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  1. Old Bill

    Old Bill

    Friend of HG


    • Points

      2

    • Posts

      440


  2. The Peacemaker

    The Peacemaker

    Friend of HG


    • Points

      2

    • Posts

      1971


  3. brgr.

    brgr.

    Friend of HG


    • Points

      2

    • Posts

      3990


  4. welchnome

    welchnome

    Friend of HG


    • Points

      1

    • Posts

      226


Popular Content

Showing content with the highest reputation on 05/07/19 in all areas

  1. General Roasterrock legendary card +30 Health +75 Armor OR +15 Health +30 Armor Seeing that the general is a human boss but not team threatening like how Nightmare and Tickle monster are to the human team, I think it would not be big problem if it becomes a rare card with reduced status but I will leave the final decision for the ones who will implement it ------------------------------------------------------------------------------------------------------- Medical Kit rare card +0.5 health ------------------------------------------------------------------------------------------------------- Turret rare card +0.5% faster scan +0.35% faster firing speed
    2 points
  2. I think that we should bring the JB server back. I don't plan to do anything to help, but you guys should do it. Thanks for attending my Ted talk.
    1 point
  3. 1 point
  4. Few thoughts: Anemia The debuff w/ regard to Worth gain from this is not even close to making this viable. Keep in mind that 1.5x == 150% percent-wise, which means that someone with Bleed would take more than twice the damage with this Return trait on. Considering how humans have default 100 health, and not everyone who joins our server has over 100 health, and given how easily it is for zombies to go Blood Warden + Headcrab combo, this is something no one's going to get. Fix: +25 Worth / "Bleed" status effect now permanently reduces your max health by 3 points/ game tick, or 3 points/ second. Hemophilia This is broken and game-breaking, on top of making Blood Warden useless because Blood Warden does this already. We might as well remove Blood Warden if this becomes a selectable Return trait, which will never happen. The proposed re-name for this trait also doesn't make sense for what this trait does. Fix: keep name / +15 Worth / "Bleed" lasts 50% longer and slows by 15% for the duration. Insecure Not an appropriate trait name for what this trait actually does, nor should this trait be added; it's just a more-complicated Palsy clone. Not necessary to add, and a poor excuse to give humans more worth for what it does. Fix: don't add to game. Bad Shot Like Insecure, this trait is a Palsy clone. Not necessary to add to the game because it would be redundant and act as a poor excuse for humans to get more starting Worth. Fix: don't add to game. Juggernaut (provided by Old Bill) Essentially useless not only for how much it costs, but for what humans get out of it. Reminder that humans die very fast because they have 100 default health, and zombies inflict approx. 32-35 damage/ hit. Humans with this trait being unable to pick-up nor receive weapons doesn't make any sense. No thanks. This trait could be added to make things more fun and interesting, but there are much better ways to do that than take this route. Sorry, this is a very useless trait for what it does, and no one's going to get it unless it provided some benefit that's worthwhile. Fix: -70 Worth / 70% damage resistance, can't be slowed, attack 15% faster, but can only buy melee weapons and utility tools.
    1 point
  5. If we have two servers people will go onto the one with less people to farm points. Sunrust doesn't have point saving.
    1 point
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