MattIron Posted July 22, 2019 Share Posted July 22, 2019 As of today we're playing this map once back alive. Too bad it got broke in the middle of round, causing zspawns to not work properly, allowing humans to escape the map succesfully. McLovin, the present super admin in cuestion, tryed to fix it for zombie team by creating spawns at a slowly rate. While i dont blame him for creating the spawns to allow the team to continue play normally, it wasnt good enough. I think i should consider the following rule im trying to say: "2. No exploiting maps for any reason" A map broke (in this case zspawns not working properly) should be considered an exploit, since zombies couldnt kill a single human when the spawns stop working properly, dispect of McLovin actions to fix it. This allowed more than 30+ humans to win the map and grating almost 2k of points for free. No other actions were taken to prevent this to happen. PD: Uploaded screenshots of console should prove it. Quote Link to comment Share on other sites More sharing options...
McLovin Posted July 22, 2019 Share Posted July 22, 2019 I had another one of my mods on the other team letting me know when the zombies advanced the spawn so when it happened i made sure to place the spawn of zombies in the spots they were supposed to be. You guys werent helping with spamming chat redeem all when i could easily give zombies a chance to win as well. Quote Link to comment Share on other sites More sharing options...
Purplex Posted July 22, 2019 Share Posted July 22, 2019 Also may I add we spificly said do not break the door it will break the map But you all (Current human team at the time of event) broke down the door causing the map to break. when mod+ tryed to fix the map and give the zombies a Chance to win you all were spaming redeem Including you as well because you felt it was unfair to zombies because they had no chance. and we did give them a chance but all the zombies quit playing the map because people said "it is unfair for the zombies, We can't win" so majority of the zombies quit and it was mainly like 10 - 12 people actually trying when their was 30+ zombies at the time of the map almost all of them quit So that is the explanation i have Quote Link to comment Share on other sites More sharing options...
MattIron Posted July 22, 2019 Author Share Posted July 22, 2019 Soo they did break the door to break the map, thats an exploit you see. Now, you could blame the whole human team to win by an map exploit by changing the map. You guys didnt do nothing. You were giving away 2k points to all the human team. Zombies couldnt do anything because after spawns breaks they barely could do any damage to humans. What im trying to say is, McLovin or Evan should changed map before the humans win the map, now they have to ban everyone for taking advantage of an exploit, which they wont (too late already). Quote Link to comment Share on other sites More sharing options...
Purplex Posted July 22, 2019 Share Posted July 22, 2019 The reason is because 1 person did it and and we do not have proof of that 1 person doing that to make that map break Quote Link to comment Share on other sites More sharing options...
Jareth26 Posted July 22, 2019 Share Posted July 22, 2019 I should have been watching the door I was recording, I HAD Aegis on the door to prevent people from breaking it down but I removed it (my mistake), and I moved away from the door moments before people broke it down There was some objective humans had to do, or the map actually broke before the door. I do not know. All I know for sure is some asshole broke down the door, breaking the map spawns. Blaming the whole human team is not justified either. McLovin did his best, setting new spawns for the zombies at the right times with the help of other mods. Quote Link to comment Share on other sites More sharing options...
Snowyamur Posted July 22, 2019 Share Posted July 22, 2019 If issues like this are persisting across multiple objective maps, not just zs_obj_horizon, it's probably a good time to temporarily disable all objective maps until further notice. Clearly, no one's happy that these maps are broken, and that's understandable, but because these issues are becoming more prevalent, things need to be taken out, fixed, tested, then reintegrated. Quote Link to comment Share on other sites More sharing options...
McLovin Posted July 22, 2019 Share Posted July 22, 2019 Modern problems require modern solutions the map was 80 percent done i created zombies spawns which where the original spawns for zombies, which alot of zombies killed humans, so u cannot say u didnt have a fair chance when zombies killed humans. I will put in a request the map, i apologize for the inconvenience but i feel as if my actions were justified for the situation. My mod team and i worked together to give you guys both a fair chance at killing humans and winning the obj. Quote Link to comment Share on other sites More sharing options...
Purplex Posted July 22, 2019 Share Posted July 22, 2019 Mod+ well Test maps out after they have Been fixed on the debug server to see if they are working and playable Quote Link to comment Share on other sites More sharing options...
Snowyamur Posted July 22, 2019 Share Posted July 22, 2019 Just now, Purplex said: Mod+ well Test maps out after they have Been fixed on the debug server to see if they are working and playable This goes for all objective maps, not just horizon. We really need to stress the importance of playtesting before implementation to avoid problems like these. Quote Link to comment Share on other sites More sharing options...
Lambssss Posted July 22, 2019 Share Posted July 22, 2019 Disabling all objective maps is a bit extreme, no one would want that, the only objective that should be removed is Event Horizon because it is too much of a problem and worry for zombies to win. Quote Link to comment Share on other sites More sharing options...
Purplex Posted July 22, 2019 Share Posted July 22, 2019 All of them really need to be tested because their are some bugs with other maps like tantabus and it's really long wait time and some other maps so it would be better for the server if mod+ will test all the maps for bugs and stuff like that so the server will have no bugs like this one ruining maps that are good and stuff like that. Over all fix and find bugs and give the maps some reworks and also make them better would be optimal for the server Quote Link to comment Share on other sites More sharing options...
a white kleiner Posted July 22, 2019 Share Posted July 22, 2019 remove all obj just because someone noticed that horizon was broken 1 Quote Link to comment Share on other sites More sharing options...
Snowyamur Posted July 22, 2019 Share Posted July 22, 2019 2 hours ago, a white kleiner said: remove all obj just because someone noticed that horizon was broken Only reason I brought that up was because this isn't the first time someone's complained one of our objective maps was broken. I still think some need to be pulled for fixing before we put them back in. Quote Link to comment Share on other sites More sharing options...
MattIron Posted July 23, 2019 Author Share Posted July 23, 2019 I dont feel confortable playing and winning obj maps by the simple fact that they're broke. But if the maps are not funny for a team, they will complain a lot. Do what you must do, and take your time. If the choice is already made, you can close this post. Quote Link to comment Share on other sites More sharing options...
a white kleiner Posted July 23, 2019 Share Posted July 23, 2019 7 hours ago, Snowyamur said: Only reason I brought that up was because this isn't the first time someone's complained one of our objective maps was broken. I still think some need to be pulled for fixing before we put them back in. ok so you went from disabling ALL of them to only SOME of them, good Quote Link to comment Share on other sites More sharing options...
Old Bill Posted July 27, 2019 Share Posted July 27, 2019 @McLovin81 I will be stating the obvious right now, but if you don't want this to ever happen again while you are in the server you can look at the door and warn anyone who gets near it. I did that last time we played and I prevented the map from breaking. Quote Link to comment Share on other sites More sharing options...
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