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Nightstar_91

Zs_Doomsday In Development

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Zs_Doomsday

In a world that has gone to hell

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    1wK3iVgl.jpgdqzjjIXl.jpg               W6z15Rhl.jpgW8Nr8KAl.jpg

       So this was a project I announce a while ago with a teaser trailer in the zs_abandoned_theater post and it been in development for 4 month ever since

                     

 

                 This project has been a huge undertaking for me so keep in mind it still has a little way to go

 

 

Edited by Nightstar_91

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QUICK UPDATE #1

 

-Added a Cargo Area

You must login to view images./monthly_2018_12/20181222115332_1.thumb.jpg.78a4e967ab29cfc75eaa64b1d73de4ea.jpg" alt="20181222115332_1.thumb.jpg.78a4e967ab29cfc75eaa64b1d73de4ea.jpg" />

-Added a this to the entrance

20181222115356_1.thumb.jpg.e7b6b3da319b67717f81026825958b13.jpg

-Added a Custom Music For Wave 1

-Fixed some Leaked

-Added a Lighting Effect  (Example)

giphy.gif

-Basically added detail to Outside Area (thats about it)

 

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zs_doomsday_v4 is in the work

here are some screenshot that you can judge on

You must login to view images./monthly_2019_04/20190413211326_1.thumb.jpg.6ba055b987873b011f134e071f569220.jpg" />

20190413211348_1.thumb.jpg.daa24db4dc0466b0946a19dadf4d7ce0.jpg

20190413211420_1.thumb.jpg.7244dc3fa90c471b354200de83743fc5.jpg

20190413211357_1.thumb.jpg.0b644f58bca3d1576368bad806ccd10f.jpg

20190413211454_1.thumb.jpg.158c9725890227f6c66af66f6b8ac5c3.jpg

20190413211921_1.thumb.jpg.0de52a6a166f72f042c76d0ab6fc9eb4.jpg

20190413211741_1.thumb.jpg.ef9f6aaf76c1e3bda295ec2d9cdff38d.jpg

Some stuff I added

-finally have a working areaportal in the map to boost fps

giphy.gif

 

-added a new track in the map

-louded the track so player can actually hear it

-removed the duststorm event 

-added a new "doomsday event" to make the map difficult for the human

-fixing the advancing zombie spawn for wave 3

-added vent to the middle hallway making it more forgiving for the zombie

-added even more loot to the map

-completely changed the skybox

-added a new env_sun

-added a 3d skybox to make the map more complete

-change the overall lighting on the map

-replace the steam room to a gun storage room

-reworked some room to make it viable to cade

-added wooden plank to the fence giving poison zombie a hard time to killing human

-added one more battery

-added fade effect to prop (boost fps)

-added more ambient sound effect

-added more decal to the map

-pretty much making the map more complete

-jesus i'm tired

reason why this update is not done: HOW DO YOU WORK FILTER ON ZS!?!? (finally figured it out)

btw thanks for reading this

 

 

Edited by Nightstar_91

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Nice work, I commend the dedication. I've also got a map in the works based off of somewhere in Resident Evil. You might be able to tell what it is ; )

You must login to view images./monthly_2019_04/map1.jpg.f7397b2ce3cc6a3823692c0503c11c62.jpg" alt="map1.jpg.f7397b2ce3cc6a3823692c0503c11c62.jpg" />20190416203741_1.thumb.jpg.d999b0aef2982c7950ce72e92f27b1c6.jpg

 

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