Laces115 Posted January 5, 2019 Share Posted January 5, 2019 Is there ever a fair match on this map? It's literally two long fucking hallways with so many props humans can make an unstoppable cade. Why do we have this map? Quote Link to comment Share on other sites More sharing options...
Commissar Elusive Posted January 5, 2019 Share Posted January 5, 2019 So we can have situations like this. Quote Link to comment Share on other sites More sharing options...
Smecklingdorf Posted January 5, 2019 Share Posted January 5, 2019 Because Exfro is a hoe to Hallway Cades Quote Link to comment Share on other sites More sharing options...
AmberDoesStuff Posted January 5, 2019 Share Posted January 5, 2019 because one does not simply un-salt the salt mine Quote Link to comment Share on other sites More sharing options...
Aquarius145 Posted January 5, 2019 Share Posted January 5, 2019 Is just a map, I got defeated in that map before. Quote Link to comment Share on other sites More sharing options...
TheDarkDevilRo3 Posted January 5, 2019 Share Posted January 5, 2019 most of the time i just see humans get easily trashed because no one cades on this map Quote Link to comment Share on other sites More sharing options...
Smecklingdorf Posted January 5, 2019 Share Posted January 5, 2019 Back then throwing props in the mine helps. Gives time for caders lol Quote Link to comment Share on other sites More sharing options...
Snowyamur Posted January 6, 2019 Share Posted January 6, 2019 @Laces115 Frankly, most of the time we play zs_salt_mines, no one wants to make a barricade, so either I do it or Banshee does it when he's online. The only time I've seen the Human Team win is if most of the Zombie Team goes AFK for 2-3 waves, and at that point, they still haven't destroyed the front barricade. To be honest, I see this as more of a Zombie-advantageous map because Human caders struggle to make barricades due to the oddly-sized gaps for the hallways, on top of the inability to make multi-prop barricades without having one vulnerable spot being a one-prop barricade. Not to be rude here, but we can't keep debating on removing maps just because of a certain abnormality that only you see with them. zs_salt_mines has spots that can be barricaded, but we always choose the mines because of the opportunity to build multiple barricades. In fact, I don't see the mines' long hallways as unfair for the Zombie Team because they aren't narrow; there's plenty of breathing room for the Zombies to move around and dodge, and most of the time, they can land at least one hit before dying. If anything, I would blame the Zombie Team's lack of cooperation and team cohesion on this one, not the map. Quote Link to comment Share on other sites More sharing options...
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