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  1. TestingM

    TestingM

    Friend of HG


    • Points

      3

    • Posts

      2102


  2. KB

    KB

    HG Veteran


    • Points

      3

    • Posts

      2425


  3. Imperial Knight

    Imperial Knight

    Friend of HG


    • Points

      2

    • Posts

      2006


  4. Silly

    Silly

    Retired Leadership


    • Points

      2

    • Posts

      2116


Popular Content

Showing content with the highest reputation on 11/22/18 in all areas

  1. Legacy site / HG Bans is back up
    2 points
  2. Wait a second... I welcomed back darkwolf about an hour ago on another post but was really pickles incognito. IS PICKLES IMPERSONATING THIS MOD TO GET TF2 MOD?
    2 points
  3. Happy Thanksgiving Gamers! Hope you all enjoy some quality time with your families and eat some yummy food.
    2 points
  4. -hg- Clan Application Game Division Team Fortress 2 In-Game Name Winterlynx Location United States How old are you? 15 Which games (servers) do you play on? Team Fortress 2 Servers How long have you been playing on our servers? June 2017 What is your Steam ID / GUID? STEAM_0:1:125009205 Why do you want to join HG? I feel like I can be a reliable person in the community and in my own opinion I love playing on the servers. All members are required to be on our TeamSpeak3 Server whenever playing on our servers. Will you agree with this rule? Yes Do you have any current VAC bans? No Who (if anyone) referred you to apply? [HG] Admiral MacK [M] [CE] Any other information you want to include? Nope.
    1 point
  5. instead of the regular minigun, it should be a candy cane minigun
    1 point
  6. I think its an alright map, but the little apartment buildings with the huge amount of props and 2 ladders seems a little op. I might consider adding it another time.
    1 point
  7. Map name: Void Current Version: zs_obj_void_b3a New version: zs_obj_void_b4 Link: here... Reason for update: Final update -Check changelog spoiler for further info: [spoiler=B4 Changelog + info] I finished this one like some weeks ago and i've been asking to myself if its even worth it to have it updated since no matter what i do humans are insanely overpowered in the server but i want to give this server a final chance to prove its not as unbalanced as i think it is so here goes nothing. (This is an edited changelog to only show the changes relevant to hg) -Removed experimental old multiple choice teleport spawn system -Added new Random scrambler teleport system for zombies (This allows bots to nagivate more easily) -Added 2 new songs -Added 7-ish extra minutes of gameplay with new areas -Added new class unlocks (Immolator and its chilled variant early on) -Gave some areas a slight visual makeover (Specially the lab area) -Added a lot more running sections in between defenses -Decreased time from 140 seconds to 100 in the fence area that a lot of people died on -Added a forcefield and some medbombs to the fence area -Added 2 low tier free weapons across the map. -Decreased the health of the grate above the first control room from 2000 to 1400 -Removed song "Deep" -Re added some props to the control room before the reactor -Switched nightmare spawn to ancient nightmare in the pre reactor control room -Turned some brush models into actual models to optimize the map further -Even more optimization hooray. -Added a wood panel in the fenced wall in the very first defense to remove some of the "hallway" factor -Added some more hints and arrows across the map -Decreased strenght and even removed a lot of env_shake -Added invisible walls to the beginning area. You can no longer fall or or be throw off into the water and die. -Deleted a bunch of unused or similar redundant textures to reduce map file size -Deleted some unused models -Converted a lot of non looping .wav sounds into .mp3 to reduce map file size -Fixed rare bug where you could win and loose at the same time bringing the map to a stalemate at the end -Added a soft warm color correction 3/4 into the map That's basically all i think. This will probably be the last update hg wise. I've honestly gotten a bit tired of making these and having to wait 2+ weeks to get it on the server. Doesnt help that the gameplay in objective maps has been run into the ground making literally any map a joke to play through and having some people in power who i will not specify constantly poke fun at me and trash my work, blaming me for the god awful server balance that has come as of late. so its a goodbye i guess. hopefully this update returns at least a tiny bit of challenge and if it doesnt. well, too bad, this thing plays fine in literally anywhere else, i cant keep bothering to find workarounds that dont involve making a trigger that kills everyone just for this one particular server. so yeah, i've just lost interest here. -NightShade 2018, its over lol
    0 points
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