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  1. Chains

    Chains

    Retired Leadership


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      1326


  2. Lynxx

    Lynxx

    HG Veteran


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  3. Kritzinho

    Kritzinho

    HG Member


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  4. BOSCH

    BOSCH

    Retired Leadership


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Popular Content

Showing content with the highest reputation on 02/09/19 in all areas

  1. The way the spawn works today is very simple, the spawn closest to the humans, or the zombie closest to the humans (but not too close else you cannot spawn on the.)gets to be visualized first as a viable spawn, BUT is the closest spawn always the best ? Sometimes you want a spawn on top of the building to get humans without been seen while they are several floors down.. But the most viable spawn is not there. The thing is you can select a different spawn but it is very difficult since you have to always be cycling trough zombies and spawns my idea is that we add a optional Menu that shows a list of spawns in a way we can differentiate Ghoul spawns from zombie spawns, when you clicked the name of the person that placed it you would visualize and decide if you want to spawn there if not just click another one and see, else just choose a zombie that can be spawned on or the regular zombie spawns. Might be a very good addition, a lot of times I saw myself having to cycle trough because the nearest spawn wasn't actually the nearest.
    2 points
  2. Im definitely coming to this one! btw Fred, those graphics are AMAZING!
    2 points
  3. Couple of thoughts: Suggestion 1 Someone recommended this a while back, and this still isn't implemented. This would be great for players that go Shade, and it would reward them for doing so. I would say instead of determining points based on how many bullets blocked, the points would be rewarded based on how much damage was blocked from any source of damage. Suggestion 2 Can't say much about this because I feel like this is RNG-based for how many points you get for damaging humans with puke as Pukepus or Swamp Legion. Suggestion 3 Sorry, this is a no for me. The Juggernaut is already powerful as it is, and this is something players can't get whenever they want. Because only the last human can become the Juggernaut, that means getting the boss itself is out of the player's control, and having Juggernaut cards, while helpful, would be rarely used because of this. Suggestion 4 I agree with cards that decrease the delay in-between heals, but I don't agree with cards increasing the flat heal rate. That could be an unfair advantage for the humans because if someone's low on health, having increased flat healing could potentially restore 1/4, 1/3, or 1/2 of that player's health with one heal, and that's too damn strong for zombies to go up against.
    1 point
  4. Everyone who attends will be getting a custom decal of the zombie badge!
    1 point
  5. ooh will it be 100 tick and bhopping enabled, that would make it fun
    1 point
  6. yo its Charlie can I be unbanned on TS I just wanna chill with the homies im sorry for my autistic outburst ily all
    1 point
  7. HG - Discord logo concept feel free to use em
    1 point
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