Fume Knight Posted December 13, 2017 Share Posted December 13, 2017 Zombie Survival Maps for Server Suggestions Thread The old thread was due for an update and a fresh start, it can still be viewed here. This thread is for recommending any maps that are not currently on the server's rotation, whether they have or haven't been on rotation before, or if they are currently blacklisted. Please use the following template: Map Name: Download Link (preferably a .bsp but workshop also works): Additional Info Regarding the Map: Other useful links: Submit a map update request here Suggest a map to be removed here 1 Quote Link to comment Share on other sites More sharing options...
FairFinanceForAll Posted December 13, 2017 Share Posted December 13, 2017 zs_smiley_camp_v1 https://steamcommuni...ext=smiley camp - big open map - around 15 cade spot - moving parts (boat/ufo) - hammer / wrench and craft props included Quote Link to comment Share on other sites More sharing options...
Ryze Posted December 16, 2017 Share Posted December 16, 2017 zs_smiley_camp_v1 https://steamcommuni...ext=smiley camp - big open map - around 15 cade spot - moving parts (boat/ufo) - hammer / wrench and craft props included Invalid .bsp file, must be zs_map_name.bsp with zs_ in the front (and feel free to send a direct download if possible, its saves me time) Quote Link to comment Share on other sites More sharing options...
FairFinanceForAll Posted December 16, 2017 Share Posted December 16, 2017 (edited) Thanks for the tip it should work this time : https://drive.google.com/open?id=1APaXI19Vc24bc1JMbuHE7AHRwAid_9Pp Edited December 17, 2017 by FairFinanceForAll Quote Link to comment Share on other sites More sharing options...
eXfro Posted January 11, 2018 Share Posted January 11, 2018 zs_salt_mine https://www.dropbox.com/s/31fvws94viwxwyn/zs_salt_mine.bsp?dl=0 Few buildings on ground level and a few tunnels as well Breaking open mine shaft starts a timer for a new zombie spawn down there Quote Link to comment Share on other sites More sharing options...
kv526 Posted January 11, 2018 Share Posted January 11, 2018 (edited) Map Name: zs_bd_b10 (appears as beta 7 in the official thread) https://drive.google...e6NXDdY1PJxWk77 Some of you may remember this map from 6 or so months ago-- it hasn't been forgotten! I ask that this map is approved and kept on the zs map pool for one week and then deleted. The point of this beta is to understand how the gameplay goes. Too many changes to count. Gameplay-wise; there are less entrances into the house. There is now a barn with a van half-way parked inside. Zombies can enter the barn by crawling through the van. The living area next to the kitchen has been updated. The red bedroom upstairs has been sealed from gameplay, it is now just a scene. Several rooms have had their lights changed, re-arranged, or removed completely. New stair railing, easier to shoot through and better looking. Soundscapes have been implemented, and a new skybox texture. The first floor has 5 entrances via three outside doors, the chimney, and the stairs to the second floor. The second floor has 4 entrances via three windows, and the stairs to the first floor. Edited January 17, 2018 by MoonChickenDogRat Quote Link to comment Share on other sites More sharing options...
Kevinyock Posted January 25, 2018 Share Posted January 25, 2018 zs_biolab_v5a http://www.mediafire..._biolab_v5a.bsp Massive rework on zombie spawn,human spawn,and the elevator to improve visual optimization. Added additional trigger_push on the bottom exit/top entrance of the vents to discourage humans from entering the vent. Addressed the issue of one spot being human sided by adding zombie spawn above of it. I also replace the trigger_teleport and added a ladder. 1 Quote Link to comment Share on other sites More sharing options...
Ryze Posted January 26, 2018 Share Posted January 26, 2018 zs_smiley_camp_v1b zs_salt_mine Map Name: zs_bd_b10 Added to rotation. 1 Quote Link to comment Share on other sites More sharing options...
Ardichlo Posted February 1, 2018 Share Posted February 1, 2018 (edited) zs_graveyard_v1 https://drive.google...ISO-qRB5L2EcQda - cadespots in the chapel, catacombs, house, underground. - zombieboss spawnpoint is the crypt. - there are some breakable walls within the catacombs. Edited February 1, 2018 by Ardichlo Quote Link to comment Share on other sites More sharing options...
kv526 Posted February 4, 2018 Share Posted February 4, 2018 (edited) zs_bd_b14 The Butcher's Den King of House Maps http://steamcommunity.com/sharedfiles/filedetails/?id=1292922579 Edited February 12, 2018 by MoonChickenDogRat Quote Link to comment Share on other sites More sharing options...
Talbot Posted February 4, 2018 Share Posted February 4, 2018 zs_ep2outland_v1 http://www.mediafire.com/file/f28jzogftv3jn8j/zs_ep2outland_v1.bsp -Large open map with cading spots and some crafting items around it. Has a dark atmosphere for zombie survival and it would be a good running map. Quote Link to comment Share on other sites More sharing options...
kv526 Posted February 10, 2018 Share Posted February 10, 2018 Any update on this? I've had the map posted for a week. Quote Link to comment Share on other sites More sharing options...
Ryze Posted February 10, 2018 Share Posted February 10, 2018 Any update on this? I've had the map posted for a week. This is a map suggestion thread, not a map update thread. Quote Link to comment Share on other sites More sharing options...
Porter2455 Posted February 12, 2018 Share Posted February 12, 2018 Objective Event Horizon and Objective Ambustation Two really solid objective maps that should be on rotation. I don't know if how things went down with Nightshade make having these maps on rotation a problem, but both are great maps that a solid amount of population haven't seen. If the crane is an excuse for horizon that's kinda dumb, lag on the server has improved greatly over the past year and the part works regardless of lag; NPST is on rotation and it requires a teleport every game. As of the version I played last, Ambustation worked without problems. If you don't want too many objectives on rotation remove evac, tantibus(sorry ceiling), or mine. Most importantly, seeing as we kinda lost both our objective mappers, it's vital that the ones we do have are rotated in and out to keep them from becoming too stale. 1 Quote Link to comment Share on other sites More sharing options...
Talbot Posted February 15, 2018 Share Posted February 15, 2018 zs_nysc_b4a http://www.mediafire.com/file/jack2x48t3yde9w/zs_nysc_b4a.bsp -Open map with smooth textures, some cading places and balanced overall. Quote Link to comment Share on other sites More sharing options...
Ardichlo Posted March 14, 2018 Share Posted March 14, 2018 zs_blood_shipwrecked_v1 https://drive.google.com/open?id=0B7pW4Km4brQxTjNTNVUxSVo0MUU This map is based on the map e2m1: shipwrecked from the game BLOOD. - ship with several rooms for cading. - zombie spawn outside - two hidden spots Quote Link to comment Share on other sites More sharing options...
EngineTrap Posted April 2, 2018 Share Posted April 2, 2018 zs_obj_blackout_v4a Made this map a while ago, i've played it on other zs servers and it has been fun so idunno i think it's worth giving it a try, have a new challenging obj that all players can learn from zero. link to direct bsp here more detailed workshop thingy here 2 Quote Link to comment Share on other sites More sharing options...
pho- Posted April 2, 2018 Share Posted April 2, 2018 (edited) zs_obj_vertigo_v22 or v20 v12 has been on the server for long enough and it needs to be updated - The end part is exploitable with the boomstick jump onto the electric pole - Redeems are buggy especially at the end part; humans redeem half way down the map - Beginning is delayable by sitting in spawn (no trigger hurts) v20 is already on the server so swapping maps should be no problem I don't see the reason to keep v12 other than laziness and the fact that Terrible was only using it to abuse exploits. Edited April 2, 2018 by Yuzuki 2 Quote Link to comment Share on other sites More sharing options...
FairFinanceForAll Posted April 2, 2018 Share Posted April 2, 2018 (edited) zs_smiley_camp_v3 balanced some spot, removed space part, added a lighthouse, a copter delivery, 7 waves and more https://drive.google...elQsZJyy98xSPJ0 Edited April 6, 2018 by FairFinanceForAll 2 Quote Link to comment Share on other sites More sharing options...
eXfro Posted April 19, 2018 Share Posted April 19, 2018 zs_construct_hell https://www.dropbox.com/s/o1tglgc7tjjdn6z/zs_construct_hell.bsp?dl=0 Remake of classic construct for valuesensei as a event map. -Has a few cadeable areas including one reached by a rooftop rope ladder -Unlockable Airboat that you pretty much need noclip to unlock -Wooden arches by lava launch player -Sawhacks at the push of a button! For one wave near spawn Quote Link to comment Share on other sites More sharing options...
Ryze Posted April 19, 2018 Share Posted April 19, 2018 I forget if some have bugs. zs_obj_crestofwaves zs_obj_bluevelvet_v3/4 zs_obj_827_to_phoenix_v10 zs_youareavirusinsidejoe_4 zs_hotline_miami zs_olive_estate_v2 1 Quote Link to comment Share on other sites More sharing options...
Ardichlo Posted May 26, 2018 Share Posted May 26, 2018 zs_graveyard_v2 https://drive.google.com/open?id=1Q47fXsBr7O8ycxeOREB9rVdCRIn_Bte9 --version 2-- - vent in catacombs is bigger - blocked door in catacombs is open - trigger hurt at the secret spot - props to jump onto the roof of the house - many props removed from the catacombs - upper entrance closed in the underground spot - opening floor in the underground spot 1 Quote Link to comment Share on other sites More sharing options...
Northground Posted May 27, 2018 Share Posted May 27, 2018 zs_graveyard_v2 https://drive.google...EB9rVdCRIn_Bte9 --version 2-- - vent in catacombs is bigger - blocked door in catacombs is open - trigger hurt at the secret spot - props to jump onto the roof of the house - many props removed from the catacombs - upper entrance closed in the underground spot - opening floor in the underground spot Post here if you want us to update a map: https://hellsgamers.com/topic/129506-zombie-survival-map-updates-request-thread/page__st__60 Quote Link to comment Share on other sites More sharing options...
Colil Posted May 28, 2018 Share Posted May 28, 2018 (edited) these: https://steamcommuni...yworkshopfiles/ and this: https://steamcommuni...s/?id=917123244 also hg server already had zs_rip_club once so if someone can port zs_serious_sam_arena that would be great too (edit: its not on workshop so you might have to ask friskypiranha for it, i have it on my computer but wouldn't want to use it without permission) Edited May 28, 2018 by Colil Quote Link to comment Share on other sites More sharing options...
FairFinanceForAll Posted June 10, 2018 Share Posted June 10, 2018 (edited) zs_yzarc_station This map will probably need some balance but here is the idea : There is a racetrack allow players move without friction (turn or earn speed by air-strafe on it) and each barricade place have a "emergency escape" to launch players on the racetrack, and provide humans an ultimate fallback to reach another barricade place. There also some trams / vehicle to move around the map faster. Lets hope it will work and we got some fun! bsp : https://drive.google...j0cNg07oPXvOB3U workshop : https://steamcommuni...earchtext=yzarc Edited June 10, 2018 by FairFinanceForAll 1 Quote Link to comment Share on other sites More sharing options...
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