A great variety of weapons are unused for one specific reason: they cant pay themselves. But how does it happen? Well the point-gain you recieve is directly linked to the damage-per-bullet you do with your weapon and not the overall DPS, making most weapons with massive fire-rate unwanted and detrimental from a point-gain perspective.
The idea is to make ammo completely free and reduce point-gain from damage by 50% or more, increasing the weapon variety humans use. I know what youre thinking: Wouldn't that make humans overpowered or break the economy of the server? Not one bit, humans can already have infinite ammo as long they have a arsenal and reducing the amount of points you get from damaging zombies to balance the free ammo you recieve would make it perfectly fine, either focusing in repairing or being a zombie can grant a much larger sum of points. "But ammo is a resource that must be calculated and if youre not careful with it you should be punished for it!" Either a ricochet and turrets are examples of weapons with "Infinite ammo", a ressuply is everything you need to feed your Ricochet and giving a turret ammo grants you points back, paying for the ammo. This change would not only make humans use a greater portion of the weapons, but also reduce the point-gain effectives from weapons entirely dedicated to point-gain/damage-per-bullet. This change wouldn't affect gameplay of the server, the only difference is that people will now start getting points from any weapon they use. Reminder that they do still have to buy the weapons. Instead of buffing/nerfing weapons for points, just change ammo in a point-oriented way. "Do you believe it's fair to get points without spending a large amount of points?" Repairing is a great way for humans to make points and the cost in points is 0. Some zombies are capable of making 500+ in points in 6 waves and they dont spend a single point doing that. New players also are constantly punished for going DPS, i've seen more than one time they go dry in points for defending the cade and not even being able to buy ammo, veterans/regulars with thousands of points are unaffected by this. This change is focused to make point-gain DPS related instead of the current Damage-Per-Bullet related while also allowing new-players to defend the cade without being punished. This changes can also be applied to medpower, free but reduced point-gain. You may have noticed that the ressuply is not going to serve any purpose in this scenario, it wouldn't be a bad idea to just remove it. To avoid abuse, point-gain from supplying turrets should be removed as well. Taking into account that humans will always have ammo, it will make balancing easier overall, considering we will be avoid scenarios that people just run out of ammo and then "Zombies op".
However to prevent someone from buying 20k ammo wave 1 and never have to worry about buying from an arsenal again, an ammo cap for each ammo type should be added, making an arsenal obrigatory for all stages in the game for ammo sustain.