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  1. Benz

    Benz

    Executive Council


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  2. Snowyamur

    Snowyamur

    Friend of HG


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  3. Admiral MacK

    Admiral MacK

    Friend of HG


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  4. Squishy-

    Squishy-

    HG Member


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Popular Content

Showing content with the highest reputation on 06/24/20 in all areas

  1. 2 points
  2. -hg- Clan Application Game Division Counter-Strike Global Offensive In-Game Name Kaven Location Texas How old are you? 18 Which games (servers) do you play on? Jailbreak lul How long have you been playing on our servers? 6 years What is your Steam ID / GUID? (This is NOT your Steam name!) STEAM_0:0:41651891 Why do you want to join HG? Jailbreak not dead, michelle big pp All members are required to be on our TeamSpeak3 Server whenever playing on our servers. Will you agree with this rule? Yes Do you have any current VAC bans? No Who (if anyone) referred you to apply? MeoMiles Any other information you want to include? Old member, crentist haha. Jailbreak looks like a good time tho
    2 points
  3. Please associate your Steam account with your forum account by going here.
    1 point
  4. Congrats on your promo Raging. Are you also Beebus?
    1 point
  5. Congrats on becoming Green!
    1 point
  6. 1 point
  7. Congrats on TF2 Division Leader my friend! We are looking forward to great things for TF2!
    1 point
  8. 1 point
  9. Most important medic traits in my opinion are: Defender - 1st Surgeon - 2nd Compound Z - 3rd Armament - 4th Armorer - 5th Defender is top-priority because every time you heal someone, you give them a defense, attack, and speed buff, all at the same time. The defense buff is very strong and helps keep melee mains alive when they're being hit constantly. The speed buff helps when your healing target is trying to escape. Attack only works as well if your healing target is dealing damage, otherwise, it's useless on people like caders and other medic mains. Surgeon is great because it boosts the rate you can heal people, alongside how much you heal, effectively boosting your overall healing capability. If you want to maximize healing and minimize point loss through buying Medkit ammo, Surgeon helps with that, because the increased healing improves your profit margins, since profit for healing is based on how much you heal. Armorer has been changed to now only give you armor as you heal, which is great for you, but of no use to your patient, making it low on the list. This trait should only be taken as a self-benefit utility. Armament is essential for providing armor, and remains as an important medic trait even after Armorer was added. Being able to give armor while healing has its benefits by reducing damage from zombies who don't have Serrated Claws, while also increasing survivability by making most DoT effects irrelevant (poison damage is an exception, unless you have Hazmat Armor). The problem with Armament is that your healing effectiveness is reduced, even with Surgeon to help mitigate some of the healing loss, and when zombies get/are given Serrated Claws, armor becomes irrelevant. And because this only works with medic guns and not the Medkit nor Medic Grenade, it's low on the list. For both Armament and Armorer: Armor only serves to mitigate DoT effects from debuffs, like Burn and Poison, and direct damage. But if your healing target doesn't have Hazmat Armor, or most zombie players have Serrated Claws going into the midgame, armor becomes irrelevant, making both traits eventually irrelevant. Compound Z is amazing for its ability to remove debuffs, and that makes it a strong utility medic trait. It beats both Armament and Armorer by a long shot on the list because it can remove every debuff inflicted by zombies in the game. This makes it essential to any medic loadout. Note: I'm not sure if it's been changed where Compound Z's effects apply to the Rejuvenator or Medic Grenade. However, if you're healing someone who doesn't have a debuff, Compound Z is useless. It doesn't boost your overall healing effectiveness or dispense any buffs on your patients that could help them survive longer. Nonetheless, it's the only trait that can remove debuffs, which can help in circumstances where your cade's melee mains are being impacted by more than 4 debuffs. As for a recommended starting loadout, what I usually go for is below: Note: This is current for today's server build. Equipment Medical Kit - Obviously to help heal people, but also to still be a helpful healer on objective maps when you don't get Rejuvenator. Medic Grenade - Amazing for AoE healing, but has a long cooldown. Helpful to have when you don't get Rejuvenator on objective maps, alongside the Medkit. Traits Defender - For the 3-buff healing. Surgeon - For increased healing effectiveness. Compound Z - For removing debuffs through healing, but only with Medkit. Armament - For being able to restore armor at reduced healing effectiveness (which is mitigated by Surgeon). Quick and Surged - Being able to outrun a zombie is a good thing. Fit - The extra health doesn't hurt. Returns Non-materialistic - There are no instances where picking up props is necessary. Blood Thinner - Because you aren't hugging cades to shoot/attack most of the time, you won't suffer from Bleed a lot. Palsy - Because you aren't shooting, there's no reason to have unhindered aiming ability. Finicky - Reduced fire rate/attack speed has no effect on healing effectiveness. Deaf - Helps to keep the micspam out, and doesn't hinder your ability to play as a medic.
    1 point
  10. glad the localization files finally got updated
    1 point
  11. is there anybody out there?
    1 point
  12. You are very welcome @K1nG congrats and enjoy.
    1 point
  13. if i get a chance to shoot people in a video game and act like im a better human, i'll take it lol
    1 point
  14. We all miss the good old days of TTT
    1 point
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