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Reforger and Rebirther


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Live as of 05/18
Last updated on 12/07 by HG | a white kleiner

If you've played in the previous week you'd have probably noticed new UI's added to both the Human team and Zombie team; so what are these?
The Human team now has the "Reforger", whilst the Zombie team has the new "Rebirther". Both function similarly in the manner that they upgrade your class/weapons for the duration of the game .

The Reforger functions in a manner that requires you to trade in "Fundamentals" and "Blueprints". Trading in this newly added currency will temporarily upgrade your gun for the rest of the game. 
To get Fundamentals you will need to kill zombies;

Fundamentals:

Headcrab: 2
Ghoul: 2
Zombie: 2
Fast Headcrab: 2
Poison Zombie: 5
Armoured Headcrab: 4
Immolator: 5 
Meteoric Immolator: 7
Zombine: 7
Nightmare Revenant: 7
Elite Zombine: 9
Tormentor: 5
All torsos/legs: 2
Rest of the zombies: 3

Blueprints:

Any boss/special zombie: 5
Super Mauler: 35
Super Bosses: 25
Any of the rebirthed bosses: 10

Other:
Final wave DH Zombies
-During DH(normal class): 15 Fundamentals
-Not DH(Boss): 10 Blueprints

You will get fundamentals/blueprints depending on how much damage you dealt.

The goal is to create 3 separate paths for every single human weapon, named A, B and C. Path A and B will be minor upgrades to your weapon to specialise in one stat while trading off other stats, i.e you can upgrade your accuracy but you will lose some fire rate. Both Path A and B will utilise Fundamentals. Path C takes a different approach in that it transforms your weapon into another; by using Blueprints farmed from bosses, you can choose to transform or "reforge" your weapon into another; i.e, currently you will be able to upgrade the Fists into the newly added Resuscitator.

An extended list for what is currently possible is below:

Reforger:

---------------T1---------------

  • "Bullseye" Handgun:
    • Path A -> "Emporium" Beretta M92FS (24 funds)
      • Path A -> "Tactical" Emporium Beretta M92FS (36 funds)
  • Alyx Pistol
    • Path A -> "Runfree" Pistol (20 funds)
    • Path B -> "Combine" Laser Pistol (20 funds)
    • Path C -> "Idea" Rechargeable Pistol (10 BP)
  • "Ricochete" Magnum:
    • Path A -> "Target" Magnum (30 funds)
  • Fists: 
    • Path A -> Brass Knuckles (15 funds)
      • Path A -> Power Fists (10 funds)
    • Path B -> Elemental Fists (30 funds)
    • Path C -> Resuscitator (60 BP)
  • Carpenter's Hammer:
    • Path A -> Electro Hammer (30 funds)
      • Path A -> Quantum Hammer (99 funds)
  • Axe:
    • Path A -> "Obsidian" Axe (30 funds)
  • Knife:
    • Path A -> "Viper" Knife (15 funds)
  • Crowbar:
    • Path A -> "Toy" Stick (15 funds)
    • Path B -> "Resonance" Guitar (30 funds)
  • Stun Baton
    • Path A ->  "Wayfarer" Magic Stick (60 funds)
      • Path A -> "Hundreds" Death Staff (700 funds)
  • Katana: 
    • Path A ->  Laser Katana (30 funds)
      • Path A -> "X" Sword (30 funds)
  • Path B ->  "Skyblue Edge" Sword (60 funds)
  • Path C -> "Shortcut" Genesplitter Blade (30 bp)

---------------T2---------------

  • "Hunter" Bolt Action Sniper Rifle: 
    • Path A -> Refined AWP (60 funds)
  • AK-47
    • Path A -> "Nitric" Assault Rifle (60 funds)
      • Path A -> "Pathfinder" Energy AK-47 (25 funds)
    • Path B -> "Sand dune" RPK (45 funds)
    • Path C -> "Prize" Golden AK-47 (25 BP)
  • Desert Eagle:
    • Path A ->  "Future" Golden Desert Eagle (60 funds)
      • Dual Desert Eagles:
        • Path A -> "Carnage" Magnums (90 funds)
  • Fusion SMG:
    • Path A -> "Intake" SMG (45 funds)
  • "Executioner" Axe
    • Path A -> "Omori" Guillotine (45 funds)
  • Zweihander:
    • Path A -> "Neon" Sword (90 funds)
      • Path A -> "Casino" Sword (400 funds)
      • Path B -> "Gambler" Sword (100 funds)

---------------T3---------------

  • "Stalker" M4A1-S:
    • Path A -> "Drainer" Rifle (30 funds)
      • Path A -> "Extractor" Rifle (30 funds)
  • "Swift" Sniper Rifle:
    • Path A -> "Annihilator" Rifle (60 funds)
      • Path A -> "Infiltrator" G3SG1 Rifle (40 funds)
  • "Inferno" AUG
    • Path A -> "Eliminator" SG552 (60 funds)
  • "Promethium" Magnum
    • Path A -> "Operator" Laser Handgun (90 funds)
  • Annabelle Rifle
    • Path A -> Winchester Rifle (100 funds)
  • Book
    • Path A ->  "The Chronicle" Necronomicon (30 funds)
    • Path B -> "Blast" Book (120 funds)
  • Pipe
    • Path A -> "Unknown" (150 funds)

---------------T4---------------

  • "Doomcaster" Shortbow:
    • Path A -> "Silver" Laser Bow (75 funds)
    • Path B -> Slingshot (150 funds)
  • "Adonis" Pulse Rifle
    • "Helminth" Rifle (150 funds)
  • "Impaler" Crossbow
    • "Adventure" Sawblade Launcher (200 funds)
  • "Saber" Assault Rifle:
    • Path A -> "Rundown" ACR Assault Rifle (105 funds)
    • Path B -> "Lifeline" Medical SCAR (100 funds)
  • "Dragonsbreath" Incendiary Shotgun
    • Path A -> "Troubler" Napalm Shotgun (90 funds)
  • "Shredder" SMG:
    • Path A->  K-9 SMG (60 funds)
  • "Emergency" Flare Gun:
    • Path A -> "Devil" Mine Launcher (60 funds)
  • "Sweeper" Shotgun:
    • Path A -> "Splitter" Shotgun (75 funds)
    • Path B -> "Tritium" Benelli Nova Tactical (120 funds)
  • Boomstick
    • Path A -> "Compressor" Boomstick (60 funds)
  • Pulverizer
    • Path A -> "Liberty" Energy Pulverizer (105 funds)
  • Meat Tenderizer:
    • Path A -> "Bone" Meat Crusher (20 funds)
    • Path B -> "Bolt" Hammer (30 funds)

---------------T5---------------

  • "SG550" Auto Sniper Rifle:
    • Path A -> "Marauder" Barrett 50cal Anti-Material Rifle (270 funds)
      • Path A -> "Architect" DSR (340 funds)
  • "Plasmatic" Tau Cannon
    • Path A -> "Synthesizer" (150 funds)
  • "Evo" Sub Machine Gun:
    • Path A -> "Nephilim" Sub Machine Gun (180 funds)
  • "Grim Reaper" Machine Gun
    • Path A -> "Apollon" Machine Gun (135 funds)
  • "Evil" Long Double-Barreled
    • Path A -> "Blundergat" Quad-Barreled Shotgun (160 funds)
  • "Destructor" Auto Shotgun:
    • Path A->  "Journeyman" Shotgun (210 funds)
    • Path B->  "Visualizer" Shotgun (240 funds)
  • "Wicked" Laser Boomstick:
    • Path A -> "Point Blank" Laser Boomstick (210 funds)
    • Path B -> "Tuner" Boomstick (150 funds)
  • "Photon" Crossbow
    • Path A -> "Starchaser" Crossbow (375 funds)
  • Laser Barrier:
    • Path A -> "Hyper" Laser Barrier (105 funds)
  • Car Axle:
    • Path A -> "Maze" Gravity Hammer (135 funds)
  • Frotchet
    • Path A -> "Frigid" WarAxe (75 funds)

---------------T6---------------

  • "Crusher" Grenade Launcher:
    • Path A -> "Sulfuric" Grenade Launcher (150 funds)
    • Path B -> "Bunker Buster" RPG-7 (180 funds)
      • Path A -> "War Lock" Nuclear RPG (600 funds)
    • Path C -> "War Machine" Grenade Launcher (40 BP)
  • "FU-BAR" Gauss Rifle:
    • Path A -> "Deconstructor" Railgun (150 funds)
    • Path B -> "Rascal" Laser Rifle (240 funds)
    • Path C -> "Engineer" Satellite Laser (150 BP)
  • "Gluon" Laser Beam
    • Path A ->  "Advan" Quantum Destabiliser (210 funds)
    • Path B -> 'Terraformer' Freezing Beam (240 funds)
  • World Breaker:
    • Path A -> Gamma Breaker (150 funds)
  • "Hurricane" Machine Gun:
    • Path A -> "Kernel" Machine Gun (210 funds)
  • "Stormforce" Sniper Rifle:
    • Path A -> "Red Shift" Sniper Rifle (240 funds)
  • "Exterminator" Minigun
    • Path A -> "Void" Minigun (540 funds)
    • Path B -> "Invasion" Rotary AUGER Minigun (630 funds)

---------------OTHER---------------

  • Suicide Bomb
    • Path A -> Bomberman (75 funds)
    • Path C -> King Bo-Bomb (60 BP)
  • "Driftworks" Chainsaw:
    • Path A -> "Violent" Chainsaw (198 funds)

Given that the current possibilities are fairly limited, a majority of the coming changes will be dedicated towards filling in the remaining gaps and creating new weapons/archtypes.
Eventually every weapon path will be filled, with different stat specialisation for Paths A and B, and completely new weapon models for Path C.
 

Then what is the "Rebirther" ? By applying a similar concept of trading a by-game earned currency, Zombies will also be able to utilise temporary upgrades in the form of the "Rebirther". By trading Brains for the metamorphosis of a specific class for the rest of the game. Currently the list is as follows:

Rebirther

  • Bloated > Shambler Bloated (2 brains 1000 BP)
  • Zombie > Flayed Zombie (2 brains 1000 BP) > Blood Zombie (2 brains 2000 BP)
  • Burster > Putrid Zombie (5 brains 5000 BP)
  • Fast Zombie > Starved Zombie (2 brains 1000 BP)
  • Alpha Ghoul > Omega Ghoul (3 brains 2000 BP)
  • Poison Zombie > Wild Poison Zombie (2 brains 1000 BP)
  • Headcrab > Blood Headcrab (2 brains 1000 BP) > Armored Headcrab (3 brains 3000 BP)
  • Immolator > Meteoric Immolator (4 brains 5000 BP)
  • Skeletal Shambler > Tormentor (5 brains 2500 BP)
  • Zombine > Elite Zombine (5 brains 1000 BP)
  • Revenant > Leviathan (5 brains 3000 BP)
  • Cremator > Incinerator (8 brains 5000 BP)
  • Legion > Crimson Legion  (2 brains 2000 BP) > Ancient Legion (5 brains 5000 BP)
  • Hunter > Extirpator (8 brains 5000 BP)
  • Wendigo > Scavenger  (4 brains 1500 BP) > Feral Scavenger (5 brains 2500 BP)
  • Howler > Tomb Raiser (3 brains 1500 BP) > Conjurer (5 brains 2500 BP) > Soul (8 brains 5000 BP)
  • Devourer > Doom Devourer (3 brains 2000 BP)
  • Leecher > Reaper (3 brains 2500 BP)
  • Shade > Spirit (3 brains 1500 BP) >  Poltergeist (5 brains 3500 BP) (Shadow Shade also mutates into this class)
  • Mauler > Super Mauler (8 brains 5000 BP)
  • Tickle Monster > Tickle Demon (5 brains 3500 BP)
  • Tickle Nightmare > Tickle Devil (8 brains 5000 BP)
  • Puke Pus > Putrid Pus (3 brains 3000 BP)
  • Electro Pus > Putrid Electro (3 brains 3000 BP)
  • Nightmare > Steadfast Nightmare (8 brains 5000 BP) (overhauled)
  • Wraith > Phantom (3 brains 1000 BP)
  • Apparition > Banshee (3 brains 1000 BP)
  • Butcher > Axeman (2 brains 2000 BP)
  • Chrono Butcher > Chrono Axeman (4 brains 2000 BP)
  • The Grave Keeper > Verdugo (3 brains 2000 BP)
  • Bonemesh > Marrow Mesh (8 brains 5000 BP)

Each class will cost a different amount of brains to upgrade, and you will retain the upgrade up until the next map. 

We will continue to add more upgrade-able classes to Zombies as we add more to the Humans.

Light blue text means new.

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Yes of course, a testing session was done just a couple days ago and each time things are added they are thoroughly tested. But as usual it's hard to get a complete grasp of how it'll go compared to the live server.

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For reference

Fundamentals:

  • Any zombie: 1 Fundamental
  • Boss: 10 Fundamentals
  • Special Boss: 20 Fundamentals
  • Super Bosses: 30 Fundamentals

Blueprints:

  • Boss: 5 Blueprints
  • Special Boss: 10 Blueprints
  • Super Boss: 20 Blueprints

*Keep in mind these can change depending on how it plays once both features hit live.

*In all cases, assists do not count towards earning these currencies

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I like the update and changes but i do have to wonder. Wouldn't it be more fair to get fundamentals based on damage done instead of whoever gets the last shot in? Later in the game it can be tough getting fundamentals because the people who got enough in the early game snowball and take all the kills because they do more damage. 

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