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welchnome

Poisin headcrabs and OBJ

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Could we limit the amount of poison headcrabs allowed to something like 15% of zombies when first unlocked and then work towards 40%? Just as soon as this class is unlocked, ALMOST EVERYONE GOES THIS CLASS. Why? BECAUSE ITS EASY PEAZY, ZMAIN SQUEAZY! With one bite, you pretty much have one brain if you are the second biter. This always will bring OBJ to a swift ending. This is zombie survival, not Headcrab Frenzy.

sorry for not putting this in suggestions sections, didn't realize until after posting.

Edited by welchnome

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People just need to pay more attention and work together, big issue with obj is if there isn't somebody willing to lead all the noobs die to the map. Imo this doesn't need to be changed from current state.

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I'm with @IamDakota on this one. To be honest, the main issue with objective maps is that humans don't cooperate. It's that lack of cooperation that usually results in players, mainly Kleiners, dying to Kleiner filters, environmental hazards, unexpected zombie spawns, or just straight-up losing due to lack of teamwork.

However, I can understand how poison headcrab could be the zombie that many players would use to mow down humans because once you're hit, you pretty much "bleed" health until you're either dead, or it wears off, and in most cases, the human hit ends up dying.

Despite this, the best way to reduce how many humans die on an objective map is not to limit how many players could be poison headcrab, but for humans to cooperate more and work together as a team to reach the end and win. Limiting how many players could be poison headcrab would seem like a dumb system to many players, including those that regularly play on our server, because it just seems unnecessary.

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 lol but half of the people that buy gl die in first quarter of obj

That sounds more like an issue with the player holding the GL, not the zombies nor the map.

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