Kirbs Posted March 20, 2018 Share Posted March 20, 2018 (edited) Some ideas: (may think of more later) - Medics don't earn as many points from healing others. - The amount of points earned from doing damage to zombies is based on your "damage-streak" (I'm sure there's a way to make this work) - Humans that don't do anything an entire round don't earn as many bonus points for surviving - Arsenal crates and resupply boxes could have a farther placing radius from eachother, if that makes sense. Edited March 22, 2018 by Kirbs Quote Link to comment Share on other sites More sharing options...
EngineTrap Posted March 20, 2018 Share Posted March 20, 2018 - Medics don't earn as many points from healing others. So basically you're saying its gonna encourage solocading by making medics earn even less points than they do already? wat - The amount of points earned from doing damage to zombies is based on your "damage-streak" (I'm sure there's a way to make this work) Also im pretty sure this is already in place, you just gotta. y'know, deal constant damage and you can earn up to 50+ points if you keep on shooting. 2 Quote Link to comment Share on other sites More sharing options...
Destroy Posted March 20, 2018 Share Posted March 20, 2018 +1 Quote Link to comment Share on other sites More sharing options...
Boxsnake Posted March 20, 2018 Share Posted March 20, 2018 nightshade already explained it. not a good idea basically. whats the point of getting less points from healing. you already get less than 3 points ,depending what you use. how will this also encourage solo cading if you cant get as much from healing which is real essential to living longer 2 Quote Link to comment Share on other sites More sharing options...
Talbot Posted March 21, 2018 Share Posted March 21, 2018 You will encourage people to not go medic, which will eventually result in many humans dying early in the game. 1 Quote Link to comment Share on other sites More sharing options...
Smecklingdorf Posted March 21, 2018 Share Posted March 21, 2018 (edited) Some ideas: (may think of more later) - Medics don't earn as many points from healing others. 1.Since when solo-cading is more important than healing? i don't see a fuss with it, you'll just encourage people to wait the rest of the humans die just to waste a thousand points of barricade and Tier 6s only to be rekt'd by a massive horde of zombies and if they manage to break the force field and start spilling poison, you're done, since there will be no one healing you since you wished to nerfed healing to the point that a medkit has the same healing points as a med-pistol. I've experienced alot of solocades, they all have tier 6s, in the end, i rarely even see a few managed to make profit, as in +1 and above, and this is only when the server doesn't have double and triple points on. Again i don't see why you would tarnished an important supportive role like a medic to just fragging zombies to a profit that you can't even reach, it's just encourage point wasting, We have the Cards thing for that. This idea only encourage more zombie wins, more people dying and more assholes leaving other players to die just to selfishly to get their loot and powerful weaponry. - The amount of points earned from doing damage to zombies is based on your "damage-streak" (I'm sure there's a way to make this work) 2. already had that, play on high pop, shoot a bunch, then you'll see 50 points pop up or even more. - Humans that don't do anything an entire round don't earn as many bonus points for surviving 3. define "Nothing" Edited March 21, 2018 by Smecklingdorf 1 Quote Link to comment Share on other sites More sharing options...
pho- Posted April 7, 2018 Share Posted April 7, 2018 While I'm not sure about the first two points, the third one is definitely an issue which requires addressing - Humans which don't do anything and are awarded map bonuses for winning should not be awarded said winnings. I have seen many times where people on 0/+0 score who just afk the entire match and return to claim the +600 for keeping supply crate alive. Having these humans alive during the match would occasionally cause liabilities such as accidental healing, in the way of props, and increasing the humans alive counter to stop the unlocking of t5/6's. Quote Link to comment Share on other sites More sharing options...
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