KeanuV Posted January 18, 2019 Share Posted January 18, 2019 (edited) So ive had this idea for a real long time but i never made a post about this, Aeux helped me improving this idea allot. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Trait Name : Critical Repair Costs : 50-55 Worthpoints Mechanic : Critical Repair is a trait that has a 2% chance of happening (increased depending of the level of your hammer +0.5% per Hammer upgrade), the chance increases the higher the waves are (per wave about +1-2%).There is a default chance of 2% of getting a Critical Repair hit that will increase your repair power 2x for 2 Seconds this mechanic functions as you hit the prop with critical repair, the prop itself will not reduce in repaired health, This functions as a Free Repair -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Edited January 18, 2019 by KeanuV Quote Link to comment Share on other sites More sharing options...
Fume Knight Posted January 18, 2019 Share Posted January 18, 2019 Sounds like a cool idea but more RNG like that doesn't help with gameplay quality much Quote Link to comment Share on other sites More sharing options...
KeanuV Posted January 18, 2019 Author Share Posted January 18, 2019 Yea it is! its a trait than can be pretty op tho i actually wouldnt care if it would get added as a trait or a nerfed version of it as game mechanic . I dont find the idea of unlocking a chance of getting something helpful that bad. Quote Link to comment Share on other sites More sharing options...
Snowyamur Posted January 18, 2019 Share Posted January 18, 2019 This is an interesting idea, and this will certainly help barricades survive a little bit longer if the Critical Repair effect procs, and during the effect's duration, repairs are doubled and don't consume the barricade's repair points. However, I'm a bit iffy with the Worth cost for this trait because repair pure players try to invest Worth in only repair-oriented traits and equipment, and making this trait cost half the provided Worth pool of 100 would limit what other useful repair traits and equipment they can use. Plus, if they had a choice between Critical Repair and Prodigy or Buff, it's very likely for players that load a pure-repair loadout to likely choose Prodigy or Buff over Critical Repair due to their low Worth cost and overall better effectiveness in long-term situations. Quote Link to comment Share on other sites More sharing options...
KeanuV Posted January 18, 2019 Author Share Posted January 18, 2019 (edited) The prices that are set up there are just a idea of what i thought could be a good price since its a pretty good extra that you will get for 2 seconds and there are still returns also you can kinda upgrade the trait by upgrading the hammer so if you have a high level hammer the trait can be pretty good for the price but like i said the prices are just a example Edited January 18, 2019 by KeanuV Quote Link to comment Share on other sites More sharing options...
pho- Posted January 18, 2019 Share Posted January 18, 2019 It's quite expensive for a trait which doesn't impact gameplay much yet adds an unnecessary aspect of RNG, in my honest opinion this kind of effect could be added in as a milestone for level 10 hammer? Quote Link to comment Share on other sites More sharing options...
KeanuV Posted January 18, 2019 Author Share Posted January 18, 2019 Like i said the price is just a example the thing with the milestone tho sounds interesting but should probaly go into a new post cause milestone stuff could affect zs in a completely new way. Quote Link to comment Share on other sites More sharing options...
Aquarius145 Posted January 19, 2019 Share Posted January 19, 2019 Cool Quote Link to comment Share on other sites More sharing options...
Snowyamur Posted January 20, 2019 Share Posted January 20, 2019 I know the pricing for this trait is a just an example, but because it's a known example and it exists, we're going to give feedback on it. We're just pointing out that compared to other traits available for carpenters, this one seems minimal and less worthwhile to purchase and use. Quote Link to comment Share on other sites More sharing options...
Laces115 Posted January 20, 2019 Share Posted January 20, 2019 My problem with this trait is that the effectiveness is directly correlated with a card level, which is even more RNG on top of RNG. Like others suggested, maybe as a milestone for cards. Quote Link to comment Share on other sites More sharing options...
KeanuV Posted January 20, 2019 Author Share Posted January 20, 2019 i dont see why that would be a problem since the trait (besides the costs) is on its own without any upgrades pretty good just upgrading the hammer will give it another boost Quote Link to comment Share on other sites More sharing options...
Kritzinho Posted February 6, 2019 Share Posted February 6, 2019 (edited) What if instead of RNG it happens at a fixed amount of swings? like each 20 consecutive swings on a single prop (nonstop) maybe with 3 seconds between each swing maximum. and maybe instead of free repair what about recovering the props overall repairable health by a little bit ? Giving it extra survavability, maybe not even a percentage, a fixed amount like 20 or something close to it i dont know hammer attack speed but if we suppose each hit takes 2 seconds then it is 20 hp each 40 seconds .. could increase it since it looks a low amount to concentrate on a single prop, maybe 40 hp would do the trick :p editing again... damn thinking about it know, it could give extra repaif depending on how much repair you done .. like each 300 repaired damage x amount of extra repair ? Or buff whatever :p Edited February 6, 2019 by Kritzinho improving idea Quote Link to comment Share on other sites More sharing options...
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