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Showing content with the highest reputation on 01/14/19 in all areas
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Here is a few suggestions I think will make the game more fun & orderly for both humans & Zombies Name: ORBIT Stock: 2 Cost: 500 Points from the "utilities" tab from the Supply Crate Orbit is a stationary medic health rejuvantor that heals 4 humans at once automatically once placed. (redeployable) Name: Funky Bomb Stock: 2 Cost: 200 points from the "other" tab from the arsenal when thrown does constant damage for 10 seconds at a rate of 50 damage per second with a range of 200! after the 10 seconds are up the funky bomb explodes just as a regular grenade would with a damage of 150. (funky bombs also plays a little 10 second song) damage can be upgraded by using the card system. Name: Scraper Stock: 2 Cost: 50 points from the "other" tab fron the arsenal Can be used to scrap guns, tools & melee weapons in exchange for any ammunition, the more rare/expensive the object the more ammo you can get the owner of the scraper also gets a profit from when others use their scraper. Name: Zeus Stock: 2 Cost: Cost 400 from the tier 5 weapons tab A single firing tactical rifle that shoots electrically charged shock rounds(fusion cells), Zeus uses & needs 50 of fusion cells for a shot, after that one shot is fired that electrocutes & slows down zombies for 5 seconds while dealing 200 damage a blast, any 3 zombies within the proximity of the electrocuted zombie will also be stunned then you will have to reload. Name: Reptile Howler A Reptile varient of the Howler Boss unlocked at wave 5 The Howler is immune to the Zeus & when the Reptile Howler howls, all nearby zombies within the proximity of the howl will become immune to the zeus for a matter of 10 seconds If the Howler howls in front of the humans face & they are affected by the howl they will become blind for 4 seconds & be un able to hear aswell Reptile Howler howls at the same speed of the original Howler Name: Menace Unlocked by using 7500 Barricade points as a zombie using blood crate Every hit on a barricade darkens any enemies screen who is in the proximity of the barricade, similarly to Doom Crab's Burrow Name: Shield Rock Stock: 3 Cost: 150 points from the "utilities" tab in Supply Crate Shield Rock is a transparent deployable shield that once deployed acts as an extra layer of protection field bubble of energized particles that inflate into a stationary bubble that only humans (Holds 6 People) can walk inside & out & can fire outside while still inside to kill zombies, zombies can't walk inside the Shield Rock bubble but they can attack it & destroy it, shield rock is redeployable so you can move it around after obtaining it again, another con is that Electro puss can short the Shield Rock as if it was a force field emmiter (think of the Shield Rock as like the Shield Rock from the halo series & the force field that the Droideka drones used from star wars) Electro Puss Update *now shortens shield rocks Name: Stun Grenade Stock: 20 Cost: 25 points from the "other" tab from the arsenal crate When thrown stuns any nearby zombies in the radius slowing them down & nearly blinding them for 5 seconds while inflicting 50 damage on impact7 points
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I like the idea of the stun grenade, but I agree with others that it should deal no damage. I also like the shield rock, could be fun to just run around and be a distraction.2 points
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Do you prefer triple or double A batteries? Also, go say grats to these guys for joining the events team! [HG] ALIENWARE [CE] [HG] Admiral MacK [CE]1 point
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New Years At Nuketown Two teams face off against each other in a true deathmatch. General Event Info Event Calendar: Event Host(s): HG | EddieCam [S] [CE] Event Manager: HG | EddieCam [S] [CE] Leadership Present: HG | Seymour Butz [D] HG | Chains [D] HG | Misc2008 [D] HG | Tex [L] HG | Jaws Theme [L] HG | EddieCam [S][CE] HG | JarJarBinks [S] [DC][CE] HG | brgr. [S] [CEL] HG | Zeus [S] [HG] Lynxx [CE] [M] HG | TSgt. Raging [CE] [M] HG | Eton145 [SM] Clan Members Present: [HG] Petercs94 [M] HG | SNOWKID [HG] Agera [HG] Meowing Banana [HG] AnGeLzKinG [HG] Division Parle [HG] Clown [HG] bhop -hg- scottcjohn Friends of HG Present: Number of Attendees: Twenty-one people attended Event Feedback Clan Members Feedback: [HG] Agera: excellent prices and I got triple FFF and salty [HG] Meowing Banana: it was pretty fun just hanging out and hearing people just yell [HG] Division Parle: I found it really fun -hg- Colonel Potter, M.D.: I enjoyed it very much and we need to do more of them Leadership Feedback: HG | Misc2008 [D]: I liked the bit with people blown up with grenades went flying HG | Chains [D]: Funniest part was the entire CT side trying to gang up on me lol HG | Tex [L]: the map is bright and dark but if you correct your gamma it fixes it HG | EddieCam [S][CE]: Another good event in the history books! HG | TSgt. Raging [CE] [M]: it was so fucking fun xD [HG] Lynxx [CE] [M]: I loved it, great map, just dark Prizes & More Prizes: 1st place to HG | Chains [D] won the Corsair wireless headset. 2nd place to [HG] Meowing Banana won the $50 Newegg gift card 3rd place to [HG] Petercs94 [M] won the $20 steam card Everyone gets the badge Videos/Screenshots: https://gyazo.com/a5d6ab6ed42b3267f5f16cefa2f1c1801 point
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Another awesome CSS event for the record books. Congrats to @Chains on first place!1 point
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Welcome to the HeLLsGamers Community @moistJam! I also am online almost every day, but it isn't healthy for me. They say, "Sitting is the new smoking," so I try to walk outside and enjoy the air and sights every once in a while.1 point
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Triple-A batteries for me, and congratulations @ALIENWARE and @Admiral MacK!1 point
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I think the ORBIT would be really good idea and its good for making lots of pts while healing players :^)1 point
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Welcome to the team, my brother! Let's do work! Congrats1 point
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@Capo Great suggestions list! Couple of things: ORBIT Does this deployable device use ammo, such as Medical Kit ammo because it heals other players, or does it have infinite ammo? Can this thing overheat, or can it just continuously-heal at any time? If the answer to both questions center on infinite and continuous healing, then this thing's way too OP and unfair for the Zombie team because there would be no way to kill players behind their barricades without inflicting a lot of burst damage in a short time interval. Part of Zombie team strategy centers on being able to kill players behind barricades, and this device would render that nearly-impossible if people are constantly being healed with no overheat or ammo limitation. Funky Bomb I'm assuming this is like the Grenade, and if it is, I'm not sure it would be accurate for its damage-over-time ability. The explosion will work because it's a one-time deal, and even being on the edge of a grenade's explosion radius can still inflict a lot of damage, but if it deals damage-over-time in a certain range to nearby Zombies, the Funky Bomb should be treated like a sticky grenade, or Semtex. What I mean by that is making it where, when thrown, the Funky Bomb sticks to where it first lands, that way the AoE damage-over-time effect would be much more effective. This is because the Funky Bomb would be treated as an active land-mine that inflicts small amounts of damage over a few seconds, then explodes, inflicting a lot of damage. It would be like the Bouncing Betty from Call of Duty Zombies, but having an extra form of damage for the Human team, and being thrown like a grenade. Scrapper I'm not so sure how this thing is useful for getting ammo if players can simply buy ammo that's infinite in the Arsenal Crate. If you wanted to revise this, you could create an overhaul of the weapons system, where players can "modify" their weapons with components that increase specific stats, such as damage, reload speed, or rate of fire, but the components are only retrievable via the Scrapper. Essentially, players would "scrap" weapons to receive parts that they can "mount" onto their weapons to otherwise-boost their potential. Zeus So, I'm assuming this thing is like a one-shot railgun; it's the AWP from Counter-Strike, but it's a railgun instead of a sniper rifle. The slow is definitely something great looking forward with this weapon, but I'm not agreeing with the stun. Zombie players already have enough to deal with running up to barricades and attacking them; making it where they can be stunned by this weapon would otherwise be annoying and unfair for them given that This means that if one bullet hit 5 zombies, then that means 15 zombies within stun-range will be crowd-controlled and disabled. Crowd-control effects in any videogame are usually the strongest effects of all available effects, thus they must be handled carefully when considering a CC effect that disables a player from any action or movement. On top of that, the fact this is a gun means that there's little to no limit on how much ammo can be purchased, and because the stun effect is proc'd per bullet, this could be broken on many levels. I would say keep the slow, but remove the stun, and as long as the player needs to reload in-between shots, this weapon's good to go. Reptile Howler From a design standpoint, I feel that the Zeus immunity from its howl was forced onto this boss to make it relevant and avoid it becoming obsolete. The only thing I can say that's great about this boss is it's impairing-effect induced by its howl, but is this effect proc'd when the player is in-range of the howl and facing the Reptile Howler at the same time, or will they be impaired no matter what as long as they're in range of the howl? If you wanted to replace the Zeus immunity effect with the howl, you could make it where Zombies in-range of the howl rapidly-regenerate health over time for a few seconds. Fast health regeneration is difficult for players to deal with in any videogame because the enemy that possesses this ability is essentially impossible to kill, but in the case of ZS, this might be fun to go up against if human players can't kill Zombies instantly like they usually could. Also, an ability like this is akin to reptiles being capable of regenerating wounds quite fast with a steady food supply and enriched environment. Menace I'm a bit iffy about this one. While having the darkened-screen effect impairs a human player's ability to shoot, this effect is better-proc'd by the Doom Crab, who can proc it onto multiple people in a given range while also dealing damage at the same time. Having this is basically redundantly-performing the Doom Crab's job. If you wanted to revise Menace, you can make it where Zombies with this trait can "curse" any prop they hit for a short-time. "Cursed" props that humans attempt to repair will be inflicted 2-3 points of damage as health, per hammer hit on the "cursed" prop, sort-of acting like a mirror-effect, but in the Zombies' favor. Something like that would be cool. Shield Rock Okay, given that this was inspired from the Droideka Drones from Star Wars, I'm already liking this idea. However, what I'm unsure about is the occupancy limit because there could be cases in which people could walk into this at the same time, so that would mean it would hold more people than the 6 maximum. How exactly would this deployable "know" if 6 people are inside it or not? Worst of all, I feel like this can be trolled with by having players occupy space for no good reason, and while someone's dying outside, they can't be shielded, so they'll become easy prey for the Zombies. Another thing I'm unsure about is how OP this could be. If players can shoot outside of this thing, then we're basically giving the human team and OP deployable that not only blocks all forms of damage, but they can shoot out of it without the worry of dying until the shield dissipates, in which they become vulnerable. Can players shoot outside of Shield Rock, or can they not attack at all while inside it? If anything, remove the player occupancy limit because there's no realistic-way to measure it that it mechanically makes sense as an in-game feature. Electro Puss Update Nothing wrong with this. It makes sense for what it can do to Shield Rock. Stun Grenade As I stated above with Zeus, any CC effect that can stun or disable a player is ultimately-stronger than any other available effect in-game. Unlike the Zeus, however, this is okay for the Stun Grenade because human players can't have an unlimited stockpile of Stun Grenades, compared to an unlimited stockpile of ammunition, and they have to time the throw just right to make sure they maximize how many Zombies are affected by the explosion. If I were to change something, it would be the cost and the blinding effect. The reason for the cost is because 25 points makes this thing appealing for "grenade-spammers" to buy all the Stun Grenades, only to spam them when they choose to. However, most of the time, this behavior is induced by a desire to profit, so if one can't profit off of these grenades, then this is not so much of a problem. However, having a price this low per Stun Grenade still opens it up to buying all of them from the Arsenal Crate, then spamming them at some arbitrary time. The reason for the blinding effect is because I feel like this would just be annoying to deal with if one person happens to buy all Stun Grenades, then repeatedly-throw them outside of a barricade, in which the blind would be consistently-applied. Keeping the stun effect alone is fine for this type of grenade; having the blind would only make players hate being Zombie even more. Again, these are all great suggestions!1 point
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Echo the other comments here about the stun grenade, Could be quite a nice addition, also to objective maps! for them tense moments... Orbit also sounds pretty good for them 'end game' cades. Scrapper... This sounds like a solid idea. Nice sugestions tbh1 point
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Scrapper and Zeus definitely sound appealing, everything here will be considered though.1 point
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Welcome to HG, little one. Stay clear of StrawBerry. Ask him if he can hear the knocking, bingbong.1 point