Talbot Posted January 25, 2019 Share Posted January 25, 2019 https://gyazo.com/cce3f829c24600ee8d3afed2ecaf61af So that ^ doesn't become an issue when placing force fields to block chrono's and other unwanted stuff. 1 Quote Link to comment Share on other sites More sharing options...
Roberazo Posted January 25, 2019 Share Posted January 25, 2019 I support that,its annoying,u cant put it like what u want. Quote Link to comment Share on other sites More sharing options...
welchnome Posted January 25, 2019 Share Posted January 25, 2019 I wouldn't put it on props because if someone unnails and prop explodes, bye bye force field. It would probly be better to disable the force field proximity limitations to props. Quote Link to comment Share on other sites More sharing options...
Snowyamur Posted January 26, 2019 Share Posted January 26, 2019 Quote I wouldn't put it on props because if someone unnails and prop explodes, bye bye force field. It would probly be better to disable the force field proximity limitations to props. While I'm intrigued by this idea, I'm going to agree with @welchnome with this. If a Forcefield can be placed on props, specifically nailed props, what's going to happen if that prop gets unailed or destroyed by zombies? Will the Forcefield instantly break? Would it just float as if the nailed prop was still there? This is something to think about because while there's convenience with enabling the Forcefield to be placed on barricades, there must be some severe drawback with this. Quote Link to comment Share on other sites More sharing options...
Talbot Posted January 26, 2019 Author Share Posted January 26, 2019 I meant disabling the proximity of the force field on props. Quote Link to comment Share on other sites More sharing options...
Lady Luck Posted January 26, 2019 Share Posted January 26, 2019 As the zmain. I approve of this post. Quote Link to comment Share on other sites More sharing options...
TheDarkDevilRo3 Posted January 26, 2019 Share Posted January 26, 2019 if prop is destroyed or unnailed the forcefield would simply just drop down and be a pick up item for the owner of it Quote Link to comment Share on other sites More sharing options...
Roberazo Posted January 26, 2019 Share Posted January 26, 2019 wtf guys he dont mean on the props,he mean it doesnt work if it was too close to it. Quote Link to comment Share on other sites More sharing options...
welchnome Posted January 26, 2019 Share Posted January 26, 2019 (edited) I just happened to think, if it's proximity is disabled, then electropus can't short circut it because the attack would be blocked by props. If we could disable proximity and have the attack still hit the forcefield through the props without humans getting hit through props, then we'd be good to go with this. Edited January 26, 2019 by welchnome forgot go Quote Link to comment Share on other sites More sharing options...
Snowyamur Posted January 27, 2019 Share Posted January 27, 2019 Quote I meant disabling the proximity of the force field on props. Oh. In that case, I think this idea could work out well. Quote Link to comment Share on other sites More sharing options...
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