Jump to content

Welcome to HeLLsGamers

Welcome to HeLLsGamers, like most online communities you must register to view or post in our community, but don't worry this is a simple free process that requires minimal information for you to signup. Be apart of HeLLsGamers by signing in or creating an account.
  • Start new topics and reply to others
  • Subscribe to topics and forums to get email updates
  • Get your own profile page and make new friends
  • Send personal messages to other members.

Zs_Doomsday In Development

Recommended Posts


In a world that has gone to hell

You must login to view images.

    1wK3iVgl.jpgdqzjjIXl.jpg               W6z15Rhl.jpgW8Nr8KAl.jpg

       So this was a project I announce a while ago with a teaser trailer in the zs_abandoned_theater post and it been in development for 4 month ever since



                 This project has been a huge undertaking for me so keep in mind it still has a little way to go



Edited by Nightstar_91

Share this post

Link to post
Share on other sites



-Added a Cargo Area

You must login to view images./monthly_2018_12/20181222115332_1.thumb.jpg.78a4e967ab29cfc75eaa64b1d73de4ea.jpg" alt="20181222115332_1.thumb.jpg.78a4e967ab29cfc75eaa64b1d73de4ea.jpg" />

-Added a this to the entrance


-Added a Custom Music For Wave 1

-Fixed some Leaked

-Added a Lighting Effect  (Example)


-Basically added detail to Outside Area (thats about it)


Share this post

Link to post
Share on other sites

zs_doomsday_v4 is in the work

here are some screenshot that you can judge on

You must login to view images./monthly_2019_04/20190413211326_1.thumb.jpg.6ba055b987873b011f134e071f569220.jpg" />







Some stuff I added

-finally have a working areaportal in the map to boost fps



-added a new track in the map

-louded the track so player can actually hear it

-removed the duststorm event 

-added a new "doomsday event" to make the map difficult for the human

-fixing the advancing zombie spawn for wave 3

-added vent to the middle hallway making it more forgiving for the zombie

-added even more loot to the map

-completely changed the skybox

-added a new env_sun

-added a 3d skybox to make the map more complete

-change the overall lighting on the map

-replace the steam room to a gun storage room

-reworked some room to make it viable to cade

-added wooden plank to the fence giving poison zombie a hard time to killing human

-added one more battery

-added fade effect to prop (boost fps)

-added more ambient sound effect

-added more decal to the map

-pretty much making the map more complete

-jesus i'm tired

reason why this update is not done: HOW DO YOU WORK FILTER ON ZS!?!? (finally figured it out)

btw thanks for reading this



Edited by Nightstar_91

Share this post

Link to post
Share on other sites

Nice work, I commend the dedication. I've also got a map in the works based off of somewhere in Resident Evil. You might be able to tell what it is ; )

You must login to view images./monthly_2019_04/map1.jpg.f7397b2ce3cc6a3823692c0503c11c62.jpg" alt="map1.jpg.f7397b2ce3cc6a3823692c0503c11c62.jpg" />20190416203741_1.thumb.jpg.d999b0aef2982c7950ce72e92f27b1c6.jpg


  • Like 1

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy