇒ 20/60/100/140/180 (+60% AP) (+6% of maximum health) Shyvana AD growth decreased, health growth decreased. Base Stats Attack Damage Growth: 3.4 per level ⇒ 3 per level Health Growth: 109 per level ⇒ 104 per level Taliyah Q damage increased. E cooldown decreased early, damage to monsters increased. Q - Threaded Volley Magic Damage: 45/65/85/105/125 (+50% AP) ⇒ 50/70/90/110/130 (+50% AP) E - Unraveled Earth Cooldown: 18/17/16/15/14 seconds ⇒ 16/15.5/15/14.5/14 seconds Damage to Monsters Modifier: 150% ⇒ 175% Yasuo Passive shield scaling adjusted. Passive - Way of the Wanderer Shield Strength: 125-600 (based on level) ⇒ 125-600 (now mirrors base stat scaling) Yone W shield strength increased. W - SPIRIT CLEAVE Shield Strength: 45-65 (based on level) (+65% bonus AD) ⇒ 60-80 (based on level) (+65% bonus AD) Smite and Ultimate Summons Smite Damage to Non-Lane Minions: 600/900/1200 ⇒ 20-160 (based on level) (Note: Damage to jungle monsters and lane minions is unchanged, this should only affect minions spawned by another champion.) new20% slow for 2 seconds: Unlocked on first upgrade to Unleashed Smite ⇒ Unlocked on second upgrade to Primal Smite Annie Tibbers durability decreased. R - Summon Tibbers Armor and Magic Resistance: 30/60/90 (+5% AP) ⇒ 30-90 (levels 6-18) Health: 1300/2200/3100 (+75% AP) ⇒ 1150-3500 (+50% AP) (levels 6-18, nonlinear scaling) (Note: this is approximately a 5-10% durability decrease) Heimerdinger R Apex Turret durability decreased. R - H-28Q Apex Turret Turret Health: 850-1450 (based on level) (+25-200% (based on level) AP) ⇒ 725-1525 (based on level) (+50% AP) Turret Armor: 10-80 (based on level) ⇒ 30-90 (based on level) Turret Magic Resistance: 25-65 (based on level) ⇒ 30-90 (based on level) Yorick R Maiden’s durability adjusted. Maiden now has armor, magic resistance, and health regeneration added. R - Eulogy of the Isles newComeback Queen: Maiden of the Mist will now regenerate 2.5 health per second newMaiden’s Armor and Magic Resistance: 0 ⇒ 10-50 (levels 6-18, nonlinear scaling) Health: 350/1100/3300 (+75% of Yorick’s maximum health) ⇒ 400-1650 (levels 6-18, nonlinear scaling) (+60% of Yorick’s maximum health) Items Night Harvester Soulrend Activation Condition: Damaging an enemy champion ⇒ Damaging an enemy champion with an attack, ability, or pet damage (Note: items will no longer proc Night Harvester) Runes Glacial Augment Icy Zone Slow: 30% (+3% per 100 AP) (+4% per 100 bonus AD) (+9% per 10% heal and shield power) ⇒ 20% (+6% per 100 AP) (+7% per 100 bonus AD) (+9% per 10% heal and shield power) Arena Balance Adjustments Evelynn: Grants all players camouflage. Gwen: Occasionally protects the lowest health player with her W, Hallowed Mist. Jhin: Casts his ultimate, Curtain Call, which will alternate shots between each player. Shaco: Continuously places his Jack-in-the-Boxes around the Arena. Viego: The first player to die will instead become Viego for a period of time. BUFFS Akshan Q damage: 5-85 (+80% Total AD) ⇒ 15–135 (+100% Total AD) W Revive Health percentage 33% ⇒ 60% E Attack Speed Scaling: 0.3 per 100% bonus attack speed ⇒ 0.45 per 100% bonus attack speed R AD Ratio: 10% ⇒ 20% Bard Passive Chimes Needed per Upgrade Tier: 5 ⇒ 2 Passive Meep Damage AP Ratio: 30% ⇒ 60% W Charge Time: 10 seconds ⇒ 8 seconds W Ability Haste: 0 ⇒ +70 W Max Packs: 3 ⇒ 33 W Healing: Healing Doubled E Ability Haste: 0 ⇒ +70 Blitzcrank Passive Mana:Shield Ratio: 1:1 ⇒ 1:2 Passive Cooldown: 90 seconds ⇒ 30 seconds Q AP Ratio 120% ⇒ 150% Q Ability Haste: 0 ⇒ +40 R Passive Base Damage: 50/100/150 + (30/40/50% AP) ⇒ 60/110/160 + (40/50/60% AP) R Active AP Ratio: 100% ⇒ 130% Kassadin Q Base Damage: 65/95/125/155/185 ⇒ 100/130/160/190/210 W Base Damage: 50/75/100/125/150 ⇒ 75/100/125/150/175/220 R Base Damage: 70/90/110 ⇒ 100/120/140 R Base Bonus Damage per Stack: 35/45/55 ⇒ 45/55/65 Katarina Passive Damage AD Scaling: +60% bonus AD ⇒ +80% bonus AD Passive Cooldown Reduction on Kills: 15 seconds ⇒ 20 seconds Q Damage: 80/110/140/170/200 (+35% AP) ⇒ 80/110/140/170/200 (+50% AP) E Damage: 20/35/50/65/80 (+ 40% AD) (+ 25% AP) ⇒ 50/65/80/95/110 (+50% AD) (+35% AP) R Damage per Dagger: 25/37.5/50 (+19% AP) (16% Bonus AD) ⇒ 50/62.5/75 (+22% AP) (16% Bonus AD) K’Sante Q Base Cooldown: 3.5 seconds ⇒ 2.75 seconds E Ability Haste: 0 ⇒ +20 Rammus Q Bonus Movement Speed: 25-39% (based on level) ⇒ 50-78% (based on level) Q AP Ratio: 100% ⇒ 125% W Bonus Armor: 35 (+40/50/60/70/80% total armor) ⇒ 35 (+60/70/80/90/100% total armor) W Bonus MR: 10 (+30/35/40/45/50% total MR) ⇒ 10 (+40/45/50/55/60% total MR) E Taunt Duration: 1.2/1.4/1.6/1.8/2 seconds ⇒ 1.6/1.8/2/2.2/2.4 seconds E Bonus Attack Speed Duration: 1.2/1.4/1.6/1.8/2 seconds ⇒ 1.6/1.8/2/2.2/2.4 seconds R AP Ratio: 60% ⇒ 100% Xerath Passive Damage to Plants: 1 ⇒ 2 W Base Slow: 25% ⇒ 40% (Note: enhanced slow is unchanged) R Bonus Base Damage per Stack: 20/25/30 ⇒ 30/35/40 Ziggs Q Base Damage: 70/110/150/190/230 ⇒ 100/140/180/220/260 E Ability Haste: 0 ⇒ +30 E AP Ratio: 30% ⇒ 40% E Slow: 10/20/30/40/50% ⇒ 30/40/50/60/70% Echoes of Helia Heal per Shard: 20-80 ⇒ 40-160 Damage per Shard: 30-180 ⇒ 45-270 Guardian’s Dirk Lethality: 10 ⇒ 15 Hextech Gunblade Ability Power: 70 ⇒ 80 Omnivamp: 15% ⇒ 20% Prowler’s Claw AD Ratio: 20 ranged/15 melee ⇒ 45 ranged/30 melee Staff of Flowing Water Movement Speed: 10% ⇒ 15% Passive Proc AP granted: 45-70 ⇒ 60-90 Passive Proc Ability Haste Granted: 30 ⇒ 35 Earthwake Base Explosion Time: 1 second ⇒ 0.75 seconds Perseverance Base Health Regeneration: 500% ⇒ 600% Amped Regeneration 1000% ⇒ 1200% NERFS Alistar W Ability Haste: 0 ⇒ -30 R Ability Haste: 0 ⇒ -50 Annie Tibbers’ Base Health: Reduced by 50% Corki Package Duration: 60 seconds ⇒ 15 seconds E Ability Haste: 0 ⇒ -30 Heimerdinger Q Turret Health: Reduced by 30% E Ability Haste: 0 ⇒ -30 Jax E Ability Haste: 0 ⇒ -30 R Passive Proc Base Damage: 60-160 ⇒ 40-120 Kayle R Ability Haste: -50 ⇒ -100 R Base Damage: 200-400 ⇒ 50-150 Kennen W Magic Damage: 70/95/120/145/170 (+80% AP) ⇒ 70/90/110/130/150(+60% AP) R Bonus Armor and MR: 20/40/60 ⇒ 20/30/40 R Magic Damage per Bolt: 40/75/110 (+22.5% AP) ⇒ 30/55/80 (+18% AP) Poppy W Ability Haste: 0 ⇒ -30 E Ability Haste: 0 ⇒ -30 Wukong Q Base Damage: 20-120 ⇒ 10-90 W Ability Haste: 0 ⇒ -30 R Base Maximum HP Damage per Second: 4-8% ⇒ 3-6% Yorick Passive Grave Spawn Time: 6 seconds ⇒ 8 seconds Ghoul Health: Reduced by 30% Windspeaker’s Blessing Armor and MR Resistances: 45-105 (based on level) ⇒ 30-90 (based on level) Naafiri (Cameo) Percent Maximum Health Damage: 20-60% ⇒ 10-20% ARENA QoL CHANGES AND BUGFIXES Updates The Ring of Fire will now apply increasing amounts of Grievous Wounds Player Frame Augment Panel has been added as an additional stats panel in the UI The item shop has been reordered to go from Starter, to Epic, to Mythic, and finally to Legendary. Bugfixes Fixed a bug where Trinity Force’s mythic bonus was not giving the correct amount of movement speed under certain conditions. Fixed a bug that was causing the Scoped Weapons Augment to grant the incorrect amount of attack range. Fixed a bug that was causing loading screen tips from TFT to appear in the loading screen. Fixed a bug that was causing the End of Game screen to not display game time and ID. Fixed a bug that caused Champion’s splashes to not appear if they early exited. Fixed a bug that was causing Karma’s Q to stop working when she cast the Die Another Day Augment. Fixed a bug that made players unable to inspect another champion by clicking on them when spectating their combat. Fixed a bug that caused Fiddlesticks’ Scarecrow Effigy to not have an ability icon. Fixed a bug that caused Camille’s Passive to grant a magic shield when attacking an AD champion. Fixed a bug that was causing the Sonic Boom Augments to track damage dealt to target dummies during the planning phase. Fixed a bug that caused the Augment Chauffeur to interfere with aiming controls when the user’s ally would move. Fixed a bug that was causing Mordekaiser’s R to make the screen go completely green if Mordekaiser eliminated the last enemy with it. Fixed a bug that was causing Neeko’s W clone to not move and then teleport when a directional input was made. Fixed a bug that was causing Neeko’s R to show the ability VFX while she was disguised. Fixed a bug that caused Kha’Zix’s R to remain on cooldown if it was used during the previous planning phase. Fixed a bug that was causing attack move to prioritize plants over champions. Fixed a bug where champions could apply on-hit effects to the Health Relic Fixed a bug that was causing the incorrect victory/defeat screen to be shown upon losing/winning a game. Fixed a bug that was causing Gwen’s W to not block damage. Fixed a bug that was causing Earthwake Augment to only explode where Maokai landed after casting his W. Fixed a bug that was causing Gangplank’s R Silver Serpent upgrades to not correctly display the icons. Fixed a bug that allowed Cameo champions to capture Skarner’s crystal spires. Fixed a bug that was causing Wukong’s name to appear as MonkeyKing on the scoreboard. That’s bananas. ARAM Adjustments BUFFS Hecarim: 95% Damage Taken ⇒ 90% Damage Taken Darius: 100% Damage Dealt ⇒ 105% Damage Dealt Lucian: 0 Ability Haste ⇒ 10 Ability Haste Amumu: 105% Damage Taken ⇒ 100% Damage Taken Corki: 0 Ability Haste ⇒ 10 Ability Haste Pantheon: 100% Damage Dealt ⇒ 105% Damage Dealt NERFS Lissandra: 100% Damage Taken ⇒ 105% Damage Taken Aatrox: 95% Damage Taken ⇒ 100% Damage Taken Singed: 105% Damage Taken ⇒ 110% Damage Taken Teemo: 90% Damage Dealt ⇒ 85% Damage Dealt Zyra: 0 Ability Haste ⇒ -20 Ability Haste Nasus: 95% Damage Dealt ⇒ 90% Damage Dealt Lillia: 105% Damage Taken ⇒ 110% Damage Taken Swain: 90% Healing Done ⇒ 80% Healing Done Pyke: 90% Damage Taken ⇒ 95% Damage Taken BUGFIXES Fixed a bug that was causing Gangplank to not gain Silver Serpents passively. Bugfixes & QoL Changes QoL CHANGES Event Passes are now giftable from the Gifting Center! They can be found under “Send a Hextech Crafting gift to a friend.” Event Pass Mission progress for Arena has been adjusted from 6 points per minute for wins and 4 points per minute for losses to a placement-based system: 6 points for 1st, 4 points for 2nd, 3 points for 3rd, and 2 points for 4th place. BUGFIXES Fixed a bug where pets/summons like Tibbers and Shaco’s clone would not be able to attack inhibitors and the nexus. Fixed a bug where Singed’s Q poison trail would not be able to damage Baron. Fixed a bug where Font of Life would proc Echoes of Helia’s passive. Fixed a bug where Trinity Force’s mythic bonus was not giving the correct amount of movement speed under certain conditions. Fixed a bug where Naafiri’s W could incorrectly collide with spells/traps past her target. Fixed a bug where Naafiri’s packmates would not follow the target of her W if the target became untargetable. Fixed a bug where Naafiri’s animations wouldn’t play fluidly when using several abilities. Fixed a bug where Rell’s W2 would sometimes miss when attacking Scuttle Crab. Fixed a bug where Rell’s W2 empowered attacks would not do damage to Epic monsters. Fixed a bug where Rell’s E would ignore one stack of her passive when calculating damage applied to target. Fixed a bug where Battle Principal and Heartseeker Yuumi’s Q and R VFX were not correctly adjusting to the size of Yuumi’s host. Fixed a bug where Axiom Arc’s description would display 0% of the cooldown refunded from the player’s ultimate. Fixed a bug where Ivern’s ability VFX were not appearing correctly. Fixed a bug where Xerath’s R Arcane Perfection buff would persist in the buff bar if the ability ended before all recasts were consumed. Fixed a bug where Akshan’s Passive second shot would not occur against Voidlings or Ghouls. Fixed a bug where Katarina would dissipate Duskblade of Draktharr’s Nightstalker passive upon using her E. Fixed a bug where Naafiri’s packmates would not teleport with her when using the Practice Tool teleport. Fixed a bug where Rengar’s ultimate was missing warning on-screen effects for enemies. Fixed a bug where Soul Fighter Naafiri’s chroma packmates did not have on-hit VFX. Fixed a bug where Cleanse’s Tenacity buff was lasting for longer than intended. Fixed a bug where buying additional Elixirs would visually reset the cooldown timer of an existing Elixir (note: this was only a visual bug). Fixed a bug where Aurelion Sol’s R being used when upgraded would not change the ultimate status indicator to on cooldown. Fixed a bug where Ryze’s ultimate VFX overlay was not showing up correctly. Fixed a bug where Ryze’s E VFX overlay was not showing up correctly. Fixed a bug where Mecha Kingdom Jax’s E VFX ring would remain after dodging multiple hits with his E. Fixed a bug where Shaco’s R clone would copy his Q walking animation if used in the middle of Q stealth. Fixed a bug where Ivern’s E would not apply Imperial Mandate, Font of Life, and other effects that are triggered by slows. Fixed a bug where Nocturne’s R near-sighted debuff would appear on Neeko when she was disguised as a minion using her Passive. Fixed a bug where Evelynn would have a VFX issue occur after exiting the stealth provided by her Passive or R. Fixed a bug where Vayne’s Q while in her ultimate would not immediately give her invisibility. Upcoming Skins & Chromas
  8. Hey Gamers, Tarkov dropped a small patch with limited information - It sounds hopeful for sound on interchange and the lab, but they have often over promised and under delivered when it comes to sound design... so, make sure to test it out for yourself! We have installed an update containing several fixes and changes. List of changes: Fixed incorrect group spawn points in co-op mode; Fixed incorrect sound positioning between floors on Interchange and The Lab; Fixed an issue that caused players to not have a walking animation after opening a door; Several technical server fixes.
  9. Hey gamers, If you want to see some fundamental changes to Tarkov. Here are a few. Although not the full Unity update that was promised, It's a step forward. There will not be a wipe with this update. List of changes: The key goal of the update was to fundamentally change the architecture of player display and synchronization on the client and their connection to the server. The goals that were achieved are: - Increased the number of network entities in the raid on Streets of Tarkov. In the future, changes are possible on other locations as well; - Improved the hit registration accuracy; - Increased the accuracy of positioning (position matching) of players on the server and the client; - Reduced the chance of desync with the server; - Network traffic optimization; - Memory consumption optimization. Major update to Oculus Spatializer - fixed positioning issues that could occur with a large number of audio sources playing at the same time. Weapon sound adjustments - now the sounds of gunshots sound more volumetric, but with sound positioning retained. Fixed sharp jumps from mono to stereo. Adjusted the interior reverb sounds when the character is wearing active headsets. Balancing changes: - Reduced damage to blacked-out limbs by 30%; - Slightly increased blunt damage. Reworked the bot spawn system in practice mode. Now the number of bots is more accurate in relation to the selected settings. List of fixes: Fixed the incorrect functioning of culling in some places on Streets of Tarkov; Fixed practice mode settings getting reset when reopening the settings window; Fixed bots not spawning in practice mode if the raid settings menu was not opened prior to starting the raid; Fixed the display signature of thermal sights showing through the weapon; Fixed the incorrect distance at which weapon flashlights stop being visible; Fixed the visual artifacts when changing the field of view while in raid; Fixed and optimized the rendering of glass and transparent objects on Streets of Tarkov; Fixed the cause of stutters in some specific areas on locations, which could occur during the calculations of sound occlusion; Fixed a bug where opened doors could muffle sounds, or vice versa - be fully hear-through and have no effect on sound in a closed state; Player Scavs with high reputation no longer lose Fence reputation if they kill the Rogue bosses; Fixed a rare bug where bosses or their guards would freeze after throwing a grenade; Road decals are no longer superimposed on dropped items, equipment, and weapons. This update does not include the Unity version update. In the near future, we plan to publish an updated release roadmap for this year, which will include a game engine update, content patches, and more.
  10. LILU "RIOTRIRU" CABREROS PATCH HIGHLIGHTS Naafiri, the Hound of a Hundred Bites will be available July 20, 2023 at 20:00 UTC. Soul Fighter Samira, Soul Fighter Sett, Soul Fighter Lux, Soul Fighter Pyke, Prestige Soul Fighter Pyke, Soul Fighter Naafiri, and Star Guardian Senna will be available July 20, 2023 at 20:00 UTC. MID-SEASON RANKED RESET RANKED REWARDS RANKED END AND START DATES July 18, 2023 at ~3:00 AM Local Time: Ranked queues will turn back on BUT ranked games will not count towards Split 1 OR Split 2 rewards. You will still have your Split 1 rank for these games. So feel free to use this time to take a breather or start warming up for Split 2. July 19-21, 2023 Time Varies: Your rank will be reset and Split 2 will kick off! See the below table for your region's specific Split 2 start time: REGION TIME ZONE LOCAL TIME Oceania Australian Eastern Standard Time (AEST) Jul/19/2023 12:00:00 Japan Japan Standard Time (JST) Jul/19/2023 12:00:00 Republic of Korea Korea Standard Time (KST) Jul/19/2023 12:00:00 Russia Moscow Standard Time (MSK) Jul/19/2023 12:00:00 EU Nordic & East Central European Time (CET) Jul/19/2023 12:00:00 Turkey Time zone in İstanbul, Turkey (GMT+3) Jul/19/2023 12:00:00 EU West British Summer Time (BST) Jul/19/2023 12:00:00 Brazil Time zone in São Paulo, Brazil (GMT-3) Jul/19/2023 12:00:00 Latin America South Time zone in Buenos Aires, Argentina (GMT-3) Jul/19/2023 12:00:00 Latin America North Central Standard Time (CST) Jul/19/2023 12:00:00 North America Pacific Standard Time (PST) Jul/19/2023 12:00:00 Philippines Philippine Standard Time Jul/20/2023 12:00:00 Vietnam Indochina Time (GMT+7) Jul/20/2023 12:00:00 Singapore, Malaysia, & Indonesia Singapore Standard Time (GMT+8) Jul/20/2023 12:00:00 Thailand Indochina Time (GMT+7) Jul/20/2023 12:00:00 Taiwan Taipei Standard Time (GMT+8) Jul/20/2023 12:00:00 China China Standard Time (GMT+8) Jul/21/2023 17:00:00 RANKED CHANGES IN SPLIT 2 We've removed the promotional series between divisions The amount of placement games needed has been reduced from 10 to 5 We've also added the Emerald tier, a new rank between Platinum and Diamond. Looking to learn more about these changes? Well check out the full post, What's Next for Ranked here! MASTER+ DUO QUEUE RESTRICTIONS SOUL FIGHTER NEW GAME MODE: ARENA TOURNAMENT OF SOULS CHAMPIONS NAAFIRI Naafiri Abilities Rundown Naafiri Champion Bio Naafiri Champion Trailer Naafiri Champion Insights AATROX Q damage increased, minion damage modifier increased. Q - THE DARKIN BLADE First Cast Damage: 10/30/50/70/90 (+60/65/70/75/80% AD) ⇒ 10/25/40/55/70 (+60/70/80/90/100% AD) (Note: This will be a buff at 0/100/100/100/100 AD. The 2nd cast of Q will still deal 25% more than base damage and the 3rd cast will still deal 50% more.) Minion Damage Modifier: 55% ⇒ 55/60/65/70% (levels 1/6/11/16) DIANA W shield strength increased, damage per orb increased. E magic damage increased. W - PALE CASCADE Shield Strength: 40/55/70/85/100 (+25% AP) (+9% bonus health) ⇒ 45/60/75/90/105 (+30% AP) (+9% bonus health) Magic Damage per Orb: 18/30/42/54/66 (+15% AP) ⇒ 18/30/42/54/66 (+18% AP) E - LUNAR RUSH Magic Damage: 50/70/90/110/130 (+50%) ⇒ 50/70/90/110/130 (+60%) HECARIM W bonus armor and MR decreased. W - SPIRIT OF DREAD Bonus Armor and Magic Resist: 15/20/25/30/35 ⇒ 5/10/15/20/25 JAX E cooldown increased. R mana cost increased. E - COUNTER STRIKE Cooldown: 14/12.5/11/9.5/8 seconds ⇒ 15/13.5/12/10.5/9 seconds R - GRANDMASTER-AT-ARMS Mana Cost: 50 ⇒ 100 KARTHUS Q base damage decreased, damage to monsters increased. E mana restoration decreased. Q - LAY WASTE Magic Damage: 45/62.5/80/97.5/115 (+35% AP) ⇒ 43/61/79/97/115 (+35% AP) Monster Damage Modifier: 95% ⇒ 100% E - DEFILE Mana Restoration on Enemy Takedown: 15/25/35/45/55 ⇒ 10/20/30/40/50 KINDRED Base health increased, base armor increased. Q base damage decreased, cooldown increased. BASE STATS Base Health: 580 ⇒ 610 Base Armor: 26 ⇒ 29 Q - DANCE OF ARROWS Physical Damage: 50/75/100/125/150 (+75% bonus AD) ⇒ 40/65/90/115/140 (+75% bonus AD) Cooldown: 8 seconds ⇒ 9 seconds LISSANDRA Passive QoL changes added. Q will now slow all enemies hit. R heal increased, damage and slow application increased. PASSIVE - ICEBORN SUBJUGATION Thrall Movement: Thralls will stop at final frames before exploding ⇒ Thralls will continue to chase down their targets until they explode NEWYou Can't Hide: Thralls will now follow enemies into Brush if they were already being chased down by the Thrall NEWI C(E) You Coming: Thralls are revealed to enemies through Fog of War Q - ICE SHARD Slow Application: Q will slow the first enemy hit ⇒ Q will now slow all enemies hit Ice Shard Missile: Q will cast from position post-cast rather than pre-cast R - FROZEN TOMB Heal Amount: 90/140/190 (+25% AP) (increased by 0-100% based on missing health) ⇒ 100/150/200 (+55% AP) (increased by 0-100% based on missing health) (Note: Maximum heal value will be at 30% or less health now instead of 0% health.) Damage and Slow Application Cadence: 4 times per second ⇒ 16 times per second Dash Interactions: Updated logic slightly around stopping dashes MILIO Passive burn damage decreased. E bonus movement speed decreased. PASSIVE - FIRED UP! Burn Damage: 25-80 (based on level) (+20% AP) ⇒ 15-50 (based on level) (+20% AP) E - WARM HUGS Bonus Movement Speed: 15/17.5/20/22.5/25% ⇒ 12/14/16/18/20% REK'SAI W - Unburrow base damage decreased. E damage decreased. W - UN-BURROW Physical Damage: 55/70/85/100/115 (+80% bonus AD) ⇒ 50/65/80/95/110 (+80% bonus AD) E - FURIOUS BITE Physical Damage: 55/60/65/70/75 (+85% bonus AD) ⇒ 5/10/15/20/25 (+70% total AD) RELL Base armor decreased. Passive Armor and Magic Resist steal decreased. BASE STATS Base Armor: 39 ⇒ 36 PASSIVE - BREAK THE MOLD Armor and Magic Resist Steal: 3% ⇒ 2% Minimum Armor and Magic Resist Steal: 1.25-3 (based on champion level) ⇒ 0.8-2 (based on champion level) Maximum Armor and Magic Resist Steal: 15% ⇒ 10% RENGAR Base health regeneration decreased. Q critical strike damage conversion decreased. BASE STATS Health Regeneration per 5 seconds: 7 ⇒ 6 Q - SAVAGERY Critical Strike Damage Conversion: 95% ⇒ 75% SHACO Q AD scaling increased, backstab damage increased. Bugfixes. Q - DECEIVE Bonus Physical Damage: 25/35/45/55/65 (+50% bonus AD) ⇒ 25/35/45/55/65 (+60% bonus AD) Backstab Bonus Critical Strike Damage: 40% ⇒ 55% R - HALLUCINATE Prowler's Claw Bugfix: Prowler's Claw's passive will now properly be applied to Shaco's clone BUGFIXES Not So Fast Dragon: Shaco boxes will no longer instantly die to Hextech Dragon’s lightning AoE Zip Zap No More: Zeri’s Q bullets will now deal the correct amount of damage to Shaco’s boxes SHYVANA Q AD scaling increased, attack speed increase added, cooldown increased. E now additionally scales with bonus AD. Q - TWIN BITE Bonus Physical Damage: 20/35/50/65/80% AD (+25% AP) ⇒ 20/40/60/80/100% AD (+25% AP) NEWAttack Speed Increase: Shyvana's next 2 attacks have 40/45/50/55/60% increased attack speed Cooldown: 7/6.5/6/5.5/5 seconds ⇒ 8/7.5/7/6.5/6 seconds E - FLAME BREATH Bonus Magic Damage On-Hit vs Marked Targets: 3% of target's maximum health ⇒ 3% of target's maximum health (+1% per 100 bonus AD) VOLIBEAR Passive AP scaling increased. Q QoL change. W heal increased. PASSIVE - THE RELENTLESS STORM Lightning Claws Magic Damage: 11-60 (based on level) (+40% AP) ⇒ 11-60 (based on level) (+50% AP) Q - THUNDERING SMASH QoL Update: Removed a hitch in Volibear's auto attacks after stunning at high attack speeds. W - FRENZIED MAUL Heal: 20/35/50/65/80 (+8/10/12/14/16% of missing health) ⇒ 20/35/50/65/80 (+8/11/14/17/20% of missing health) XERATH Base mana decreased. Passive cooldown increased, now reduced cooldown upon killing a unit, now procs with turrets. R number of casts increased, damage decreased, now deals additional damage with successive bolts upon hitting a champion. BASE STATS Base Mana: 459 ⇒ 400 PASSIVE - MANA SURGE Cooldown: 12 seconds ⇒ 16 seconds NEWTwo for One: Mana Surge's cooldown is now reduced by 2 seconds upon killing a unit NEWTower is Power: Hitting Turrets will now proc Mana Surge R - RITE OF THE ARCANE Number of Casts: 3/4/5 ⇒ 4/5/6 Magic Damage: 200/250/300 (+45% AP) ⇒ 180/230/280 (+40% AP) NEWSuccessive Snipes: If a champion is hit with a bolt, successive bolts will deal an additional 20/25/30 (+5% AP) damage (Note: This applies to any number of champions hit with a bolt, so whether you hit one or five you will only receive up to one stack per cast.) ZYRA Several QoL updates to Zyra's abilities. PASSIVE - GARDEN OF THORNS Plant Damage from AoE Spells: 4 ⇒ 3 Plant Damage from Ranged Auto Attacks: 4 ⇒ 5 Plant Damage to Monsters: 150% damage to non-Epic monsters ⇒ 40-100 bonus magic damage to all monsters (scales with champion level) W - RAMPANT GROWTH Seeds on First Rank-Up: 1 ⇒ 2 E - GRASPING ROOTS Flash Interaction: E no longer locks Zyra out of using Flash during the cast time R - STRANGLETHORNS Damage Application Cadence: 4 times per second ⇒ 16 times per second Casting Logic: Zyra will walk to the position at which her R was cast ⇒ Zyra will immediately cast her R at its maximum range ITEMS AXIOM ARC Ultimate Cooldown Refunded: 20% of total cooldown ⇒ 5% (+40% of total Lethality) (Note: This will be a buff at Mythic item + Axiom Arc, scaling up to ~40% at full build.) GALEFORCE Cooldown: 90 seconds ⇒ 120 seconds INFINITY EDGE Attack Damage: 70 ⇒ 65 Critical Strike Damage: 35% ⇒ 45% PROWLER'S CLAW Lethality: 15 ⇒ 18 RANDUIN'S OMEN Critical Strike Damage Reduction: 20% ⇒ 25% SPEAR OF SHOJIN Total Cost: 3400 gold ⇒ 3300 gold Health: 300 ⇒ 350 SPIRIT VISAGE Magic Resistance: 50 ⇒ 60 STATIKK SHIV Attack Speed: 25% ⇒ 30% Electroshock Minion Damage: 250-450 (based on level) ⇒ 250-350 (250 + 25 per level starting at level 7, then +12.5 per level at level 11 ⇒ 250 + 10 per level starting at level 9) STERAK'S GAGE Total Cost: 3100 gold ⇒ 3000 gold Health: 400 ⇒ 450 TRINITY FORCE Attack Speed: 35% ⇒ 33% Attack Damage per Stack: 4% ⇒ 3% + 3% (Note: This is just 6%) Maximum Threefold Strike Stacks: 5 ⇒ 3 (Note: Maximum AD decreased from 20% to 18%.) SUMMONER SPELLS GHOST Duration: 10 seconds ⇒ 15 seconds REMOVEDDuration on Takedowns: Ghost no longer extends its duration by 4-7 seconds upon getting a takedown JUNGLE BUFF ADJUSTMENTS CREST OF CINDERS Burn True Damage: 10-78 (linear scaling based on level) ⇒ 10-75 (remains at 10 damage for levels 1-5, then increases in increments of 5 per level) Melee Slow: 10/15/20% (levels 1/6/11) ⇒ 5/10/15/20% (levels 1/6/11/16) Ranged Slow: 5/7.5/10% (levels 1/6/11) (Note: Unchanged) CREST OF INSIGHT Ability Haste: 10 ⇒ 5/10/15/20 (levels 1/6/11/16) ARAM ADJUSTMENTS BUFFS Aphelios: 100% Damage Dealt ⇒ 105% Damage Dealt Ashe: 85% Damage Dealt ⇒ 90% Damage Dealt Vi: 0 Ability Haste ⇒ 10 Ability Haste Quinn: 0 Tenacity ⇒ 20% Tenacity NERFS Ezreal: 100% Damage Dealt ⇒ 95% Damage Dealt Nautilus: 108% Damage Taken ⇒ 110% Damage Taken Rek'Sai: 85% Damage Taken ⇒ 90% Damage Taken Renekton: 105% Damage Dealt ⇒ 100% Damage Dealt Ryze: 90% Damage Taken ⇒ 95% Damage Taken Sona: 90% Healing Done ⇒ 85% Healing Done, 90% Shielding Done ⇒ 85% Shielding Done THEMED CLASH Registration Begins: July 17 @ 11:00 AM (Local Time) Tournament Dates: July 22 and 23 (~4-7 PM Local Time, varies by region) Clash tournament cadence has been reduced from twice to once per month (with 2 Clash days per tournament) Clash Capsule and Orb rewards will now be distributed based on total wins throughout the tournament and not placement position Players will receive double the VP every time they win, while the amount of VP required for each reward will remain the same We’ve decided to host at least one Non-Summoner’s Rift Clash tournament per year The Clash schedule for Split 2 2023 is now live VP needed for the Clash-related Challenges has been adjusted accordingly MYTHIC SHOP ROTATION NOW AVAILABLE Prestige Valiant Sword Riven Prestige Lunar Beast Fiora Prestige Star Guardian Soraka Prestige Nightbringer Lee Sin Mythic Chroma Dunkmaster Darius Mythic Chroma Final Boss Veigar LEAVING THE MYTHIC SHOP Prestige True Damage Qiyana Prestige Obsidian Dragon Sett Prestige Debonair Brand Prestige K/DA Akali Mythic Chroma High Noon Lucian ARENA AUGMENT DATA POLICY Augment win rates Average game placement with selected Augments Augment numbers based on data with the exception of popularity and pick rate BUGFIXES & QOL CHANGES QoL ADJUSTMENTS Holding the mute button on the scoreboard will now mute all communications for that player Custom game lobbies for Summoner’s Rift will now only display a player’s highest Summoner’s Rift rank instead of including TFT rank Ranked related challenges have been adjusted to match the new split structure. Now, ranked related challenges (Ex: get to gold in the ranked season, etc.) will be progressable twice a year BUGFIXES Fixed a bug where Yorick’s ghouls’ leaping attacks after hitting his E and his Maiden’s basic attacks would incorrectly apply lifesteal Fixed a bug where the ranked game count on the end-of-game screen wasn’t reset with ranked resets. This will go into effect when Split 2 begins. Fixed a bug where Ivern's W on-hit would proc on structures Fixed a bug where a player’s creep score number on the scoreboard would become desynced Fixed a bug where Samira could recast her Q while it was on cooldown when using it immediately after her passive attack Fixed several VFX issues that were occurring with Ivern Fixed a bug where Jak’Sho could gain Voidborn Resilience stacks while the user was dead Fixed several bugs that were causing Varus’ VO update to not play correctly Fixed a bug that allowed Kindred to re-mark targets before their hunt timer came off of cooldown Fixed a bug that was causing enemies to not have vision of Bard’s chimes Fixed a bug that was causing Rageknife to disable Yasuo and Yone’s passives Fixed a bug that was causing Aphelios’s Gravitum slow VFX to not correctly rotate around the target Fixed a bug that was causing Samira’s taunt to not grant her a style point upon hitting an enemy Fixed a bug that was causing Rek’Sai’s R to not activate Sheen Fixed a bug that was sometimes causing Sylas’ E2 to launch in an unintended direction Fixed a bug where Ornn’s Brittle attack could cancel Irelia’s W Fixed a bug that was causing Teemo’s passive activation and deactivation VFX to not correctly appear Fixed a bug that was causing monsters to repeat animations when they were knocked up Fixed a bug that was causing Spear of Shojin’s passive to grant some champions’ ultimates Ability Haste Fixed a bug that was causing Jhin’s W VFX to not appear correctly if the target was displaced after being rooted Fixed abug that was causing jungle companions to occasionally not kill minions that they should normally kill Fixed a bug that was allowing Sona’s W to to grant a stack of Accelerando from her passive after she purchased Moonstone Fixed a bug that was allowing Milio’s W to trigger the Guardian rune from outside of its intended range Fixed a bug that did not allow Udyr to proc Hail of Blades with the first E empowered attack Fixed a bug that was causing yellow trinket to have an incorrect cooldown timer SKIN BUGFIXES Fixed a bug where Dark Star Lux/Cosmic Lux’s staff would reset position during Taunt (Ctrl+2) loop transition. Fixed a bug where Elementalist Lux’s Prismatic Barrier (W) VFX trail would render behind environment objects. Fixed a bug where Elementalist Lux’s Light Binding (Q) orb would render behind the turret. Fixed a bug where Sand Wraith Pyke’s Ghostwater Dive (W) was displaying Base Skin’s VFX. Fixed a bug where the on-hit critical strike VFX of Mecha Kingdoms Sett was using Base critical strike VFX. Fixed a bug where Obsidian Dragon Sett’s Recall (B) VFX was rendering in front of impassable terrain. Fixed a bug where Dunkmaster Darius’s Attack2 animation was using his classic skin on-hit VFX. UPCOMING SKINS & CHROMAS The following skins will be released in this patch: Soul Fighter Sett Soul Fighter Samira Soul Fighter Lux Soul Fighter Naafiri Soul Fighter Pyke Prestige Soul Fighter Pyke Star Guardian Senna The following chromas will be released this patch: Soul Fighter Sett Soul Fighter Lux Soul Fighter Pyke Soul Fighter Naafiri Star Guardian Senna
  11. Hey Gamers, It's the final patch of the first split and we are going to be in this one for 3 weeks so study those nerfs! -zekk- LILU "RIOTRIRU" CABREROS PATCH HIGHLIGHTS Elderwood Karthus, Elderwood Wukong, Star Guardian Orianna, and Star Guardian Seraphine will be available June 28, 2023 at 20:00 UTC. MID-SEASON RANKED RESET RANKED REWARDS RANKED END AND START DATES July 16, 2023: Account transfers will be disabled while we prepare to collect ranked data for end of split rewards. July 17, 2023 at 11:59 PM Local Time: Ranked queues will go down as we collect your current rank to distribute rewards. Don't worry if you're in the middle of a game though because it will still count towards your ranked climb. Note: The last Apex ladder update is at 11:45PM, games must be completed before that to count for Master and above. July 18, 2023 at ~3:00 AM Local Time: Ranked queues will turn back on BUT ranked games will not count towards Split 1 OR Split 2 rewards. You will still have your Split 1 rank for these games. So feel free to use this time to take a breather or start warming up for Split 2. July 19-21, 2023 Time Varies: Your rank will be reset and Split 2 will kick off! See the below table for your region's specific Split 2 start time: Region Time Zone Local Time Oceania Australian Eastern Standard Time (AEST) Jul/19/2023 12:00:00 Japan Japan Standard Time (JST) Jul/19/2023 12:00:00 Republic of Korea Korea Standard Time (KST) Jul/19/2023 12:00:00 Russia Moscow Standard Time (MSK) Jul/19/2023 12:00:00 EU Nordic & East Central European Time (CET) Jul/19/2023 12:00:00 Turkey Time zone in Istanbul, Turkey (GMT+3) Jul/19/2023 12:00:00 EU West British Summer Time (BST) Jul/19/2023 12:00:00 Brazil Time zone in São Paulo, Brazil (GMT-3) Jul/19/2023 12:00:00 Latin America South Time zone in Buenos Aires, Argentina (GMT-3) Jul/19/2023 12:00:00 Latin America North Central Standard Time (CST) Jul/19/2023 12:00:00 North America Pacific Standard Time (PST) Jul/19/2023 12:00:00 Philippines Philippine Standard Time Jul/20/2023 12:00:00 Vietnam Indochina Time (GMT+7) Jul/20/2023 12:00:00 Singapore, Malaysia, & Indonesia Singapore Standard Time (GMT+8) Jul/20/2023 12:00:00 Thailand Indochina Time (GMT+7) Jul/20/2023 12:00:00 Taiwan Taipei Standard Time (GMT+8) Jul/20/2023 12:00:00 China China Standard Time (GMT+8) Jul/21/2023 17:00:00 RANKED CHANGES IN SPLIT 2 CHAMPIONS ANNIE Q magic damage decreased. Q - DISINTEGRATE Magic Damage: 80/115/150/185/220 (+80% AP) ⇒ 70/105/140/175/210 (+75% AP) APHELIOS Severum life steal decreased. Gravitum slow duration decreased. Crescendum base attack speed decreased. SEVERUM, THE SCYTHE PISTOL Life Steal on Attacks: 2.5%-9% (levels 1-18) ⇒ 2%-7.1% (levels 1-18) Life Steal on Abilities: 8.33%-30% (levels 1-18) ⇒ 5%-17.75% (levels 1-18) GRAVITUM, THE GRAVITY CANNON Slow Duration on Attacks: 3.5 seconds ⇒ 2.5 seconds CRESCENDUM, THE CHAKRAM Sentry Base Attack Speed: 0.8 ⇒ 0.64 (Note: Sentry attack speed scales with Aphelios's bonus attack speed.) IVERN W on-hit magic damage decreased. R Daisy! movement speed decreased, Slam! base damage decreased. W - BRUSHMAKER Bonus Magic Damage On-Hit: 30/37.5/45/52.5/60 (+30% AP) ⇒ 20/27.5/35/42.5/50 (+20% AP) R - DAISY! Daisy Base Movement Speed: 440 ⇒ 430 Daisy, Slam! Base Damage: 40/60/80 ⇒ 20/40/60 KINDRED Base health and armor decreased. BASE STATS Base Health: 610 ⇒ 580 Base Armor: 29 ⇒ 26 LEE SIN Q damage increased. Q - SONIC WAVE/RESONATING STRIKE Sonic Wave Damage: 55/80/105/130/155 (+110% bonus AD) ⇒ 55/80/105/130/155 (+115% bonus AD) Resonating Strike Minimum Damage: 55/80/105/130/155 (+110% bonus AD) ⇒ 55/80/105/130/155 (+115% bonus AD) Resonating Strike Maximum Damage: 110/160/210/260/310 (+220% bonus AD) ⇒ 110/160/210/260/310 (+230% bonus AD) NEEKO Q cooldown increased. W damage adjusted. R adjusted. Q - BLOOMING BURST Cooldown: 7 seconds ⇒ 9/8.5/8/7.5/7 seconds W - SHAPESPLITTER Proc Bonus Damage: 50/80/110/140/170 (+60% AP) ⇒ 40/75/110/145/180 (+60% AP) R - POP BLOSSOM Channel Disguised Duration: Neeko is disguised for the entire 1.25 second cast time ⇒ Neeko is disguised for the first 0.5 seconds of the cast, and is then revealed for the remaining 0.75 seconds NIDALEE Base movement speed increased. BASE STATS Movement Speed: 335 ⇒ 340 REK'SAI Base AD decreased, base health decreased. BASE STATS Base Attack Damage: 61 ⇒ 58 Base Health: 640 ⇒ 600 RELL Health regeneration growth decreased, base MR decreased, MR growth decreased. Q damage to monsters increased. W shield decreased, dismounted attack speed adjusted. E monster damage increased. BASE STATS Health Regeneration Growth: 1.7 ⇒ 1.5 Base Magic Resistance: 32 ⇒ 30 Magic Resistance Growth: 2.05 ⇒ 1.85 Q - SHATTERING STRIKE Bonus Damage to Monsters: 150/220/290/360/430 ⇒ 170/245/320/395/470 (Note: Max Q first now!) W - FERROMANCY: CRASH DOWN/MOUNT UP Crash Down Shield: 35/60/85/110/135 (+12% of maximum HP) ⇒ 15/40/65/90/110 (+12% of maximum HP) Dismounted Attack Speed: 15/20/25/30/35% ⇒ 30% E - FULL TILT Bonus Damage to Monsters: 100/145/190/235/280 ⇒ 120/165/210/255/300 VARUS W on-hit magic damage increased, damage per Blight stack decreased. W - BLIGHTED QUIVER On-Hit Magic Damage: 7/12/17/22/27 (+30% AP) ⇒ 7/12/17/22/27 (+35% AP) Damage per Blight Stack: 3/3.5/4/4.5/5% (+2.5% per 100 AP) of target's maximum HP ⇒ 3/3.5/4/4.5/5% (+1.5% per 100 AP) of target's maximum HP VI Passive shield decreased. R cooldown increased. PASSIVE - BLAST SHIELD Shield Scaling: 13% of maximum health ⇒ 10% of maximum health R - CEASE AND DESIST Cooldown: 120/100/80 seconds ⇒ 140/115/90 seconds WUKONG E damage to monsters modifier removed. E - NIMBUS STRIKE REMOVEDDamage to Monsters Modifier: 120% ⇒ 100% (Note: Damage to monster modifier has been removed.) ITEMS DUSKBLADE OF DRAKTHARR Bugfix: Scoring a takedown while channeling will no longer proc Duskblade's untargetability ESSENCE REAVER Spellblade Damage: 100% Base AD (+40% Bonus AD) ⇒ 130% Base AD (+20% Bonus AD) STATIKK SHIV Energize Minion Damage: 250-450 (based on level) (+125% AP) ⇒ 250-450 (based on level) (+0% AP) Energize Non-Minion Damage: 100-180 (based on level) (+50% AP) ⇒ 100-180 (based on level) (+30% AP) STORMRAZOR Energize Damage: 15 (+60% AD) (+50% AP) ⇒ 90 (+25% AD) (+0% AP) ARAM ADJUSTMENTS Buffs Aatrox: 100% Damage Dealt ⇒ 105% Damage Dealt Caitlyn: 95% Damage Dealt ⇒ 100% Damage Dealt Jinx: 90% Damage Dealt ⇒ 95% Damage Dealt Karma: 100% Shielding ⇒ 110% Shielding Nerfs Azir: 105% Damage Dealt ⇒ 100% Damage Dealt Rumble: 105% Damage Dealt ⇒ 100% Damage Dealt Qiyana: 80% Damage Taken ⇒ 90% Damage Taken Evelynn: 85% Damage Taken ⇒ 90% Damage Taken Zed: 90% Damage Taken ⇒ 95% Damage Taken MYTHIC SHOP ROTATION Leaving the Mythic Shop Prestige DRX Aatrox BUGFIXES & QOL CHANGES Practice Tool Fixed several issues that were causing the practice tool to be inaccessible. There may still be some issues on the PBE, but practice tool is expected to be functioning again on live with the release of patch 13.13. Bugfixes Fixed a bug where Akshan's R - Comeuppance would fail to reveal invisible champions. Fixed a bug where Vladimir's R - Hemoplague range indicator size would be different before and after leveling up his R. Fixed a bug where Anivia would not regain her non-Eggnivia armor and MR stats immediately after reviving Fixed a bug where the amount of chain shield granted by Moonstone Renewer was based on number of shields per spell cast and not allies shielded. Fixed a bug where the League client would sometimes crash when checking the client version. Fixed a bug where Vex's Passive - Doom and Gloom would not be applied against a Galio casting his E while near Vex. Fixed a bug where jungle companion proc damage would sometimes be able to aggro new camps. Fixed a bug where jungle companions could sometimes perform an attack when monsters spawned which would then start combat with said camp without the player champion attacking the camp. Fixed a bug where Bel'Veth would lose stacks on her R by casting her Q and E on different targets. Fixed a bug where Kled could not cast an untargeted heal while casting his R - Chaaaaaaaarge!!! Fixed a bug where Shyvana's Q - Twin Bite would have a slightly longer cooldown in Dragon form than in Human form. Fixed a bug where Shyvana's Q - Twin Bite would only grant Fury on the second hit. Fixed a bug where Lucian's Passive - Vigilance would sometimes repeat its visual effects on the target. Fixed a bug where Lucian's W - Ardent Blaze would sometimes not grant him movement speed. Fixed a bug where when Neeko transformed into a Totem Ward, Farsight Ward, or Control Ward she could not attack. Fixed a bug where upgrading Dark Seal to Mejai's and refunding the purchase would sometimes result in the loss of all Dark Seal stacks. Fixed a bug where when Sona used W - Aria of Perseverance the chain shield from Moonstone Renewer would not time out. Fixed a bug where Maw of Malmortius' cooldown would reset upon death. UPCOMING SKINS & CHROMAS The following skins will be released in this patch: Elderwood Karthus Elderwood Wukong Star Guardian Orianna Star Guardian Seraphine The following chromas will be released this patch: Elderwood Karthus Elderwood Wukong Star Guardian Orianna Star Guardian Seraphine
  12. Hey Gamers, Riot has announced that Placements games will me changing from 10 to 5 to make you get your rank faster! Also they will be adding Emerald tier between plat and Diamond to help flatten the curve of players in silver and bronze and move more people upward toward gold at least. But the most significant change is that they are removing promotion series. once you pass the lp threshold you will move up to the next tier. No more having to win the next 2 out of 3 games to switch tiers! This all starts next split so good luck out there. -Zekk- LILU "RIOTRIRU" CABREROS MID-PATCH UPDATES 6/14/2023 - ECHOES OF HELIA AND IVERN IVERN W Bugfix: Fixed a bug that was causing Ivern’s W on-hit damage to only occur half of the time. ECHOES OF HELIA REMOVEDFont of Life Interaction: Removed the interaction between Echoes of Helia and Font of Life. Moving forward, Font of Life will no longer proc Echoes of Helia. If Helia Procs and Noone’s Around to Hear It…: Fixed a bug that was causing Echoes of Helia to activate when no enemies were nearby. This would heal allies while not consuming any stacks. PATCH HIGHLIGHTS Shan Hai Scrolls Bard, Shan Hai Scrolls Kog'Maw, Shan Hai Scrolls Lillia, Shan Hai Scrolls Tahm Kench, and Crystalis Motus Leona will be available June 15, 2023 at 20:00 UTC. CHAMPIONS ASHE Passive bonus damage increased. W damage increased. R damage increased. PASSIVE - FROST SHOT Bonus Damage: 115% (+(75%+35%) of critical strike chance) ⇒ 120% (+(75%+35%) of critical strike chance) W - VOLLEY Physical Damage: 10/25/40/55/70 (+100% AD) ⇒ 20/35/50/65/80 (+100% AD) R - ENCHANTED CRYSTAL ARROW Damage: 200/400/600 (+100% AP) ⇒ 200/400/600 (+120% AP) GANGPLANK E recharge rate decreased. E - POWDER KEG Recharge Timer: 18 seconds at all ranks ⇒ 18/17/16/15/14 seconds GRAGAS Passive cooldown increased. Q mana cost decreased. PASSIVE - HAPPY HOUR Cooldown: 8 seconds ⇒ 12 seconds Q - BARREL ROLL Mana Cost: 80 ⇒ 80/75/70/65/60 K'SANTE E cooldown increased. E - FOOTWORK Cooldown: 9/8.5/8/7.5/7 seconds ⇒ 10.5/10/9.5/9/8.5 seconds KAI'SA AD growth increased. BASE STATS Attack Damage Growth: 2 ⇒ 2.6 KHA'ZIX Base AD decreased. BASE STATS Base Attack Damage: 63 ⇒ 60 KOG'MAW W base damage decreased. W - BIO-ARCANE BARRAGE Bonus Magic Damage: 3.5/4.25/5/5.75/6.5% (+ 1% per 100 AP) of target maximum health ⇒ 3/3.75/4.5/5.25/6% (+ 1% per 100 AP) of target maximum health LUCIAN Passive damage decreased, activation conditions adjusted. PASSIVE - LIGHTSLINGER Vigilance Damage: 14 (+20% AD) ⇒ 10(+15% AD) Activation Conditions: When Lucian is empowered by another ally, his next two basic attacks will deal bonus magic damage ⇒ When Lucian is healed or shielded by an ally, or when a nearby enemy champion is immobilized, his next two basic attacks will deal bonus magic damage. LULU Base armor decreased. Passive magic damage decreased. E shield value increased. BASE STATS Armor: 29 ⇒ 26 PASSIVE - PIX, FAERIE COMPANION Magic Damage: 15-117 (based on level) ⇒ 9-111 (based on level) E - HELP, PIX! Shield Value: 75/110/145/180/215 (+55% AP) ⇒ 75/115/155/195/235 (+55% AP) MILIO Base armor decreased, armor growth decreased. Passive empowered attack damage decreased. BASE STATS Armor: 28 ⇒ 26 Armor Growth: 4.9 ⇒ 4.6 PASSIVE - FIRED UP! Empowered Attack Damage: 15%-35% AD (based on ally's level) ⇒ 15% AD (based on ally's level) NASUS Passive life steal increased. R cooldown now decreases with rank. PASSIVE - SOUL EATER Life Steal: 9/14/19% ⇒ 11/16/21% R - FURY OF THE SANDS Cooldown: 120 seconds ⇒ 120/100/80 seconds ORIANNA R damage increased. R - COMMAND: SHOCKWAVE Magic Damage: 250/350/450 (+90% AP) ⇒ 250/400/550 (+95% AP) RELL Default adaptive stat changed. Q cast time decreased, damage decreased, monster damage adjusted. W Crash Down damage decreased, monster damage adjusted. W Mount Up monster damage adjusted. E damage decreased, monster damage adjusted, damage cap to monsters added. BASE STATS Default Adaptive Force Stat: Attack Damage ⇒ Ability Power Q - SHATTERING STRIKE Cast Time: 0.5 seconds ⇒ 0.4 seconds Magic Damage: 70/110/150/190/230 (+60%AP) ⇒ 60/100/140/180/220 (+60% AP) Jungle Monster Damage: 300% of base damage ⇒ 150/220/290/360/430 bonus damage to monsters W - FERROMANCY: CRASH DOWN Magic Damage: 70/100/130/160/190 (+60%AP) ⇒ 60/90/120/150/180 (+60% AP) Jungle Monster Damage: 300% of base damage ⇒ 125/150/175/200/225 bonus damage to monsters W - FERROMANCY: MOUNT UP Jungle Monster Damage: 300% of base damage ⇒ 55/110/165/220/275 bonus damage to monsters E - FULL TILT Magic Damage: 35/50/65/80/95 (+50% AP) (+4% of target maximum health) ⇒ 25/35/45/55/65 (+50% AP) (+3% of target maximum health) Jungle Monster Damage: 250% of base damage ⇒ 100/145/190/235/280 bonus damage to monsters NEWPercent Damage Cap Against Monsters: 150 RUMBLE Base health decreased, health growth increased, base health regeneration decreased. Passive heat limit increased, overheat monster damage cap adjusted, overheat attack speed increased, overheat duration decreased. Q damage adjusted, minion damage decreased, monster damage cap added. W shield adjusted. E heat generation increased. R cooldown increased. BASE STATS Base Health: 659 ⇒ 625 Health Growth: 99 ⇒ 105 Base Health Regeneration: 8 ⇒ 7 PASSIVE - JUNKYARD TITAN Maximum Heat: 100 ⇒ 150 Danger Zone: 50+ (Note: Unchanged) Overheat Monster Damage Cap: 80 ⇒ 65-150 (based on level) Overheat Attack Speed: 20-80% (based on level) ⇒ 50-130% (based on level) Overheat Duration: 5.25 seconds ⇒ 4 seconds Q - FLAMESPITTER Magic Damage: 180/220/260/300/340 (+110% AP) ⇒ 135/150/165/180/195 (+6/7/8/9/10% of target maximum health) (+110% AP) Minion Damage Modifier: 60/65/70/75/80% ⇒ 55/60/65/70/75% NEWMonster Cap on Percent Health Damage: 65-300 (based on level) W - SCRAP SHIELD Shield Value: 60/90/120/150/180 (+45% AP) ⇒ 25/55/85/115/145 (+4% of maximum health) (+25% AP) E - ELECTRO HARPOON Heat Generated: 10 ⇒ 20 R - THE EQUALIZER Cooldown: 100/85/70 seconds ⇒ 130/105/80 seconds RYZE Passive bonus mana increased. E magic damage increased, missile speed increased. PASSIVE - ARCANE MASTERY Maximum Mana Increase: 6% per 100 AP ⇒ 10% per 100 AP E - SPELL FLUX Magic Damage: 60/90/120/150/180 (+ 45% AP) (+ 2% bonus mana) ⇒ 60/90/120/150/180 (+ 50% AP) (+ 2% bonus mana) Missile Speed: 3500 ⇒ 4000 SIVIR Attack damage growth decreased. W bounce damage increased. BASE STATS Attack Damage Growth: 2.8 ⇒ 2.5 W - RICOCHET Bounce Damage: 25/30/35/40/45% AD ⇒ 30/35/40/45/50% AD YUUMI E bonus attack speed decreased. R heal per hit decreased. W - YOU AND ME! Best Friend Bonus: 10-20% Heal and Shield Power (based on ally level) ⇒ 5/7.5/10/12.5/15% (based on spell rank) E - ZOOMIES Shield Value: 90/120/150/180/210 (+30% AP) ⇒ 80/105/130/155/180 (+ 30% AP) Attack Speed Buff: 35% (+8% per 100 AP) ⇒ 25/27.5/30/32.5/35% (+ 8% per 100 AP) R - FINAL CHAPTER Heal per Hit: 35/50/65 (+15% AP) ⇒ 25/40/55 (+ 15% AP) ZERI Movement speed increased. Passive removed, Q passive added in its place. Q no longer activates Sheen. E critical strike multiplier increased. BASE STATS Movement Speed: 330 ⇒ 335 PASSIVE - LIVING BATTERY REMOVEDNot So Fast: The passive where Zeri steals 45% of the shields she damages and gains 10% movement speed for 2 seconds whenever she receives a shield has been removed. Q Passive Goes Here: Q - Burst Fire's passive has been moved to be Zeri's primary passive. Q - BURST FIRE REMOVEDQ Passive to Passive: Q's passive has been moved to be Zeri's primary passive. Trinity No More: Q - Burst Fire no longer activates Sheen. E - SPARK SURGE Maximum On-Hit Critical Strike Multiplier: 65% ⇒ 85% ITEMS ARDENT CENSER Sanctify On-Hit Damage: 15-30 (based on level) ⇒ 15 BLOODTHIRSTER Total Cost: 3200 ⇒ 3400 GALEFORCE Attack Damage: 55 ⇒ 50 Cloudburst Active Damage: 150-350 (Levels 8-18) (+200% Critical Strike Chance) ⇒ 150-350 (Level 8-18) (+45% bonus AD) IMMORTAL SHIELDBOW Life Steal: 7% ⇒ 10% IMPERIAL MANDATE Coordinated Fire Application: 35-75 (Level 1-18) ⇒ 40-60 (Level 8-18) Coordinated Fire Proc: 70-150 (Level 1-18) ⇒ 80-120 (Level 8-18) Coordinated Fire Movement Speed Bonus: 20% ⇒ 25% MOONSTONE RENEWER Heal: 20-40% (based on ally's level 1-18) ⇒ 35% Shield: 30-40% (based on ally's level 1-18) ⇒ 40% Same Target Heal Bonus: 15-30% (based on ally's level 1-18) ⇒ 25% Same Target Shield bonus: 20-30% (based on ally's level 1-18) ⇒ 30% Mythic Passive: 5 Ability Haste ⇒ 5 Heal and Shield Power PHANTOM DANCER Attack Speed: 30% ⇒ 35% RAPID FIRECANNON Energize Damage: 60-140 (based on level) ⇒ 60 STATIKK SHIV Energize Damage: 80-190 (Level 7-18) ⇒ 100-180 (Level 6-18) RUNES OVERHEAL Shield Value: 20-300 (based on level) ⇒ 11% of Maximum Health SYSTEMS MID LANE GOLD Here comes the MONEY: Mid Lane minions are worth one less gold each before 14 minutes ⇒ Mid lane minions are worth the same amount of gold as minions in other lanes. Minion equality has been achieved. RED BUFF Damage: 6+6*Level (12-114) ⇒ 6+4*Level (10-78) Slow Amount: 10/15/25 ⇒ 10/15/20 (halved for ranged champions) Health Regeneration: 1/3/9% ⇒ 1/3/5% ARAM ADJUSTMENTS BUFFS Anivia: 100% Damage Dealt ⇒ 105% Damage Dealt Jax: 100% Damage Dealt ⇒ 105% Damage Dealt Twitch: 100% Damage Taken ⇒ 95% Damage Taken Warwick: 100% Healing Done ⇒ 105% Healing Done NERFS Akali: 85% Damage Taken ⇒ 90% Damage Taken Cho'Gath: 100% Damage Taken ⇒ 105% Damage Taken Ivern: 100% Shield Strength ⇒ 80% Shield Strength; 95% Damage Dealt ⇒ 90% Damage Dealt Malzahar: 92% Damage Dealt ⇒ 90% Damage Dealt; 108% Damage Taken ⇒ 110% Damage Taken Vex: 100% Damage Dealt ⇒ 95% Damage Dealt THEMED CLASH Weekend 2 Registration Begins: June 12 @ 11:00 AM (Local Time) Weekend 2 Tournament Dates: June 17 and 18 (~4-7 PM Local Time, varies by region) MYTHIC SHOP ROTATION MYTHIC SHOP UPDATES We're making some changes with the way content rotates in and out of the shop. Going forward, each rotation will have four Prestige skins (previously two). The timing of every other patch will remain unchanged unless otherwise noted. This patch also marks the start of our new Mythic thematic, Crystalis Motus. Crystalis Motus Leona is the first of the new skin line and will be present in the shop for the usual six patches. NOW AVAILABLE Prestige True Damage Qiyana Prestige Obsidian Dragon Sett Prestige Debonair Brand Prestige K/DA Akali Hextech Jarvan IV Hextech Sejuani Crystalis Motus Leona + Border + Icon Mythic Chroma Crystalis Motus Leona (Reclaimed) + Icon Crystalis Motus Leona Emote Mythic Chroma High Noon Lucian Prestige DRX Aatrox (NOTE: This skin will be leaving in Patch 13.13 on June 29) LEAVING THE MYTHIC SHOP Prestige Phoenixmancer Xayah Prestige Firecracker Vayne Lancer Zero Hecarim Hextech Tristana Ashen Guardian Shen Mythic Chroma Ashen Guardian Shen (Emberwoken) Ashen Knight Ward Skin Ashen Guardian Shen Emote BUGFIXES & QOL CHANGES Fixed a bug where Neeko's Passive would allow her to attack champions if she was disguised as a Zombie Ward. Fixed a bug where Rell's critical strike on-hit VFX would not line up with her weapon when dismounted. Fixed a bug where Rell's W and E would sometimes not function correctly when Rell was affected by CC. Fixed a bug where Rell's Q ability would switch directions after using Flash. Fixed a bug where multiple visual issues would occur during Rell's spawn animation if she spawned as dismounted. Fixed a bug where Rell could skip her W animation if E was casted during her W activation. Fixed a bug where Rell could extend her passive stacks by hitting the same target. Fixed a bug where Rell would have animation issues during the cast of her E. Fixed a bug where Yone's W indicator would not follow the mouse cursor if the ability was manually selected by clicking on it. Fixed a bug where Aegis of the Legion would show up in the build path and item sets for Locket of the Iron Solari. Fixed a bug where small monsters would sometimes not reset aggro while being dragged outside of their camp area. Fixed a bug where Janna's passive movement is preserved after recalling while facing an ally. Fixed a bug where Ivern's passive ability would leave sharable buffs after slaying Red Brambleback or Blue Sentinel that can only be picked up by Ivern. Fixed a bug where players could see that Herald was being started without seeing the Herald due to the patience ring showing. Fixed a bug where Ivern's E second Shield may not be activated even though no enemy was hit by the first one. Fixed a bug where Kled could extend the range of his R and reroute using Primal Smite. Fixed a bug where Ivern's W brush would allow Viego to reapply his Q passive while inside of the brush. We've added a slider to repeatedly purchasable items (e.g., Key Fragments, Blue Essence) in the Event Token Shop. SKIN BUGFIXES Fixed a bug where DRX Kindred's Passive - Mark of the Kindred attack projectiles did not have different VFX between 0 and 1 passive stacks. Fixed a bug where Urf Kench / Master Chef Tahm Kench skins were not using special animation when approaching enemies with three stacks of An Acquired Taste (P) applied. Restored vertical cast indicator for Lion Dance Kog'Maw Living Artillery (R). UPCOMING SKINS & CHROMAS The following skins will be released in this patch: Shan Hai Scrolls Bard, Shan Hai Scrolls Kog'Maw, Shan Hai Scrolls Lillia, Shan Hai Scrolls Tahm Kench Shan Hai Scrolls Bard Shan Hai Scrolls Kog'Maw Shan Hai Scrolls Lillia Shan Hai Scrolls Tahm Kench Crystalis Motus Leona The following chromas will be released this patch: Shan Hai Scrolls Bard Shan Hai Scrolls Kog'Maw Shan Hai Scrolls Lillia Shan Hai Scrolls Tahm Kench Crystalis Motus Leona
  13. Hey Gamers! Here we go, BSG is taking another crack at fixing the sound issues that have Plagues Tarkov all year long. They have also "changed how headsets work" They have also taken a good try at fixing flashlights which have been very much buggy for some time now. They are also now making friendly fire kill exp a thing of the past and changing teammate dog tag value to 1 rouble - fixing a problem that no one I have asked knew existed, but good on them if they are closing an exploit of some kind... Good luck out there... We have installed an update containing several fixes and changes. 1. The first iteration of the sound positioning settings on all locations has been completed: Configured the sound system for Lighthouse; Configured the sound system for Interchange; Fixed the main sound issue areas on Reserve and The Lab; Reworked the sound engine for voice lines: the sound is now more realistic, adjusted curves for the volume drop, muffling/transparency of the sound at a distance. Voice lines are balanced in accordance with the loudness of the phrase; Improved active headsets system: lowered the volume level for all headsets, amplified high frequencies for more realistic sound, added functionality that gives some headsets an advantage by increasing the hearing radius of footsteps and voices; Adjusted audio tracks that had sound artifacts (background voices, noise); Fixed the sound effect of concussion which appeared when using Golden Star balm or when stunned by a grenade: the effect is now smoother, the sound of tinnitus is played in stereo mode, without the positioning effect when turning your head; Balanced sound volume for M18 grenade to match other grenades of this type; Fixed an issue with short-term muting of the sound when the sound source transitions between rooms; Fixed an issue that occurred when opening a door where the sound source behind it could sound muffled; Fixed an issue where leaning against a wall would allow you to hear everything in the room behind the wall. 2. Fixed visual bugs when using flashlights: Flashlights no longer shine through walls and other obstacles; Fixed flickering of disabled flashlights on weapons on your back; Fixed brightness and beam range of some flashlights. 3. Bots can no longer instantly rotate while prone. 4. Disabled experience gain for killing and looting players in the same group. Dogtags of such players will be sold to traders for 1 rouble and will not be considered as found in raid. 5. Reduced frequency of bot voice lines and shouting during combat.
  14. Hey gamers! Zekk here, bringing you the newest patch notes for the rift and beyond! There have been some massive changes to the item sets last patch and now they are being dialed in a bit so look over the item nerfs carefully, this will change a few playstyles. The jungle blue and red buffs are getting a secondary pick up so jungle can share the buff with a friend after they complete their jungle item and fully upgrade their smite! So get ready to share those buffs with your laners tactically! And there was a midscope for any of you Rell players so study the changes hard! See you in the rift! -Zekk- LILU "RIOTRIRU" CABREROS PATCH HIGHLIGHTS DRX Aatrox, DRX Akali, DRX Ashe, DRX Caitlyn, DRX Kindred, DRX Maokai, Prestige DRX Aatrox will be available June 1, 2023 at 20:00 UTC. CHAMPIONS RELL Midscope, all abilities (except ultimate) adjusted. BASE STATS Attack Speed: 0.55 ⇒ 0.625 Attack Speed Growth: 0.02 ⇒ 0.015 Armor Growth: 4.2 ⇒ 3 Magic Resist Growth: 2.05 ⇒ 1 Movement Speed: 335 ⇒ 330 PASSIVE - BREAK THE MOLD Passive Duration: 4 seconds ⇒ 5 seconds Armor and Magic Resist Shred: 10% ⇒ 2.5% NEWStacks On Stacks: Armor and Magic Resist shred now stacks up to 5 times per target. All of Rell’s abilities will also apply a stack of her Passive Minimum Armor and Magic Resist Steal: 5-12 (based on level) ⇒ 1.25-3 (based on level) NEWDeath Proof Magnets: Rell keeps resists for the full duration of the Passive buff, even if the target dies REMOVEDRode Off: Passive no longer deals bonus magic damage on hit REMOVEDInto The: Hitting a new target no longer refreshes the Passive duration on all targets REMOVEDSunset: Passive no longer applies to minions Q - SHATTERING STRIKE Stunning Strike: Q now stuns all targets hit for 0.75 seconds REMOVEDWho Needs Heals Anyway: Q no longer heals Rell or her allies Range: 685 units in front of Rell, 150 behind Rell ⇒ 520 in front of Rell, 220 behind Rell Cooldown: 9/8/7/6/5 seconds ⇒ 11/10.5/10/9.5/9 seconds Magic Damage: 70/115/160/205/250 (+50% AP) ⇒ 60/95/130/165/200 (+50% AP) Cast Time: 0.35 seconds ⇒ 0.5 seconds NEWJungle Rell?: Deals 250% damage to jungle camps NEWA Swing and a (Hopefully) Hit: When Rell casts Q, she moves 100 units forward as she takes a step to swing REMOVEDAll The Damages: On old Rell, Q did reduced damage to enemies after the first, and only applied passive to the first enemy hit. Now it does full damage and applies passive to all enemies hit W - FERROMANCY: CRASH DOWN NEWDismounted Bonus Attack Speed: 15/20/25/30/35% NEWDismounted Bonus Attack Range: Gain 75 Attack Range Dismounted Bonus Armor and Magic Resist: 10% ⇒ 12% Dismounted Movement Speed : Reduced to 280 flat ⇒ Reduced by 15% (Note: this will be a nerf early game and a buff late game.) REMOVEDCan’t Stop Me Now: Rell no longer has a movement speed cap while dismounted Magic Damage: 70/105/140/175/210 (+60%AP) ⇒ 70/100/130/160/190 (+60%AP) Shield Value: 35/60/85/110/135 (+12% maximum health) ⇒ 30/55/80/105/130 (+10% maximum health) Maximum Slide Distance: 375 ⇒ 320 AoE Radius Form: 200 ⇒ 180 Jump Range: 500 ⇒ 400 Knock Up Duration: 1 second ⇒ 0.75 seconds Slidespeed: 85% of jump speed ⇒ 100% of jump speed NEWActually Jungle Rell Though…: Now deals 250% damage to jungle camps W - FERROMANCY: MOUNT UP REMOVEDMounted Bonus Movement Speed: Rell no longer gains bonus passive movement speed while mounted. Initial Movement Speed Bonus: 25/30/45/40/45% for 3.5 seconds ⇒ 30% that rapidly decays over 1 second E - ATTRACT AND REPEL NEWPassive - Mounted Alacrity: Rell gains 5/8/11/14/17/20/24/28/32/36/40/45/50 move speed while mounted at levels 1-13, reduced by 50% in combat. NEWActive - Full Tilt: Rell and an ally charge, gaining ramping Movement Speed up to 15/17.5/20/22.5/25% over 3 seconds, this is doubled to 30/35/40/45/50% toward enemies or each other. Additionally, Rell’s next Attack or Shattering Strike explodes in an area for 25/35/45/55/65 (+30% AP) (+2/2.5/3/3.5/4% Maximum Health Damage). AKALI Q base damage increased. Q - FIVE POINT STRIKE Magic Damage: 30/55/80/105/130 (+ 65% AD) (+ 60% AP) ⇒ 40/65/90/115/140 (+ 65% AD) (+ 60% AP) AMUMU W damage decreased. W - DESPAIR Base Damage per Tick (0.5 seconds): 10 ⇒ 7 APHELIOS Passive bonus AD decreased. PASSIVE - THE HITMAN AND THE SEER Bonus Attack Damage: 5/10/15/20/25/30 ⇒ 4.5/9/13.5/18/22.5/27 AURELION SOL E mana cost increased, magic damage AP ratio decreased. E - SINGULARITY Mana Cost: 60/70/80/90/100 ⇒ 80/85/90/95/100 Magic Damage per Tick (0.25 seconds): 2.5/3.75/5/6.25/7.5 (6.25% AP) ⇒ 2.5/3.75/5/6.25/7.5 (5% AP) AZIR Q cooldown decreased. W summon range increased, AP ratio increased. Q - CONQUERING SANDS Cooldown: 14/12/10/8/6 seconds ⇒ 12/10.5/9/7.5/6 seconds W - ARISE! Summon Range: 500 ⇒ 525 Magic Damage: 0-92 (based on level) (+50/67/84/101/118) (+55% AP) ⇒ 0-92 (based on level) (+50/67/84/101/118)(+60% AP) IVERN Q follow up adjusted, cast range increased, now refunds cooldown when used on non-Epic monsters. W adjusted, now gives allies bonus on-hit damage, vision from spawn duration increased, brush despawn conditions changed. E shield now refreshes if no enemies were hit by the detonation. Daisy stats adjusted, Slam! Damage increased. Q - ROOTCALLER Jump for Joy!: Ivern can now recast Q to jump directly to the target, while Ivern and allies can issue an attack command to move to their auto attack range’s distance away from the target. Cast Range: 1100 ⇒ 1150 Non-Epic Change: Q’s cooldown is now reduced by 50% when used on non-Epic monsters. W - BRUSHMAKER Redefining Death Bush: Brushmaker’s Passive bonus magic damage on-hit when exiting the brush for 3 seconds now applies to ally champions. Ally On-Hit Damage: 5/7.5/10/12.5/15 (+10% Ivern's AP) Brush Spawn Vision Duration: 3 seconds ⇒ 8 seconds Brush Duration: 30 seconds ⇒ Up to a maximum of 45 seconds or until your team loses vision inside of them Lookie!: Auto attacks empowered with Brushmaker now have a special visual effect to reflect the on-hit damage (note: this change is visual only). E - TRIGGERSEED Change: If, when the shield detonates, there are no enemies that are hit by the detonation and the shield has not been broken, the duration of the shield is renewed. R - DAISY Daisy Attack Range: 125 ⇒ 175 Daisy HP Regeneration: 0 ⇒ 2.5 health per second Daisy Movement Speed: 420 ⇒ 440 Daisy Attack Speed: 0.7 ⇒ 0.75 Daisy's Bonus Attack Speed: 30/50/70 ⇒ 30/45/60 Daisy, Slam! Damage: 100% of Daisy's AD (+20% AP) ⇒ 40/60/80 (+100% of Daisy's AD) (+20% AP) JINX Attack speed growth decreased. BASE STATS Attack Speed Growth: 1.36 ⇒ 1 KALISTA Base health increased, health regeneration increased, attack damage decreased. Passive vision interaction adjusted, on-hit damage increased. Q damage increased. E cooldown decreased, damage adjusted. BASE STATS Base Health: 574 ⇒ 600 Health Regeneration: 3.75 ⇒ 4 Health Regeneration Growth: 0.55 ⇒ 0.75 Attack Damage: 66 ⇒ 61 Attack Damage Growth: 3.75 ⇒ 3.25 PASSIVE - MARTIAL POISE You Can Run, But You Can’t Hide: Kalista’s basic attacks no longer miss if a target leaves vision. Damage Dealt On-Hit: 90% of total AD ⇒ 100% of total AD Q - PIERCE Physical Damage: 20/85/150/215/280 (+100% AD) ⇒ 20/85/150/215/280 (+105% AD) E - REND Cooldown: 14/12.5/11/9.5/8 seconds ⇒ 10/9.5/9/8.5/8 seconds Physical Damage Per Extra Stack: 10/16/22/28/34 (+23.2/27.55/31.9/36.25/40.6% AD) (+20% AP) ⇒ 8/12/16/20/24 (+25/30/35/40/45% AD) (+20% AP) REK’SAI Passive refresh rate increased, heal increased. Q (Unburrowed) cooldown now decreases with rank, buff duration decreased, attacks refresh buff duration, buff no longer ends prematurely when underground, (Burrowed) vision duration increased. W adjusted. PASSIVE - FURY OF THE XER’SAI Tremor Sense Refresh Rate: 1.5 seconds ⇒ 1 second Heal with Maximum Fury: 20-190 (based on level) ⇒ [15 (+20 for every 3 levels)] + [2% (+2% Maximum HP for every 3 levels)] Q - QUEEN’S WRATH (UNBURROWED) Cooldown: 4 seconds at all levels ⇒ 4/3.5/3/2.5/2 based on rank Buff Duration: 5 seconds ⇒ 3 seconds NEWHit and Buff: Basic attacks now refresh the buff duration of Queen's Wrath REMOVEDNot So Fast: Q’s buff no longer ends prematurely if Rek'Sai is Burrowed for more than 1.5 seconds. Q - QUEEN’S WRATH (BURROWED) Reveal Duration: 2.5 seconds ⇒ 5 seconds W - UNBURROW QoL Update: Targeted range increased to match untargeted range. (Note: This will mean that the optimization where it was better to line Rek’Sai up to the edge of your knock up and press W at the perfect time instead of just clicking on the opponent has been removed.) RENEKTON E cooldown decreased. R cooldown decreased, magic damage increased. E - SLICE AND DICE Cooldown: 18/17/16/15/14 seconds ⇒ 16/15/14/13/12 seconds R - DOMINUS Cooldown: 120 seconds at all ranks ⇒ 120/100/80 seconds Magic Damage Per Tick (0.5 seconds): 25/50/75 ⇒ 30/60/90 TWISTED FATE W cooldown decreased, no longer decreases with rank. W - PICK A CARD Change: 8/7.5/7/6.5/6 seconds ⇒ 6 seconds at all ranks ITEMS ARDENT CENSER Bonus Attack Speed: 15-30% (based on target’s level) ⇒ 20% DUSKBLADE OF DRAKKTHAR Nightstalker Bonus Ability Damage: 0-15% (based on target’s missing health) ⇒ 0-20% (based on target’s missing health) Maximum Bonus Damage Health Threshold: 20% remaining health ⇒ 30% remaining health ECHOES OF HELIA Passive Healing Per Shard: 20-100 (levels 1-18) ⇒ 20-80 (levels 6-18) Passive Damage Per Shard: 30-200 (levels 1-18) ⇒ 30-180 (levels 6-18) GALEFORCE Active Damage: 150-350 (based on level) (+250% critical strike chance) ⇒ 150-350 (based on level) (+200% critical strike chance) Maximum Execution Damage: 160% ⇒ 150% KRAKEN SLAYER Damage Type: Magic ⇒ Physical Change: 20 (+60% AD) (+45% AP) ⇒ 35-85 (levels 8-18) (+65% AD) (+60% AP) MOONSTONE RENEWER Chain Heal: 20-35% (based on ally’s level) ⇒ 20-40% (based on ally’s level) Single Heal: 15-25% (based on ally’s level) ⇒ 15-30% (based on ally’s level) NAVORI QUICKBLADES Item Recipe: Caulfield’s Warhammer + Pickaxe + Cloak of Agility + 825 gold ⇒ Caulfield’s Warhammer + B.F. Sword + Cloak of Agility + 400 gold Attack Damage: 60 ⇒ 65 Ability Haste: 20 ⇒ 15 Transcendence Cooldown Reduction: 12% ⇒ 15% Mythic Passive: 5 Ability Haste ⇒ 5 Attack Damage RUNAAN’S HURRICANE On-Hit Damage: 30 ⇒ 15 STATIKK SHIV Energize Damage: 60-170 (levels 7-18) (+50% AP) ⇒ 80-190 (levels 7-18) (+50% AP) Damage to Minions Modifier: 220% ⇒ 250% STORMRAZOR Attack Damage: 55 ⇒ 50 Change: 25 (+65% Total AD) (+50% AP) ⇒ 15 (+60% Total AD) (+50% AP) YOUMUU’S GHOSTBLADE Ability Haste: 20 ⇒ 15 Bonus Lethality at Maximum Stacks: 8-20 (based on level) ⇒ 3-12 (based on level) Distance Per Stack: 45 ⇒ 55 (Note: this equates to roughly 20% slower stack generation.) YOUMUU’S WAKE Ability Haste: 25 ⇒ 20 BUFF SHARING NEWBuff Wisps: When a Jungler kills Red Brambleback or the Blue Sentinel while their Smite is fully upgraded, they will still receive the camp’s buff, but in addition a Buff Wisp will be dropped at the camp’s spawn point. An ally can pick it up by walking within the Wisp’s radius within 1 minute of the camp dying before it disappears. Note: You do not need to Smite the camp at any time in order for the Buff Wisp to drop, but Smite MUST be fully upgraded. But I’m Not the Jungler: If a player that is not the Jungler kills the Red Brambleback or the Blue Sentinel BUT the Jungler’s Smite is fully upgraded, then a Buff Wisp will still drop, but it will only be visible to the allied Jungler. It will still only remain for 1 minute. ARAM ADJUSTMENTS Buffs Bel’Veth: 100% Damage Dealt ⇒ 105% Damage Dealt Quinn: 0% Attack Speed Scaling ⇒ 2.5% Attack Speed Scaling Tristana: 100% Damage Taken ⇒ 95% Damage Taken Olaf: 95% Damage Dealt ⇒ 100% Damage Dealt Mordekaiser: 105% Damage Taken ⇒ 100% Damage Taken Samira: 105% Damage Taken ⇒ 100% Damage Taken Vayne: 100% Damage Dealt ⇒ 105% Damage Dealt Irelia: 0 Ability Haste ⇒ 20 Ability Haste Nerfs Aurelion Sol: 0 Ability Haste ⇒ -20 Ability Haste Vladmir: 100% Damage Dealt ⇒ 95% Damage Dealt Pyke: 85% Damage Taken ⇒ 90% Damage Taken Kayn: 105% Damage Dealt ⇒ 100% Damage Dealt Bard: 80% Damage Taken ⇒ 85% Damage Taken Galio: 105% Damage Taken ⇒ 110% Damage Taken LeBlanc: 110% Damage Dealt ⇒ 105% Damage Dealt Adjustments Ashe: -20 Ability Haste ⇒ -30 Ability Haste, 115% Damage Taken ⇒ 100% Damage Taken CLASH - BANDLE CITY CUP Weekend 1 Registration Begins: May 29 @ 11:00 AM (Local Time) Weekend 1 Tournament Dates: June 3 and 4 (~4-7 PM Local Time, varies by region) BUGFIXES & QOL CHANGES Fixed an issue that resulted in Wit’s End’s total cost being 100 gold more than intended. Fixed a bug that would cause Watchful Wardstone to not appear in your inventory if purchased with 5 items and a control ward. Fixed a bug that would cause Aurlelion Sol’s R shockwave to not appear if he was devoured by a Tahm Kench. Fixed a bug where Draven’s Q - Spinning Axes critical strikes would do less damage if the attack was launched immediately after catching an axe. Fixed a bug that would cause the Blue team’s summoner spells to be inverted. Fixed a bug where Rell’s walk animation would freeze when continuously transitioning from walk to idle. Fixed a bug where Sylas’ R would sometimes become disabled if he died during the cast time of a stolen Taliyah R. Fixed a bug where Ivern’s Passive would sometimes drop two buff wisps instead of one. Fixed a bug where Frozen Heart would sometimes generate monster aggro. Fixed a bug where Zoe could still use Prowler’s Claw’s active with her W. Fixed a bug causing the announcer to not announce that turret plating would be falling soon. Fixed a bug that was causing feared jungle monsters to not behave as intended. Fixed a very rare bug that would cause select champions to stop rendering under very specific conditions. Fixed a bug that was causing Aurelion Sol’s E cooldown to be reduced by Ultimate Hunter’s effect. Fixed a bug that caused Vigilant Wardstone to be able to drop infinite wards. It was being a lil too vigilant… Fixed a bug where some abilities were consuming Energize despite not being intended to. Fixed a bug where Shiv could damage allies after Renata R. Fixed a bug where Duskblade users could be hit with abilities while untargetable if the ability was cast before the user became untargetable. Fixed a bug where Abyssal Mask could cause the opponent to not be able to trigger Rod of Age’s passive. Skin Bugfixes Fixed a bug where Mecha and Lunar Eclipse Aatrox would return to and freeze in idle pose when their Recall (B) animation was paused. Fixed a bug where a giant wall appeared in front of Project: Sylas after using some of the stolen ultimates. Fixed a bug where some of Headhunter Caitlyn’s Ace in the Hole VFX was misaligned from her weapon. Fixed a bug where Arcade and Arcade Prestige Edition’s health bar was obstructing their Recall (B) VFX. Fixed a bug where The Darkin Blade (Q3) VFX of multiple Aatrox skins would render above impassable terrain. UPCOMING SKINS & CHROMAS The following skins will be released in this patch: DRX Aatrox, DRX Akali, DRX Ashe, DRX Caitlyn, DRX Kindred & DRX Maokai Prestige DRX Aatrox The following chromas will be released this patch: DRX Aatrox DRX Akali DRX Ashe DRX Caitlyn DRX Kindred DRX Maokai
  15. Hey Gamers, Absolutely small update but with a ton of silent backend changes to how weight and inertia work so... search it out in the darkest corners of the web. Battlestate makes changes without saying far too often. This leaves what actually changed and how up for speculation and data mines...but my job is just to report the known facts! -Zekk- We present the Escape from Tarkov 0.13.0.4.23122 technical update. List of changes: Technical backend update aimed at optimizing and expanding internal functionality. List of fixes: Fixed the inability to sell some items to traders that could be sold before. Fixed the inability to create in-game group chats. Fixed not levelling of Health skill upon successful training in the Gym, in the hideout.