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  1. Silly

    Silly

    Retired Leadership


    • Points

      4

    • Posts

      2116


  2. Snowyamur

    Snowyamur

    Friend of HG


    • Points

      3

    • Posts

      2174


  3. Benz

    Benz

    Executive Council


    • Points

      2

    • Posts

      3120


  4. Talbot

    Talbot

    Friend of HG


    • Points

      1

    • Posts

      570


Popular Content

Showing content with the highest reputation on 01/03/19 in all areas

  1. >>> Random Zombie Perks that i pulled out of my ass <<< 1. Blast Cap (8000 BP) - Increases the blast radius of Chem Zombies, Zombine Nade, and Bonemesh Gas Balls' by either 10% or 15%~ 2. Bomb Training (6000 BP) - Hitting an explosive (C4, Claymores, and/or SLAM Mines) will have a 40% chance of defusing resulting a cease of explosion (cuz bosses today are scared of a shit-load of C4s in one room) 3. Mirror Shield (25000 BP) - Rack up additional damage by tanking bullets; each damage taken is calculated by this: Every 22 Damage = 1% MP40 does 37 per bullet so that equals to 1.68% The maximum limit is 40% So the outcome is if a Nightmare manage to rack up the maximum additional damage of 40% + 1.37% avg. difficulty when both supplies were down, the next hit results in 274 (hence the high price tag) Mirror Shield resets every time you hit something, no matter if it's a barricade, a loose prop, a human, a wall, or even your fellow zombie friends. 4. Fighting Spirit (1000 BP) - Receive extra seconds of Howler's Buff 5. Thicker Skin (12000 BP) - Reduces the bullet penetration by 15% when being hit first (Makes Shades and Bloated an even better bullet shields) comment if it's good or bad idc HG is never gunna add these
    1 point
  2. @Hugin&Munin I've heard from Forrest that you made the new re-skin for the Resupply Box for Zombie Survival. If true by his word, I would like to tell you that I'm impressed. I've always wanted ZS to improve, and people like Forrest and you are turning it from what could be perceived as a Garry's Mod modification to an actual videogame. I would like to congratulate you on having it successfully implemented into the game. It looks great, and I can't wait to see more of your work in the future.
    1 point
  3. I never knew i'd be part of this community tbh. i'm happy that I am though
    1 point
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