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The use of flashes/smokes


RageQuit
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It feels like these two items delay the game more than is appropriate. I see the CTs with flashes more often than the Ts (grabbing them from next to the dungeon entrance, I believe), and they tend to throw them at stacks of Ts, which blinds and hinders hearing of the latter group. This leads to spam on both ends. Ts that grab smokes tend to throw them in their own stacks, and the smoke takes a decent amount of time to dissipate, which generally affects lead orders. These objects seems to be less typically used for their original purpose of hiding rebelling Ts (whether escaping or red).

 

I want to gauge whether Jailbreak users feel that the flash and smoke grenades actually are good as they are for gameplay, hinder gameplay, or are neutral items. I lean toward the second option only because it feels like we waste around 45 seconds to a minute each round dealing with the effects of the grenades (their explosions and the time it takes for the day to resume).

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I can see on how the flashes can be a sense of "delaying" the day in which it impairs the Ts and Cts of hearing if they are within range of the flash. Smokes on the other hand do not in anyway. Why? Because it is the leads choice to give the option on whether or not he wants to wait for it to clear or move on with his day.

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