Map name: Void
Current Version: zs_obj_void_b3a
New version: zs_obj_void_b4
Link: here...
Reason for update:
Final update -Check changelog spoiler for further info:
[spoiler=B4 Changelog + info]
I finished this one like some weeks ago and i've been asking to myself if its even worth it to have it updated since no matter what i do humans are insanely overpowered in the server but i want to give this server a final chance to prove its not as unbalanced as i think it is so here goes nothing.
(This is an edited changelog to only show the changes relevant to hg)
-Removed experimental old multiple choice teleport spawn system
-Added new Random scrambler teleport system for zombies (This allows bots to nagivate more easily)
-Added 2 new songs
-Added 7-ish extra minutes of gameplay with new areas
-Added new class unlocks (Immolator and its chilled variant early on)
-Gave some areas a slight visual makeover (Specially the lab area)
-Added a lot more running sections in between defenses
-Decreased time from 140 seconds to 100 in the fence area that a lot of people died on
-Added a forcefield and some medbombs to the fence area
-Added 2 low tier free weapons across the map.
-Decreased the health of the grate above the first control room from 2000 to 1400
-Removed song "Deep"
-Re added some props to the control room before the reactor
-Switched nightmare spawn to ancient nightmare in the pre reactor control room
-Turned some brush models into actual models to optimize the map further
-Even more optimization hooray.
-Added a wood panel in the fenced wall in the very first defense to remove some of the "hallway" factor
-Added some more hints and arrows across the map
-Decreased strenght and even removed a lot of env_shake
-Added invisible walls to the beginning area. You can no longer fall or or be throw off into the water and die.
-Deleted a bunch of unused or similar redundant textures to reduce map file size
-Deleted some unused models
-Converted a lot of non looping .wav sounds into .mp3 to reduce map file size
-Fixed rare bug where you could win and loose at the same time bringing the map to a stalemate at the end
-Added a soft warm color correction 3/4 into the map
That's basically all i think. This will probably be the last update hg wise. I've honestly gotten a bit tired of making these and having to wait 2+ weeks to get it on the server.
Doesnt help that the gameplay in objective maps has been run into the ground making literally any map a joke to play through and having some people in power who i will not specify constantly poke fun at me and trash my work, blaming me for the god awful server balance that has come as of late. so its a goodbye i guess. hopefully this update returns at least a tiny bit of challenge and if it doesnt. well, too bad, this thing plays fine in literally anywhere else, i cant keep bothering to find workarounds that dont involve making a trigger that kills everyone just for this one particular server. so yeah, i've just lost interest here.
-NightShade
2018, its over lol