RageQuit Posted June 27, 2012 Share Posted June 27, 2012 It feels like these two items delay the game more than is appropriate. I see the CTs with flashes more often than the Ts (grabbing them from next to the dungeon entrance, I believe), and they tend to throw them at stacks of Ts, which blinds and hinders hearing of the latter group. This leads to spam on both ends. Ts that grab smokes tend to throw them in their own stacks, and the smoke takes a decent amount of time to dissipate, which generally affects lead orders. These objects seems to be less typically used for their original purpose of hiding rebelling Ts (whether escaping or red). I want to gauge whether Jailbreak users feel that the flash and smoke grenades actually are good as they are for gameplay, hinder gameplay, or are neutral items. I lean toward the second option only because it feels like we waste around 45 seconds to a minute each round dealing with the effects of the grenades (their explosions and the time it takes for the day to resume). Quote Link to comment Share on other sites More sharing options...
blackberry4511 Posted June 27, 2012 Share Posted June 27, 2012 I can see on how the flashes can be a sense of "delaying" the day in which it impairs the Ts and Cts of hearing if they are within range of the flash. Smokes on the other hand do not in anyway. Why? Because it is the leads choice to give the option on whether or not he wants to wait for it to clear or move on with his day. Quote Link to comment Share on other sites More sharing options...
RageQuit Posted June 27, 2012 Author Share Posted June 27, 2012 Smokes on the other hand do not in anyway. Why? Because it is the leads choice to give the option on whether or not he wants to wait for it to clear or move on with his day. Ts tend to get stuck in the smoke though. Quote Link to comment Share on other sites More sharing options...
JJK Posted June 27, 2012 Share Posted June 27, 2012 noted Quote Link to comment Share on other sites More sharing options...
RedDevil6193 Posted June 27, 2012 Share Posted June 27, 2012 Smokes are fine, flashes are annoying cough cough factions cough cough. Quote Link to comment Share on other sites More sharing options...
Keeks Posted June 27, 2012 Share Posted June 27, 2012 yeah smoke nades are fine, but flashes are very disruptive and very annoying Quote Link to comment Share on other sites More sharing options...
WhyYouNoDie? Posted June 27, 2012 Share Posted June 27, 2012 Especially when everyone screams "OMG FLASH!!11!!!!!!" Quote Link to comment Share on other sites More sharing options...
Awwik Posted June 27, 2012 Share Posted June 27, 2012 Why dont we just get rid of the cts that spam flashes? Quote Link to comment Share on other sites More sharing options...
youthedog Posted June 27, 2012 Share Posted June 27, 2012 Why dont we just get rid of the cts that spam flashes? Yes ban factions. Quote Link to comment Share on other sites More sharing options...
mccaincracker Posted June 27, 2012 Share Posted June 27, 2012 dont get rid of the smoke perk please, me and ceiling must continue nade boosting Quote Link to comment Share on other sites More sharing options...
Factions Posted June 27, 2012 Share Posted June 27, 2012 Dont get rid of them put more in! Quote Link to comment Share on other sites More sharing options...
Nipple Posted June 27, 2012 Share Posted June 27, 2012 Why dont we just get rid of the cts that spam flashes? ^^^^^^ Quote Link to comment Share on other sites More sharing options...
ASCII Posted June 27, 2012 Share Posted June 27, 2012 I think if you are worried about the flash spam, make it so 1 per round buy limit, and cts shoudnt be able to pick them up, like the drugs. That way I can still use my flash to rebel, I dont like to wait around ---flash--- [ Im gone]. Quote Link to comment Share on other sites More sharing options...
Suicide Posted June 27, 2012 Share Posted June 27, 2012 In all honesty, this wasn't an issue awhile ago, but just started to arise recently. I think smokes should stay, but flashes should go. Flashes barely help you rebel, because they're flashed for what, 5 seconds? They're just pretty annoying and I think they should go. Quote Link to comment Share on other sites More sharing options...
Jake Posted June 27, 2012 Share Posted June 27, 2012 dont get rid of the smoke perk please, me and ceiling must continue nade boosting You know this is an exploit, ya? Quote Link to comment Share on other sites More sharing options...
ExGBrian Posted June 27, 2012 Share Posted June 27, 2012 Especially when everyone screams "OMG FLASH!!11!!!!!!" this Quote Link to comment Share on other sites More sharing options...
(Headband)(EG) Posted June 27, 2012 Share Posted June 27, 2012 (edited) Dont get rid of them put more in! I like this idea. Make a nyan nade Edited June 28, 2012 by (Headband)(EG) Quote Link to comment Share on other sites More sharing options...
mccaincracker Posted June 28, 2012 Share Posted June 28, 2012 You know this is an exploit, ya? Pft, bonbon and JJK both saw the video that I made a few months ago. If they did want to get rid of it, would it not be as simple as enable_boost 0 or whatever the command is? Quote Link to comment Share on other sites More sharing options...
Gabe Posted June 28, 2012 Share Posted June 28, 2012 Love flashes. Hate smoke /fact. Quote Link to comment Share on other sites More sharing options...
Fallen Posted June 28, 2012 Share Posted June 28, 2012 Flashes are a pain in the ass when leading. Quote Link to comment Share on other sites More sharing options...
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