Nightstar_91 Posted November 27, 2018 Share Posted November 27, 2018 (edited) Zs_Doomsday In a world that has gone to hell So this was a project I announce a while ago with a teaser trailer in the zs_abandoned_theater post and it been in development for 4 month ever since This project has been a huge undertaking for me so keep in mind it still has a little way to go Edited December 18, 2018 by Nightstar_91 Quote Link to comment Share on other sites More sharing options...
Nightstar_91 Posted December 22, 2018 Author Share Posted December 22, 2018 QUICK UPDATE #1 -Added a Cargo Area -Added a this to the entrance -Added a Custom Music For Wave 1 -Fixed some Leaked -Added a Lighting Effect (Example) -Basically added detail to Outside Area (thats about it) Quote Link to comment Share on other sites More sharing options...
Wonderland Posted December 23, 2018 Share Posted December 23, 2018 Looks great man! Lemme know if you need bodies to test it! Quote Link to comment Share on other sites More sharing options...
SteelGreen Posted December 24, 2018 Share Posted December 24, 2018 Neat. Quote Link to comment Share on other sites More sharing options...
Nightstar_91 Posted December 27, 2018 Author Share Posted December 27, 2018 So I didn't get an update for you guys Instead I made this video For the winter season 1 Quote Link to comment Share on other sites More sharing options...
Nightstar_91 Posted April 14, 2019 Author Share Posted April 14, 2019 (edited) zs_doomsday_v4 is in the work here are some screenshot that you can judge on Some stuff I added -finally have a working areaportal in the map to boost fps -added a new track in the map -louded the track so player can actually hear it -removed the duststorm event -added a new "doomsday event" to make the map difficult for the human -fixing the advancing zombie spawn for wave 3 -added vent to the middle hallway making it more forgiving for the zombie -added even more loot to the map -completely changed the skybox -added a new env_sun -added a 3d skybox to make the map more complete -change the overall lighting on the map -replace the steam room to a gun storage room -reworked some room to make it viable to cade -added wooden plank to the fence giving poison zombie a hard time to killing human -added one more battery -added fade effect to prop (boost fps) -added more ambient sound effect -added more decal to the map -pretty much making the map more complete -jesus i'm tired reason why this update is not done: HOW DO YOU WORK FILTER ON ZS!?!? (finally figured it out) btw thanks for reading this Edited April 15, 2019 by Nightstar_91 Quote Link to comment Share on other sites More sharing options...
Uni Posted April 14, 2019 Share Posted April 14, 2019 (edited) @Nightstar_91go get'em NightChicken, great map Edited April 14, 2019 by Uni Quote Link to comment Share on other sites More sharing options...
Snowyamur Posted April 14, 2019 Share Posted April 14, 2019 I like seeing people who keep us informed about their work. Great job on this map @Nightstar_91. Quote Link to comment Share on other sites More sharing options...
Guest Posted April 16, 2019 Share Posted April 16, 2019 Nice work, I commend the dedication. I've also got a map in the works based off of somewhere in Resident Evil. You might be able to tell what it is ; ) Quote Link to comment Share on other sites More sharing options...
Nightstar_91 Posted April 19, 2019 Author Share Posted April 19, 2019 Here's the last teaser that i'll post about doomsday v4s enjoy Quote Link to comment Share on other sites More sharing options...
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